thanks for your mod.....Naotoshi wrote:
yheaj
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00:08:319 (3) - these are sooooo lame, why nt at least put a repeat slider there? look rigth at the post above you lol http://puu.sh/vpeYZ/52b6ccab9e.png . to sum that up: its very awkward to make a good visual looking pattern with reverse 1/6 slider because the next object must (according to my ds'ing) overlap the reverse slider, it'd look very cramped and ugly. also more reasons in the post above
00:16:033 (2,3) - you repeat this rhythm a lot, how about ctrl g the first of 2 in each pair to avoid monotony?
( 00:29:748 (2,3) - would be the next one for example) doesnt make sense to me to map the vocal at 00:16:033 - in the first pattern but in the next pattern that is exactly the same, not to map the vocal
00:41:533 (1,2) - maybe make the vocals all clickable? i know it'd be weird to have them the same tapping as a bunch of drums, but you could distinguish them visually somehow. i think the transition between vocal and drums are important here, and since the drums are in focus here its appropriate to map the drums as circles. it would be werid for the player because he could not tell what hes actually playing to, that current wayx he at least knows when the srums begin. furthermore, seperating them visually with both parts being ciclres would cause an unreasonable difficult spike, at least i wouldnt know an other way except DS
00:42:069 (5,6,7,1) - the instruments are having a climax here, why make the spacing smaller >.> for 00:42:069 (5,6,7) - i want to represent the drums (i do that visual pattern a lot in the map at aimilar spots) but indeed its a bit wasted for the sound at 00:42:391 (1) - . ill do a nerfed version of 01:25:998 (7,1) - to emphasize that sound
00:43:569 (3) - don't see point of mapping these. this section is calmer, so it should be less dense right? so why stick in triples everywhere that make the density super high? either this or only mapping 1/1 beats basically, I did that in the first version of the map and it was so lame, even lamer than you think my map currently is lo... It has already a calm character by doing simple straightforward patterns with equal DS (and sv decrease)
00:58:676 - why map this note - the melody ends right before. imo deleting it creates a cool effect. i agree with that, but people be like "why you dont map this sound lol" so i keep it i guess
01:16:462 (2,3,4) - ctrl g on this rhythm definitely follows the vocals better. it would follow the vocal better yes but you would also miss strong drum at 01:16:783 - . Also, the whole 3 choruses are built around that and changing that would rather harm the map in its current state, lets be honest I'd have to basically remap the whole kiais since everything relates to each other visually.
01:34:676 - song got higher pitch / more intense here, why not a sv / spacing increase? i think doing that only here would be kinda unexpectable and random... dunno will consider it
01:37:676 (4) - tbh feels a bit lame since the sldier end is stronger than the slider head but at the same time 01:38:105 (1) - gets more emphasized because before that sound is only slider and sliderend, doing circle on that red tick (on the sldiertail) would cause losing the emphasis for the downbeat, because its not special anymore
01:39:819 (1,2,3,4,5,6) - imo this is bad use of layering since the first triple follows drums and the second one follows the melody but you mapped them identically. making them different from each other is better used reverse for drum sounds. also 01:40:676 (1,2) - you dont really use kicksliders for 2 drum sounds anywhere else so why here? because on 01:40:676 - and 01:40:891 - are special sounds that dont appear anywere else, I dont want to ignore them since they are really noisy
02:30:283 (4,5,7) - ctrl g here also follows the vocals better imo. but then 02:30:605 - is not seperated but theres a vocal while at the blue tick right before isnt, that way it would be mapped as same which is not right imo. currently 02:30:283 - is different from the object before (bcuz noticeable vocal) and 02:30:605 - is different from previous object also with vocal, so i think this is appropriate
03:25:462 (6) - laaaaame eh
not really a fan of how much you simplified the rhythm in this flute section lol its low bpm and around 4.5* technical 1/6 rhythm would be not appropriate for this difficulty. i almost think that 01:29:105 (1,2,3,4) - this is already too hard but still strightforward so its ok. but yeah its an Insane after all
yeah basically i think you followed drums and vocals over the instrumental melody a lot and that kind of makes the map feel like it wasted potential for harder rhythm to me. parts like 01:20:319 - have cool stuff happening in the background that just gets ignored entirely for vocal and drum focus.
this is entirely based on my view of the map, nothing objective. but parts like the flute solo definitely seem to have more potential for cool rhythms and instead it's just kind of like.. mapped like a dnb map.
sorry for being so late and sorry that i evidently disagree with you on how to map this song. good luck!
EDIT: alright you guys won... after so many complains about skipping the 1/6 beat in beginning and ending I finally decided to change it. 00:08:105 (1,2,3,4) - and other similar spots are now exactly mapped to the music with the reverse slider for the 1/6 beats, thank you