Holy progress! 68 SP in 2 weeks, nice
I summon Star Shooters ~Plaudible wrote:
Holy progress! 68 SP in 2 weeks, nice
Thanks for the return mod :3Mira-san wrote:
Hi. Short mod cuz I don't think I'd find much tbh lol.G E N E R A L
You got some unused hitsounds lol. actually I did use them. Try some skins like Yugen's then you'll understand why. shhhhhh sound everytime
- soft-sliderslide.wav
- soft-sliderslide2.wav
GONE WILD
- 01:52:307 (6,7,1) - Could probably balance the spacing here. Idk if it's balance yet (hopefully it did) but if it's not then I'll excuse for it lol
- 02:14:548 (7) - You can move this to x:64 y:336 so it kinda emphasizes the jump to the next object. Could probably do it for 04:37:997 (7) - too. kinda like the best idea today
- 03:14:203 (1,3,4,5) - too close imo but not a big deal lol lol
- 03:55:065 (5,6,7,8) - Align (8) with the rest. oops
- 04:28:341 (5) - x:376 y:32 instead so it doesn't overlap with the previous objects (nazi) Idk but can you actually see the overlap?
- 04:52:134 (5,1) - Why not just put it at the end of the slider lol. lol because then it'd be too far. and I can't move (2) due to the blanket.
- 04:57:996 (1,2,3) - How about something like this? Looks better imo. yea it does but the spacing would be weird and too small.
k i suck at modding
i already said this but nice map kek
Wanna have some stars back? LolO-Moei wrote:
Not fair !!! x'D me shot tuu x'D
thanks for the mod :3Keada wrote:
Hi there o/ M4M
Sorry for late mod D: Not very late owoDidnt find anymore than that D:
Gone Wild
- 00:07:996 (1) - make this like
It looks a bit jiffy when you stack it D: Nah I think I would go with something that completely stop the flow, to emphasize the 3 drums you know
- 00:19:031 (1) - same here same answer ;w;
- 00:27:996 (3,4) - stack with 00:26:617 (4) - , also makes it keep consistent ds and also one more thing 00:28:168 (4) - curve this so it looks like this kinda
about the stack, fixed, but not the curving thingy, I want something different because it's a clap
- 00:30:065 (1) - same as I said above gotta be the same answer owo
- 01:26:617 (1) - This slider overlapped itself really much, just a suggestion, maybe like this?
yea I know but if I made it as you said I'll break the flow with (2)
- 02:01:962 (7) - stack at the end of 02:00:755 (2) - ? pattern fixed
- 04:06:617 (1) - doesnt look symmetrical, fix pls D: done~
- 04:15:927 (7,1) - this flow was kinda weird D: I don't see any weirdness D: ?
- 04:20:066 (1) - stack end on 04:19:548 (5) - just can't, then I'll break the spacing
- 04:32:824 (3) - just imo, I didnt like this slider. try something like this?
tbh I don't like it too. fixed a bit but idk if it's better yet
Good Luck! pretty good map so.
Thank youKagetsu wrote:
[General][GONE WILD]
- any official source for metadata? xd I don't know lol I don't think there're any except for Soundcloud or directly from Teminite xd
- Unused hitsounds: soft-sliderslide.wav oh now I realized. Deleted
- soft-hitnormal.wav is too short and also has delay lol download the fix from here thanks :3
i won't bother you more pointing all the stuff again, the music is really repetitive and the map too consistent, so writing "same" is a waste of time. i believe you can use these suggestions to improve all the map, for example the new combo placement on 04:27:134 - , the rhythm around 04:49:203 - etc i'll have a look owo
- 00:31:789 (2,3,4,5) - the circular motion is doesn't feel that good imo, maybe move 00:32:479 (5) - to the center of the screen in order to emphasize this beat just a suggestion tho Fixed, hope this works now
- 00:38:686 (2,3) - you might want reduce the distance a bit... mainly because it looks exaggerated compared with stuff like 00:41:445 (2,3) - and 00:44:203 (2,3) - got it~
- 01:09:893 (9) - missing whistle here? also fixed at 03:33:341 - yes
- 02:00:410 (1,2) - i was expecting the same shape... not really important tho not really affect anything so yea o3o
- 02:03:686 (1,2) - i'd swap nc on these two, nothing really happens on 02:03:686 - so the nc is unnecessary imo (same stuff on 02:04:203 (1,3) - ) might wanna ask you why do you choose to NC on a regular sound instead of a big drum like the current way? Would make more sense if I keep it like that lol
- 02:25:755 - i believe that the previous jumpy pattern was following the synth melody... taking that in consideration, wouldn't be better to follow it in the next combo too? Ah this is quite a problem I wanna ask you. 02:25:927 - has quite a big drum, so which way can I do to show the drum clearly and also follow the music correctly?
- 02:42:134 (4,5) - looks a bit cramped doesn't it? i think something like this looks better quite a good suggestion~
k
Omg ;w; I'm more than happy...Kagetsu wrote:
#1
Lol just try to find sth for me or just a star is fine :3 depends on you, I'll mod your map either wayLeft wrote:
lol bubbbble gratzz
but my m4m how :C
Thanks :3Desperate-kun wrote:
We did a short irc-mod. This mapset seems ready to me. Bubbled #2 :3
Lol it hasn't receive a flame icon yet xD but thanksShoga wrote:
Gratz #################################################################################
DeRandom Otaku wrote:
oh hi ~ i have some concerns about a few hitsounds ~ so i will just point them out now before the map gets pushed any farther
[GONE WILD]
- 00:14:893 (1) - consider adding a finish hitsound on the sliderhead since theres clearly a loud cymbal sound in the song and since u also have a finish here 03:00:410 - u should add one at 00:14:893 - done!
- 00:25:927 - Same goes here , theres a cymbal sound which deserves a finish hitsound okay
- 03:00:410 (1) - add whistle on slider head? since theres a kick sound in the song I think not this time lol it deserves a finish
- 03:05:928 (1) - finish on the head is really unncesseray .-. the sound in the song isnt loud enough , whistle will work better actually because the 4 circles inb4 you don't see it's strong as it should be? Plus I finish for every 8 white ticks so I think it should be fine
- 05:05:755 (5) - why is there a clap on the head? mistake? yes lol
well i guess thats all ~ tell me the reason if my suggestions are wrong
otherwise , a pretty cool map . gl!~
osu! needs more wub wub songs www
Seriously Idk why...Battle wrote:
;w;MrSergio wrote:
holy, only 19 days.
Let me see...
Thanks :3 and Please Idle ;w;MrSergio wrote:
holy, only 19 days.
Let me see...
EDIT:
04:46:617 (3) - just personal, but a ctrl+g would make a better flow here imo since this was mentioned before, as you wish :3
04:56:272 (1) - why this one is not similar to 04:56:272 (1) - or 04:56:272 (1) - even if there is a strong beat on the tail? (btw, the problem here is the fact you have a straight jump to the next slider which makes is less strong, unlike 05:07:307 (1) - for example) fixed the pattern but wanna ask for you to check it again owo
Call me~
thanks ;w;MrSergio wrote:
hue, I see no other problems.
Gratz on first approval :3~
Oya you're everywhere omg owoOyatsu wrote:
Congratulation to #6 ranked VNese mapper !
Teehee owo thanks~Strategas wrote:
oh it got qualified before I could check
well congrats anyway! great map
Strategas wrote:
oh it got qualified before I could check
well congrats anyway! great map