<3 Thank you very much :3Akitoshi wrote:
Riko best gril 👀
<3 Thank you very much :3Akitoshi wrote:
Riko best gril 👀
thanks for your mod.....Naotoshi wrote:
yheaj
[top diff]
00:08:319 (3) - these are sooooo lame, why nt at least put a repeat slider there? look rigth at the post above you lol http://puu.sh/vpeYZ/52b6ccab9e.png . to sum that up: its very awkward to make a good visual looking pattern with reverse 1/6 slider because the next object must (according to my ds'ing) overlap the reverse slider, it'd look very cramped and ugly. also more reasons in the post above
00:16:033 (2,3) - you repeat this rhythm a lot, how about ctrl g the first of 2 in each pair to avoid monotony?
( 00:29:748 (2,3) - would be the next one for example) doesnt make sense to me to map the vocal at 00:16:033 - in the first pattern but in the next pattern that is exactly the same, not to map the vocal
00:41:533 (1,2) - maybe make the vocals all clickable? i know it'd be weird to have them the same tapping as a bunch of drums, but you could distinguish them visually somehow. i think the transition between vocal and drums are important here, and since the drums are in focus here its appropriate to map the drums as circles. it would be werid for the player because he could not tell what hes actually playing to, that current wayx he at least knows when the srums begin. furthermore, seperating them visually with both parts being ciclres would cause an unreasonable difficult spike, at least i wouldnt know an other way except DS
00:42:069 (5,6,7,1) - the instruments are having a climax here, why make the spacing smaller >.> for 00:42:069 (5,6,7) - i want to represent the drums (i do that visual pattern a lot in the map at aimilar spots) but indeed its a bit wasted for the sound at 00:42:391 (1) - . ill do a nerfed version of 01:25:998 (7,1) - to emphasize that sound
00:43:569 (3) - don't see point of mapping these. this section is calmer, so it should be less dense right? so why stick in triples everywhere that make the density super high? either this or only mapping 1/1 beats basically, I did that in the first version of the map and it was so lame, even lamer than you think my map currently is lo... It has already a calm character by doing simple straightforward patterns with equal DS (and sv decrease)
00:58:676 - why map this note - the melody ends right before. imo deleting it creates a cool effect. i agree with that, but people be like "why you dont map this sound lol" so i keep it i guess
01:16:462 (2,3,4) - ctrl g on this rhythm definitely follows the vocals better. it would follow the vocal better yes but you would also miss strong drum at 01:16:783 - . Also, the whole 3 choruses are built around that and changing that would rather harm the map in its current state, lets be honest I'd have to basically remap the whole kiais since everything relates to each other visually.
01:34:676 - song got higher pitch / more intense here, why not a sv / spacing increase? i think doing that only here would be kinda unexpectable and random... dunno will consider it
01:37:676 (4) - tbh feels a bit lame since the sldier end is stronger than the slider head but at the same time 01:38:105 (1) - gets more emphasized because before that sound is only slider and sliderend, doing circle on that red tick (on the sldiertail) would cause losing the emphasis for the downbeat, because its not special anymore
01:39:819 (1,2,3,4,5,6) - imo this is bad use of layering since the first triple follows drums and the second one follows the melody but you mapped them identically. making them different from each other is better used reverse for drum sounds. also 01:40:676 (1,2) - you dont really use kicksliders for 2 drum sounds anywhere else so why here? because on 01:40:676 - and 01:40:891 - are special sounds that dont appear anywere else, I dont want to ignore them since they are really noisy
02:30:283 (4,5,7) - ctrl g here also follows the vocals better imo. but then 02:30:605 - is not seperated but theres a vocal while at the blue tick right before isnt, that way it would be mapped as same which is not right imo. currently 02:30:283 - is different from the object before (bcuz noticeable vocal) and 02:30:605 - is different from previous object also with vocal, so i think this is appropriate
03:25:462 (6) - laaaaame eh
not really a fan of how much you simplified the rhythm in this flute section lol its low bpm and around 4.5* technical 1/6 rhythm would be not appropriate for this difficulty. i almost think that 01:29:105 (1,2,3,4) - this is already too hard but still strightforward so its ok. but yeah its an Insane after all
yeah basically i think you followed drums and vocals over the instrumental melody a lot and that kind of makes the map feel like it wasted potential for harder rhythm to me. parts like 01:20:319 - have cool stuff happening in the background that just gets ignored entirely for vocal and drum focus.
this is entirely based on my view of the map, nothing objective. but parts like the flute solo definitely seem to have more potential for cool rhythms and instead it's just kind of like.. mapped like a dnb map.
sorry for being so late and sorry that i evidently disagree with you on how to map this song. good luck!
patience is key I guess >>Zonthem wrote:
so sad that no one want to bubble it right now :'(
Sakurauchi PhyloukzA s h e m u wrote:
wow Rikophy
Thank you so much Natsu much appreciated!!Natsu wrote:
PLACEHOLDER
generaltop diff
- get alacat or ImKwan to check the artist lol, because I see that almost every other map uses Hatsuki Yura instead of yura hatsuki alacat already confirmed the artist on lan wings' map p/5973004 . from what ive read the artist changed her name from Hatsuki Yura to Yura Hatsuki to adapt to western name style, thats why there are different maps with different romanisation
Hard
- 00:13:462 (3) - add a NC? it would hl the spacing and the change of pattern, also the spacing is too big 00:13:248 (2,3) - would be nice if you reduce it a bit. added nc and reduced spacing
- 00:14:533 (2,3) - I don't get why you reduce the spacing, when the 00:14:319 (1,2,3,4) - beats follows a similar melody in first place the spacing difference is in order to create that pattern. i must say while playing the map the spacing difference doesnt stand out, it plays like its same spacing imo
- 00:25:462 (7) - don't kill but this kind of sliders aren't nice for visuals, there are a lot in the map so idk if you are willing to make them better, the direction of the slider to the next object plus the weird curve make them look bad
- 00:38:962 (5,6,7,8) - again look at the slider is weird and the weird direction of it make the flow super weird, you're actually abusing the slider leniency a lot, which isn't good. fixed all of them. the pattern dont change the direction in itself anymore
- 00:43:248 (1,2) - a slider would introduce the section a lot better, the triple is placed at really soft beats that doesn't fit the calm part of the song yes, this feels so much better
- 00:50:105 (1,2) - same as above, the reason here is that the former triplet have heavy beats then the later one is mapped too soft beats with the same spacing making it weird to play. yes, fixed
- 00:58:891 (1,2,3,4) - again I don't get why the spacing is different as above
- 01:06:819 (7,8,9) - this is what I really dislike about the map, I can play this properly enterily, but this throw me off everytime, use a consistent spacing, I mean you can increase it, but don't make 8 and 9 that different from 7 and 1, 01:20:533 (7,8,9,1) - etc, they work well with streams, but with triplets are super weird i can understand that the huge spacing between 9 and 1 plays awkwardly but the spacing between 7 and 8 is the same thing i use over and over again (00:18:176 (2,3) - 00:50:533 (3,4) - 03:23:105 (4,5) - and so on). I reduced the spacing between 9 and 1 drastically so they have only a very little visual gap between them, indeed it plays way better because you can actually play it like a triple now. But i want the DS increase from 9 to 1 to be visually seeable because such DS increase is kind of the concept of the map
- I like the map, but I really dislike the bolded things ^
Normal
- 01:03:069 - triplets would be better for a hard, the 1/4 and circle isn't that comfortable for this lvl of diff did
- really great hard diff
Easy
- 01:12:819 (2,3,4) - doens't looks nice visually talking, you can make it better, there are probably more mm.., i dont really get why they look bad visually, I could only make the rotation from horizontal/vertical axis with the same degree but thats it
- 01:38:962 (2,3,4,5,6,7) - too dense, 5 and 6 could be a slider instead yes, fixed
I'm a tier 2 bn now and I'm supposed to qualify things not to bubble, so if you get a bubble from a tier 1 bn you can find me to qualify this.
- 00:18:391 (5,6) - I'm fine with the 1/2 transitions between slider to slider, but not slider to circle, it's too complicate for a easy diff, make this a slider 00:18:391 (5,6) - , also probably there are more changed
- 00:26:962 (2,3) - In cases like this one, just extend the slider to the circle point and delete the circle changed, except 04:16:676 (2,3) - because idk how i would make the circle a slider here but i guess thats fine since after the circle theres a 2/1 gap to the next object
ahhhh crazy!! im so grateful, thank you so much! ><A s h e m u wrote:
100SP yea
Thank you so much -Mo- !!-Mo- wrote:
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General
- 02:19:248 - This seems like a good place to put a finish in my opinion. yes
Hard
- 00:55:462 - Tail seems to be missing a whistle. fixed
- 01:48:819 (2,3,4) - Would be neat to have these evenly spaced in my opinion. I can't see much reason why 2-3 are close while 4 is spaced. the vocal on 01:48:819 (2,4) - each sliderhead is emphasized, unlike the head of 01:49:248 (3) - which is clearly weaker imo. i do the same on the prrevious section 00:23:105 (2,3,4) -
- 02:51:819 (1,2) - These might as well be the same shape, and they seem noticably off right now. fix
Magical Book of Illustrations
- 02:56:748 - Somehow I felt as if the slider should be split and a new one should start here. It would work as a better build up in my opinion rather than having the second slider be held down longer than the first, and there are sounds on the red tick to back it up. yes, so much better
- 03:06:819 - None of the other 1/6 sliders seem to end on the white tick, so I feel this beat should be replaced with a circle so that it's easier to play the stream starting on a stronger beat. changed
- 03:20:962 (1) - 03:27:819 (1) - Not too important, but I guess these could be 1/8 reverse sliders if you want to highlight these sounds better. i did these with 1/8 sliders before but people complained about it and indeed the playability suffers from such short reverses imo. i think simplifying the rhythm here is the best for the player
No KD, I modded this not so long ago. Call me back.
I did hitsound the sliderticks to keep the whistle sound every red tick consistent, as the song provides. But at the same time I want to emphasize the vocal with these slider that need slidertick hitsound. in my opinion it works fine to do both, emphasis on vocal and consistency in hitsounds - and it doesnt sound wrong while playing at all, you dont get confused with the non clickable hitsound.Natsu wrote:
slider tick hitsounds are too loud, tbh why would you hitsound something that you aren't mapping, anyways reduce the volume a lot on them, like 30 or 40%