forum

Yura Hatsuki - Shadows ~Kage Iro Yousei Ehon~

posted
Total Posts
116
show more
Topic Starter
Sakurauchi Riko

Loreley wrote:


  • [Magical Book of Illustrations]
  1. 00:00:391 (1,2,3,1) - http://puu.sh/v732I/d5716127cd.png I suggest to make an sharp angle here 00:01:248 (1) - for better flow and spacing emphasize
  2. 00:03:819 (1,1,2,3) - overlaps looks meh
  3. 00:32:319 (5,1,2) - I believe that you can avoid linear flow
  4. 00:59:855 (1,1,1) - http://puu.sh/v759Z/31bf18b6f8.png maybe try this for better aesthetics
  5. 02:25:569 (1,1,1) - http://puu.sh/v75lm/d255a250aa.png ^ i like both, think thats just personal preference and current one should be no problem since it flows well
  6. 03:04:676 (2,3,4) - these sounds pretty strong. I suggest to unite them in one pattern and to increase spacing http://puu.sh/v75zM/c9334d0fd9.png
  7. 03:42:391 (4,5) - more aesthetics http://puu.sh/v75EU/276c956895.png
  8. 03:43:248 (1) - offscreen
  9. 00:46:462 (8) - I don't hear any sound here..o.O its overmap cant say anything other than i do hear sounds there xD its the same sound i emphasize with the 1/4's in that section and its different at that spot here. same thing is at 02:12:176 (8) - (i tihnk you hear it clearer here).
unmentuioned changed
thanks for mod! :)
Akitoshi
Riko best gril 👀
Topic Starter
Sakurauchi Riko

Akitoshi wrote:

Riko best gril 👀
<3 Thank you very much :3
Topic Starter
Sakurauchi Riko

Naotoshi wrote:

yheaj

[top diff]
00:08:319 (3) - these are sooooo lame, why nt at least put a repeat slider there? look rigth at the post above you lol http://puu.sh/vpeYZ/52b6ccab9e.png . to sum that up: its very awkward to make a good visual looking pattern with reverse 1/6 slider because the next object must (according to my ds'ing) overlap the reverse slider, it'd look very cramped and ugly. also more reasons in the post above

00:16:033 (2,3) - you repeat this rhythm a lot, how about ctrl g the first of 2 in each pair to avoid monotony?
( 00:29:748 (2,3) - would be the next one for example) doesnt make sense to me to map the vocal at 00:16:033 - in the first pattern but in the next pattern that is exactly the same, not to map the vocal

00:41:533 (1,2) - maybe make the vocals all clickable? i know it'd be weird to have them the same tapping as a bunch of drums, but you could distinguish them visually somehow. i think the transition between vocal and drums are important here, and since the drums are in focus here its appropriate to map the drums as circles. it would be werid for the player because he could not tell what hes actually playing to, that current wayx he at least knows when the srums begin. furthermore, seperating them visually with both parts being ciclres would cause an unreasonable difficult spike, at least i wouldnt know an other way except DS

00:42:069 (5,6,7,1) - the instruments are having a climax here, why make the spacing smaller >.> for 00:42:069 (5,6,7) - i want to represent the drums (i do that visual pattern a lot in the map at aimilar spots) but indeed its a bit wasted for the sound at 00:42:391 (1) - . ill do a nerfed version of 01:25:998 (7,1) - to emphasize that sound

00:43:569 (3) - don't see point of mapping these. this section is calmer, so it should be less dense right? so why stick in triples everywhere that make the density super high? either this or only mapping 1/1 beats basically, I did that in the first version of the map and it was so lame, even lamer than you think my map currently is lo... It has already a calm character by doing simple straightforward patterns with equal DS (and sv decrease)

00:58:676 - why map this note - the melody ends right before. imo deleting it creates a cool effect. i agree with that, but people be like "why you dont map this sound lol" so i keep it i guess

01:16:462 (2,3,4) - ctrl g on this rhythm definitely follows the vocals better. it would follow the vocal better yes but you would also miss strong drum at 01:16:783 - . Also, the whole 3 choruses are built around that and changing that would rather harm the map in its current state, lets be honest I'd have to basically remap the whole kiais since everything relates to each other visually.

01:34:676 - song got higher pitch / more intense here, why not a sv / spacing increase? i think doing that only here would be kinda unexpectable and random... dunno will consider it

01:37:676 (4) - tbh feels a bit lame since the sldier end is stronger than the slider head but at the same time 01:38:105 (1) - gets more emphasized because before that sound is only slider and sliderend, doing circle on that red tick (on the sldiertail) would cause losing the emphasis for the downbeat, because its not special anymore

01:39:819 (1,2,3,4,5,6) - imo this is bad use of layering since the first triple follows drums and the second one follows the melody but you mapped them identically. making them different from each other is better used reverse for drum sounds. also 01:40:676 (1,2) - you dont really use kicksliders for 2 drum sounds anywhere else so why here? because on 01:40:676 - and 01:40:891 - are special sounds that dont appear anywere else, I dont want to ignore them since they are really noisy

02:30:283 (4,5,7) - ctrl g here also follows the vocals better imo. but then 02:30:605 - is not seperated but theres a vocal while at the blue tick right before isnt, that way it would be mapped as same which is not right imo. currently 02:30:283 - is different from the object before (bcuz noticeable vocal) and 02:30:605 - is different from previous object also with vocal, so i think this is appropriate

03:25:462 (6) - laaaaame eh
not really a fan of how much you simplified the rhythm in this flute section lol its low bpm and around 4.5* technical 1/6 rhythm would be not appropriate for this difficulty. i almost think that 01:29:105 (1,2,3,4) - this is already too hard but still strightforward so its ok. but yeah its an Insane after all

yeah basically i think you followed drums and vocals over the instrumental melody a lot and that kind of makes the map feel like it wasted potential for harder rhythm to me. parts like 01:20:319 - have cool stuff happening in the background that just gets ignored entirely for vocal and drum focus.
this is entirely based on my view of the map, nothing objective. but parts like the flute solo definitely seem to have more potential for cool rhythms and instead it's just kind of like.. mapped like a dnb map.

sorry for being so late and sorry that i evidently disagree with you on how to map this song. good luck!
thanks for your mod.....

EDIT: alright you guys won... after so many complains about skipping the 1/6 beat in beginning and ending I finally decided to change it. 00:08:105 (1,2,3,4) - and other similar spots are now exactly mapped to the music with the reverse slider for the 1/6 beats, thank you
Natsu
PLACEHOLDER

general

  1. get alacat or ImKwan to check the artist lol, because I see that almost every other map uses Hatsuki Yura instead of yura hatsuki
top diff

  1. 00:13:462 (3) - add a NC? it would hl the spacing and the change of pattern, also the spacing is too big 00:13:248 (2,3) - would be nice if you reduce it a bit.
  2. 00:14:533 (2,3) - I don't get why you reduce the spacing, when the 00:14:319 (1,2,3,4) - beats follows a similar melody
  3. 00:25:462 (7) - don't kill but this kind of sliders aren't nice for visuals, there are a lot in the map so idk if you are willing to make them better, the direction of the slider to the next object plus the weird curve make them look bad
  4. 00:38:962 (5,6,7,8) - again look at the slider is weird and the weird direction of it make the flow super weird, you're actually abusing the slider leniency a lot, which isn't good.
  5. 00:43:248 (1,2) - a slider would introduce the section a lot better, the triple is placed at really soft beats that doesn't fit the calm part of the song
  6. 00:50:105 (1,2) - same as above, the reason here is that the former triplet have heavy beats then the later one is mapped too soft beats with the same spacing making it weird to play.
  7. 00:58:891 (1,2,3,4) - again I don't get why the spacing is different
  8. 01:06:819 (7,8,9) - this is what I really dislike about the map, I can play this properly enterily, but this throw me off everytime, use a consistent spacing, I mean you can increase it, but don't make 8 and 9 that different from 7 and 1, 01:20:533 (7,8,9,1) - etc, they work well with streams, but with triplets are super weird
  9. I like the map, but I really dislike the bolded things ^
Hard

  1. 01:03:069 - triplets would be better for a hard, the 1/4 and circle isn't that comfortable for this lvl of diff
  2. really great hard diff
Normal

  1. 01:12:819 (2,3,4) - doens't looks nice visually talking, you can make it better, there are probably more
  2. 01:38:962 (2,3,4,5,6,7) - too dense, 5 and 6 could be a slider instead
Easy

  1. 00:18:391 (5,6) - I'm fine with the 1/2 transitions between slider to slider, but not slider to circle, it's too complicate for a easy diff, make this a slider 00:18:391 (5,6) - , also probably there are more
  2. 00:26:962 (2,3) - In cases like this one, just extend the slider to the circle point and delete the circle
I'm a tier 2 bn now and I'm supposed to qualify things not to bubble, so if you get a bubble from a tier 1 bn you can find me to qualify this.
Zonthem
so sad that no one want to bubble it right now :'(
Topic Starter
Sakurauchi Riko

Zonthem wrote:

so sad that no one want to bubble it right now :'(
patience is key I guess >>
A s h e m u
wow Rikophy
Topic Starter
Sakurauchi Riko

A s h e m u wrote:

wow Rikophy
Sakurauchi Phyloukz
Natsu
I edited my post: p/5988215
Topic Starter
Sakurauchi Riko

Natsu wrote:

PLACEHOLDER

general

  1. get alacat or ImKwan to check the artist lol, because I see that almost every other map uses Hatsuki Yura instead of yura hatsuki alacat already confirmed the artist on lan wings' map p/5973004 . from what ive read the artist changed her name from Hatsuki Yura to Yura Hatsuki to adapt to western name style, thats why there are different maps with different romanisation
top diff

  1. 00:13:462 (3) - add a NC? it would hl the spacing and the change of pattern, also the spacing is too big 00:13:248 (2,3) - would be nice if you reduce it a bit. added nc and reduced spacing
  2. 00:14:533 (2,3) - I don't get why you reduce the spacing, when the 00:14:319 (1,2,3,4) - beats follows a similar melody in first place the spacing difference is in order to create that pattern. i must say while playing the map the spacing difference doesnt stand out, it plays like its same spacing imo
  3. 00:25:462 (7) - don't kill but this kind of sliders aren't nice for visuals, there are a lot in the map so idk if you are willing to make them better, the direction of the slider to the next object plus the weird curve make them look bad
  4. 00:38:962 (5,6,7,8) - again look at the slider is weird and the weird direction of it make the flow super weird, you're actually abusing the slider leniency a lot, which isn't good. fixed all of them. the pattern dont change the direction in itself anymore
  5. 00:43:248 (1,2) - a slider would introduce the section a lot better, the triple is placed at really soft beats that doesn't fit the calm part of the song yes, this feels so much better
  6. 00:50:105 (1,2) - same as above, the reason here is that the former triplet have heavy beats then the later one is mapped too soft beats with the same spacing making it weird to play. yes, fixed
  7. 00:58:891 (1,2,3,4) - again I don't get why the spacing is different as above
  8. 01:06:819 (7,8,9) - this is what I really dislike about the map, I can play this properly enterily, but this throw me off everytime, use a consistent spacing, I mean you can increase it, but don't make 8 and 9 that different from 7 and 1, 01:20:533 (7,8,9,1) - etc, they work well with streams, but with triplets are super weird i can understand that the huge spacing between 9 and 1 plays awkwardly but the spacing between 7 and 8 is the same thing i use over and over again (00:18:176 (2,3) - 00:50:533 (3,4) - 03:23:105 (4,5) - and so on). I reduced the spacing between 9 and 1 drastically so they have only a very little visual gap between them, indeed it plays way better because you can actually play it like a triple now. But i want the DS increase from 9 to 1 to be visually seeable because such DS increase is kind of the concept of the map
  9. I like the map, but I really dislike the bolded things ^
Hard

  1. 01:03:069 - triplets would be better for a hard, the 1/4 and circle isn't that comfortable for this lvl of diff did
  2. really great hard diff
Normal

  1. 01:12:819 (2,3,4) - doens't looks nice visually talking, you can make it better, there are probably more mm.., i dont really get why they look bad visually, I could only make the rotation from horizontal/vertical axis with the same degree but thats it
  2. 01:38:962 (2,3,4,5,6,7) - too dense, 5 and 6 could be a slider instead yes, fixed
Easy

  1. 00:18:391 (5,6) - I'm fine with the 1/2 transitions between slider to slider, but not slider to circle, it's too complicate for a easy diff, make this a slider 00:18:391 (5,6) - , also probably there are more changed
  2. 00:26:962 (2,3) - In cases like this one, just extend the slider to the circle point and delete the circle changed, except 04:16:676 (2,3) - because idk how i would make the circle a slider here but i guess thats fine since after the circle theres a 2/1 gap to the next object
I'm a tier 2 bn now and I'm supposed to qualify things not to bubble, so if you get a bubble from a tier 1 bn you can find me to qualify this.
Thank you so much Natsu :) much appreciated!!
A s h e m u
100SP yea
Topic Starter
Sakurauchi Riko

A s h e m u wrote:

100SP yea
ahhhh crazy!! im so grateful, thank you so much! ><
Akitoshi
it's happening
Topic Starter
Sakurauchi Riko
guess not
Fu Xuan
d
Akitoshi
-_
-Mo-
placeholder

General
- 02:19:248 - This seems like a good place to put a finish in my opinion.

Hard
- 00:55:462 - Tail seems to be missing a whistle.
- 01:48:819 (2,3,4) - Would be neat to have these evenly spaced in my opinion. I can't see much reason why 2-3 are close while 4 is spaced.
- 02:51:819 (1,2) - These might as well be the same shape, and they seem noticably off right now.

Magical Book of Illustrations
- 02:56:748 - Somehow I felt as if the slider should be split and a new one should start here. It would work as a better build up in my opinion rather than having the second slider be held down longer than the first, and there are sounds on the red tick to back it up.
- 03:06:819 - None of the other 1/6 sliders seem to end on the white tick, so I feel this beat should be replaced with a circle so that it's easier to play the stream starting on a stronger beat.
- 03:20:962 (1) - 03:27:819 (1) - Not too important, but I guess these could be 1/8 reverse sliders if you want to highlight these sounds better.

No KD, I modded this not so long ago. Call me back.
Icekalt
After such a long time.

It's happening!!!!!!!!!!!!

(btw Mo - its the 100th post in this thread lol)
Topic Starter
Sakurauchi Riko

-Mo- wrote:

placeholder

General
- 02:19:248 - This seems like a good place to put a finish in my opinion. yes

Hard
- 00:55:462 - Tail seems to be missing a whistle. fixed
- 01:48:819 (2,3,4) - Would be neat to have these evenly spaced in my opinion. I can't see much reason why 2-3 are close while 4 is spaced. the vocal on 01:48:819 (2,4) - each sliderhead is emphasized, unlike the head of 01:49:248 (3) - which is clearly weaker imo. i do the same on the prrevious section 00:23:105 (2,3,4) -
- 02:51:819 (1,2) - These might as well be the same shape, and they seem noticably off right now. fix

Magical Book of Illustrations
- 02:56:748 - Somehow I felt as if the slider should be split and a new one should start here. It would work as a better build up in my opinion rather than having the second slider be held down longer than the first, and there are sounds on the red tick to back it up. yes, so much better
- 03:06:819 - None of the other 1/6 sliders seem to end on the white tick, so I feel this beat should be replaced with a circle so that it's easier to play the stream starting on a stronger beat. changed
- 03:20:962 (1) - 03:27:819 (1) - Not too important, but I guess these could be 1/8 reverse sliders if you want to highlight these sounds better. i did these with 1/8 sliders before but people complained about it and indeed the playability suffers from such short reverses imo. i think simplifying the rhythm here is the best for the player

No KD, I modded this not so long ago. Call me back.
Thank you so much -Mo- !! :)
-Mo-
Went over some some minor stuff + tick hitsounding in hard and rhythm density in Normal.

Bu
A s h e m u
rank soon foooo ↑
Natsu
slider tick hitsounds are too loud, tbh why would you hitsound something that you aren't mapping, anyways reduce the volume a lot on them, like 30 or 40%
Topic Starter
Sakurauchi Riko

Natsu wrote:

slider tick hitsounds are too loud, tbh why would you hitsound something that you aren't mapping, anyways reduce the volume a lot on them, like 30 or 40%
I did hitsound the sliderticks to keep the whistle sound every red tick consistent, as the song provides. But at the same time I want to emphasize the vocal with these slider that need slidertick hitsound. in my opinion it works fine to do both, emphasis on vocal and consistency in hitsounds - and it doesnt sound wrong while playing at all, you dont get confused with the non clickable hitsound.

I did sldiertick volume 40% for 1st and 2nd chorus, 50% for the last chorus and the rest has 30% volume (hard diff aswell). different % to adjust to the volume change in each section. Although I personally dislike having different volume for the sliderticks because the sound in the music stays obviously the same - but yeah did it now that way

updated
Natsu
today later~

log
2017-07-18 17:36 Natsu: yo
2017-07-18 17:37 Natsu: ACTION is editing [https://osu.ppy.sh/b/1181174 Yura Hatsuki - Shadows ~Kage Iro Yousei Ehon~ [Magical Book of Illustrations]]
2017-07-18 17:37 Natsu: 03:06:391 (8,1) - can you add more spacing here?
2017-07-18 17:37 Sakurauchi Riko: yes sure
2017-07-18 17:38 Natsu: 03:06:176 (7,8,1) - maybe make them looks the same spacing
2017-07-18 17:38 Sakurauchi Riko: did
2017-07-18 17:39 Natsu: 03:31:676 (2,3) - stack them
2017-07-18 17:39 Natsu: it's kinda hard to read, because u used that kind of spacing for some 1/2s before
2017-07-18 17:39 Sakurauchi Riko: yea true
2017-07-18 17:40 Natsu: 03:40:891 (3,4,1,2,3,4,5,1,2,3) - the beats without hs here are kinda hard to hear
2017-07-18 17:40 Natsu: either add whistles to them or up the volume
2017-07-18 17:41 Natsu: to every diff btw
2017-07-18 17:41 Sakurauchi Riko: i can add whistles to the vocal
2017-07-18 17:42 Sakurauchi Riko: its only mapped in the highest diff
2017-07-18 17:42 Sakurauchi Riko: did whistles
2017-07-18 17:42 Natsu: kk
2017-07-18 17:43 Sakurauchi Riko: 03:44:319 (2,4) - except of the heads of those
2017-07-18 17:43 Natsu: that's fine
2017-07-18 17:43 Sakurauchi Riko: okay
2017-07-18 17:46 Natsu: https://osu.ppy.sh/ss/8621961
2017-07-18 17:46 Natsu: 01:26:962 (3,4,5) - something like that prob would work better for a hard
2017-07-18 17:47 Sakurauchi Riko: true, its smoother movement with that
2017-07-18 17:48 Natsu: 02:52:676 (3,4,5) - here too
2017-07-18 17:49 Natsu: 04:04:676 (3,4,5) -
2017-07-18 17:49 Sakurauchi Riko: did all
2017-07-18 17:53 Natsu: normal AR 5 OD 4
2017-07-18 17:53 Natsu: it's more balanced with the rest
2017-07-18 17:54 Sakurauchi Riko: did
2017-07-18 17:55 Natsu: that's all, let me know when ready
2017-07-18 17:59 Sakurauchi Riko: updated and ready
2017-07-18 18:05 Natsu: sec
2017-07-18 18:07 Sakurauchi Riko: ah actually
2017-07-18 18:07 Sakurauchi Riko: 04:19:301 (1) -
2017-07-18 18:07 Sakurauchi Riko: idk if i should extend this to 1/8 tick
2017-07-18 18:07 Sakurauchi Riko: because i tihnk theres quiet sound
2017-07-18 18:08 Sakurauchi Riko: or keep simplified
2017-07-18 18:10 Natsu: let me see
2017-07-18 18:25 Natsu: 1/4 is fine
2017-07-18 18:25 Natsu: sorry was washing dishes lol
2017-07-18 18:25 Sakurauchi Riko: no problem
2017-07-18 18:26 Sakurauchi Riko: i found hitsound issue
2017-07-18 18:26 Sakurauchi Riko: 03:21:605 (4) - forgot to set soft addition here
2017-07-18 18:26 Sakurauchi Riko: on the tail
2017-07-18 18:26 Natsu: kk tell me when all it's ready
2017-07-18 18:27 Sakurauchi Riko: what about the sldier?
2017-07-18 18:27 Natsu: it's better like it is
2017-07-18 18:27 Sakurauchi Riko: alright
2017-07-18 18:27 Natsu: tbh 1/4 plays better than the 1/8
2017-07-18 18:27 Sakurauchi Riko: yea thats what i was thinking
2017-07-18 18:28 Sakurauchi Riko: okay updated
2017-07-18 18:36 Natsu: last thing
2017-07-18 18:36 Natsu: 01:25:248 (1,2,3,4,5,6,7) - vs 02:50:962 (1,2,3,4,1,2,3) -
2017-07-18 18:36 Natsu: the former pattern plays a lot better
2017-07-18 18:37 Sakurauchi Riko: i did this group of 3 because the drum at 02:51:498 (1) - gets noticeably louder
2017-07-18 18:37 Sakurauchi Riko: but i feel like that only happens there
2017-07-18 18:38 Sakurauchi Riko: on the other one its the white tick
2017-07-18 18:38 Natsu: 02:51:391 (4) - still this is the stronger one
2017-07-18 18:38 Sakurauchi Riko: should i make it the same?
2017-07-18 18:38 Natsu: 04:02:962 (1,2,3,4,5,6,7) - 01:25:248 (1,2,3,4,5,6,7) - and aslo u would be consistent
2017-07-18 18:38 Natsu: yeah or people will complain tbh
2017-07-18 18:39 Sakurauchi Riko: alright
2017-07-18 18:41 Sakurauchi Riko: should i remove the finish at 02:51:391 (4) -
2017-07-18 18:41 Sakurauchi Riko: because on first kiai there is no finish sound
2017-07-18 18:43 Natsu: ye
2017-07-18 18:45 Sakurauchi Riko: updated, removed in other diffs aswell ofc
2017-07-18 18:56 Natsu: 03:43:676 - ah i found a problem in normal the break is delayed
2017-07-18 18:57 Sakurauchi Riko: ahh
2017-07-18 18:58 Natsu: thee rest is ready
2017-07-18 18:59 Sakurauchi Riko: okay fixed
Natsu
cool
Topic Starter
Sakurauchi Riko
Thank you Natsu! :)
Icekalt
gratz :)
Venix
congratz!
tatemae

gratz gratz
A s h e m u
gratz !!!!!!!!!!!
-NanoRIPE-
grats!
Topic Starter
Sakurauchi Riko
Thank You guys :)
Please sign in to reply.

New reply