Star ~ 

I'm keeping the one BG, I'm not a fan of multiple BG images for my maps :/net45291 wrote:
add sound and change little things , pls add my BG to my Diff
Saten-san wrote:
Changed the second one you mentioned, I didn't really get the first
Thanks~ Fixed, looks better like this :3chamelepeace710 wrote:
Saten-san wrote:
Changed the second one you mentioned, I didn't really get the first
Like this I guess, but it's a suggestion.
Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [net's Kitamura-Normal].osupieguy1372 wrote:
net's Kitamura-Normal:
-I think you should change the normal hitsounds to soft ones No![]()
00:31:771 (6) - New combo Fixed
00:34:343 (1) - Spacing is too far, but it should be fine since the note is far away on the timeline No
01:09:271 (7) - New combo? Fixed
its WIP for a reason... so i can't kudosu this :/artpiggo wrote:
randomAmi-Hard
00:00:486 (1) - add whistle
00:01:771 (4) - add clap at end of it
00:03:486 (8) - add clap
00:05:200 (4) - ^
00:05:843 (6) - add whistle at start of it
00:06:700 (8) - add finish
00:07:343 (3) - add clap at repeat
00:08:843 (5) - add clap
00:09:700 (7) - add whistle
00:10:771 (2) - add whistle at start , add clap at end
00:11:843 (4) - add clap
00:12:700 (1) - add finish
00:13:128 (2) - add whistle
00:13:771 (4) - add finish at end of it
00:15:914 (4) - add whistle
00:19:986 (6) - ^
00:20:628 (1) - add finish at end
00:22:128 (3) - add whistle
00:22:771 (4) - add finish at start
00:23:414 (6) - add whistle
00:25:343 (2,3) - add (2)whistle and (3)clap
00:26:200 (1) - add finish
00:27:914 (1) - ^ at start
00:28:986 (3) - add whistle
00:29:414 (4) - add clap
00:30:914 (3) - ^
00:31:128 (4) - add finish at end
00:32:414 (2) - add clap
00:32:843 (3) - add whistle
00:33:914 (1) - add clap
00:34:343 (2) - add finish at end
00:35:628 (2) - add whistle at end
00:36:700 (4) - add clap
00:37:986 (2) - ^ at end
00:39:271 (3) - ^ ^
00:39:700 (4) - ^ ^
00:42:700 (1) - add whistle at end
00:43:343 (1) - add finish
00:45:057 (1) - add clap
00:45:486 (3) - add whistle
00:47:200 (3) - add clap at end
00:47:843 (4) - ^ at repeat
00:48:914 (2) - add clap
00:49:771 (5) - ^ at start
00:50:200 (1) - ^ at end
00:50:843 (2) - add finish
00:51:700 (4) - ^
00:52:557 (7) - add clap at end
00:54:271 (4) - add finish
00:54:700 (5) - add clap at repeat , add whistle at the other points
00:55:557 (1) - add clap at end
00:56:200 (3) - add clap at end
00:57:486 (2) - add clap
00:58:128 (4) - add finish
00:58:771 (1) - add clap at end
01:00:057 (4) - add finish at end
01:01:128 (2) - add clap
01:01:557 (3) - add whistle at end
01:02:628 (2) - add clap
01:03:057 (1) - ^ at end
01:04:343 (3) - add clap
01:04:986 (5) - add clap at repeat
01:06:271 (7) - add clap at end
01:07:986 (2) - add finish
01:08:414 (3) - add clap at repeat
01:09:486 (5) - add clap
01:10:343 (8) - ^
01:10:771 (1) - add clap at end
01:12:271 (4) - add whistle at start, add clap at end
01:13:343 (1) - add clap at end
01:13:986 (2) - add finish
01:16:343 (1) - add clap
01:17:414 (4) - add finish
01:17:521 (1) - add whistle
01:19:771 (1) - add clap
01:20:843 (4) - add finish
01:20:950 (1) - add whistle
01:23:200 (1) - add clap
01:24:271 (4) - add finish
01:24:378 (1) - ^
This time section (01:14:200 - 01:23:628) should be 50% volume cuz the low-volume vocal
and add new time section at 01:23:628 till end of song to be 30% volume
its WIP for a reason... so i can't kudosu this :/Don't mind, don't mind. I come here because my friend,Net, wants me to mod his. I don't care about kudosu much :3
me too = ="Saten-san wrote:
2 sec seems too long imo..
me three :Tnet45291 wrote:
me too = ="Saten-san wrote:
2 sec seems too long imo..
I say that because from the beginning till the first note is a bit short especially for the ones who use Double Time.Saten-san wrote:
2 sec seems too long imo..
I changed it to 2 now :TCrimmi wrote:
I say that because from the beginning till the first note is a bit short especially for the ones who use Double Time.Saten-san wrote:
2 sec seems too long imo..
but like i say it's a suggestion
Did a few,FireballFlame wrote:
These three-part difficulty names are quite bulky, maybe you should remove one of the parts. nooooo, I've done it for this http://osu.ppy.sh/s/24135 and this http://osu.ppy.sh/s/27523 and there were no problems!
On every diff: 2 seconds lead-in is too long imo. 1 is enough. Nope
Also, what are taiko.png and taikobg.png there for? They do not seem to be used by anything. Been fixed before this mod
[Ami-Hard]
00:04:771 (2,3,4) - Make them symmetric to the y-axis.
00:07:128 (1,2,3) - The music doesn't really justify a triple here. I'd remove that (2). Nope
00:10:128 (1) - Again, symmetry.
00:41:628 (1,1) - This looks kinda weird, as the slider appears almost at the same time as the spinner. Maybe remove it, put the whistle on the spinner and make that 1 beat longer? Nope
01:16:771 (1,2,3,4) - Symmetry.
01:23:628 (1,2,3,4) - ^
01:26:843 (1,2,3,4) - I don't think this is a very good idea. I'd remove that combo altogether, as it comes quite unexpected, but if you want to keep it: Move it 1 beat earlier in time. It becomes more readable (can be observed while still spinning), less confusing (every note of the melody ist mapped instead of the 1st one skipped) and closer to the music (the current (4) sounds like it's just an echo) that way. Oh, and 1 grid up to match the axis. I'm keeping it the way it is. it's not confusing, this is a hard!
[Ryuji-Easy]
00:41:628 (1,2) - 1 and 2 grids right respectively to match the axis. Nope
00:51:486 (2) - 3 grids down, 2 right, so it doesnt overlap with (1). Then adjust (3,4) to restore spacing. Soemthing different
00:54:914 (2) - A bit too far from (1). No it isn't >_>
01:26:843 (1,2) - Remove them. Not fitting for the Easy diff imo. Yes it does
Star!
I'm not a fan of multiple spinners, and the points are not randomly placedColin Hou wrote:
[Insane]:
- 01:13:986 (1) - not a fan about this slow slider, spinner with a starting note is better imo. or at least make a better shape for them? there are only 3 way point and seems randomly placed.
- 01:17:414 (1) - ^
- 01:20:843 (1) - ^
FireballFlame wrote:
[Saten's Taiga-Insane]
Nice map! But tick rate 0,5?At least raise it to 1. It even sounds better.
There's a reason why 0,5 exist.akrolsmir wrote:
Saten's Taiga-Insane:
I think a slider tick rate of 1 or even 2 would be good; it's a bit disconcerting to see long sliders with no ticks in them.
Other than that, I thought the patterns were really well done in this difficulty!
Weezy wrote:
@ I'm keeping it the way it is. it's not confusing, this is a hard! Well, Hard =/= confusing. I don't like to have at 100% and then get misses on the last 4 notes (which I did)
@ No it isn't >_> Yes it is. Try distance snapping it and you'll see.
@ every Nope Why not?
/discussionFireballFlame wrote:
Weezy wrote:
@ I'm keeping it the way it is. it's not confusing, this is a hard! Well, Hard =/= confusing. I don't like to have at 100% and then get misses on the last 4 notes (which I did) To simply put it, you missed. I don't find anything wrong with it and find it simply to get it.
@ No it isn't >_> Yes it is. Try distance snapping it and you'll see. how is this far http://puu.sh/2ckR -.-
@ every Nope Why not?found them to be nazi mods :/
00:41:628 (1,1) - This looks kinda weird,i advise you to do this from FireballFlame's mod, just fast checked it myself and this does play horrid, extend the first spinner to 00:42:700 and add a note at 00:42:914
I guess I did take this a bit over board :T My made was kinda having a bad day then >.< Changes have been made and firebalflame gets the kudosu he/she deserves.jericho2442 wrote:
00:41:628 (1,1) - This looks kinda weird,i advise you to do this from FireballFlame's mod, just fast checked it myself and this does play horrid, extend the first spinner to 00:42:700 and add a note at 00:42:914
also please remember a modder is not modding to agitate you, even if they do a nazi mod they spent time to do it so they could help you with your map, do not take it offensive and please always atleast try the changes before you reject them I always do D:
also FireballFlame's mod was not purely nazi, was also a lot of good suggestions even if you yourself did not apply them
thanksLeorda wrote:
Hiiiiii, sorry for taking so long
General
* Since the title is "Orange", how about the combo color change into an Orange color? lol The first combo colour is orange :S
-------------------------------------------------------------------------
Ryuji-Easy
00:12:486 (1,2,3,4) - I think these stack is kinda confusing for noobs, but I'm not sure about this one....
00:23:200 (3) - ^ (maybe?)
00:58:771 (1) - Move 1 grid up, to make a same distance as 00:57:057 (1,2) (Nazi)
01:04:986 (2,3) - Can you move down a bit? It's kinda odd to see that this is overlapped by slider in gameplay (Nazi)
-------------------------------------------------------------------------
net's Kitamura-Normal
00:14:628 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff
00:22:128 (4) - Not stack perfectly with tail slider
00:25:557 (4) - ^
00:35:200 (3) - I don't like if this overlapped by previous object
00:45:485 (1) - Too far from spinner, you should make it close to spinner. Otherwise, noobs can't reach this object while gameplay Nope :/
00:47:843 (5,6) - I am pretty not sure about this. It has weird stack during gameplay, but in editor it's just fine
01:00:485 (1) - Too far from spinner, you should make it close to spinner. Otherwise, noobs can't reach this object while gameplay Nope :/
01:06:914 (1,2,3,4,5,6,7,8,9,10) - 10 combos at normal diff are too high
01:10:771 (1,2,3,4,5,6,7,8) - I'm pretty sure that 8 combos are too high for normal diff
-------------------------------------------------------------------------
Ami's Hard
00:01:771 (4) - New combo?
00:34:343 (2) - Ugly slider (Nazi)
00:37:986 (2) - Not stack perfectly with 00:37:771 (1)
-------------------------------------------------------------------------
Don't hate me ok?Why would I hate you D:
thankseldnl wrote:
[Easy]
Nope :/
- HP Drain Rate 2
Nope, too close to the spinner
- 00:37:771 (1) Start the spinner here ?
- 00:41:200 (x) Add a note here
[Hard]
- HP Drain Rate 6 Nope
- 00:34:343 (2) loosk bad
no it doesn't
- 00:41:200 (1) Move this note to the centre and remove new combo. Not removing the new combo
- 00:53:628 (1,2,3,4) Stacked notes? looks bad.
- 01:09:271 (4) New combo
- 01:16:343 (1) Remove new combo
- 01:19:771 (1) ^
- 01:20:200 (1,2,3,4) Stacked notes? looks bad. Please improve. creativitie (?) Nope I got a little pattern going :3
- 01:23:200 (1) Remove new combo.
oh crap didnt mean to save it >.< was just checking it out :TSaten-san wrote:
;w;
why u add finish here (00:07:343 - ) on mine? ;w;
if you say it fits, then I need to add finishes here as well:
00:53:628 -
01:07:343 -
updated, added finishes and change some new combos..
everything but the one i mention has been doneSapphireGhost wrote:
Hi, I'm here from #modreqs, non-MAT/BATness included.
[General]
- Kiai time is inconsistent and unrankable. Make kiai time for all difficulties the same.
[Normal With A Long Name]
01:06:914 (1,2,3,4,5,6,7,8,9,10) - Put a new combo here somewhere.
01:17:521 (1) - Move the spinner back one blue tick.
01:20:950 (1) - ^
[Ami-Hard]
00:39:700 (4,1) - *nazi* This could blanket better. Right now it looks like this:
It would be better like this:
Map is okay.
[/color]
omg, Orange! kd star~Weezy wrote:
humm nice catchYomeiro wrote:
Random mod~
Ami-Hard
00:21:486 (1,2,3,4) - I kinda expected a "AaAa" pattern here for the whistles as well.... it's AAaa instead o.o (special reason for this? ><)
00:24:914 (1,2,3,4) - ^
00:52:557 (7) - Is there a whistle missing at the end of this one? o.o (I guess there is, since you used one at the end of 01:06:271 (7) as well ><)
I guess I'm pretty much fine with all other diff's ~
Hitsounds on Easy felt a bit weird though, probably since I checked the other diffs first~
Oh well.... guess I just leave this here~
nuu~vivere wrote:
[Saten's Taiga-Insane]:
- 01:06:271 - May use this slider velocity in 0,50?
p3n wrote:
[Insane]
thanksTenshi-nyan wrote:
O hai Weezy. Had to delay this... don't be mad please. *points to avatar, thats my face nowjust kidding, im not mad ^_^ why would i :U
Hard
00:27:700 (5) - add NC Done
Easy
00:41:200 (1) - too early after the spinner shouldn't be there to start >.<
00:52:128 (3,4) - this might be too hard for an easy. maybe replace (3) with a single note?Don't find it that hard :T plus that single circle feels wrong.
01:05:843 (4,5) - ^ ^
Ah, fine map. To be expected with that many stars. Here, have another.
No it doesn't. I don't know why the template skin uses 1023x692, but you can safely use 1024x692. Anything over that will be overlayed with a black layer from the bottom.KuraiPettan wrote:
Skin
- Your spinner-background is 1024x697, it has to be 1023x692
KuraiPettan wrote:
Skin
- Your spinner-background is 1024x697, it has to be 1023x692 *points to ziin's post
Ryuji-Easy
- 00:28:343 (2) - Extend this slider by 1/2 for keeping the rhythm you have done with 00:29:414 (3) and for follow the vocal.
- 00:31:771 (1) - Extend this slider by 1/2, the end will fit more to the vocal and it will be in harmony with the next notes.
- 00:57:057 (1) - This slider doesn't end on somthing clearly hearable, it's not very agreable, So reduce it by 1/2 if you want to fix
- 01:27:700 (2) - Don't silence this slider, or silence just the end of this slider, but you have to keep something hearable for the beginning, silenced notes are not agreable to play :/ I find nothing wrong but people have been stating this, changed a bit
Ami-Hard
- 00:33:914 (1) - This slider will sound better 1/2 later because it will be on a more hearable beat. This isn't a slider o_o
- 01:27:700 (3,4) - Same remark for the silenced objects as Ryuji-Easy Same remark as well
thanks for the modsziin wrote:
such awesome difficulty names. Original and descriptive.
[general]
I really wish you'd make your sliders delicious. Unless of course you think oranges aren't delicious. Making almost vertical or horizontal sliders looks bad usually. If you could rotate them just slightly so they are >15 degrees or so, that would make ugly sliders look better.
I don't think it does much to silence sliderslide, even in this song. Also, not all the difficulties do it.
[skin]
You have to skin in groups. You need an approach circle and a spinner circle.
I think the default ones are probably fine, or you can copy the ones from the other orange map.
I went ahead and made you an orange/yellow slider ball, and redid the hitcircles just a tad to give it a better 3d look. I hope you'll use them.
http://up.ppy.sh/files/orangeskin.zip
[easy]
Here's some examples of the almost vertical/horizontal slider issue:
00:00:486 (1) - bad
00:03:914 (1) - this one's actually great.
00:07:343 (1) - good--It's not perfect, but it's not vertical/horizontal either, so it's hard to tell.
00:14:628 (1) - bad
00:21:486 (1) - good-- it's ~16 degrees.
00:47:200 (2,3) - To help you be lazy, if you use symmetry, you can get away with crappy sliders too. Copy/paste (2), then press ctrl R to reverse it, then ctrl H to do a horizontal flip.
[hard]
00:39:271 (3,4) - big jump. I was expecting it, but it really doesn't fit. http://osu.ppy.sh/ss/101664 Not really a fan of that, changed to something else though
FixedKuraiPettan wrote:
Saten's Taiga-InsaneThat's all
- 01:04:771 (1,2,3) - Try to have the same spacing between these circles (make an equilateral triangle), it will more playable and prettier
![]()
(Taiga <3) Taiga is mine ♪
did most of themziin wrote:
[insane]
00:22:343 (5,6) - I didn't hear much going on in the background here. Do you really need to map it? There's a few places like this where the lyrics cut out.
00:26:200 (1,2) - screen jumps would be better IMO.
00:29:200 (1,2,3) - can you make this circle slider slider?
00:34:664 - add note
00:36:057 (5,6,7) - can you make this circle slider slider?
00:51:057 (3,4,1) - ^
00:58:557 (2,1) - jump
01:00:378 - add note
01:11:414 (2) - rotate this so it's parallel with the previous slider.
01:13:128 (1,2) - circle slider circle
ohh another orangeSaten-san wrote:
KuraiPettan wrote:
Net's Kitamura-Normal
- 00:57:057 (3) - You have forgot to add a whistle at the end of this slider.
- 01:07:343 (1) - On the end of this one too
Nolovhin456 wrote:
Net's Normal;
- 00:06:914 >> Remove combo and start new combo on the next note/slider
- 00:19:128 >> Remove new combo ?
- 00:24:486 >> Start the new combo here instead ?
- 00:30:486 >> Add a note ?
- 00:58:771 >> Start the spinner here instead ?
- 01:03:271 >> Add a note ?
- 01:07:343 >> Add finish ?
- 01:16:986 >> Add a note here and on the next red tick too ?
Uh, I meant circle xD SorryWeezy wrote:
KuraiPettan wrote:
Ami-Hard
- 00:33:914 (1) - This slider will sound better 1/2 later because it will be on a more hearable beat. This isn't a slider o_o
thankslovhin456 wrote:
Hi! Random mod ~
General;
- Everything is okk here ~
Skin;
- Elements you're missing and are needed;
* Approach circle
* Spinner-circle, spinner-spin, spinner-clear, spinner-osu
- You could make 1x1 transparent png images for the spinner-osu, spinner-spin and spinner-clear if you're lazy ;3 default ones are fine...
Easy;
- 00:22:771 (1,2) >> Spacing
- 01:13:343 >> Add a repeat ?
- 01:16:771 >> ^
- 01:20:200 >> Make a 90 degrees angle ? nope :T doesn't look right to me
- 01:23:628 >> ^ ^^
Hard;
- 01:14:200 >> Start the spinner here instead ? Plays just fine
* Star ~
Now thats makes more sense, fixedKuraiPettan wrote:
Ami-Hard
[list][*]00:33:914 (1) - This slider will sound better 1/2 later because it will be on a more hearable beat.
Uh, I meant circle xD Sorry
*~*NotShinta wrote:
Saten's Something Insane:
00:01:128 (3) - I think this jump's a bit silly and inappropriate to practically start the map off with. not silly :V
00:22:343 (5,6) - These are awkward and not mapped to anything, especially 6. You could also probably pull off a better pattern with just 4. (5) is mapped to the acoustic guitar sound. The (6) is there to go with the flow.
thanksNotShinta wrote:
General:
#modreqs
Tick rate 2 is recommended throughout all difficulties, due to the song being 1/2. done
Why isn't this spinner background orange I feel lied to it's clearly yellow I got it from the old orange map D: changed
Hard:
00:39:271 (3) - I think this would look and play better more like this example.
00:57:057 (1) - Finish on the start of this?
01:03:057 (4) - ^
01:26:843 (1,2,3,4) - Make this symmetrical from the center?
Easy:
00:37:771 (1) - I would add a finish on this. sound better without one
At the ending, that amount of spinners could be difficult for new players. Or not. I'm not sure.
This mod is a silly place
Tried comes out like this:SapphireGhost wrote:
All fruits should be orange
That's all
fiiine -_- due to popular demand; all fruits are all orangesOzzyOzrock wrote:
MAKE THE FRUITS ALL ORANGES OR IT'S UNRANKABLE
UOHOHOMUAHAHAHAHTEEHEHEE
please don't. I like my spinner text, and spinner hints are part of a different group from the actual spinner.Gonzvlo wrote:
[*]Add: 'spinner-osu' - 'spinner-spin' and 'spinner-clear' to avoid any posible skin mixing, remember that you can use the template ones.
I prefer to use that orangepayuLnw wrote:
I suggest to use this circle from Hatsune Miku - Yellow , It look better than your original circle
It look like orange ~~!
Waiting for Saten and Medi for their diffs.Gonzvlo wrote:
[General][Ryuji-Easy]
- I expected 'orange' hitcircles, Perhaps you can consider to use this? Me like
added
- Add: 'spinner-osu' - 'spinner-spin' and 'spinner-clear' to avoid any posible skin mixing, remember that you can use the template ones. Done
- Tags: Remove '2' is too generic and short, 'ending' is enough. Done
- 01:26:200 - You should end this map here, that last part is not rhythmic enough. Mapping that 'sound' seems ridiculous. Fine going back to what I originally had there, nothing
- Taiko: Seems fine, just a minor suggestion: End that last spinner here: 01:26:200 - That's up to Medi :T
[Net's Kitamura-Normal]
- This seems more like an "easy" [Normal] IMO. However, the HPDrain and OD are too high for an [Easy] diff like this one, -1 tick for both please. The AR seems high too, but due to the high quantity of objects placed in this diff, reducing it doesn't look too good, it's up to you. It's a "hard" [Easy]
anyways changed the OD and HP
- 00:19:986 (3,4) - I'm a bit worried about this pattern, I was a bit hard to follow for me at first glance so It might be confusing for rookies. I suggest to remove (4) and then make (3) longer Done
- 01:14:200 (1,1,1,1,1,1,1) - Spinners are one of the most difficult objects for rookies so I'm not sure about these patterns (Spinner-object-spinner-object). Try to replace those spinners with long sliders, at least 2 of them. After being like the fifth person to mention this, changed the second and third spinners to sliders
[Ami-Hard]
- Use Tick Rate: '2' for this diff, like the other ones included in this mapset.
- 00:58:557 (1) - I can't find a good reason to silence this spinner, it sounds a bit disorienting. Unsilence it please.
- 01:13:343 (1,2,3,4) - That last circle was not intuitive enough imo. I can come up with 2 solutions: Use 2 sliders instead // Remove (4) and start the next spinner here: 01:13:986 -
- 01:14:200 (1) - It's not necessary to silence this spinner-end completely, try with 30% + a soft-whistle, sounds way better.
- 01:23:628 (1) - Try reducing the volume for this spinner gradually, otherwise it sounds a bit odd.
Looks like Net made all changes...I think...\o/
- Perhaps HPDrain -1? Done
- 00:37:986 (2,3,4) - I didn't like the sudden spacing increase, this part is slow so a 'decrease' is way more expected. Try something like this. Changed to an attempt of what your suggested.
- 00:42:914 (1) - I find this circle not intuitive enough, it kills the flow imo. I sugges to remove it and then make the spinner 1/2 longer. Done
- 00:56:843 (4) - Due to the previous hit-bursts, this circle is quite hard to see, I strongly suggest to move it somewhere else. Done
- 01:14:093 (1) - This spinner should start 1/4 later right when that "bell" sounds (Same for the next ones) Done
- 01:26:843 (1,2,3,4) - I find this spacing confusing and not easy to read, something like this would play better, look cleaner and be easier to read. This is irrelevant cuz nothing is there
thanks for the two modswinber1 wrote:
Hard
00:10:771 (2,3) - this seems a little close. I'd like it if you'd either move them a little further apart, or add a note at 00:11:414 (I like the latter better fyi) Naw placing one there seems like an empty note to me
00:20:414 (x) - add note? (just to keep the space inbetween notes the same While ruin my pattern D:
01:16:343 (1) - delete note? it just doesn't fit imo. nope fits fine to me :T
01:19:771 (1,1) - ^ ^same as above
01:26:843 (1,2,3,4) - make symmetrical about the y-axis? Decided to go back to what I originally had and delete those notes
01:26:414 (1) - you could even add a note here if you want, but idk if you want a note 1/2 tick after a spinner.^same
Easy
00:20:414 (x) - Perhaps add a note? I just want the rests in between the notes to be the same so it's easier to read lol. then again, maybe you don't want notes to be 1/2 tick away in an easy diff. this whole section has been changed in previous mod.
Nice map! :3
I did something betterpayuLnw wrote:
I suggest to use this circle from Hatsune Miku - Yellow , It look better than your original circle
It look like orange ~~!