Hi
Just a few comments about your map. My mods are biased towards my vision of mapping so this is mostly gonna be suggestions.
I think the map played well and was actually pretty enjoyable.
I thought there were several places were your use of spacing could be improved to emphasize key beats of the song better. Generally you want to use higher spacing on high impact beats so that they stand out and that their intensity is matched by the map. I'm gonna point a few examples, if you agree then i suggest you go through your map and rearage things as you see fit.
01:12:652 (5,1) - here you decide to stack the downbeat with the previous note which might be a way of emphasizing in itself because the stack, even though it is not very "intense" to play, differentiates with "normal" spacing. This is however inconsistent with the next similar instance of this 01:15:410 (5,1) - which you decided to space. Imo the 2nd one expresses the the intensity of the beat better due to the fact that it has movement to it.
01:18:169 (6,1) - this feels very underwhelming considering you use this huge snare sound for the first time, if anything this jump should be at least higher than it's predecessor 01:17:996 (5,6) -
01:25:755 (2,3) - here too the spacing from nothing to snare is pretty underwhelming compared to the spacing from those two objects 01:25:582 (1,2) - . Something like this http://puu.sh/qJ44D/8e13881d93.jpg seems a bit better to me and would ease up flow a flittle (i'll get to that later)
01:30:410 (7,1) - Here it is particularly apparent as the strong bownbeat (being on red because syncompation blablabla) is almost completely denied importance due to the super tiny spacing you use. 01:52:479 (7,1) - similar issue here.
02:25:755 (1,2) - i think you are stackign these two objects because of the chord change. However you are ignoring the downbeat on 02:25:928 (2) - which loses all impact with this kind of spacing.
I'm gonna stop pointing out stuff here because you probably get it by now.
A few other points would be :
00:53:513 (1,1) - in this slow part, the combination between uncomfortable movement and high spacing seemed a bit too much compared to the rest of the section. It doesn't seem very justified as it's not a very high impact beat
00:59:375 - in this section, you use claps to follow some kind of synth sound, this sound a bit awkward to me as there is a clap rythm in the song. I suggest you follow the clap rythm in the song with this hitsound and follow the synth rythm with another sample
03:49:031 (1,2,3,4) - Concerning flow, I have slight issues with these opposing sliders. In practice they are played as circles so the average player playing this diff won't hold on them. If you combine that with the high sv you used this is a 100 trap lol (i'm obviously not referring only to this one part with this). Usually having the slider point inwards instead of outwards plays better. This might just be me being bad at the game though
I don't think there is much more to say as i don't care too much about aesthetics. If you have any questions about what i just said i'm joinable in game
I wish you good luck with the set!
Just a few comments about your map. My mods are biased towards my vision of mapping so this is mostly gonna be suggestions.
I think the map played well and was actually pretty enjoyable.
I thought there were several places were your use of spacing could be improved to emphasize key beats of the song better. Generally you want to use higher spacing on high impact beats so that they stand out and that their intensity is matched by the map. I'm gonna point a few examples, if you agree then i suggest you go through your map and rearage things as you see fit.
01:12:652 (5,1) - here you decide to stack the downbeat with the previous note which might be a way of emphasizing in itself because the stack, even though it is not very "intense" to play, differentiates with "normal" spacing. This is however inconsistent with the next similar instance of this 01:15:410 (5,1) - which you decided to space. Imo the 2nd one expresses the the intensity of the beat better due to the fact that it has movement to it.
01:18:169 (6,1) - this feels very underwhelming considering you use this huge snare sound for the first time, if anything this jump should be at least higher than it's predecessor 01:17:996 (5,6) -
01:25:755 (2,3) - here too the spacing from nothing to snare is pretty underwhelming compared to the spacing from those two objects 01:25:582 (1,2) - . Something like this http://puu.sh/qJ44D/8e13881d93.jpg seems a bit better to me and would ease up flow a flittle (i'll get to that later)
01:30:410 (7,1) - Here it is particularly apparent as the strong bownbeat (being on red because syncompation blablabla) is almost completely denied importance due to the super tiny spacing you use. 01:52:479 (7,1) - similar issue here.
02:25:755 (1,2) - i think you are stackign these two objects because of the chord change. However you are ignoring the downbeat on 02:25:928 (2) - which loses all impact with this kind of spacing.
I'm gonna stop pointing out stuff here because you probably get it by now.
A few other points would be :
00:53:513 (1,1) - in this slow part, the combination between uncomfortable movement and high spacing seemed a bit too much compared to the rest of the section. It doesn't seem very justified as it's not a very high impact beat
00:59:375 - in this section, you use claps to follow some kind of synth sound, this sound a bit awkward to me as there is a clap rythm in the song. I suggest you follow the clap rythm in the song with this hitsound and follow the synth rythm with another sample
03:49:031 (1,2,3,4) - Concerning flow, I have slight issues with these opposing sliders. In practice they are played as circles so the average player playing this diff won't hold on them. If you combine that with the high sv you used this is a 100 trap lol (i'm obviously not referring only to this one part with this). Usually having the slider point inwards instead of outwards plays better. This might just be me being bad at the game though
I don't think there is much more to say as i don't care too much about aesthetics. If you have any questions about what i just said i'm joinable in game
I wish you good luck with the set!