yheaj
[top diff]
00:08:319 (3) - these are sooooo lame, why nt at least put a repeat slider there?
00:16:033 (2,3) - you repeat this rhythm a lot, how about ctrl g the first of 2 in each pair to avoid monotony?
( 00:29:748 (2,3) - would be the next one for example)
00:41:533 (1,2) - maybe make the vocals all clickable? i know it'd be weird to have them the same tapping as a bunch of drums, but you could distinguish them visually somehow.
00:42:069 (5,6,7,1) - the instruments are having a climax here, why make the spacing smaller >.>
00:43:569 (3) - don't see point of mapping these. this section is calmer, so it should be less dense right? so why stick in triples everywhere that make the density super high?
00:58:676 - why map this note - the melody ends right before. imo deleting it creates a cool effect.
01:16:462 (2,3,4) - ctrl g on this rhythm definitely follows the vocals better.
01:34:676 - song got higher pitch / more intense here, why not a sv / spacing increase?
01:37:676 (4) - tbh feels a bit lame since the sldier end is stronger than the slider head
01:39:819 (1,2,3,4,5,6) - imo this is bad use of layering since the first triple follows drums and the second one follows the melody but you mapped them identically. making them different from each other is better. also 01:40:676 (1,2) - you dont really use kicksliders for 2 drum sounds anywhere else so why here?
02:30:283 (4,5,7) - ctrl g here also follows the vocals better imo.
03:25:462 (6) - laaaaame
not really a fan of how much you simplified the rhythm in this flute section lol
yeah basically i think you followed drums and vocals over the instrumental melody a lot and that kind of makes the map feel like it wasted potential for harder rhythm to me. parts like 01:20:319 - have cool stuff happening in the background that just gets ignored entirely for vocal and drum focus.
this is entirely based on my view of the map, nothing objective. but parts like the flute solo definitely seem to have more potential for cool rhythms and instead it's just kind of like.. mapped like a dnb map.
sorry for being so late and sorry that i evidently disagree with you on how to map this song. good luck!
[top diff]
00:08:319 (3) - these are sooooo lame, why nt at least put a repeat slider there?
00:16:033 (2,3) - you repeat this rhythm a lot, how about ctrl g the first of 2 in each pair to avoid monotony?
( 00:29:748 (2,3) - would be the next one for example)
00:41:533 (1,2) - maybe make the vocals all clickable? i know it'd be weird to have them the same tapping as a bunch of drums, but you could distinguish them visually somehow.
00:42:069 (5,6,7,1) - the instruments are having a climax here, why make the spacing smaller >.>
00:43:569 (3) - don't see point of mapping these. this section is calmer, so it should be less dense right? so why stick in triples everywhere that make the density super high?
00:58:676 - why map this note - the melody ends right before. imo deleting it creates a cool effect.
01:16:462 (2,3,4) - ctrl g on this rhythm definitely follows the vocals better.
01:34:676 - song got higher pitch / more intense here, why not a sv / spacing increase?
01:37:676 (4) - tbh feels a bit lame since the sldier end is stronger than the slider head
01:39:819 (1,2,3,4,5,6) - imo this is bad use of layering since the first triple follows drums and the second one follows the melody but you mapped them identically. making them different from each other is better. also 01:40:676 (1,2) - you dont really use kicksliders for 2 drum sounds anywhere else so why here?
02:30:283 (4,5,7) - ctrl g here also follows the vocals better imo.
03:25:462 (6) - laaaaame
not really a fan of how much you simplified the rhythm in this flute section lol
yeah basically i think you followed drums and vocals over the instrumental melody a lot and that kind of makes the map feel like it wasted potential for harder rhythm to me. parts like 01:20:319 - have cool stuff happening in the background that just gets ignored entirely for vocal and drum focus.
this is entirely based on my view of the map, nothing objective. but parts like the flute solo definitely seem to have more potential for cool rhythms and instead it's just kind of like.. mapped like a dnb map.
sorry for being so late and sorry that i evidently disagree with you on how to map this song. good luck!