I'm sorry...
...
...
you don't need to follow any of these unless you want to...
00:05:927 (3) - Rotate for visibility.
00:05:927 (3,1) - This blanket is a bit funny.
00:16:962 (3) - Rotate for visibility.
00:26:272 (2,3,4) - This spacing is emphasized, but even for an emphasis, it's pretty big.
00:42:479 - Just wondering... why did you have 9/2 sliders here instead of following the regular rhythm...? There's not even a beat 00:43:858 - here. I don't mind you leaving them, I was just wondering out of curiosity.
00:49:721 (2) - Point this to 3.
00:50:755 (1) - I think the bottom part of this 'e' is barely smaller than the rest of the blanket.
01:05:410 (4,5) - This spacing... please... It's the only spacing in this section that is like this... Emphasize the rest of these sort of jumps or make this specific jump a LOT smaller than it is now...
01:18:341 (1,2,3,4,1,2,3,4) - This is like, the least important thing on this mod, but have you heard of honeycomb jumps? I think you should try them here. It would add to the hype and adrenaline factor a bit more.
01:20:410 (1,1,1,2) - I know that you're blanketing 2, but it still looks bad with 01:20:410 (1,1) - these.
01:23:859 (1,1,1) - This spacing is quite odd... you have a kick slider that throws off the entire point of the spacing. {This happens later in the song, but I won't point it out}
01:25:066 (2,1) - Blanket.
01:25:583 (1,2,3,4) - This mod is pretty useless too, but I think you should try rotating these sliders a bit for each time you hit one. It would help it become more visible and might look better. {This happens later in the song, but I won't point it out. Apply if you like this mod.}
01:34:893 (1,1,1) - Same as 01:23:859 -.
01:35:927 (1,2) - Parallel?
01:36:962 (3,4) - 4 is facing this way, so why not make 3 face that way too? This also makes sense because 1 and 2 match, but 3 and 4 don't.
01:38:341 (1,4) - Stack.
01:44:548 (4,5,1) - This overlap is just a bit weird, but you can leave it tbh.
01:45:928 (1,1,1) - Same as 01:23:859 -.
01:46:790 (2,3,4,1,2,1,2,1,2) - Now that I think about it, rotating would make these kick sections look a lot better.
01:47:997 (1,1) - I think you should blanket the shorter slider with the longer slider to create another jump.
01:57:824 (2,3,4,1,2,1,2,1,2) - YES I LOVE THIS YES YES YES YES
02:14:031 (4,7) - Stack.
02:19:721 (1,3) - Widen this blanket a bit more. It looks funny.
02:24:548 (1,2,5,6) - This is good. 02:24:548 (1,2,5,6) - This is not. 4 and 7 are scooted too far away to look unnoticeable. Stack them.
02:36:100 (4,7) - Same here ^.
02:36:790 (1,3) - Stack.
02:40:755 (4) - This squiggle looks o3o squished.
03:12:134 (3) - Scoot this out of tilt more to the left. It clashes with 2's position.
~ { Fast Forward } ~
04:05:583 (1,2,3,4,5,6) - I-is this.. a.. tr-triangle...? *sirens blaring* PP MAPPER CONFIRMED PP MAPPER CONFIRMED MAP STOLE RIGHT OUT OF MONSTRATA'S RANKED MAPS
04:16:100 (1,3) - Stack.
Throughout this ending section, your spacing is quite inconsistent with your timing. To me, it's not much of a deal, but I know to some people, this sort of thing will make or break your map.
Thank you, and I'm sorry.
you don't need to follow any of these unless you want to...
00:05:927 (3) - Rotate for visibility.
00:05:927 (3,1) - This blanket is a bit funny.
00:16:962 (3) - Rotate for visibility.
00:26:272 (2,3,4) - This spacing is emphasized, but even for an emphasis, it's pretty big.
00:42:479 - Just wondering... why did you have 9/2 sliders here instead of following the regular rhythm...? There's not even a beat 00:43:858 - here. I don't mind you leaving them, I was just wondering out of curiosity.
00:49:721 (2) - Point this to 3.
00:50:755 (1) - I think the bottom part of this 'e' is barely smaller than the rest of the blanket.
01:05:410 (4,5) - This spacing... please... It's the only spacing in this section that is like this... Emphasize the rest of these sort of jumps or make this specific jump a LOT smaller than it is now...
01:18:341 (1,2,3,4,1,2,3,4) - This is like, the least important thing on this mod, but have you heard of honeycomb jumps? I think you should try them here. It would add to the hype and adrenaline factor a bit more.
01:20:410 (1,1,1,2) - I know that you're blanketing 2, but it still looks bad with 01:20:410 (1,1) - these.
01:23:859 (1,1,1) - This spacing is quite odd... you have a kick slider that throws off the entire point of the spacing. {This happens later in the song, but I won't point it out}
01:25:066 (2,1) - Blanket.
01:25:583 (1,2,3,4) - This mod is pretty useless too, but I think you should try rotating these sliders a bit for each time you hit one. It would help it become more visible and might look better. {This happens later in the song, but I won't point it out. Apply if you like this mod.}
01:34:893 (1,1,1) - Same as 01:23:859 -.
01:35:927 (1,2) - Parallel?
01:36:962 (3,4) - 4 is facing this way, so why not make 3 face that way too? This also makes sense because 1 and 2 match, but 3 and 4 don't.
01:38:341 (1,4) - Stack.
01:44:548 (4,5,1) - This overlap is just a bit weird, but you can leave it tbh.
01:45:928 (1,1,1) - Same as 01:23:859 -.
01:46:790 (2,3,4,1,2,1,2,1,2) - Now that I think about it, rotating would make these kick sections look a lot better.
01:47:997 (1,1) - I think you should blanket the shorter slider with the longer slider to create another jump.
01:57:824 (2,3,4,1,2,1,2,1,2) - YES I LOVE THIS YES YES YES YES
02:14:031 (4,7) - Stack.
02:19:721 (1,3) - Widen this blanket a bit more. It looks funny.
02:24:548 (1,2,5,6) - This is good. 02:24:548 (1,2,5,6) - This is not. 4 and 7 are scooted too far away to look unnoticeable. Stack them.
02:36:100 (4,7) - Same here ^.
02:36:790 (1,3) - Stack.
02:40:755 (4) - This squiggle looks o3o squished.
03:12:134 (3) - Scoot this out of tilt more to the left. It clashes with 2's position.
04:05:583 (1,2,3,4,5,6) - I-is this.. a.. tr-triangle...? *sirens blaring* PP MAPPER CONFIRMED PP MAPPER CONFIRMED MAP STOLE RIGHT OUT OF MONSTRATA'S RANKED MAPS
04:16:100 (1,3) - Stack.
Throughout this ending section, your spacing is quite inconsistent with your timing. To me, it's not much of a deal, but I know to some people, this sort of thing will make or break your map.
Thank you, and I'm sorry.