hi, from Q
GONE WILD
as a side note, there are parts on kiai that for me feel a little bit uninteresting, mostly stuff like 01:27:306 (1,2) - where the map plays slower because there are only two objects. perhaps replacing those with circles helps give these sections more oomph and consistency with other rhythm patterns
hope this was helpful, this map is pretty BEAST already so idk what else lol
- Please confirm if drum-hitnormal.wav, soft-sliderslide.wav and soft-sliderslide2.wav are in use. I didn't really find them but that might be because I'm kinda bad at hitsounding, lol
- soft-hitnormal.wav - Ranking criteria says every .wav file must be at least 100ms long. yours is 99.84ms
- 00:35:237 (4) - i'd much prefer to see this mapped as 2 circles, first because i think it fits your rhythm choices made so far and since you're dropping a spinner afterwards a circle better highlights the end of the clickable objects chain. also red tick is fairly strong :p
- 01:59:376 (1) - this slider in previous occasions is always slowed down by sv. perhaps making it consistent would be better
- 02:29:031 (1,2,3) - spacing is similar to previous cases but follows a more linear flow so it looks weird, should be fine tho but look into it maybe
- 02:43:513 (4,5) - both ticks feel relevant enough to have some spacing in between. you have space so I'd go with that
- 03:46:445 (6,7) - ctrl + g'ing this would make this section feel better highlighted imo
- 04:46:617 (3) - personal choice: i'd ctrl + g that too
- 04:50:755 - like how you dropped the 1/4 sliders for more spacing
as a side note, there are parts on kiai that for me feel a little bit uninteresting, mostly stuff like 01:27:306 (1,2) - where the map plays slower because there are only two objects. perhaps replacing those with circles helps give these sections more oomph and consistency with other rhythm patterns
hope this was helpful, this map is pretty BEAST already so idk what else lol