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BOUYAAA
Hi

Just a few comments about your map. My mods are biased towards my vision of mapping so this is mostly gonna be suggestions.
I think the map played well and was actually pretty enjoyable.

I thought there were several places were your use of spacing could be improved to emphasize key beats of the song better. Generally you want to use higher spacing on high impact beats so that they stand out and that their intensity is matched by the map. I'm gonna point a few examples, if you agree then i suggest you go through your map and rearage things as you see fit.

01:12:652 (5,1) - here you decide to stack the downbeat with the previous note which might be a way of emphasizing in itself because the stack, even though it is not very "intense" to play, differentiates with "normal" spacing. This is however inconsistent with the next similar instance of this 01:15:410 (5,1) - which you decided to space. Imo the 2nd one expresses the the intensity of the beat better due to the fact that it has movement to it.

01:18:169 (6,1) - this feels very underwhelming considering you use this huge snare sound for the first time, if anything this jump should be at least higher than it's predecessor 01:17:996 (5,6) -

01:25:755 (2,3) - here too the spacing from nothing to snare is pretty underwhelming compared to the spacing from those two objects 01:25:582 (1,2) - . Something like this http://puu.sh/qJ44D/8e13881d93.jpg seems a bit better to me and would ease up flow a flittle (i'll get to that later)

01:30:410 (7,1) - Here it is particularly apparent as the strong bownbeat (being on red because syncompation blablabla) is almost completely denied importance due to the super tiny spacing you use. 01:52:479 (7,1) - similar issue here.

02:25:755 (1,2) - i think you are stackign these two objects because of the chord change. However you are ignoring the downbeat on 02:25:928 (2) - which loses all impact with this kind of spacing.

I'm gonna stop pointing out stuff here because you probably get it by now.


A few other points would be :

00:53:513 (1,1) - in this slow part, the combination between uncomfortable movement and high spacing seemed a bit too much compared to the rest of the section. It doesn't seem very justified as it's not a very high impact beat

00:59:375 - in this section, you use claps to follow some kind of synth sound, this sound a bit awkward to me as there is a clap rythm in the song. I suggest you follow the clap rythm in the song with this hitsound and follow the synth rythm with another sample

03:49:031 (1,2,3,4) - Concerning flow, I have slight issues with these opposing sliders. In practice they are played as circles so the average player playing this diff won't hold on them. If you combine that with the high sv you used this is a 100 trap lol (i'm obviously not referring only to this one part with this). Usually having the slider point inwards instead of outwards plays better. This might just be me being bad at the game though

I don't think there is much more to say as i don't care too much about aesthetics. If you have any questions about what i just said i'm joinable in game

I wish you good luck with the set!
Topic Starter
Yamicchi
My reply will come tomorrow, since I can't online anymore today. Thanks :3
Rapthorn
  • General
  1. You need to work on your emphasis. Strong beats are just as highlighted by your maps as anything else, plus the fact that the climax of your jumps are often anti-jumps, completely killing the hype.
  2. Make sure that you're being consistent when following instruments. If you map wubs as 1/4 sliders with jumps in one part you cant just map them as two circles in the same place in the next section.
rawr
  1. 01:21:617 (2,1) - The other sliders in the section follow the wubs, so why do you make this wub a circle only to have a slider directly after which makes the NEXT wub end on a sliderend? Wouldnt it be better to just use 01:21:617 (2) - as a slider and make 01:21:790 (1) - the sliderend of this a circle?
  2. 01:25:927 (3) - There's not a wub here but a beat, so why do you use a slider when a circle would fit better with the song? It doesnt really make sense that you map the same rhythm and spacing when the song is different. same thing 01:36:962 (3) - here and in some other places
  3. 01:27:134 (2,1) - same as 01:21:617 (2,1) - This happens in a lot of places where the song is similar, take a look at it, because its not representing the song as it should
  4. 01:30:066 (5) - This beat is a lot stronger than the others so why does it have the same spacing? could be emphasized better
  5. 01:30:583 (1) - Same thing here except the jump is SHORTER than the rest, even though the beat is stronger, not to mention that since its the last jump the player will have a much easier time hitting it, since they're not focusing on the jump after but only on that jump.
  6. 01:34:203 (7,1) - I dont understand your obsession with making the last jump of every section an anti-jump when it's the climax of the measure in the song
  7. 01:52:134 (5) - Once again, this isnt emphasized more than anything else when its a really strong beat compared to the rest.
  8. 02:08:686 (1) - Again, this beat is much stronger than any of the wubs before but you make it really close to the rest, making it really anti-climactic
  9. 02:42:134 (4,5) - Why'd you make this kiai much easier than the first one? You chose to map these as sliders with spacing between them there, but here you just stack two circles?
These are general notes, take a look at the whole map and apply what you see fit, because most of what i pointed out happens everywhere
Topic Starter
Yamicchi

BOUYAAA wrote:

Hi

Just a few comments about your map. My mods are biased towards my vision of mapping so this is mostly gonna be suggestions.
I think the map played well and was actually pretty enjoyable.

I thought there were several places were your use of spacing could be improved to emphasize key beats of the song better. Generally you want to use higher spacing on high impact beats so that they stand out and that their intensity is matched by the map. I'm gonna point a few examples, if you agree then i suggest you go through your map and rearage things as you see fit.

01:12:652 (5,1) - here you decide to stack the downbeat with the previous note which might be a way of emphasizing in itself because the stack, even though it is not very "intense" to play, differentiates with "normal" spacing. This is however inconsistent with the next similar instance of this 01:15:410 (5,1) - which you decided to space. Imo the 2nd one expresses the the intensity of the beat better due to the fact that it has movement to it. I didn't expect that one ;w; thanks for pointing it out

01:18:169 (6,1) - this feels very underwhelming considering you use this huge snare sound for the first time, if anything this jump should be at least higher than it's predecessor 01:17:996 (5,6) - yea my bad, fixed

01:25:755 (2,3) - here too the spacing from nothing to snare is pretty underwhelming compared to the spacing from those two objects 01:25:582 (1,2) - . Something like this http://puu.sh/qJ44D/8e13881d93.jpg seems a bit better to me and would ease up flow a flittle (i'll get to that later) well I don't know because I've referred this kind of pattern in the new ranked map (Nuclear) which has the melody and kick slider part almost same as my map, and I don't see him push the distance up at snare, but I'll find a way to change it if it's really that bad

01:30:410 (7,1) - Here it is particularly apparent as the strong bownbeat (being on red because syncompation blablabla) is almost completely denied importance due to the super tiny spacing you use. 01:52:479 (7,1) - similar issue here. fixed for all 4 parts

02:25:755 (1,2) - i think you are stackign these two objects because of the chord change. However you are ignoring the downbeat on 02:25:928 (2) - which loses all impact with this kind of spacing. fixed, but not yet good looking. I'll remap that part sometimes

I'm gonna stop pointing out stuff here because you probably get it by now.


A few other points would be :

00:53:513 (1,1) - in this slow part, the combination between uncomfortable movement and high spacing seemed a bit too much compared to the rest of the section. It doesn't seem very justified as it's not a very high impact beat I think it's a bit too much too. Fixed

00:59:375 - in this section, you use claps to follow some kind of synth sound, this sound a bit awkward to me as there is a clap rythm in the song. I suggest you follow the clap rythm in the song with this hitsound and follow the synth rythm with another sample well I will just remapped and simply follow the clap. Fixed

03:49:031 (1,2,3,4) - Concerning flow, I have slight issues with these opposing sliders. In practice they are played as circles so the average player playing this diff won't hold on them. If you combine that with the high sv you used this is a 100 trap lol (i'm obviously not referring only to this one part with this). Usually having the slider point inwards instead of outwards plays better. This might just be me being bad at the game though I'm gonna think about that, but till now no one has ever choked at that part yet (except me) so if it's really a problem then I'll probably fix

I don't think there is much more to say as i don't care too much about aesthetics. If you have any questions about what i just said i'm joinable in game

I wish you good luck with the set!

Rapthorn wrote:

  • General
  1. You need to work on your emphasis. Strong beats are just as highlighted by your maps as anything else, plus the fact that the climax of your jumps are often anti-jumps, completely killing the hype. tbh I just map the jumps as the way I feel the most comfortable, so if you feel uncomfortable at any part please contact me. I still need to learn more
  2. Make sure that you're being consistent when following instruments. If you map wubs as 1/4 sliders with jumps in one part you cant just map them as two circles in the same place in the next section. would be great if you could just point out 1 for me because I can't ;w;
rawr
  1. 01:21:617 (2,1) - The other sliders in the section follow the wubs, so why do you make this wub a circle only to have a slider directly after which makes the NEXT wub end on a sliderend? Wouldnt it be better to just use 01:21:617 (2) - as a slider and make 01:21:790 (1) - the sliderend of this a circle? I really don't understand what you're trying to say D:
  2. 01:25:927 (3) - There's not a wub here but a beat, so why do you use a slider when a circle would fit better with the song? It doesnt really make sense that you map the same rhythm and spacing when the song is different. same thing 01:36:962 (3) - here and in some other places remapped ;a; exhausted
  3. 01:27:134 (2,1) - same as 01:21:617 (2,1) - This happens in a lot of places where the song is similar, take a look at it, because its not representing the song as it should again Idk what you're saying but I'm just simply make the snares clickable. If you can please explain some more to me ;a;
  4. 01:30:066 (5) - This beat is a lot stronger than the others so why does it have the same spacing? could be emphasized better fixed
  5. 01:30:583 (1) - Same thing here except the jump is SHORTER than the rest, even though the beat is stronger, not to mention that since its the last jump the player will have a much easier time hitting it, since they're not focusing on the jump after but only on that jump. remapped this part while replying to Booyaaa's mod
  6. 01:34:203 (7,1) - I dont understand your obsession with making the last jump of every section an anti-jump when it's the climax of the measure in the song ah... D: ?
  7. 01:52:134 (5) - Once again, this isnt emphasized more than anything else when its a really strong beat compared to the rest. fixed
  8. 02:08:686 (1) - Again, this beat is much stronger than any of the wubs before but you make it really close to the rest, making it really anti-climactic fixed
  9. 02:42:134 (4,5) - Why'd you make this kiai much easier than the first one? You chose to map these as sliders with spacing between them there, but here you just stack two circles? because I just wanna focus on the drum and snare, but whatever, remapped
These are general notes, take a look at the whole map and apply what you see fit, because most of what i pointed out happens everywhere
Hessu_H
Here's your tiny NM :roll:

This is what happens when i accept high SP maps xd

yo
00:05:927 (3) - Maybe make this 3/4 and a note after that on the white tick?
00:52:996 (4) - is not perfectly aligned with 00:50:755 (1) - do dis
01:02:479 (3) - maybe move this to x:224 y:302
01:21:100 (1,1) - Blanket could be improved
02:15:583 (3,4,5,6,7) - This triangle is not perfectly aligned, move the stack to x:409 y:305 I can't explain things well so i'll use screenshots xd
04:32:824 (3) - Move the last sliderpoint to x : 328 y : 252 so its on the same level with the third sliderpoint
04:34:203 (1,2) - blanket could be improved a tiny bit
02:09:376 (3) - move this to x:416 y:152
Topic Starter
Yamicchi

Hessu_H wrote:

Here's your tiny NM :roll:

This is what happens when i accept high SP maps xd

yo
00:05:927 (3) - Maybe make this 3/4 and a note after that on the white tick? Aha seems like you missed a beat on red tick didn't you?
00:52:996 (4) - is not perfectly aligned with 00:50:755 (1) - do dis fixed
01:02:479 (3) - maybe move this to x:224 y:302 the current position makes a perfect triangle of slider start already. Why do I have to move?
01:21:100 (1,1) - Blanket could be improved fixed
02:15:583 (3,4,5,6,7) - This triangle is not perfectly aligned, move the stack to x:409 y:305 I can't explain things well so i'll use screenshots xd Idk but what i'm looking at right now is just good enough and no need to fix, but I'll consider about it
04:32:824 (3) - Move the last sliderpoint to x : 328 y : 252 so its on the same level with the third sliderpoint lol it's not even an issues but yea fixed as you wish
04:34:203 (1,2) - blanket could be improved a tiny bit fixed
02:09:376 (3) - move this to x:416 y:152 no, why?

Thanks for the mod :3
Battquif
I'd like to mod your map, rly !! But it's just :o Well done dude, it's amazing !

Star !!
Topic Starter
Yamicchi

Battquif wrote:

I'd like to mod your map, rly !! But it's just :o Well done dude, it's amazing !

Star !!
Thanks for the star :3
Hobbes2
Awesome map, good luck~
Topic Starter
Yamicchi

Hobbes2 wrote:

Awesome map, good luck~
Thanks :3 :3
-Visceral-
[General]
  1. These combo colors seem much more fitting: http://i.imgur.com/aNwZj1W.png
[GONE WILD]
  1. 00:05:927 (3,4,5) - This works, but consider this rhythm instead so you have a clickable object on the kick: http://i.imgur.com/TuGG5sz.png
  2. 00:25:065 - There is a kick here, and I know you're mapping to the growl thing, but you could end the slider here so it represents the kick as well.
  3. 00:35:410 (5) - This circle should be deleted since there is no sound that happens on that tick.
  4. 01:06:962 (4,5,1) - Since the flow here is pretty linear, I recommend evening out the spacing to be the same.
  5. 01:40:410 (1) - Try to break the flow here to better represent the loud bang.
  6. 02:10:410 (6,1) - You should move the first slider a tad to the left to make this more readable, since currently, it covers more than 50% of the second slider.
  7. 04:13:514 (4) - Try not to overlap this with the HP bar.
Sorry I couldn't find much. If I were a BN I'd bubble this but rip
Topic Starter
Yamicchi

Smoothie World wrote:

[General]
  1. These combo colors seem much more fitting: http://i.imgur.com/aNwZj1W.png Combo colours struggle. Fixed (nearly the same)
[GONE WILD]
  1. 00:05:927 (3,4,5) - This works, but consider this rhythm instead so you have a clickable object on the kick: http://i.imgur.com/TuGG5sz.png I don't know why you suggest this, but lemme try to apply it, and see how people's react to it since it's not harming at all
  2. 00:25:065 - There is a kick here, and I know you're mapping to the growl thing, but you could end the slider here so it represents the kick as well. about this actually the small drum went off on the yellow tick next to the red tick, so making the slider 1/2 is not really a good idea I think, let's just follow the growl and I think it'll be just fine
  3. 00:35:410 (5) - This circle should be deleted since there is no sound that happens on that tick. you're right, I just feel empty without it ;w;
  4. 01:06:962 (4,5,1) - Since the flow here is pretty linear, I recommend evening out the spacing to be the same. ah...I don't understand D: ?
  5. 01:40:410 (1) - Try to break the flow here to better represent the loud bang. hmm, fixed I guess?
  6. 02:10:410 (6,1) - You should move the first slider a tad to the left to make this more readable, since currently, it covers more than 50% of the second slider. I received several complains about that before lol. Guess I'll have to fix then
  7. 04:13:514 (4) - Try not to overlap this with the HP bar. oh yea didn't noticed
Sorry I couldn't find much. If I were a BN I'd bubble this but rip
You've made my day already :3 Thanks a lot!!

Edit: red reply
Cheesecake
Good map
Topic Starter
Yamicchi

Cheesecake wrote:

Good map
Thanks <3
tatemae
wob wob wob shit mod
2016-08-26 17:14 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1052353 Teminite - Beastmode [GONE WILD]]
2016-08-26 17:14 SherryCherry: i can irc
2016-08-26 17:14 Yamicchi: oh that'd be great
2016-08-26 17:15 SherryCherry: 00:09:375 (1) - remove one sliderpoint?
2016-08-26 17:16 SherryCherry: i think Z-slider is better
2016-08-26 17:16 Yamicchi: hmm, Imma just balance the spacing between easch sliderpoint instead
2016-08-26 17:16 Yamicchi: kinda like zigzag shape
2016-08-26 17:18 SherryCherry: 00:14:893 (1) - cntrl+j?
2016-08-26 17:19 Yamicchi: actually it's fine, not really affect the flow
2016-08-26 17:19 SherryCherry: 00:23:513 (2,3) ..try +10° for aesthetically
2016-08-26 17:20 Yamicchi: 10* for what slider?
2016-08-26 17:21 SherryCherry: 00:23:513 (2,3) -
2016-08-26 17:21 SherryCherry: or only 00:23:513 (2) -
2016-08-26 17:22 Yamicchi: hmm, ok I found another way to fix it
2016-08-26 17:22 Yamicchi: done
2016-08-26 17:22 SherryCherry: 01:27:306 (1,4) - I think, in this part such sliders aren't necessary
2016-08-26 17:23 SherryCherry: make something more interesting
2016-08-26 17:24 SherryCherry: they badly look concerning others 01:24:548 (1,1,2,3,1,2,3,4,1,1) -
2016-08-26 17:24 SherryCherry: 01:26:617 (1,4) - and this overlap
2016-08-26 17:25 SherryCherry: 01:27:306 (1,4) - maybe use such sliders in slow parts
2016-08-26 17:25 SherryCherry: for consistence
2016-08-26 17:25 Yamicchi: actually that 01:27:306 - part I intent to simplify it as I want something special for the wub parts
2016-08-26 17:26 Yamicchi: plus the overlap aren't actually affect the gameplay that bad
2016-08-26 17:28 SherryCherry: 01:47:307 (1,2,3,4,5,6) - http://puu.sh/qP592/6f0c10d959.png
2016-08-26 17:30 Yamicchi: hmmm, not really an issue but I'll consider changing it if anyone complains that part as boring
2016-08-26 17:30 SherryCherry: 01:51:445 (1,2,3,4,5,6,7) - I'm expecting a higher spacing here since these are heavily emphasized in the song
2016-08-26 17:32 SherryCherry: 01:58:341 (1,2,3,4,5,6) - he seems to me too randomly, not bad to play but looks ugly
2016-08-26 17:32 Yamicchi: 01:51:445 -I tried to increase it b4 but Idk, I don't really want high spacing since this is just a regular soft rhythm following
2016-08-26 17:32 SherryCherry: 01:58:341 (1,2,5,6) - I think, you need to get rid of these overlaps
2016-08-26 17:33 Yamicchi: 01:58:341 - believe me, it's the best pattern I have in the entire map
2016-08-26 17:33 SherryCherry: eh
2016-08-26 17:33 SherryCherry: okay
2016-08-26 17:33 Yamicchi: ;ư;ư
2016-08-26 17:33 Yamicchi: ;w;
2016-08-26 17:34 SherryCherry: 02:00:410 (1,2) - make them identical
2016-08-26 17:35 SherryCherry: why all mappers try to do all by different sliders, you consider it beautiful?
2016-08-26 17:35 SherryCherry: o3o
2016-08-26 17:35 Yamicchi: hm? I don't really understand your word :?
2016-08-26 17:35 SherryCherry: lol
2016-08-26 17:36 SherryCherry: my english ^_^
2016-08-26 17:36 Yamicchi: lol xd
2016-08-26 17:36 SherryCherry: 02:05:237 (1) - go wob wob liser
2016-08-26 17:36 SherryCherry: slider*
2016-08-26 17:36 Yamicchi: oh so you want it to be more special?
2016-08-26 17:37 SherryCherry: yeah
2016-08-26 17:37 SherryCherry: 02:09:375 (3) - same
2016-08-26 17:37 Yamicchi: oh I got it. Yea I'll fix it
2016-08-26 17:37 SherryCherry: you are able to do special sliders
2016-08-26 17:38 SherryCherry: 02:30:066 (1,2,3) - too boring, same as above
2016-08-26 17:38 Yamicchi: 02:09:375 - doesn't have to be special because it's not wub lol 030
2016-08-26 17:39 SherryCherry: okay
2016-08-26 17:39 SherryCherry: 02:09:375 (3) - but he looks clumsy
2016-08-26 17:40 Yamicchi: can't do anything much with 1/2 sliders, so Imma keep it but fix the 3/4
2016-08-26 17:40 SherryCherry: Wob wob sliders doesn't happen a little :D
2016-08-26 17:40 Yamicchi: yea but I'm not good at short slider art
2016-08-26 17:41 Yamicchi: awright, no more clumsy
2016-08-26 17:42 SherryCherry: 03:43:859 (1,1) - could you please avoid such overlapping
2016-08-26 17:43 Yamicchi: omg
2016-08-26 17:43 Yamicchi: why did the slider become like that oAo
2016-08-26 17:43 Yamicchi: fixed, save issues
2016-08-26 17:44 SherryCherry: 04:10:066 (1,2,3,4,1,2,3,4,5,6) - really hard for read, but I think, you very much like this pattern
2016-08-26 17:44 Yamicchi: yea I do >w<
2016-08-26 17:45 SherryCherry: 04:11:445 (5,6) - special pls
2016-08-26 17:45 SherryCherry: 04:29:376 (1) - cntrl+g
2016-08-26 17:46 Yamicchi: kinda hard to specialize it because as I said inb4 and it's too short
2016-08-26 17:46 SherryCherry: 04:31:100 (5,1,2,3,1) - best pattern at the map
2016-08-26 17:46 Yamicchi: nah, no need for ctrl + g
2016-08-26 17:46 Yamicchi: yea :3
2016-08-26 17:47 SherryCherry: 04:50:410 (4) - http://puu.sh/qP6qQ/cb0f209edf.png
2016-08-26 17:47 SherryCherry: here overlap isn't necessary
2016-08-26 17:47 SherryCherry: 04:50:410 (4,2) - blanket
2016-08-26 17:48 Yamicchi: you're right. Fixed
2016-08-26 17:48 SherryCherry: 05:04:548 (1) - why not wob wob?
2016-08-26 17:49 Yamicchi: nah can't blanket
2016-08-26 17:49 Yamicchi: yea okay, wub
2016-08-26 17:49 SherryCherry: you need ar 9.2
2016-08-26 17:49 Yamicchi: really?
2016-08-26 17:49 SherryCherry: hp....maybe 6.7-6.8?
2016-08-26 17:49 SherryCherry: yeah
2016-08-26 17:49 SherryCherry: 9 too hard for read
2016-08-26 17:50 SherryCherry: and it is nearly 180 bpm
2016-08-26 17:50 Yamicchi: hmm, I won't change the HP, but uh, I'll think about the ar
2016-08-26 17:50 SherryCherry: ar 9.1-9.2 is better
2016-08-26 17:50 SherryCherry: 9.2 is best imo
2016-08-26 17:50 Yamicchi: kay I'm gonna try listening to you
2016-08-26 17:50 SherryCherry: Good
2016-08-26 17:50 SherryCherry: That's all
2016-08-26 17:51 Yamicchi: okay :3
2016-08-26 17:51 SherryCherry: did you want me to post to forums?
2016-08-26 17:51 Yamicchi: yea of course lol
O-Moei
Hi !, 💑Mod for Mod request

✨ = Suggestion (Recommendation. No change, no problem)
💧 = Uuhhh? (Something is wrong around here...)
💥 = Warning !!! (Yu know what tu do xD )

Here we go...

General :
✨Yee , the banner !. If you want to make that up, it should be 420x120 and use [centre] there

GONE WILD :
✨00:16:617 (2,5) - Stack ?, or try 00:17:479 (5) - on position x151y238 for neater placement

✨00:21:100 (4,5) - Try position x311y356

✨01:52:307 (6) - ^ x250y24

✨01:52:479 (7) - ^ x146y159 (Only if you agreed with up there xD )

✨00:44:548 (3,4) - Have this stack with 00:42:479 (1) - sliderhead

✨01:09:548 (8) - New SV changes should NC :P (Same applied : 01:36:272 (1) - )

✨01:25:237 (3) - ^

✨03:32:997 (8) - ^

04:41:100 (3) - I never make it like this, I like slider like this x'D

💧04:39:721 (1,1) - I guess the SV should be 1,1 and 1,5 like you did before ( Like 01:42:479 (1,1) - and 01:20:410 (1,1) - )

✨05:12:824 - I can hear sound suit to be placed with spinner here until 05:19:720 -

Oke !, that's all from me. All the best :3
Topic Starter
Yamicchi

O-Moei wrote:

Hi !, 💑Mod for Mod request

✨ = Suggestion (Recommendation. No change, no problem)
💧 = Uuhhh? (Something is wrong around here...)
💥 = Warning !!! (Yu know what tu do xD )

Here we go...

General :
✨Yee , the banner !. If you want to make that up, it should be 420x120 and use [centre] there helpful information I've been looking for. Thanks :3

GONE WILD :
✨00:16:617 (2,5) - Stack ?, or try 00:17:479 (5) - on position x151y238 for neater placement I did that for easier read in HD D: it doesn't look so bad I think

✨00:21:100 (4,5) - Try position x311y356 nevermind I did it straight :3 fixed as you mentioned it

✨01:52:307 (6) - ^ x250y24 nahh

✨01:52:479 (7) - ^ x146y159 (Only if you agreed with up there xD ) nahh lol

✨00:44:548 (3,4) - Have this stack with 00:42:479 (1) - sliderhead nice catch

✨01:09:548 (8) - New SV changes should NC :P (Same applied : 01:36:272 (1) - ) no actually the NC at the last (1) is already did, because the SV change could be at (1) too

✨01:25:237 (3) - ^ totally forgot to NC after remapped

✨03:32:997 (8) - ^ same inb4

04:41:100 (3) - I never make it like this, I like slider like this x'D lol thanks xD

💧04:39:721 (1,1) - I guess the SV should be 1,1 and 1,5 like you did before ( Like 01:42:479 (1,1) - and 01:20:410 (1,1) - ) 02:16:272 - actually, the Beastmode part there is a bit different. One is the drop, one is after the kiai so I made it 1.2 instead of 1.5

✨05:12:824 - I can hear sound suit to be placed with spinner here until 05:19:720 - spinner for a faded out sound is rediculous at this situation tbh, plus no one wants a spinner after a bunch of crazy objects, so no :3 this was suggested once before but I didn't apply too

Oke !, that's all from me. All the best :3
Gonna pay you a good mod in return :D thanks~
0109-
farm kudos post

GONE WILD

  1. 00:20:065 (1) – sao lại giảm sv ở đây trong khi mấy đoạn khác bình thường
  2. 00:22:824 (4,5) – bỏ stack đi
  3. 00:24:893 (3,5) – giảm sv?
  4. 00:29:203 (3) - ở đây ko có tiếng, có thể ghép 00:29:031 (2,3) – thành 1 slider
  5. 00:32:996 (2) - ở đây ko có tiếng, nên stack 00:32:824 (1,2) – với nhau
  6. 01:09:203 (5,6,7) – giảm ds sao cho thấp hơn 3 cái 01:08:859 (2,3,4) –
  7. 01:12:652 (5) – tiếng to vậy sao stack
  8. 01:15:410 (5) - ^
  9. 01:20:410 (1,1) – để chung 1 sv, tiếng nó ko thay đổi nhiều
  10. 01:25:237 (1,1) – dùng chung ds với 01:24:548 (1,1) - ?
  11. 01:42:479 (1,1) – chung sv
  12. 01:48:341 (1) – với 01:59:375 (1) – sao cái này dùng khác sv ?
  13. 02:05:065 (6) – bỏ cái này hoặc thay bằng gì đó đi, ko có tiếng ở đây
  14. 02:27:997 (3) –giảm spacing
  15. 02:32:134 (4) – thay bằng ¼ slider vì ko có tiếng đập rồi 02:32:306 (5) – bằng 1 nốt
  16. 02:33:514 (3) – giảm spacing
  17. 02:43:168 (4,5) – như đoạn trên
  18. 02:45:928 (3) – sao giảm ds?
  19. 02:49:203 (6) – không có tiếng ở đây
  20. 03:05:582 (1) – chuyển thành ½ slider và ko đổi sv do có tiếng đập ở 03:05:755
  21. 03:10:410 (3,5) – giảm sv?
  22. 03:16:617 (1) – như 03:05:582 (1) –
  23. 03:32:652 (5,6,7) – giảm ds như đoạn trên do tiếng nhỏ hơn
  24. 03:40:066 (5) – sao ds ở đây nhỏ hơn 03:39:893 (4) – trong khi tiếng to hơn?
  25. 03:43:859 (1,1) – đừng thay đổi sv
  26. 04:28:514 (6) – ko có tiếng
  27. 04:39:721 (1,1) – đừng thay đổi sv

yay :)
Topic Starter
Yamicchi

thai0109 wrote:

farm kudos post

GONE WILD

  1. 00:20:065 (1) – sao lại giảm sv ở đây trong khi mấy đoạn khác bình thường để thể hiện cái brrr sound ấy :3
  2. 00:22:824 (4,5) – bỏ stack đi ơ nhưng tại sao ;w;
  3. 00:24:893 (3,5) – giảm sv? hmmm, cái này có vẻ hợp lý ấy nhưng phải để Yami coi thử có dễ sửa kh đã :<
  4. 00:29:203 (3) - ở đây ko có tiếng, có thể ghép 00:29:031 (2,3) – thành 1 slider kay
  5. 00:32:996 (2) - ở đây ko có tiếng, nên stack 00:32:824 (1,2) – với nhau done
  6. 01:09:203 (5,6,7) – giảm ds sao cho thấp hơn 3 cái 01:08:859 (2,3,4) – Yami chỉ sửa tí thôi, nhưng DS thì Yami sẽ để cân bằng :3
  7. 01:12:652 (5) – tiếng to vậy sao stack trước có modders bảo vậy ổn hơn, nên Yami cứ để vậy thôi, với lại nó cũng kh thật sự to đâu
  8. 01:15:410 (5) - ^
  9. 01:20:410 (1,1) – để chung 1 sv, tiếng nó ko thay đổi nhiều để chung SV còn gì vui :^
  10. 01:25:237 (1,1) – dùng chung ds với 01:24:548 (1,1) - ? okay
  11. 01:42:479 (1,1) – chung sv as inb4
  12. 01:48:341 (1) – với 01:59:375 (1) – sao cái này dùng khác sv ? lỗi kỹ thuật ;w;
  13. 02:05:065 (6) – bỏ cái này hoặc thay bằng gì đó đi, ko có tiếng ở đây để đó cho nó có đôi có cặp, tại Yami kh thích để 1/1 spacing lắm
  14. 02:27:997 (3) –giảm spacing done
  15. 02:32:134 (4) – thay bằng ¼ slider vì ko có tiếng đập rồi 02:32:306 (5) – bằng 1 nốt thật ra là kh có tiếng wub chứ kh phải kh có tiếng đập đâu
  16. 02:33:514 (3) – giảm spacing done
  17. 02:43:168 (4,5) – như đoạn trên same
  18. 02:45:928 (3) – sao giảm ds? hết chỗ lol. Fixed
  19. 02:49:203 (6) – không có tiếng ở đây đang jump cơ mà '3'
  20. 03:05:582 (1) – chuyển thành ½ slider và ko đổi sv do có tiếng đập ở 03:05:755 fixed, nhưng dùng 2 circles
  21. 03:10:410 (3,5) – giảm sv? như đã nói, sẽ suy nghĩ '3'
  22. 03:16:617 (1) – như 03:05:582 (1) – fixed
  23. 03:32:652 (5,6,7) – giảm ds như đoạn trên do tiếng nhỏ hơn nah, to nhỏ to nhỏ nhìn nó kì lắm, nhưng nếu có ai nhắc thì Yami sẽ ráng sửa
  24. 03:40:066 (5) – sao ds ở đây nhỏ hơn 03:39:893 (4) – trong khi tiếng to hơn? fixed
  25. 03:43:859 (1,1) – đừng thay đổi sv ~
  26. 04:28:514 (6) – ko có tiếng ~
  27. 04:39:721 (1,1) – đừng thay đổi sv ~

yay :)
Thanks ~
Plaudible
Holy progress! 68 SP in 2 weeks, nice
Topic Starter
Yamicchi

Plaudible wrote:

Holy progress! 68 SP in 2 weeks, nice
I summon Star Shooters ~
Mira-san
Hi. Short mod cuz I don't think I'd find much tbh lol.

G E N E R A L

You got some unused hitsounds lol.
  1. soft-sliderslide.wav
  2. soft-sliderslide2.wav

GONE WILD

  1. 01:52:307 (6,7,1) - Could probably balance the spacing here.
  2. 02:14:548 (7) - You can move this to x:64 y:336 so it kinda emphasizes the jump to the next object. Could probably do it for 04:37:997 (7) - too.
  3. 03:14:203 (1,3,4,5) - too close imo but not a big deal lol
  4. 03:55:065 (5,6,7,8) - Align (8) with the rest.
  5. 04:28:341 (5) - x:376 y:32 instead so it doesn't overlap with the previous objects (nazi)
  6. 04:52:134 (5,1) - Why not just put it at the end of the slider lol.
  7. 04:57:996 (1,2,3) - How about something like this? Looks better imo.

k i suck at modding
i already said this but nice map kek :)
Topic Starter
Yamicchi

Mira-san wrote:

Hi. Short mod cuz I don't think I'd find much tbh lol.

G E N E R A L

You got some unused hitsounds lol. actually I did use them. Try some skins like Yugen's then you'll understand why. shhhhhh sound everytime
  1. soft-sliderslide.wav
  2. soft-sliderslide2.wav

GONE WILD

  1. 01:52:307 (6,7,1) - Could probably balance the spacing here. Idk if it's balance yet (hopefully it did) but if it's not then I'll excuse for it lol
  2. 02:14:548 (7) - You can move this to x:64 y:336 so it kinda emphasizes the jump to the next object. Could probably do it for 04:37:997 (7) - too. kinda like the best idea today
  3. 03:14:203 (1,3,4,5) - too close imo but not a big deal lol lol
  4. 03:55:065 (5,6,7,8) - Align (8) with the rest. oops
  5. 04:28:341 (5) - x:376 y:32 instead so it doesn't overlap with the previous objects (nazi) Idk but can you actually see the overlap?
  6. 04:52:134 (5,1) - Why not just put it at the end of the slider lol. lol because then it'd be too far. and I can't move (2) due to the blanket.
  7. 04:57:996 (1,2,3) - How about something like this? Looks better imo. yea it does but the spacing would be weird and too small.

k i suck at modding
i already said this but nice map kek :)
Thanks for the return mod :3
BN Pls!
O-Moei

Yamicchi wrote:

I summon Star Shooters ~
Not fair !!! x'D me shot tuu x'D
Topic Starter
Yamicchi

O-Moei wrote:

Not fair !!! x'D me shot tuu x'D
Wanna have some stars back? Lol
Keada
Hi there o/ M4M
Sorry for late mod D:


  • Gone Wild

  1. 00:07:996 (1) - make this like It looks a bit jiffy when you stack it D:
  2. 00:19:031 (1) - same here
  3. 00:27:996 (3,4) - stack with 00:26:617 (4) - , also makes it keep consistent ds and also one more thing 00:28:168 (4) - curve this so it looks like this kinda
  4. 00:30:065 (1) - same as I said above
  5. 01:26:617 (1) - This slider overlapped itself really much, just a suggestion, maybe like this?
  6. 02:01:962 (7) - stack at the end of 02:00:755 (2) - ?
  7. 04:06:617 (1) - doesnt look symmetrical, fix pls D:
  8. 04:15:927 (7,1) - this flow was kinda weird D:
  9. 04:20:066 (1) - stack end on 04:19:548 (5) -
  10. 04:32:824 (3) - just imo, I didnt like this slider. try something like this?
Didnt find anymore than that D:
Good Luck! pretty good map so.
Topic Starter
Yamicchi

Keada wrote:

Hi there o/ M4M
Sorry for late mod D: Not very late owo


  • Gone Wild

  1. 00:07:996 (1) - make this like It looks a bit jiffy when you stack it D: Nah I think I would go with something that completely stop the flow, to emphasize the 3 drums you know
  2. 00:19:031 (1) - same here same answer ;w;
  3. 00:27:996 (3,4) - stack with 00:26:617 (4) - , also makes it keep consistent ds and also one more thing 00:28:168 (4) - curve this so it looks like this kinda about the stack, fixed, but not the curving thingy, I want something different because it's a clap
  4. 00:30:065 (1) - same as I said above gotta be the same answer owo
  5. 01:26:617 (1) - This slider overlapped itself really much, just a suggestion, maybe like this? yea I know but if I made it as you said I'll break the flow with (2)
  6. 02:01:962 (7) - stack at the end of 02:00:755 (2) - ? pattern fixed
  7. 04:06:617 (1) - doesnt look symmetrical, fix pls D: done~
  8. 04:15:927 (7,1) - this flow was kinda weird D: I don't see any weirdness D: ?
  9. 04:20:066 (1) - stack end on 04:19:548 (5) - just can't, then I'll break the spacing
  10. 04:32:824 (3) - just imo, I didnt like this slider. try something like this? tbh I don't like it too. fixed a bit but idk if it's better yet
Didnt find anymore than that D:
Good Luck! pretty good map so.
thanks for the mod :3
Kagetsu
[General]
  1. any official source for metadata? xd
  2. Unused hitsounds: soft-sliderslide.wav
  3. soft-hitnormal.wav is too short and also has delay lol download the fix from here
[GONE WILD]
  1. 00:31:789 (2,3,4,5) - the circular motion is doesn't feel that good imo, maybe move 00:32:479 (5) - to the center of the screen in order to emphasize this beat just a suggestion tho
  2. 00:38:686 (2,3) - you might want reduce the distance a bit... mainly because it looks exaggerated compared with stuff like 00:41:445 (2,3) - and 00:44:203 (2,3) -
  3. 01:09:893 (9) - missing whistle here?
  4. 02:00:410 (1,2) - i was expecting the same shape... not really important tho
  5. 02:03:686 (1,2) - i'd swap nc on these two, nothing really happens on 02:03:686 - so the nc is unnecessary imo (same stuff on 02:04:203 (1,3) - )
  6. 02:25:755 - i believe that the previous jumpy pattern was following the synth melody... taking that in consideration, wouldn't be better to follow it in the next combo too?
  7. 02:42:134 (4,5) - looks a bit cramped doesn't it? i think something like this looks better
i won't bother you more pointing all the stuff again, the music is really repetitive and the map too consistent, so writing "same" is a waste of time. i believe you can use these suggestions to improve all the map, for example the new combo placement on 04:27:134 - , the rhythm around 04:49:203 - etc

k
Topic Starter
Yamicchi

Kagetsu wrote:

[General]
  1. any official source for metadata? xd I don't know lol I don't think there're any except for Soundcloud or directly from Teminite xd
  2. Unused hitsounds: soft-sliderslide.wav oh now I realized. Deleted
  3. soft-hitnormal.wav is too short and also has delay lol download the fix from here thanks :3
[GONE WILD]
  1. 00:31:789 (2,3,4,5) - the circular motion is doesn't feel that good imo, maybe move 00:32:479 (5) - to the center of the screen in order to emphasize this beat just a suggestion tho Fixed, hope this works now
  2. 00:38:686 (2,3) - you might want reduce the distance a bit... mainly because it looks exaggerated compared with stuff like 00:41:445 (2,3) - and 00:44:203 (2,3) - got it~
  3. 01:09:893 (9) - missing whistle here? also fixed at 03:33:341 - yes
  4. 02:00:410 (1,2) - i was expecting the same shape... not really important tho not really affect anything so yea o3o
  5. 02:03:686 (1,2) - i'd swap nc on these two, nothing really happens on 02:03:686 - so the nc is unnecessary imo (same stuff on 02:04:203 (1,3) - ) might wanna ask you why do you choose to NC on a regular sound instead of a big drum like the current way? Would make more sense if I keep it like that lol
  6. 02:25:755 - i believe that the previous jumpy pattern was following the synth melody... taking that in consideration, wouldn't be better to follow it in the next combo too? Ah this is quite a problem I wanna ask you. 02:25:927 - has quite a big drum, so which way can I do to show the drum clearly and also follow the music correctly?
  7. 02:42:134 (4,5) - looks a bit cramped doesn't it? i think something like this looks better quite a good suggestion~
i won't bother you more pointing all the stuff again, the music is really repetitive and the map too consistent, so writing "same" is a waste of time. i believe you can use these suggestions to improve all the map, for example the new combo placement on 04:27:134 - , the rhythm around 04:49:203 - etc i'll have a look owo

k
Thank you :D :D
Kagetsu
#1
Topic Starter
Yamicchi

Kagetsu wrote:

#1
Omg ;w; I'm more than happy...
Left
lol bubbbble gratzz

but my m4m how :C
Topic Starter
Yamicchi

Left wrote:

lol bubbbble gratzz

but my m4m how :C
Lol just try to find sth for me or just a star is fine :3 depends on you, I'll mod your map either way
Left
can I just mod your another map or ticket?
Myxo
We did a short irc-mod. This mapset seems ready to me. Bubbled #2 :3

2016-08-29 15:58 Desperate-kun: cool sliders
2016-08-29 15:58 Desperate-kun: around 40 secs
2016-08-29 15:59 Yamicchi: Kinda like my best work so far
2016-08-29 16:05 Desperate-kun: yeah it's pretty nice :)
2016-08-29 16:05 Desperate-kun: for a moment i thought it was inconsistent with the sv for the short sliders but it isn't
2016-08-29 16:05 Yamicchi: thanks 'w'
2016-08-29 16:07 Desperate-kun: also wow you got a lot of mods and stars
2016-08-29 16:07 Desperate-kun: in a short time
2016-08-29 16:07 Yamicchi: ehe, mostly M4M ;w;
2016-08-29 16:07 Yamicchi: let's just say I worked really hard for it
2016-08-29 16:10 Desperate-kun: 01:01:100 (3) - i'm a fan of sliders parallel to the axis but this one is kind of random
2016-08-29 16:11 Desperate-kun: maybe you could rotate it a bit like that? http://puu.sh/qSAHx/07e38f4697.jpg
2016-08-29 16:12 Desperate-kun: (really minor obviously)
2016-08-29 16:12 Yamicchi: oh lol random rotate inb4
2016-08-29 16:12 Yamicchi: kay I'll fix it :3
2016-08-29 16:13 Desperate-kun: 01:07:997 (1,1) - this rather huge 1/4 jump wasn't really intuitive, but what really bothered me is the transition to the next pattern
2016-08-29 16:13 Desperate-kun: because it's basically a straight line and requires a sudden slowdown
2016-08-29 16:13 Desperate-kun: due to the huge 1/4 jump before
2016-08-29 16:13 Desperate-kun: maybe you can rearrange this pattern so that the 1/4 jump isn't this big?
2016-08-29 16:15 Yamicchi: ah...I don't really know how to fix it :?
2016-08-29 16:15 Desperate-kun: very quickly made suggestion http://puu.sh/qSAUp/4d9afe6670.jpg
2016-08-29 16:15 Desperate-kun: and then i stacked 01:08:686 (1) - with the tail of 01:07:652 (1) -
2016-08-29 16:17 Desperate-kun: or what about this, might be more fitting your intention here http://puu.sh/qSAZg/1b5c36d24c.jpg
2016-08-29 16:17 Desperate-kun: rearranging only the orange combo
2016-08-29 16:17 Yamicchi: I was thinking about that too
2016-08-29 16:17 Yamicchi: aright
2016-08-29 16:18 Yamicchi: fixed
2016-08-29 16:18 Desperate-kun: cool :)
2016-08-29 16:19 Desperate-kun: another minor thing but bothers me a bit: 01:19:548 (4) - could you move this circle a bit more downwards?
2016-08-29 16:19 Desperate-kun: actually i think the flow would improve because of the movement the pattern 01:18:341 (1,2,3,4,1,2,3,4) - creates
2016-08-29 16:19 Desperate-kun: only the last angle is sharper atm
2016-08-29 16:20 Desperate-kun: suggestion: http://puu.sh/qSB8z/0fb62cd44b.jpg
2016-08-29 16:21 Yamicchi: would it be too far from 01:19:548 (4) - to 01:19:720 - ?
2016-08-29 16:21 Desperate-kun: don't think so
2016-08-29 16:22 Yamicchi: hmmm, well if you said so
2016-08-29 16:22 Yamicchi: done
2016-08-29 16:22 Desperate-kun: nice :3
2016-08-29 16:23 Desperate-kun: 01:29:375 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - this musical phrase is very inconsistently mapped throughout the map
2016-08-29 16:23 Desperate-kun: i mean, some variety is fine
2016-08-29 16:23 Desperate-kun: but sometimes it really seems a bit too different, especially since this phrase is really recognizable imo
2016-08-29 16:24 Yamicchi: so what should I do with it?
2016-08-29 16:24 Desperate-kun: the first one seems out of place especially
2016-08-29 16:24 Desperate-kun: the one that i linked
2016-08-29 16:24 Desperate-kun: maybe you could remap that pattern to be more similar to the other patterns you used for this phrase?
2016-08-29 16:25 Yamicchi: 01:29:375 (1) - ?
2016-08-29 16:25 Yamicchi: hmm I'll try
2016-08-29 16:25 Desperate-kun: yeah i mean with the low visual spacing concept you used here for 01:29:375 (1,2,3,4) - and 01:31:100 (2,3) - it seems a bit out of place
2016-08-29 16:25 Desperate-kun: it's nothing too major though
2016-08-29 16:26 Desperate-kun: but the rest of the map is pretty consistent with its patterns so...
2016-08-29 16:27 Yamicchi: okay fixed and hope it works now
2016-08-29 16:27 Desperate-kun: cool :)
2016-08-29 16:31 Desperate-kun: rest of the map seems fine to me ^^
2016-08-29 16:31 Desperate-kun: have you already updated?
2016-08-29 16:31 Yamicchi: yayy~
2016-08-29 16:31 Yamicchi: I am
2016-08-29 16:31 Desperate-kun: nice
2016-08-29 16:33 Yamicchi: done~
2016-08-29 16:34 Yamicchi: eh bubble popped D: ???
2016-08-29 16:35 Desperate-kun: yeah that happens when you update
2016-08-29 16:35 Desperate-kun: however i can still give bubble #2 :b
2016-08-29 16:35 Desperate-kun: because we didn't do huge changes
2016-08-29 16:35 Yamicchi: so that counts as 2 or 1 bubble?
2016-08-29 16:36 Desperate-kun: 2
2016-08-29 16:36 Desperate-kun: don't worry
2016-08-29 16:36 Desperate-kun: except i find something unrankable now
2016-08-29 16:36 Desperate-kun: i'm still checking.
2016-08-29 16:36 Desperate-kun: xD
2016-08-29 16:36 Yamicchi: ohh...I'm new to this ;w; so I have no idea
2016-08-29 16:36 Desperate-kun: whenever you update your map, the bubble gets popped automatically
2016-08-29 16:37 Desperate-kun: because otherwise it would still be bubbled even with the changes, that would not be correct
2016-08-29 16:37 Yamicchi: I see
2016-08-29 16:37 Desperate-kun: but i can give bubble #2 if we only made minor changes
2016-08-29 16:37 Yamicchi: was those minor? lol
2016-08-29 16:37 Desperate-kun: yeah pretty much
2016-08-29 16:37 Yamicchi: *were
2016-08-29 16:37 Desperate-kun: i am confident about them so
2016-08-29 16:40 Desperate-kun: do you have a source for the metadata already?
2016-08-29 16:41 Desperate-kun: so i don't have to look it up
2016-08-29 16:41 Yamicchi: I don't think I have, and some DnB maps don't have too
2016-08-29 16:41 Yamicchi: Teminite don't post his music on an actual source I think
2016-08-29 16:42 Yamicchi: could be found anywhere, soundcloud, youtube,....
2016-08-29 16:42 Yamicchi: https://osu.ppy.sh/s/356086 I think it's the same with this mapset?
2016-08-29 16:43 Desperate-kun: i see
2016-08-29 16:44 Yamicchi: owo
2016-08-29 16:45 Desperate-kun: the map seems fine
2016-08-29 16:46 Yamicchi: no unrankable thing?
2016-08-29 16:46 Desperate-kun: nope
Topic Starter
Yamicchi

Desperate-kun wrote:

We did a short irc-mod. This mapset seems ready to me. Bubbled #2 :3
Thanks :3
Shoga
Gratz #################################################################################
Topic Starter
Yamicchi

Shoga wrote:

Gratz #################################################################################
Lol it hasn't receive a flame icon yet xD but thanks
DeRandom Otaku
oh hi ~ i have some concerns about a few hitsounds ~ so i will just point them out now before the map gets pushed any farther
[GONE WILD]
  1. 00:14:893 (1) - consider adding a finish hitsound on the sliderhead since theres clearly a loud cymbal sound in the song and since u also have a finish here 03:00:410 - u should add one at 00:14:893 -
  2. 00:25:927 - Same goes here , theres a cymbal sound which deserves a finish hitsound
  3. 03:00:410 (1) - add whistle on slider head? since theres a kick sound in the song
  4. 03:05:928 (1) - finish on the head is really unncesseray .-. the sound in the song isnt loud enough , whistle will work better
  5. 05:05:755 (5) - why is there a clap on the head? mistake?
well i guess thats all ~ tell me the reason if my suggestions are wrong

otherwise , a pretty cool map . gl!~
osu! needs more wub wub songs www
Topic Starter
Yamicchi

DeRandom Otaku wrote:

oh hi ~ i have some concerns about a few hitsounds ~ so i will just point them out now before the map gets pushed any farther
[GONE WILD]
  1. 00:14:893 (1) - consider adding a finish hitsound on the sliderhead since theres clearly a loud cymbal sound in the song and since u also have a finish here 03:00:410 - u should add one at 00:14:893 - done!
  2. 00:25:927 - Same goes here , theres a cymbal sound which deserves a finish hitsound okay
  3. 03:00:410 (1) - add whistle on slider head? since theres a kick sound in the song I think not this time lol it deserves a finish
  4. 03:05:928 (1) - finish on the head is really unncesseray .-. the sound in the song isnt loud enough , whistle will work better actually because the 4 circles inb4 you don't see it's strong as it should be? Plus I finish for every 8 white ticks so I think it should be fine
  5. 05:05:755 (5) - why is there a clap on the head? mistake? yes lol

well i guess thats all ~ tell me the reason if my suggestions are wrong

otherwise , a pretty cool map . gl!~
osu! needs more wub wub songs www
Myxo
Since only a few hitsounds have been fixed, repaired bubble #2 :3
Battle
Topic Starter
Yamicchi

Battle wrote:

Seriously Idk why...
Seijiro
holy, only 19 days.
Let me see...


EDIT:

04:46:617 (3) - just personal, but a ctrl+g would make a better flow here imo
04:56:272 (1) - why this one is not similar to 04:56:272 (1) - or 04:56:272 (1) - even if there is a strong beat on the tail? (btw, the problem here is the fact you have a straight jump to the next slider which makes is less strong, unlike 05:07:307 (1) - for example)


Call me~
Topic Starter
Yamicchi

MrSergio wrote:

holy, only 19 days.
Let me see...
;w;
Topic Starter
Yamicchi

MrSergio wrote:

holy, only 19 days.
Let me see...


EDIT:

04:46:617 (3) - just personal, but a ctrl+g would make a better flow here imo since this was mentioned before, as you wish :3
04:56:272 (1) - why this one is not similar to 04:56:272 (1) - or 04:56:272 (1) - even if there is a strong beat on the tail? (btw, the problem here is the fact you have a straight jump to the next slider which makes is less strong, unlike 05:07:307 (1) - for example) fixed the pattern but wanna ask for you to check it again owo

Call me~
Thanks :3 and Please Idle ;w;
Seijiro
hue, I see no other problems.

Gratz on first approval :3~
Topic Starter
Yamicchi

MrSergio wrote:

hue, I see no other problems.

Gratz on first approval :3~
thanks ;w;
0109-
SPEEDRANK IS REALLLLLL
Bursthammy
good shit
Myxo
Good thing a speedrank with over 20 mods can not really be considered a speedrank. Congratz! :3
Hokichi
Gratz
LMT
Record for 1st ranked map? Ranked a set in 20 days. Big grats you really deserved it :d
Asaiga
!
_DT3
Woo, gratz Yami!
-Kyu
OMG GRATZZZ!!!
Vivyanne
wew lad!

congrats !!!
Topic Starter
Yamicchi
Gratz to me ;w;
Thanks everyone :333
-NanoRIPE-
Grats!!
Zallies
Nice~!
Oyatsu
Congratulation to #6 ranked VNese mapper ! :D
Topic Starter
Yamicchi

Oyatsu wrote:

Congratulation to #6 ranked VNese mapper ! :D
Oya you're everywhere omg owo
Nowaie
Gz yami, this really deserves to be ranked
CaffeAmericano
owo gratzzz
Shira
ahh congrats !!
HappyRocket88
Ohhhhhhh! :OOO Congratz, Yamicchi! >w<)/
Shiguma
Congrats! You deserve it :D
Woahsabi
Congratulation !! :D
Cerulean Veyron
;A;

G-great song!!! C-c-congratz.. !!!
Topic Starter
Yamicchi
Thanks everyone again ( ;w;)/
Strategas
oh it got qualified before I could check :(

well congrats anyway! great map
Topic Starter
Yamicchi

Strategas wrote:

oh it got qualified before I could check :(

well congrats anyway! great map
Teehee owo thanks~
Ashton

Strategas wrote:

oh it got qualified before I could check :(

well congrats anyway! great map

OMG CONGRATS!
Hobbes2
Congrats on ranked!
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