Hi, from queue.
I guess the rest of the diff will mostly just be similar issues that I already listed above. If you agree with a suggestion of mine, just go over the diff and make sure that you applied that suggestion to every relevant situation to avoid inconsistency. Most of the stuff mentioned above, like the spacing, silenced sliderhead, beats that are not mapped out, etc. will apply elsewhere as well.
You used quite a lot of ½ spacings in this diff. Usually it’s fine if you don’t have any other alternatives, but in this case I suggest mapping the Easy a bit more simpler so it’s more beginner-friendly.
Good Luck~
General:
- Personally, I really don’t like the default clap hitsound that you used. In this case a custom hitsound would be best imo. You can always see what hitsounds ranked mapsets used and try to find one that you like.
Magical Book of Illustrations:
- 00:00:391 (1,2,3) –Since the music here is exactly similar, I suggest using the same distance spacing. If you make one spacing: 00:00:819 (2,3) – larger than the other one: 00:00:391 (1,2) – but the music’s intensity is exactly the same then it don’t really make sense and looks inconsistent.
There’s probably a lot more similar situations like this in this diff. I may point out a few more, but try finding others as well. I usually follow the golden rule that only strong beats in the music should be accompanied with larger spacing. Not everyone agrees with this but I feel this kind of mindset supports the tempo/intensity of the music the best. - 00:02:105 (1,2,3) –Same as above. Try to let the spacings remain consistent if the music sounds exactly the same in that section.
- 00:07:248 (1) –You forgot a finish hitsound here. There’s a cymbal sound in the background of the music. This will apply to the other diffs as well.
- 00:07:891 (4,1) –Hmm, this spacing may be on the edge of being too difficult. I feel ¼ jumps like this are more suited for expert diffs. There’s nothing wrong with having a jump there but I suggest you nerf the jump just a bit. This will obviously apply to all the other similar situations too and I think there’s a lot. You can use a similar distance for these like this one: 00:08:319 (3,4) –
- 00:08:319 (3) –There’s another clear beat in the middle of this slider that can be mapped out to emphasize it. It’s a bit weird to play that part without the middle beat being mapped out. You can add a repeat slider there on 1/6 like you did previously.
- 00:10:033 (3) -^, there’s probably more similar situations like this, so just go over the diff and fix the others as well if you decide to follow my suggestion.
- 00:10:676 (1,3) –This overlap bothered me. I feel there’s better places for this to be placed. Perhaps you can stack the two tails on top of each other. That will look neater.
- 00:29:319 (6,7,1) –Rather make the spacings of these three similar. It’ll look neater and aesthetically better. It looks a bit out of place now (the 1) I know you did it because of the louder beat but a few pixels more won’t make a difference while playing so rather just make the spacings similar.
- 00:52:891 (1) –Unnecessary combo imo. There’s not really anything in the music that would suggest a combo here. Rather remove NC here.
- 00:59:962 (1) –You’re not allowed to silence the head of a slider. Players want feedback when clicking on a slider’s head or on a circle. It’s allowed to silence slidertails or spinners though. Also, the beat on the head of this slider is rather strong with a finish so raise the volume to emphasize that.
- 01:31:462 (2,3) –Try to perfect this stack. It’ll look neater.
I guess the rest of the diff will mostly just be similar issues that I already listed above. If you agree with a suggestion of mine, just go over the diff and make sure that you applied that suggestion to every relevant situation to avoid inconsistency. Most of the stuff mentioned above, like the spacing, silenced sliderhead, beats that are not mapped out, etc. will apply elsewhere as well.
Hard:
- I realized that the kiai times have the same slider velocities as the Insane (1.20X) I don’t think this is a good idea since there’s no difference in difficulty then regarding the slider velocities. I suggest either making the slider velocity of Hard lower or the SV of Insane higher.
- 00:09:391 (2,1) –Nazi. This can look better (I really don’t like slight overlaps, lol) Just move the two objects away from each other a bit so they don’t slightly touch.
- 00:22:676 (1,2) –Why did you decide to add a jump here? Since you didn’t add a jump anywhere else previously at the start of the vocals. I’m just not sure if it’s a mistake or not. If it’s not a mistake, then try to be consistent with your spacings by placing other jumps at strong vocals too (but not too many though) You can perhaps add one here too: 00:23:962 (4) – (a small jump) since the vocal is also strong and almost similar to the previous strong vocal. This will apply to the rest of the diff in similar situations, like: 01:49:676 (4) – etc.
- 00:36:391 (1,2) –I see you added another jump here, but the spacing differ from 00:22:676 (1,2) – though. Try to keep the spacing consistent. The spacing here: 00:36:391 (1,2) – is a bit too big imo so try to make it similar to the spacing of 00:22:676 (1,2) – There’s probably more similar cases like this so ensure that these type of similar spacings remain consistent.
- 00:57:819 (3) –To follow the flow better and to see this slider better, just lift this slider upwards a bit. Like this:
Almost like a stair-effect. - 01:40:891 (2) –Same as 00:57:819 (3) – Just move (2) a bit to the right, so it can be seen better.
- 02:08:105 (4,5) – Why is this slider placed so closely to 02:08:105 (4) - ? There’s a pause between them so the spacing should support that. Use distance spacing to ensure that players don’t get confused since they can click this earlier then they must.
- 02:15:391 (4) – Shouldn’t there be a clap here too? It just sounds empty since the previous sliders had claps but this one don’t. This will apply to the other diffs too, including the Insane.
Normal:
- Your difficulty settings for this diff is quite low, almost Easy settings. I suggest raising HP and OD to 4. You can make AR 4.5. It will be better for spread since the Hard’s settings isn’t that low so you don’t want the Normal’s settings to be too low either.
- Hmm, a slider velocity jump from 1.6X to 1.00X is rather big. I also feel the slider speed in the Normal is rather slow atm, usually it’s a bit higher, like 1.1 or 1.2x. It’s even the same as your Easy’s speed so I really feel you can lift the slider velocity here.
- 00:56:962 (1) –In a Normal and Easy I feel any part of a slider shouldn’t be hidden to ensure that beginners can see the object clearly. I suggest rather avoiding the slight overlap here to make the object completely visible. Like:
- 01:03:391 (6,2) –Please perfect the stack here so it looks better.
- 01:12:391 (4) –Rather add new combo here and remove new combo here: 01:12:819 (1) – since the stronger sound is on 01:12:391 (4) – Also, for consistency with the other NC’ing patterns.
- 01:29:105 (2,3,4) –Personally I would have mapped this part away from 01:26:105 (1,2,3) – since the patterns look squished together now, so rather try mapping 01:29:105 (2,3,4) – somewhere else where it’s not causing any unnecessary overlaps.
- 01:54:605 (7) –Consider removing this note. It’s not that important for the music and also to shorten the current combo a bit. The pause there is also nice to give players a quick breather.
- 02:38:105 (4) –Same as 01:12:391 (4) –
- 04:11:533 (6) –I think there should be a finish on the tail of this slider since a cymbal can be heard in the background. This will apply to the other diffs too.
- 04:21:552 (1) –The current placement of this object bothers me. I would rather place it far away from 04:19:301 (1) – to avoid the overlapping and also to prevent confusion since players might think they have to hit it earlier.
Easy:
- 00:53:105 (4,2) –Avoid too many of this kind of stacks in an Easy since it can cause visualization problems for beginners. You usually want the entire object beneath to be faded out so the object above is clearly visible. I noticed you stacked quite a few times in this diff and I don’t think that’s a good idea. Usually once or twice is fine as long as the object can be seen clearly, but be careful not to do it too many times.
You used quite a lot of ½ spacings in this diff. Usually it’s fine if you don’t have any other alternatives, but in this case I suggest mapping the Easy a bit more simpler so it’s more beginner-friendly.
Good Luck~