Asaiga wrote:
rankedapproval when?
BOUYAAA wrote:
Hi
Just a few comments about your map. My mods are biased towards my vision of mapping so this is mostly gonna be suggestions.
I think the map played well and was actually pretty enjoyable.
I thought there were several places were your use of spacing could be improved to emphasize key beats of the song better. Generally you want to use higher spacing on high impact beats so that they stand out and that their intensity is matched by the map. I'm gonna point a few examples, if you agree then i suggest you go through your map and rearage things as you see fit.
01:12:652 (5,1) - here you decide to stack the downbeat with the previous note which might be a way of emphasizing in itself because the stack, even though it is not very "intense" to play, differentiates with "normal" spacing. This is however inconsistent with the next similar instance of this 01:15:410 (5,1) - which you decided to space. Imo the 2nd one expresses the the intensity of the beat better due to the fact that it has movement to it. I didn't expect that one ;w; thanks for pointing it out
01:18:169 (6,1) - this feels very underwhelming considering you use this huge snare sound for the first time, if anything this jump should be at least higher than it's predecessor 01:17:996 (5,6) - yea my bad, fixed
01:25:755 (2,3) - here too the spacing from nothing to snare is pretty underwhelming compared to the spacing from those two objects 01:25:582 (1,2) - . Something like this http://puu.sh/qJ44D/8e13881d93.jpg seems a bit better to me and would ease up flow a flittle (i'll get to that later) well I don't know because I've referred this kind of pattern in the new ranked map (Nuclear) which has the melody and kick slider part almost same as my map, and I don't see him push the distance up at snare, but I'll find a way to change it if it's really that bad
01:30:410 (7,1) - Here it is particularly apparent as the strong bownbeat (being on red because syncompation blablabla) is almost completely denied importance due to the super tiny spacing you use. 01:52:479 (7,1) - similar issue here. fixed for all 4 parts
02:25:755 (1,2) - i think you are stackign these two objects because of the chord change. However you are ignoring the downbeat on 02:25:928 (2) - which loses all impact with this kind of spacing. fixed, but not yet good looking. I'll remap that part sometimes
I'm gonna stop pointing out stuff here because you probably get it by now.
A few other points would be :
00:53:513 (1,1) - in this slow part, the combination between uncomfortable movement and high spacing seemed a bit too much compared to the rest of the section. It doesn't seem very justified as it's not a very high impact beat I think it's a bit too much too. Fixed
00:59:375 - in this section, you use claps to follow some kind of synth sound, this sound a bit awkward to me as there is a clap rythm in the song. I suggest you follow the clap rythm in the song with this hitsound and follow the synth rythm with another sample well I will just remapped and simply follow the clap. Fixed
03:49:031 (1,2,3,4) - Concerning flow, I have slight issues with these opposing sliders. In practice they are played as circles so the average player playing this diff won't hold on them. If you combine that with the high sv you used this is a 100 trap lol (i'm obviously not referring only to this one part with this). Usually having the slider point inwards instead of outwards plays better. This might just be me being bad at the game though I'm gonna think about that, but till now no one has ever choked at that part yet (except me) so if it's really a problem then I'll probably fix
I don't think there is much more to say as i don't care too much about aesthetics. If you have any questions about what i just said i'm joinable in game
I wish you good luck with the set!
Rapthorn wrote:
- General
rawr
- You need to work on your emphasis. Strong beats are just as highlighted by your maps as anything else, plus the fact that the climax of your jumps are often anti-jumps, completely killing the hype. tbh I just map the jumps as the way I feel the most comfortable, so if you feel uncomfortable at any part please contact me. I still need to learn more
- Make sure that you're being consistent when following instruments. If you map wubs as 1/4 sliders with jumps in one part you cant just map them as two circles in the same place in the next section. would be great if you could just point out 1 for me because I can't ;w;
These are general notes, take a look at the whole map and apply what you see fit, because most of what i pointed out happens everywhere
- 01:21:617 (2,1) - The other sliders in the section follow the wubs, so why do you make this wub a circle only to have a slider directly after which makes the NEXT wub end on a sliderend? Wouldnt it be better to just use 01:21:617 (2) - as a slider and make 01:21:790 (1) - the sliderend of this a circle? I really don't understand what you're trying to say D:
- 01:25:927 (3) - There's not a wub here but a beat, so why do you use a slider when a circle would fit better with the song? It doesnt really make sense that you map the same rhythm and spacing when the song is different. same thing 01:36:962 (3) - here and in some other places remapped ;a; exhausted
- 01:27:134 (2,1) - same as 01:21:617 (2,1) - This happens in a lot of places where the song is similar, take a look at it, because its not representing the song as it should again Idk what you're saying but I'm just simply make the snares clickable. If you can please explain some more to me ;a;
- 01:30:066 (5) - This beat is a lot stronger than the others so why does it have the same spacing? could be emphasized better fixed
- 01:30:583 (1) - Same thing here except the jump is SHORTER than the rest, even though the beat is stronger, not to mention that since its the last jump the player will have a much easier time hitting it, since they're not focusing on the jump after but only on that jump. remapped this part while replying to Booyaaa's mod
- 01:34:203 (7,1) - I dont understand your obsession with making the last jump of every section an anti-jump when it's the climax of the measure in the song ah... D: ?
- 01:52:134 (5) - Once again, this isnt emphasized more than anything else when its a really strong beat compared to the rest. fixed
- 02:08:686 (1) - Again, this beat is much stronger than any of the wubs before but you make it really close to the rest, making it really anti-climactic fixed
- 02:42:134 (4,5) - Why'd you make this kiai much easier than the first one? You chose to map these as sliders with spacing between them there, but here you just stack two circles? because I just wanna focus on the drum and snare, but whatever, remapped
Hessu_H wrote:
Here's your tiny NM![]()
This is what happens when i accept high SP maps xdyo00:05:927 (3) - Maybe make this 3/4 and a note after that on the white tick? Aha seems like you missed a beat on red tick didn't you?
00:52:996 (4) - is not perfectly aligned with 00:50:755 (1) - do dis fixed
01:02:479 (3) - maybe move this to x:224 y:302 the current position makes a perfect triangle of slider start already. Why do I have to move?
01:21:100 (1,1) - Blanket could be improved fixed
02:15:583 (3,4,5,6,7) - This triangle is not perfectly aligned, move the stack to x:409 y:305 I can't explain things well so i'll use screenshots xd Idk but what i'm looking at right now is just good enough and no need to fix, but I'll consider about it
04:32:824 (3) - Move the last sliderpoint to x : 328 y : 252 so its on the same level with the third sliderpoint lol it's not even an issues but yea fixed as you wish
04:34:203 (1,2) - blanket could be improved a tiny bit fixed
02:09:376 (3) - move this to x:416 y:152 no, why?
Thanks for the star :3Battquif wrote:
I'd like to mod your map, rly !! But it's justWell done dude, it's amazing !
Star !!
Thanks :3 :3Hobbes2 wrote:
Awesome map, good luck~
You've made my day already :3 Thanks a lot!!Smoothie World wrote:
[General][GONE WILD]
- These combo colors seem much more fitting: http://i.imgur.com/aNwZj1W.png Combo colours struggle. Fixed (nearly the same)
Sorry I couldn't find much. If I were a BN I'd bubble this but rip
- 00:05:927 (3,4,5) - This works, but consider this rhythm instead so you have a clickable object on the kick: http://i.imgur.com/TuGG5sz.png I don't know why you suggest this, but lemme try to apply it, and see how people's react to it since it's not harming at all
- 00:25:065 - There is a kick here, and I know you're mapping to the growl thing, but you could end the slider here so it represents the kick as well. about this actually the small drum went off on the yellow tick next to the red tick, so making the slider 1/2 is not really a good idea I think, let's just follow the growl and I think it'll be just fine
- 00:35:410 (5) - This circle should be deleted since there is no sound that happens on that tick. you're right, I just feel empty without it ;w;
- 01:06:962 (4,5,1) - Since the flow here is pretty linear, I recommend evening out the spacing to be the same. ah...I don't understand D: ?
- 01:40:410 (1) - Try to break the flow here to better represent the loud bang. hmm, fixed I guess?
- 02:10:410 (6,1) - You should move the first slider a tad to the left to make this more readable, since currently, it covers more than 50% of the second slider. I received several complains about that before lol. Guess I'll have to fix then
- 04:13:514 (4) - Try not to overlap this with the HP bar. oh yea didn't noticed
Thanks <3Cheesecake wrote:
Good map
2016-08-26 17:14 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1052353 Teminite - Beastmode [GONE WILD]]
2016-08-26 17:14 SherryCherry: i can irc
2016-08-26 17:14 Yamicchi: oh that'd be great
2016-08-26 17:15 SherryCherry: 00:09:375 (1) - remove one sliderpoint?
2016-08-26 17:16 SherryCherry: i think Z-slider is better
2016-08-26 17:16 Yamicchi: hmm, Imma just balance the spacing between easch sliderpoint instead
2016-08-26 17:16 Yamicchi: kinda like zigzag shape
2016-08-26 17:18 SherryCherry: 00:14:893 (1) - cntrl+j?
2016-08-26 17:19 Yamicchi: actually it's fine, not really affect the flow
2016-08-26 17:19 SherryCherry: 00:23:513 (2,3) ..try +10° for aesthetically
2016-08-26 17:20 Yamicchi: 10* for what slider?
2016-08-26 17:21 SherryCherry: 00:23:513 (2,3) -
2016-08-26 17:21 SherryCherry: or only 00:23:513 (2) -
2016-08-26 17:22 Yamicchi: hmm, ok I found another way to fix it
2016-08-26 17:22 Yamicchi: done
2016-08-26 17:22 SherryCherry: 01:27:306 (1,4) - I think, in this part such sliders aren't necessary
2016-08-26 17:23 SherryCherry: make something more interesting
2016-08-26 17:24 SherryCherry: they badly look concerning others 01:24:548 (1,1,2,3,1,2,3,4,1,1) -
2016-08-26 17:24 SherryCherry: 01:26:617 (1,4) - and this overlap
2016-08-26 17:25 SherryCherry: 01:27:306 (1,4) - maybe use such sliders in slow parts
2016-08-26 17:25 SherryCherry: for consistence
2016-08-26 17:25 Yamicchi: actually that 01:27:306 - part I intent to simplify it as I want something special for the wub parts
2016-08-26 17:26 Yamicchi: plus the overlap aren't actually affect the gameplay that bad
2016-08-26 17:28 SherryCherry: 01:47:307 (1,2,3,4,5,6) - http://puu.sh/qP592/6f0c10d959.png
2016-08-26 17:30 Yamicchi: hmmm, not really an issue but I'll consider changing it if anyone complains that part as boring
2016-08-26 17:30 SherryCherry: 01:51:445 (1,2,3,4,5,6,7) - I'm expecting a higher spacing here since these are heavily emphasized in the song
2016-08-26 17:32 SherryCherry: 01:58:341 (1,2,3,4,5,6) - he seems to me too randomly, not bad to play but looks ugly
2016-08-26 17:32 Yamicchi: 01:51:445 -I tried to increase it b4 but Idk, I don't really want high spacing since this is just a regular soft rhythm following
2016-08-26 17:32 SherryCherry: 01:58:341 (1,2,5,6) - I think, you need to get rid of these overlaps
2016-08-26 17:33 Yamicchi: 01:58:341 - believe me, it's the best pattern I have in the entire map
2016-08-26 17:33 SherryCherry: eh
2016-08-26 17:33 SherryCherry: okay
2016-08-26 17:33 Yamicchi: ;ư;ư
2016-08-26 17:33 Yamicchi: ;w;
2016-08-26 17:34 SherryCherry: 02:00:410 (1,2) - make them identical
2016-08-26 17:35 SherryCherry: why all mappers try to do all by different sliders, you consider it beautiful?
2016-08-26 17:35 SherryCherry: o3o
2016-08-26 17:35 Yamicchi: hm? I don't really understand your word :?
2016-08-26 17:35 SherryCherry: lol
2016-08-26 17:36 SherryCherry: my english ^_^
2016-08-26 17:36 Yamicchi: lol xd
2016-08-26 17:36 SherryCherry: 02:05:237 (1) - go wob wob liser
2016-08-26 17:36 SherryCherry: slider*
2016-08-26 17:36 Yamicchi: oh so you want it to be more special?
2016-08-26 17:37 SherryCherry: yeah
2016-08-26 17:37 SherryCherry: 02:09:375 (3) - same
2016-08-26 17:37 Yamicchi: oh I got it. Yea I'll fix it
2016-08-26 17:37 SherryCherry: you are able to do special sliders
2016-08-26 17:38 SherryCherry: 02:30:066 (1,2,3) - too boring, same as above
2016-08-26 17:38 Yamicchi: 02:09:375 - doesn't have to be special because it's not wub lol 030
2016-08-26 17:39 SherryCherry: okay
2016-08-26 17:39 SherryCherry: 02:09:375 (3) - but he looks clumsy
2016-08-26 17:40 Yamicchi: can't do anything much with 1/2 sliders, so Imma keep it but fix the 3/4
2016-08-26 17:40 SherryCherry: Wob wob sliders doesn't happen a little :D
2016-08-26 17:40 Yamicchi: yea but I'm not good at short slider art
2016-08-26 17:41 Yamicchi: awright, no more clumsy
2016-08-26 17:42 SherryCherry: 03:43:859 (1,1) - could you please avoid such overlapping
2016-08-26 17:43 Yamicchi: omg
2016-08-26 17:43 Yamicchi: why did the slider become like that oAo
2016-08-26 17:43 Yamicchi: fixed, save issues
2016-08-26 17:44 SherryCherry: 04:10:066 (1,2,3,4,1,2,3,4,5,6) - really hard for read, but I think, you very much like this pattern
2016-08-26 17:44 Yamicchi: yea I do >w<
2016-08-26 17:45 SherryCherry: 04:11:445 (5,6) - special pls
2016-08-26 17:45 SherryCherry: 04:29:376 (1) - cntrl+g
2016-08-26 17:46 Yamicchi: kinda hard to specialize it because as I said inb4 and it's too short
2016-08-26 17:46 SherryCherry: 04:31:100 (5,1,2,3,1) - best pattern at the map
2016-08-26 17:46 Yamicchi: nah, no need for ctrl + g
2016-08-26 17:46 Yamicchi: yea :3
2016-08-26 17:47 SherryCherry: 04:50:410 (4) - http://puu.sh/qP6qQ/cb0f209edf.png
2016-08-26 17:47 SherryCherry: here overlap isn't necessary
2016-08-26 17:47 SherryCherry: 04:50:410 (4,2) - blanket
2016-08-26 17:48 Yamicchi: you're right. Fixed
2016-08-26 17:48 SherryCherry: 05:04:548 (1) - why not wob wob?
2016-08-26 17:49 Yamicchi: nah can't blanket
2016-08-26 17:49 Yamicchi: yea okay, wub
2016-08-26 17:49 SherryCherry: you need ar 9.2
2016-08-26 17:49 Yamicchi: really?
2016-08-26 17:49 SherryCherry: hp....maybe 6.7-6.8?
2016-08-26 17:49 SherryCherry: yeah
2016-08-26 17:49 SherryCherry: 9 too hard for read
2016-08-26 17:50 SherryCherry: and it is nearly 180 bpm
2016-08-26 17:50 Yamicchi: hmm, I won't change the HP, but uh, I'll think about the ar
2016-08-26 17:50 SherryCherry: ar 9.1-9.2 is better
2016-08-26 17:50 SherryCherry: 9.2 is best imo
2016-08-26 17:50 Yamicchi: kay I'm gonna try listening to you
2016-08-26 17:50 SherryCherry: Good
2016-08-26 17:50 SherryCherry: That's all
2016-08-26 17:51 Yamicchi: okay :3
2016-08-26 17:51 SherryCherry: did you want me to post to forums?
2016-08-26 17:51 Yamicchi: yea of course lol
Gonna pay you a good mod in returnO-Moei wrote:
Hi !, 💑Mod for Mod request
✨ = Suggestion (Recommendation. No change, no problem)
💧 = Uuhhh? (Something is wrong around here...)
💥 = Warning !!! (Yu know what tu do xD )
Here we go...
General :
✨Yee , the banner !. If you want to make that up, it should be 420x120 and use [centre] there helpful information I've been looking for. Thanks :3
GONE WILD :
✨00:16:617 (2,5) - Stack ?, or try 00:17:479 (5) - on position x151y238 for neater placement I did that for easier read in HD D: it doesn't look so bad I think
✨00:21:100 (4,5) - Try position x311y356 nevermind I did it straight :3 fixed as you mentioned it
✨01:52:307 (6) - ^ x250y24 nahh
✨01:52:479 (7) - ^ x146y159 (Only if you agreed with up there xD ) nahh lol
✨00:44:548 (3,4) - Have this stack with 00:42:479 (1) - sliderhead nice catch
✨01:09:548 (8) - New SV changes should NC(Same applied : 01:36:272 (1) - ) no actually the NC at the last (1) is already did, because the SV change could be at (1) too
✨01:25:237 (3) - ^ totally forgot to NC after remapped
✨03:32:997 (8) - ^ same inb4
04:41:100 (3) - I never make it like this, I like slider like this x'D lol thanks xD
💧04:39:721 (1,1) - I guess the SV should be 1,1 and 1,5 like you did before ( Like 01:42:479 (1,1) - and 01:20:410 (1,1) - ) 02:16:272 - actually, the Beastmode part there is a bit different. One is the drop, one is after the kiai so I made it 1.2 instead of 1.5
✨05:12:824 - I can hear sound suit to be placed with spinner here until 05:19:720 - spinner for a faded out sound is rediculous at this situation tbh, plus no one wants a spinner after a bunch of crazy objects, so no :3 this was suggested once before but I didn't apply too
Oke !, that's all from me. All the best :3
Thanks ~thai0109 wrote:
farm kudos postGONE WILD
- 00:20:065 (1) – sao lại giảm sv ở đây trong khi mấy đoạn khác bình thường để thể hiện cái brrr sound ấy :3
- 00:22:824 (4,5) – bỏ stack đi ơ nhưng tại sao ;w;
- 00:24:893 (3,5) – giảm sv? hmmm, cái này có vẻ hợp lý ấy nhưng phải để Yami coi thử có dễ sửa kh đã :<
- 00:29:203 (3) - ở đây ko có tiếng, có thể ghép 00:29:031 (2,3) – thành 1 slider kay
- 00:32:996 (2) - ở đây ko có tiếng, nên stack 00:32:824 (1,2) – với nhau done
- 01:09:203 (5,6,7) – giảm ds sao cho thấp hơn 3 cái 01:08:859 (2,3,4) – Yami chỉ sửa tí thôi, nhưng DS thì Yami sẽ để cân bằng :3
- 01:12:652 (5) – tiếng to vậy sao stack trước có modders bảo vậy ổn hơn, nên Yami cứ để vậy thôi, với lại nó cũng kh thật sự to đâu
- 01:15:410 (5) - ^
- 01:20:410 (1,1) – để chung 1 sv, tiếng nó ko thay đổi nhiều để chung SV còn gì vui :^
- 01:25:237 (1,1) – dùng chung ds với 01:24:548 (1,1) - ? okay
- 01:42:479 (1,1) – chung sv as inb4
- 01:48:341 (1) – với 01:59:375 (1) – sao cái này dùng khác sv ? lỗi kỹ thuật ;w;
- 02:05:065 (6) – bỏ cái này hoặc thay bằng gì đó đi, ko có tiếng ở đây để đó cho nó có đôi có cặp, tại Yami kh thích để 1/1 spacing lắm
- 02:27:997 (3) –giảm spacing done
- 02:32:134 (4) – thay bằng ¼ slider vì ko có tiếng đập rồi 02:32:306 (5) – bằng 1 nốt thật ra là kh có tiếng wub chứ kh phải kh có tiếng đập đâu
- 02:33:514 (3) – giảm spacing done
- 02:43:168 (4,5) – như đoạn trên same
- 02:45:928 (3) – sao giảm ds? hết chỗ lol. Fixed
- 02:49:203 (6) – không có tiếng ở đây đang jump cơ mà '3'
- 03:05:582 (1) – chuyển thành ½ slider và ko đổi sv do có tiếng đập ở 03:05:755 fixed, nhưng dùng 2 circles
- 03:10:410 (3,5) – giảm sv? như đã nói, sẽ suy nghĩ '3'
- 03:16:617 (1) – như 03:05:582 (1) – fixed
- 03:32:652 (5,6,7) – giảm ds như đoạn trên do tiếng nhỏ hơn nah, to nhỏ to nhỏ nhìn nó kì lắm, nhưng nếu có ai nhắc thì Yami sẽ ráng sửa
- 03:40:066 (5) – sao ds ở đây nhỏ hơn 03:39:893 (4) – trong khi tiếng to hơn? fixed
- 03:43:859 (1,1) – đừng thay đổi sv ~
- 04:28:514 (6) – ko có tiếng ~
- 04:39:721 (1,1) – đừng thay đổi sv ~
yay
I summon Star Shooters ~Plaudible wrote:
Holy progress! 68 SP in 2 weeks, nice
Thanks for the return mod :3Mira-san wrote:
Hi. Short mod cuz I don't think I'd find much tbh lol.G E N E R A L
You got some unused hitsounds lol. actually I did use them. Try some skins like Yugen's then you'll understand why. shhhhhh sound everytime
- soft-sliderslide.wav
- soft-sliderslide2.wav
GONE WILD
- 01:52:307 (6,7,1) - Could probably balance the spacing here. Idk if it's balance yet (hopefully it did) but if it's not then I'll excuse for it lol
- 02:14:548 (7) - You can move this to x:64 y:336 so it kinda emphasizes the jump to the next object. Could probably do it for 04:37:997 (7) - too. kinda like the best idea today
- 03:14:203 (1,3,4,5) - too close imo but not a big deal lol lol
- 03:55:065 (5,6,7,8) - Align (8) with the rest. oops
- 04:28:341 (5) - x:376 y:32 instead so it doesn't overlap with the previous objects (nazi) Idk but can you actually see the overlap?
- 04:52:134 (5,1) - Why not just put it at the end of the slider lol. lol because then it'd be too far. and I can't move (2) due to the blanket.
- 04:57:996 (1,2,3) - How about something like this? Looks better imo. yea it does but the spacing would be weird and too small.
k i suck at modding
i already said this but nice map kek
Wanna have some stars back? LolO-Moei wrote:
Not fair !!! x'D me shot tuu x'D
thanks for the mod :3Keada wrote:
Hi there o/ M4M
Sorry for late mod D: Not very late owoDidnt find anymore than that D:
Gone Wild
- 00:07:996 (1) - make this like
It looks a bit jiffy when you stack it D: Nah I think I would go with something that completely stop the flow, to emphasize the 3 drums you know
- 00:19:031 (1) - same here same answer ;w;
- 00:27:996 (3,4) - stack with 00:26:617 (4) - , also makes it keep consistent ds and also one more thing 00:28:168 (4) - curve this so it looks like this kinda
about the stack, fixed, but not the curving thingy, I want something different because it's a clap
- 00:30:065 (1) - same as I said above gotta be the same answer owo
- 01:26:617 (1) - This slider overlapped itself really much, just a suggestion, maybe like this?
yea I know but if I made it as you said I'll break the flow with (2)
- 02:01:962 (7) - stack at the end of 02:00:755 (2) - ? pattern fixed
- 04:06:617 (1) - doesnt look symmetrical, fix pls D: done~
- 04:15:927 (7,1) - this flow was kinda weird D: I don't see any weirdness D: ?
- 04:20:066 (1) - stack end on 04:19:548 (5) - just can't, then I'll break the spacing
- 04:32:824 (3) - just imo, I didnt like this slider. try something like this?
tbh I don't like it too. fixed a bit but idk if it's better yet
Good Luck! pretty good map so.
Thank youKagetsu wrote:
[General][GONE WILD]
- any official source for metadata? xd I don't know lol I don't think there're any except for Soundcloud or directly from Teminite xd
- Unused hitsounds: soft-sliderslide.wav oh now I realized. Deleted
- soft-hitnormal.wav is too short and also has delay lol download the fix from here thanks :3
i won't bother you more pointing all the stuff again, the music is really repetitive and the map too consistent, so writing "same" is a waste of time. i believe you can use these suggestions to improve all the map, for example the new combo placement on 04:27:134 - , the rhythm around 04:49:203 - etc i'll have a look owo
- 00:31:789 (2,3,4,5) - the circular motion is doesn't feel that good imo, maybe move 00:32:479 (5) - to the center of the screen in order to emphasize this beat just a suggestion tho Fixed, hope this works now
- 00:38:686 (2,3) - you might want reduce the distance a bit... mainly because it looks exaggerated compared with stuff like 00:41:445 (2,3) - and 00:44:203 (2,3) - got it~
- 01:09:893 (9) - missing whistle here? also fixed at 03:33:341 - yes
- 02:00:410 (1,2) - i was expecting the same shape... not really important tho not really affect anything so yea o3o
- 02:03:686 (1,2) - i'd swap nc on these two, nothing really happens on 02:03:686 - so the nc is unnecessary imo (same stuff on 02:04:203 (1,3) - ) might wanna ask you why do you choose to NC on a regular sound instead of a big drum like the current way? Would make more sense if I keep it like that lol
- 02:25:755 - i believe that the previous jumpy pattern was following the synth melody... taking that in consideration, wouldn't be better to follow it in the next combo too? Ah this is quite a problem I wanna ask you. 02:25:927 - has quite a big drum, so which way can I do to show the drum clearly and also follow the music correctly?
- 02:42:134 (4,5) - looks a bit cramped doesn't it? i think something like this looks better quite a good suggestion~
k
Omg ;w; I'm more than happy...Kagetsu wrote:
#1
Lol just try to find sth for me or just a star is fine :3 depends on you, I'll mod your map either wayLeft wrote:
lol bubbbble gratzz
but my m4m how :C
Thanks :3Desperate-kun wrote:
We did a short irc-mod. This mapset seems ready to me. Bubbled #2 :3
Lol it hasn't receive a flame icon yet xD but thanksShoga wrote:
Gratz #################################################################################
DeRandom Otaku wrote:
oh hi ~ i have some concerns about a few hitsounds ~ so i will just point them out now before the map gets pushed any farther
[GONE WILD]
- 00:14:893 (1) - consider adding a finish hitsound on the sliderhead since theres clearly a loud cymbal sound in the song and since u also have a finish here 03:00:410 - u should add one at 00:14:893 - done!
- 00:25:927 - Same goes here , theres a cymbal sound which deserves a finish hitsound okay
- 03:00:410 (1) - add whistle on slider head? since theres a kick sound in the song I think not this time lol it deserves a finish
- 03:05:928 (1) - finish on the head is really unncesseray .-. the sound in the song isnt loud enough , whistle will work better actually because the 4 circles inb4 you don't see it's strong as it should be? Plus I finish for every 8 white ticks so I think it should be fine
- 05:05:755 (5) - why is there a clap on the head? mistake? yes lol
well i guess thats all ~ tell me the reason if my suggestions are wrong
otherwise , a pretty cool map . gl!~
osu! needs more wub wub songs www
Seriously Idk why...Battle wrote:
;w;MrSergio wrote:
holy, only 19 days.
Let me see...
Thanks :3 and Please Idle ;w;MrSergio wrote:
holy, only 19 days.
Let me see...
EDIT:
04:46:617 (3) - just personal, but a ctrl+g would make a better flow here imo since this was mentioned before, as you wish :3
04:56:272 (1) - why this one is not similar to 04:56:272 (1) - or 04:56:272 (1) - even if there is a strong beat on the tail? (btw, the problem here is the fact you have a straight jump to the next slider which makes is less strong, unlike 05:07:307 (1) - for example) fixed the pattern but wanna ask for you to check it again owo
Call me~
thanks ;w;MrSergio wrote:
hue, I see no other problems.
Gratz on first approval :3~
Oya you're everywhere omg owoOyatsu wrote:
Congratulation to #6 ranked VNese mapper !
Teehee owo thanks~Strategas wrote:
oh it got qualified before I could check
well congrats anyway! great map
Strategas wrote:
oh it got qualified before I could check
well congrats anyway! great map