100SP yea
ahhhh crazy!! im so grateful, thank you so much! ><A s h e m u wrote:
100SP yea
Thank you so much -Mo- !!-Mo- wrote:
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General
- 02:19:248 - This seems like a good place to put a finish in my opinion. yes
Hard
- 00:55:462 - Tail seems to be missing a whistle. fixed
- 01:48:819 (2,3,4) - Would be neat to have these evenly spaced in my opinion. I can't see much reason why 2-3 are close while 4 is spaced. the vocal on 01:48:819 (2,4) - each sliderhead is emphasized, unlike the head of 01:49:248 (3) - which is clearly weaker imo. i do the same on the prrevious section 00:23:105 (2,3,4) -
- 02:51:819 (1,2) - These might as well be the same shape, and they seem noticably off right now. fix
Magical Book of Illustrations
- 02:56:748 - Somehow I felt as if the slider should be split and a new one should start here. It would work as a better build up in my opinion rather than having the second slider be held down longer than the first, and there are sounds on the red tick to back it up. yes, so much better
- 03:06:819 - None of the other 1/6 sliders seem to end on the white tick, so I feel this beat should be replaced with a circle so that it's easier to play the stream starting on a stronger beat. changed
- 03:20:962 (1) - 03:27:819 (1) - Not too important, but I guess these could be 1/8 reverse sliders if you want to highlight these sounds better. i did these with 1/8 sliders before but people complained about it and indeed the playability suffers from such short reverses imo. i think simplifying the rhythm here is the best for the player
No KD, I modded this not so long ago. Call me back.
I did hitsound the sliderticks to keep the whistle sound every red tick consistent, as the song provides. But at the same time I want to emphasize the vocal with these slider that need slidertick hitsound. in my opinion it works fine to do both, emphasis on vocal and consistency in hitsounds - and it doesnt sound wrong while playing at all, you dont get confused with the non clickable hitsound.Natsu wrote:
slider tick hitsounds are too loud, tbh why would you hitsound something that you aren't mapping, anyways reduce the volume a lot on them, like 30 or 40%