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Topic Starter
Yamicchi

-C O N T R A L- wrote:

From my Queue. I found not that much and u can choose 2 Reasons for that :
1st : Your map is great and i find nearly no mistakes!
2nd : Im kinda new in the Modding Queue thing :p

I think about something in both points XD
You spent your time to mod my map, I'm very pleased already. So let's just ignore if it's short or long kay?
Mod
00:13:537 (1) - In my opinion this Circle is not needed. I prefer removing this circle and extend this Slider : 00:13:192 (5) - Oh I did the same as you the first time, but then after 2 testplays from my friends, It seems player misread that (5) slider as a 3/4 instead of a 1/1 so easily. That's why I'm putting it in that way

00:56:295 (1) - This slider looks a bit weird (Just change if you want, thats just my opinion) Ran out of idea xD Fixed
02:59:054 (1) - Same as before, remove the circle and extend the slider Same answer :b
03:41:123 (3,4,5,6,1,2,3,4,1,2,3,4) - I love this Jumppattern ^^ Fyi, I made it randomly lol xD
05:10:778 (1,2,3,4,1,2,3,4,1,2) - That ending is really cool too!! It's finger clicking good!

At least i have to say, your map is just awesome. I dont know why but i found not much for the mod because the map was in my eyes really really fantastic! The Hitsounds, The Sliderparts, i loved nearly everything on your map! Maybe someone else finds more for a mod, but i think your map is just great! I really hope it will be ranked soon! The people will love this map, really! Or they will finds out more uncomfortable things, patterns that doesn't fit their skill or their taste. Imo, maps that playable are enough, no need to be super cool, I hope they think so too :D
Thanks for the mod o/ I really appreciated it!
Oreon
From #modreqs :D

General
Lower the volume.

Mods
00:56:295 (1) - fix slider end curve
01:53:709 (5,6,7,1) - position of the triple irks me a little bit
02:15:606 (3,1) - fix blanket
03:53:709 (6,1) - overlaps

VERY solid map. Make harder maps so i get pp when ranked :P
Have a star~

(Also, teach me how to map like this :O)
Topic Starter
Yamicchi

Cl9n wrote:

From #modreqs :D

General
Lower the volume. Done ( ò v ó)b

Mods
00:56:295 (1) - fix slider end curve Idk if it's okay yet but done!
01:53:709 (5,6,7,1) - position of the triple irks me a little bit :s fixed the sldier shape
02:15:606 (3,1) - fix blanket Well no one is gonna see that blanket, because the (3) has already faded when (1) appears. So Imma keep it like that.
03:53:709 (6,1) - overlaps Stacked

VERY solid map. Make harder maps so i get pp when ranked :P Noooo :( My map is to play for fun, not for pp :(
Have a star~ Have a :idea: for no reason <3

(Also, teach me how to map like this :O) Sit back, it's a long story :<
Thanks for the mod :33
Ahntaea
pls make the hitsound more quiet no kudosu pls
Topic Starter
Yamicchi

Ahntaea wrote:

pls make the hitsound more quiet no kudosu pls
lol okay
Lumin
Heyyy, M4M from #modreqs over here
First playthrough

[General]
  1. Add atleast one more combo color, you only have two and they are pretty alike too
  2. You have maybe even too much different slider velocities in this map, it adds inconsistency pretty much
[GONE 100$ PAPERS]
  1. 00:07:566 (4,5) - I'd rather either stack these under a slider or make less spacing, they feel stupid to play tbh, spacing should be max 1x
  2. 00:14:548 (1) - Imo doesn't need it's own SV
  3. 00:16:617 (2,5) - stack?
  4. 00:18:600 (5,6) - same as earlier
  5. 00:46:961 (2,3,4) - SV change = NC
  6. 00:59:376 (1,2,3,4) - making linear jumps with this much spacing on slow part feels stupid while playing, either lower spacing or reshape
  7. 01:02:134 (1,2,3,4) - ^
  8. 01:05:410 (4,5) - imo a slightly too big of a jump between these 2
  9. 01:07:306 (1,1) - just use same sv
  10. 01:07:997 (1) - don't make it lap itself, atleast not appealling for my eyes
  11. 01:11:445 (3,4,3,4) - I would do atleast some of these as a circles
  12. 01:17:652 (3) - this jump part here could widen up a little
  13. 01:31:617 (5,6,7) - I would stack these underneath the 2
  14. 01:38:341 (3,1) - why not stack under 3?
  15. 01:38:341 (3) - if you didn't know that even if you change SV 0.1x you still have to NC the note, and this SV change for example is irrelevant imo
  16. 01:42:134 (1) - why NC?
  17. 01:42:824 (1) - Irrelevant SV change, Should be the same as the earlier one
  18. 02:14:203 (5,6,7) - why not stack underneath?
  19. 02:44:203 (2) - put it closer to the sliderend
  20. 02:53:859 (2,5) - just stack
  21. 04:36:962 (1,2,3,4,5,6,7) - you recycle this pattern pretty much
  22. 04:47:997 (1,2,3,4,5,6,7) - ^ like really
    That's all I have to say, it's pretty neat map you have here but you should modify those SV changes a little because it increases so much inconsistency
That's all I have to say good luck!
Topic Starter
Yamicchi

Lumin wrote:

Heyyy, M4M from #modreqs over here
First playthrough

[General]
  1. Add atleast one more combo color, you only have two and they are pretty alike too Hmmm, kay I added 2
  2. You have maybe even too much different slider velocities in this map, it adds inconsistency pretty much I did make them the same at 90% SV so don't worry
[GONE 100$ PAPERS]
  1. 00:07:566 (4,5) - I'd rather either stack these under a slider or make less spacing, they feel stupid to play tbh, spacing should be max 1x fixed
  2. 00:14:548 (1) - Imo doesn't need it's own SV Well I did that because I'm not so smart. I ran out of space so I make it shorter, then I had to do the same for the next half of the song. But yea since it's a different sound, I wanna make it a bit different and I hope it's okay
  3. 00:16:617 (2,5) - stack? nah, for HD players
  4. 00:18:600 (5,6) - same as earlier fixed
  5. 00:46:961 (2,3,4) - SV change = NC Well idk if the SV change is enough to NC, I'll ask someone else about this
  6. 00:59:376 (1,2,3,4) - making linear jumps with this much spacing on slow part feels stupid while playing, either lower spacing or reshape lol I especially like this stupid pattern
  7. 01:02:134 (1,2,3,4) - ^
  8. 01:05:410 (4,5) - imo a slightly too big of a jump between these 2 well it's just 2-3 grid bigger than the latest pattern
  9. 01:07:306 (1,1) - just use same sv The pitch is higher so I think higher SV is cool right? I mean forget about the NC part, focus on the music is my opinion
  10. 01:07:997 (1) - don't make it lap itself, atleast not appealling for my eyes well okay >w<
  11. 01:11:445 (3,4,3,4) - I would do atleast some of these as a circles Yeah I think this is boring but hey, it's not unrankable right?
  12. 01:17:652 (3) - this jump part here could widen up a little oh no I can't. I have the harder jump after that. The current jump is fine with me
  13. 01:31:617 (5,6,7) - I would stack these underneath the 2 I do want it like that too but then the composing automatically stack it on the (2) and I'm too lazy to fix too :3
  14. 01:38:341 (3,1) - why not stack under 3? hmmm, personal idea :v ?
  15. 01:38:341 (3) - if you didn't know that even if you change SV 0.1x you still have to NC the note, and this SV change for example is irrelevant imo eeeh, but I don't think it's compulsory :< I might consider changing them if someone else notice
  16. 01:42:134 (1) - why NC? I NC for every drum sound
  17. 01:42:824 (1) - Irrelevant SV change, Should be the same as the earlier one let's just call that "speciality", plus I did the same at the previous rhythm
  18. 02:14:203 (5,6,7) - why not stack underneath? I don't kinda understand you but I fix (7) a bit
  19. 02:44:203 (2) - put it closer to the sliderend Done!
  20. 02:53:859 (2,5) - just stack easier for HD players :< have mercy...
  21. 04:36:962 (1,2,3,4,5,6,7) - you recycle this pattern pretty much
  22. 04:47:997 (1,2,3,4,5,6,7) - ^ like really but doesn't it nice? I mean it's the same rhythm, and they're really far away, so I can do that several times right?
    That's all I have to say, it's pretty neat map you have here but you should modify those SV changes a little because it increases so much inconsistency
That's all I have to say good luck!
Cảm ơn :33
LMT
nya~ *slaps* damn it weebs.


GONE BATSHITCRZFGT
00:09:031 (1) - thiếu nốt ở red tick với lại để 3/4 ở đây lệch nhạc. nhưng mà thử dặt 3 nốt ở đây xem, spacing nhỏ.

00:24:893 (3,4) - umm wub ở đây bắt đầu có tiếng rồi nên có lẽ nên để một 1 cái slider ở đây. thử :v https://osu.ppy.sh/ss/5843107 .
00:59:376 (1,2,3,4,5) - cái này khó lắm đó nha :)) , mới spin xong đang đi vòng vòng xong ra nguyên 1 đường thẳng, cong cong 1 tí thì ok.
01:08:859 (2,3,4,5,6,7) - pattern khó, spacing 4 5 không cần thiết phải to như vậy giảm xíu xíu với cả cũng không cao trào lắm.

01:47:307 (1,2,3,4) - tại vì cái pattern trước nó đang đi quay đi quay lại, 1 để vầy hơi break flow quá , kéo cả cục xuống 1 chút, thì đỡ ngượng. Chỗ này thì chỉ nhìn đầu slider thôi chứ đít slider không có giá trị mấy.
01:51:790 (3,4) - this overlap :v kéo 4 xuống dưới 1 chút để kiểu không bị overlap với thân slider, chỗ này đúng nghĩa điểm mù :v .

02:37:824 (4,5,6,7,1) - hy vọng yami nhận ra chỗ này khó tới mức nào :V . 4 5 6 người chơi phải di chuyển theo triple , nhảy sang 7 là anti-flow với 1 cái spacing rất to . Có thể bê sát 7 lại gần hơn chút tại vì nó là anti flow, hoặc là stack 7 với 1 lúc trước để nó có flow hơn.
03:01:445 (5,6) - sao không làm một cái slider :v , filler ở downbeat chỗ này hơi vô duyên.

00:09:031 (1) - cơ bản tại vì ở tick đỏ có tiếng khá rõ nên để 3/4 ở đây hơi sai.
00:20:065 (1) - ^

00:21:445 (5) - thật ra là có triple ở đuôi, nếu không muốn map triple thì ít nhất đuôi slider cũng phải ở tick đỏ.
00:24:203 (4) - ^

00:31:445 (1) - đít slider đánh rắm bé thôi.

00:42:479 (1,2,3,4,1,2,3,4) - 4 cái đầu tiên không sao, nhưng 4 cái sau thì không theo nhạc. Thử https://osu.ppy.sh/ss/5843445 .
00:54:893 (1,2,3,4) - ^
04:50:755 (1) - có lẽ là nên rút ngắn cái slider xuống 3/4 xong để circle ở tick trắng tại nốt đó mạnh :V , bắt đầu build up tới drop.
n0t baD.
Nowaie
M4M from #modreqs


Mapping teminite in 2016 Gone wild
00:29:031 (2) - Move this bit upwards so it's lined up with 00:28:686 (1) - unless it's intended to be like that

Also personally i would NC these two 00:38:686 (2,2) - as the slider before them doesn't belong to that pattern at all and it would make more sense overall
Same for these 00:49:720 (2,2) -

00:46:617 (1,2,3,4) - As noted by lumin you should use NC when you change SV mid combo

Lets say this is a better example why you should NC SV changes 01:23:859 (1,2) - . People will mistake the (2) as a 1/2 slider and then they will be confused and sad because their combo got goofed because of that, so that is why NCs should be used when you change the SV like that. This is one of the repeating issues in the map right now, ill just list them in a box as SV NC or something like that

02:28:686 (1) - Try Ctrl H ing this. The slider has same effect but it think the flow is better when Ctrl H'd

02:54:893 (1) - The overall S shape for this slider is kinda poor, how about something like this 02:57:652 (1) -

03:44:548 (1) - 04:46:617 (5) - Personally i'd do something like this http://puu.sh/qAWBu/9d551c271b.jpg (Changed only the point between the two red anchors)

04:31:445 (1) - Move the first red anchor to right so the distance between it and the sliderhead would be about the same as between the other red anchor and the sliderend

04:53:169 (6) - Here is a hold sound so i'd suggest you to do a slowed 3/4 slider or 1/2 one Example (Also this 04:53:341 (7) - technically follows nothing) For another example you have done something like this here 04:55:928 (6) -
05:04:203 -
05:09:720 -

Also in the first kiai time
02:29:720 -
02:32:479 -
02:40:755 -

SV NCs
Notes that should be NCd because you changed the SV mid combo, other reasons listed if i find any.

01:24:893 (2,2) -
01:27:134 (2) - (for the following slider)
01:32:652 (2) - ^
01:36:617 (2) -
01:38:169 (2) - (for the following slider)
01:43:686 (2) - ^
01:46:272 (2) -
01:47:652 (3) - Makes the pattern more clear aswell
01:48:341 (3) -
01:49:203 (2) - (for the following slider)
01:54:721 (2) - ^
01:57:307 (2) -
01:58:686 (3) -
01:59:376 (3) -
02:16:617 (2) -
03:45:066 (2) - (for the following slider)
03:47:652 (2) -
03:48:341 (2) -
03:50:583 (2) - (for the following slider)
03:56:100 (2) - ^
03:58:686 (2) -
03:59:376 (2) -
04:00:066 (2) -
04:01:617 (2) - (for the following slider)
04:07:134 (2) - ^
04:09:721 (2) -
04:11:100 (3) -
04:11:790 (3) -
04:12:652 (2) - (for the following slider)
04:18:169 (2) - ^
04:20:755 (2) -
04:22:134 (3) -
04:22:824 (3) -
04:23:686 (2) - (for the following slider)
04:40:066 (2) -

Great map tbh, most of the patterns are on point and feels really fun to play
Good Luck!~


WHAT IS ACC, PEPPY DON'T HURT ME, DON'T HURT ME, NO MORE
Topic Starter
Yamicchi

LMT1996 wrote:

GONE BATSHITCRZFGT
00:09:031 (1) - thiếu nốt ở red tick với lại để 3/4 ở đây lệch nhạc. nhưng mà thử dặt 3 nốt ở đây xem, spacing nhỏ. ở đây Yami theo cái tiếng như bô xe Lambor ấy :)) cho nên 3/4 là khớp òi

00:24:893 (3,4) - umm wub ở đây bắt đầu có tiếng rồi nên có lẽ nên để một 1 cái slider ở đây. thử :v https://osu.ppy.sh/ss/5843107 . I'm fixing this my way :))
00:59:376 (1,2,3,4,5) - cái này khó lắm đó nha :)) , mới spin xong đang đi vòng vòng xong ra nguyên 1 đường thẳng, cong cong 1 tí thì ok. awh :( Yami thích nó thế, cơ mà thôi sửa vậy
01:08:859 (2,3,4,5,6,7) - pattern khó, spacing 4 5 không cần thiết phải to như vậy giảm xíu xíu với cả cũng không cao trào lắm. giảm tí nhưng vẫn giữ pattern

01:47:307 (1,2,3,4) - tại vì cái pattern trước nó đang đi quay đi quay lại, 1 để vầy hơi break flow quá , kéo cả cục xuống 1 chút, thì đỡ ngượng. Chỗ này thì chỉ nhìn đầu slider thôi chứ đít slider không có giá trị mấy. hmm đồng ý với lmt nhưng lmt để ý đi từ 4 qua 1 chỉ tăng ds thêm có chút thôi, nên cái pattern vẫn mượt. Kick slider thì Yami buộc phải làm như thế vì kĩ năng không cao cộng thêm cái vụ kick slider nó khá khó làm pattern đẹp nên...
01:51:790 (3,4) - this overlap :v kéo 4 xuống dưới 1 chút để kiểu không bị overlap với thân slider, chỗ này đúng nghĩa điểm mù :v . đã kéo 4 qua trái tí

02:37:824 (4,5,6,7,1) - hy vọng yami nhận ra chỗ này khó tới mức nào :V . 4 5 6 người chơi phải di chuyển theo triple , nhảy sang 7 là anti-flow với 1 cái spacing rất to . Có thể bê sát 7 lại gần hơn chút tại vì nó là anti flow, hoặc là stack 7 với 1 lúc trước để nó có flow hơn. Yami kh nhận ra chỗ này khó tới mức đó :)))
03:01:445 (5,6) - sao không làm một cái slider :v , filler ở downbeat chỗ này hơi vô duyên. hmm nhưng move cũng vui mà phải kh :< Yami kh hiểu rõ đc cảm giác của lmt nên kh biết đường sửa

00:09:031 (1) - cơ bản tại vì ở tick đỏ có tiếng khá rõ nên để 3/4 ở đây hơi sai. như trên đã nói :3
00:20:065 (1) - ^ ^

00:21:445 (5) - thật ra là có triple ở đuôi, nếu không muốn map triple thì ít nhất đuôi slider cũng phải ở tick đỏ. thật ra thì kh phải tại Yami kh nghe thấy đâu mà tại vì Yami kh muốn làm triple thôi. Kh phải lúc nào follow sát nhạc cũng tốt.
00:24:203 (4) - ^ ^

00:31:445 (1) - đít slider đánh rắm bé thôi. kh hiểu ;w;

00:42:479 (1,2,3,4,1,2,3,4) - 4 cái đầu tiên không sao, nhưng 4 cái sau thì không theo nhạc. Thử https://osu.ppy.sh/ss/5843445 . Yami làm theo cái tiếng gì mà nghe rất rõ ở 4 nốt đầu á, tại vì chỗ đó cái âm dài dài kia đang kéo, kh có điểm bắt đầu lại nên Yami phải tiếp tục theo cái âm đó để cái pattern kh bị kì thị
00:54:893 (1,2,3,4) - ^ ^
04:50:755 (1) - có lẽ là nên rút ngắn cái slider xuống 3/4 xong để circle ở tick trắng tại nốt đó mạnh :V , bắt đầu build up tới drop. À Yami nghĩ tới điều đó từ lần đầu map rồi và bỏ qua luôn, tại vì Yami muốn theo trọng tâm mạnh ở cái giai điệu hơn là âm snare. Phần đó nó cao trào ở cái giai điệu mà, snare với drum sound Yami đẩy qua bên hitsound rồi
n0t baD.
Chưa từng nhận được cái mod nào tệ từ LMT :33 Cảm ơn LMT nhiềuuu
LMT

LMT1996 wrote:

00:31:445 (1) - đít slider đánh rắm bé thôi. kh hiểu ;w;
ý là hitsound đuôi slider bé thôi :))
Topic Starter
Yamicchi

DTM9 Nowa wrote:

M4M from #modreqs


Mapping teminite in 2016 Gone wild
00:29:031 (2) - Move this bit upwards so it's lined up with 00:28:686 (1) - unless it's intended to be like that No it's not xD fixed

Also personally i would NC these two 00:38:686 (2,2) - as the slider before them doesn't belong to that pattern at all and it would make more sense overall
Same for these 00:49:720 (2,2) - I personally don't, because the object is still following the same rhythm. I can't NC so random like that (actually not so random but no)

00:46:617 (1,2,3,4) - As noted by lumin you should use NC when you change SV mid combo Sadly, HR players won't get any HP lose anymore :(

Lets say this is a better example why you should NC SV changes 01:23:859 (1,2) - . People will mistake the (2) as a 1/2 slider and then they will be confused and sad because their combo got goofed because of that, so that is why NCs should be used when you change the SV like that. This is one of the repeating issues in the map right now, ill just list them in a box as SV NC or something like that got it!

02:28:686 (1) - Try Ctrl H ing this. The slider has same effect but it think the flow is better when Ctrl H'd good idea

02:54:893 (1) - The overall S shape for this slider is kinda poor, how about something like this 02:57:652 (1) - actually, they're not quite different. Let's just say I want multiple slider shape in my map xD I don't hate the current shape anw

03:44:548 (1) - 04:46:617 (5) - Personally i'd do something like this http://puu.sh/qAWBu/9d551c271b.jpg (Changed only the point between the two red anchors) every person has their own taste of slider shape right? I can't apply this, it'd be like hey, I collab with Nowa in this map, he made these 2 sliders.

04:31:445 (1) - Move the first red anchor to right so the distance between it and the sliderhead would be about the same as between the other red anchor and the sliderend nice catch

04:53:169 (6) - Here is a hold sound so i'd suggest you to do a slowed 3/4 slider or 1/2 one Example (Also this 04:53:341 (7) - technically follows nothing) For another example you have done something like this here 04:55:928 (6) -
05:04:203 - I want some difference between the kiai and the part after the drop, so I made that. I'll fix if it's unrankable or else no, because I love my style.
05:09:720 -

Also in the first kiai time
02:29:720 -
02:32:479 -
02:40:755 -

SV NCs
Notes that should be NCd because you changed the SV mid combo, other reasons listed if i find any.

01:24:893 (2,2) -
01:27:134 (2) - (for the following slider)
01:32:652 (2) - ^
01:36:617 (2) -
01:38:169 (2) - (for the following slider)
01:43:686 (2) - ^
01:46:272 (2) -
01:47:652 (3) - Makes the pattern more clear aswell Nah
01:48:341 (3) -
01:49:203 (2) - (for the following slider)
01:54:721 (2) - ^
01:57:307 (2) -
01:58:686 (3) -
01:59:376 (3) -
02:16:617 (2) -
03:45:066 (2) - (for the following slider)
03:47:652 (2) -
03:48:341 (2) -
03:50:583 (2) - (for the following slider)
03:56:100 (2) - ^
03:58:686 (2) -
03:59:376 (2) -
04:00:066 (2) -
04:01:617 (2) - (for the following slider)
04:07:134 (2) - ^
04:09:721 (2) -
04:11:100 (3) -
04:11:790 (3) -
04:12:652 (2) - (for the following slider)
04:18:169 (2) - ^
04:20:755 (2) -
04:22:134 (3) -
04:22:824 (3) -
04:23:686 (2) - (for the following slider)
04:40:066 (2) -
Fixed all except for that one xD
Thanks for the mod :33
Topic Starter
Yamicchi

LMT1996 wrote:

LMT1996 wrote:

00:31:445 (1) - đít slider đánh rắm bé thôi. kh hiểu ;w;
ý là hitsound đuôi slider bé thôi :))
À lol okay
CaffeAmericano
HiYamicchithisisanM4m

NSFW diff name

  • 00:47:652 (1,1) - This distance seems little too large. I think it’s good idea to use semi-constant distance for slower parts

    01:08:341 - I think it’s bit weird that this gets ignored

    03:31:789 - 03:31:789 - ^

    01:07:307 (1,1,1) - I don’t think these are difficult to read/important enough to get an NC every note

    01:20:755 (1,1) - Consider increasing DS because it is a very important sound & DS Is too similar to 1/4 previous clicking ( 01:20:410 (1,1) - )

    01:30:410 (7,1) - Jump seems too small for such an important sound

    01:52:134 (5,6,7) - I think it would be a nice touch to distinguish these more from 01:51:445 (1,2,3,4) - by moving to new area, giving a small flow break, or using larger jumps

    02:24:548 (1,2,3,4,5,6,7) - I think it would follow the music better if 02:25:411 (6) - was where the 5 is and 02:25:238 (5) - is elsewhere, since 6 is somewhat of a repeat of 02:24:548 (1) -

    03:22:824 - I think it’d be more consistent to map out this part like you did earlier at 00:59:375 -


Notes are organized neatly, there’s a lot of repeating parts in the song, but you managed to make it varied enough to be interesting, and consistent enough to be intuitive. Solid map imo. Good luck!
Topic Starter
Yamicchi

CaffeAmericano wrote:

HiYamicchithisisanM4m

NSFW diff name

  • 00:47:652 (1,1) - This distance seems little too large. I think it’s good idea to use semi-constant distance for slower parts I understand increasing distance for this slider is a bit nonsense, but I wanna have some highlight for a new pattern/repeated pattern so I did that

    01:08:341 - I think it’s bit weird that this gets ignored Yea I followed the wooooo sound, not the clap

    03:31:789 - 03:31:789 - ^

    01:07:307 (1,1,1) - I don’t think these are difficult to read/important enough to get an NC every note well yea as you can read in the last 3 mods, I have to NC for every SV change

    01:20:755 (1,1) - Consider increasing DS because it is a very important sound & DS Is too similar to 1/4 previous clicking ( 01:20:410 (1,1) - ) fixed

    01:30:410 (7,1) - Jump seems too small for such an important sound wherever it's an important sound or not, I just map it follow the pitch of the current rhythm, not because of the drum sound

    01:52:134 (5,6,7) - I think it would be a nice touch to distinguish these more from 01:51:445 (1,2,3,4) - by moving to new area, giving a small flow break, or using larger jumps fixed the jump

    02:24:548 (1,2,3,4,5,6,7) - I think it would follow the music better if 02:25:411 (6) - was where the 5 is and 02:25:238 (5) - is elsewhere, since 6 is somewhat of a repeat of 02:24:548 (1) - okay I think this pattern doesn't suit the music well, but I think 3 and 5 should have higher distance because one is a high note, one is a snare sound, plus this is my fav pattern :3 I use it quite a lot in the map

    03:22:824 - I think it’d be more consistent to map out this part like you did earlier at 00:59:375 - As they always say: "Gimme a breakkk"


Notes are organized neatly, there’s a lot of repeating parts in the song, but you managed to make it varied enough to be interesting, and consistent enough to be intuitive. Solid map imo. Good luck!
Thank you so much for the mod :D M4M in return will come soon!
Topic Starter
Yamicchi
Network problem so I replied twice. Sorry ><
Plaudible
lol, so I had a format all set and ready and was ready to mod. I literally went through the song 4 times, checked file + brief check on timing points and there are 0 things I see wrong. I only had 1 suggestion but I don't feel like that's worth posting >_< I'm sorry, I wish I had a way to help but honestly I lack so much experience to be able to judge something like this. My mods are mainly on aesthetics/structure and with your map I find 0 things to improve on, probably because I've only ever made 2 maps LOL

Sorry I wish I could help more D: I tried. Good luck!
kanor
Hi :) From my queue
00:42:479 (1,2,3,4,1,2,3,4) - I thik it's better to change all the circles into 1/2 sliders or change the rhythm into five 1/1 sliders and four 1/2 circles beacuse it sound a little empty
00:50:755 (1) - I would like to put the red point up 2 lattices because I think this "G"slider is a little unbalanced...
01:31:617 (5,6,7) - i would like to stack them on 01:31:100 (2) -
01:59:376 (1,1) - sliders snapped like this are not pretty good in my opinion... blanket them may be better
02:53:859 (2,5) - 5 stack onto 2 may be more clean
03:21:100 - this place i deeply recommend you to put a circle and put the spinner 1/4 behind the circle
03:29:031 (6,1) - you can stack it better
03:32:652 (5,6,7) - you can move these three circles to stack 6 on the tail of 03:31:445 (1) -
03:39:031 (1,2,3,4,5,6) - If you want to make a pattern like a hexagon, i think it may be a little unaccurate, plz check it><
04:03:168 (3,5) - stack it may be more clean
04:16:100 (1,3) - stack 3 on the tail of 1

nice map! i love the sliders><! :)
GL
Topic Starter
Yamicchi

kanor wrote:

Hi :) From my queue
00:42:479 (1,2,3,4,1,2,3,4) - I thik it's better to change all the circles into 1/2 sliders or change the rhythm into five 1/1 sliders and four 1/2 circles beacuse it sound a little empty Ah I just simply follow the 1/1 sound so I think it's okay the way it is
00:50:755 (1) - I would like to put the red point up 2 lattices because I think this "G"slider is a little unbalanced... well it's not really a "G" shape slider, Idk what it is but fixed a bit
01:31:617 (5,6,7) - i would like to stack them on 01:31:100 (2) - lol modder Lumin said they should be stacked underneath xD I guess I'd stack in the middle if I had a chance xD
01:59:376 (1,1) - sliders snapped like this are not pretty good in my opinion... blanket them may be better Hmm I understand but it's already blanket. If you mean stack then no, it'd be too hard to read
02:53:859 (2,5) - 5 stack onto 2 may be more clean HD problem, HD. Stack is too hard
03:21:100 - this place i deeply recommend you to put a circle and put the spinner 1/4 behind the circle lol ok agree :3
03:29:031 (6,1) - you can stack it better oh yea! Fixed
03:32:652 (5,6,7) - you can move these three circles to stack 6 on the tail of 03:31:445 (1) - good idea! Fixed
03:39:031 (1,2,3,4,5,6) - If you want to make a pattern like a hexagon, i think it may be a little unaccurate, plz check it>< Even if I want to, player will hardly recognize it, but yea fixed a bit anyway
04:03:168 (3,5) - stack it may be more clean nah it looks funny
04:16:100 (1,3) - stack 3 on the tail of 1 again, HD problem, but also funny too xD

nice map! i love the sliders><! :)
GL
Thanks for the mod :3
Lilyanna
M4m from in game pm.

GONE WILD

I would name the diff ROAR but i guess im too girly xD i think if u remove GONE and just name it WILD will be better.
ur first kiai should be here 01:21:100 - to 02:05:237 -
another kiai here 03:44:548 - to 04:28:686 -
overall u will be having 2 big sections and 2 samll sections (this is an optional) but imo this how kiai time should be since they are the repetatives chorus

00:09:721 (2,4,5) - they dont look symmetrycal try the 5 is too close to 2

01:09:548 (8) - nc maybe since the sv changed
02:25:755 (1,3) - nc should be on the down beat slider 3
02:24:548 (1,2,3,4,5,6,7,1,2,3) - U map this part and than u have a triplet here 02:25:755 (1,2,3) - and u do same here
02:13:514 (1,2,3,4,5,6,7,1) - but no triplet maybe remove triplet for consistency and i dont hear any needs for triplets anyway
02:38:341 (1,2) - the movement of the flow here is really uncomfortable the rythm doesnt suggest such a flow
02:38:686 - this also can be emphasized with a clickable note like u did here 02:39:721 (1,2) -
02:41:790 (3,4) - why stack these doesnt make sens to me when all other notes are unstacked while they are at the same rythm (sorry im bad at explaining but i hope u get what i mean)
02:42:134 (5,6) - if u compare this spacing to this 02:42:824 (2,3) - it confusing i think it no need to increas the spacing since u have no strong beat to emphasize there
02:42:479 (1,2,3,4,5,6) - i think best pattern for this part is this one in picture try it

03:12:134 (3) - 03:17:824 (4,5) - not consistent when they sound the same
03:19:031 (3,4) - its not stacket well
03:20:237 (2,4) - they look overmapped to me
02:03:169 (1,2,3,4,1,2,3,4) - these are small jumps and these too 02:47:307 (1,2,3,4,1,2,3,4) - and then u decided to make it bigger here 04:04:548 (1,2,3,4,1,2,3,4) - i dont get why pls explain ;_; maybe consider lower the ds or make sure they all same
03:47:997 (1) - im opining i dont think stacking this is good idea maybe space it to more emphasize the strong beat
03:59:031 (1) - ^
04:25:928 (1,1) - again this jump is uncomfortable this slider 04:25:928 (1) - doest ask for that direction
04:51:100 - clickable
05:12:479 (2) - i would say change this to a slider as the previous and add a spinner from 05:12:824 - to 05:18:341 - its gonna be long spinner but this is optional.

Overall its decent map some consistency and spacing issues. I hope i helped sorry if i didnt, Good luck!
Topic Starter
Yamicchi

Lilyanna wrote:

M4m from in game pm.

GONE WILD

I would name the diff ROAR but i guess im too girly xD i think if u remove GONE and just name it WILD will be better. I personally think Beastmode means a person's character become crazy and uncontrollable, not the wolf, tiger wild. I just make the tiger as bg because its anger seems match with the Beastmode meaning. So yea I think GONE WILD is okay. I used to name it Roarrrr fyi :3
ur first kiai should be here 01:21:100 - to 02:05:237 -
another kiai here 03:44:548 - to 04:28:686 -
overall u will be having 2 big sections and 2 samll sections (this is an optional) but imo this how kiai time should be since they are the repetatives chorus I understand what you're saying but I think the current kiai is the best since it's where the drum and snare goes super fast, more than the whole other parts. I would change something if it's noticed twice or more, except this. I love it this way :3

00:09:721 (2,4,5) - they dont look symmetrycal try the 5 is too close to 2 fixed a bit but Idk if it's okay yet

01:09:548 (8) - nc maybe since the sv changed the inherited point can be moved to (1), then it means I've NC-ed right? lol xD no change
02:25:755 (1,3) - nc should be on the down beat slider 3 02:14:720 - is a downbeat imo, the 3 you said is just a drum, not really a down beat.
02:24:548 (1,2,3,4,5,6,7,1,2,3) - U map this part and than u have a triplet here 02:25:755 (1,2,3) - and u do same here
02:13:514 (1,2,3,4,5,6,7,1) - but no triplet maybe remove triplet for consistency and i dont hear any needs for triplets anyway well turn the effect volume to 0% then hear the song. There is a drum where I map the triplet, and there are none where I map the 1/1 sliders. I made those triplet for the drum. If I do not add anything on the blue tick it would sounds stupid and boring to click too, so yea I chose triplet
02:38:341 (1,2) - the movement of the flow here is really uncomfortable the rythm doesnt suggest such a flow I don't know if you've ever move the cursor through this slider before xD 95% players will move the cursor straight instead of the wave like the slider shape. So if you move straight, the pattern will be the same like 04:25:927 (1,1) - then
02:38:686 - this also can be emphasized with a clickable note like u did here 02:39:721 (1,2) - Oh thanks for reminding me this. I fixed the whole 2 kiai. I made it so messy before
02:41:790 (3,4) - why stack these doesnt make sens to me when all other notes are unstacked while they are at the same rythm (sorry im bad at explaining but i hope u get what i mean) I do the same at 02:31:100 (4,5) - too lol tbh it doesn't mean anything. It's just because I ran out of space. That's all
02:42:134 (5,6) - if u compare this spacing to this 02:42:824 (2,3) - it confusing i think it no need to increas the spacing since u have no strong beat to emphasize there remapped ò w ó
02:42:479 (1,2,3,4,5,6) - i think best pattern for this part is this one in picture try it remapped this too ò w ó

03:12:134 (3) - 03:17:824 (4,5) - not consistent when they sound the same fixed
03:19:031 (3,4) - its not stacket well actually osu makes me to stack with the slider instead of the circle. Also I think it's easier for HD player so yea :v /
03:20:237 (2,4) - they look overmapped to me uhm agree, but without them, I feel empty...
02:03:169 (1,2,3,4,1,2,3,4) - these are small jumps and these too 02:47:307 (1,2,3,4,1,2,3,4) - and then u decided to make it bigger here 04:04:548 (1,2,3,4,1,2,3,4) - i dont get why pls explain ;_; maybe consider lower the ds or make sure they all same Hmm, don't you see I increased it by times? I just think it's cool to do that since keeping the DS is so boring then
03:47:997 (1) - im opining i dont think stacking this is good idea maybe space it to more emphasize the strong beat 2 previous tick, red and blue, has no sound. so I think cut the flow then continue from the beginning ( (1) slider start ) would show the music best.
03:59:031 (1) - ^ ^
04:25:928 (1,1) - again this jump is uncomfortable this slider 04:25:928 (1) - doest ask for that direction Ah lol didn't read this b4 replying the same on ^. The answer is still no, sometimes awkward flows are great too
04:51:100 - clickable As I explained inb4 which I don't remember I did or not, I make them clickable at the rhythm, not at the snare. you can see through times I made it 1/1 sliders or 3/4 sliders and a circle
05:12:479 (2) - i would say change this to a slider as the previous and add a spinner from 05:12:824 - to 05:18:341 - its gonna be long spinner but this is optional. Till here, they're tired already. Plus there were a lot of spinners in the map, so uh I think a long spinner is a bad idea :3 The current way of pattern would emphasize the "beastmode" better

Overall its decent map some consistency and spacing issues. I hope i helped sorry if i didnt, Good luck!
Your mod is so cool ;w; thanks a lot!
Weriko
Hey :p

Mod from queue
01:16:272 (3,4,5,6) - you could make this a perfect shape like here 01:17:652 (3,4,5,6) -

01:17:824 (4) - i think you could move this circle a bit so it keeps with DS

01:21:790 (3,1) - overlap police

01:25:755 (2,3,4,1) - dont.... the last slider SV change makes it weird... since its around the same size... probly just me :p

01:26:272 (1,2) - stack this if you are not moving the i mentioned slider above

01:29:376 (1,2,3) - distance change makes it feel a bit weird... probly just me :p

01:59:376 (1) - maybe round this more?

03:13:859 (5) - turn end to the other side?


aand well... overall i saw some overlaps you can just either stack or move a bit :p

and some sv changes felt weird.... but on play it might feel better :p


liked the map :p


Good luck!!!
Shira
m4m
my map : https://osu.ppy.sh/s/479795

GONE WILD
~
i like the beginning >w<
theres not a lot of volume change huh
00:16:617 (2,5) - intentional?
00:17:307 (4,6) - maybe stack
00:32:479 (5,3) - blanket improvementssss
01:21:100 - kiai worthy start 01:21:100 - end 01:21:186 -
01:26:617 (1,2) - branket
01:25:582 - tbh these sliders tilted me the whole time because of the sv i think it looks & plays better if it wasnt so longg ;c
01:48:341 (1) - maybe make red anchor more noticeable?
02:10:410 (3,1) - this might be too hard for light 5* since its exactly paired up with each other
04:32:824 (3,2) - maybe bad overlap
round2
00:17:997 (2,3) - no stack?
00:23:859 (3,4) - this flow might be a litttle weird id make the slider go up but your choice if you dont want to ruin everything you have now kek
00:26:445 (3,4) - i dont really get the big spacing here? i can hear the beat but i dont think its big enough to have a large spacing like this
00:27:134 - maybe 1/4 slider
00:31:445 (1) - maybe curve this upwards for more emphasis?
00:31:962 (3) - move to the left side for flow?
00:34:203 (1) - curve more for emphasis? / increase sv for this note?
00:42:479 - i think theres a lot more you could map here but i dunno ;;
01:01:445 (1,2) - maybe find an actual "clapping" hitsound instead of using a "drum" sound? same as the others
01:09:548 (8,1) - blanket maybe
01:26:617 (1) - removing the anchor (2nd to last) and making it a node looks better?
01:43:169 (1) - little changes : https://osu.ppy.sh/ss/5854965
01:43:859 (3,1) - maybe make it so that these 2 arent overlaping?
01:50:066 (1,4) - i think making it parallel is more aesthetic
02:14:721 (1) - this doesnt really have much emphasis imo. space further from the other note?
02:29:031 (2,3,4) - distance spacing zz
02:30:065 - raise sv here? or just this slider
02:31:962 (3,5,6) - the stack might be too hard to read since you didnt stack anything on 3? maybe separate it
02:33:859 (5,3) - stackk?
02:38:341 (1) - again make anchor more noticeable? bc it just looks like a wave rn
02:43:859 (1,2) - perfect chance for blanket
02:45:928 (4,1) - but fix this one a bit
02:42:996 (3) - the repeat kind of feels out of place :/ maybe note here 02:42:996 - and 1/2 slider on white tick
02:57:652 (1,2) - blankettt : https://osu.ppy.sh/ss/5855049
03:00:928 (2,3) - another large spacing i dont understand ? its still the same sound 03:01:272 - so why not equal spacing
03:13:859 (5,1) - maybe awk flow since the first slider is pointing the other way
03:10:066 (1,2,3,4) - maybe : https://osu.ppy.sh/ss/5855075
03:11:100 (6) - no more fancy slider? ;;
03:12:134 (3) - again awk repeat
03:19:031 (3) - largeee spacingggg
03:19:548 (4,1) - this might get misread as a double since its stacked on a slider (like all your doubles) so maybe separate
03:45:583 (4) - this flows funny imo. maybe rotate it 90 degrees and blanket 03:45:928 (1) -
03:47:997 (1,2) - blanket ..
04:15:066 (2,3) - why is spacing so small here :c
04:21:617 (4,1) - flow is a bit weird here since you were going outwards but then suddenly going up
04:57:996 (2,3,4) - ds
05:12:824 - if you dont want the spinner, then maybe a note here stacked with the previous?

ee great mappp. sorry if i couldnt be of help :/
best of luck !
cant wait to get pp out of this

edit: I totally forgot but the difficulty name is kind of weird imo how about something like indestructible/immortal/other synonyms
Topic Starter
Yamicchi

Weriko wrote:

Hey :p

Mod from queue
01:16:272 (3,4,5,6) - you could make this a perfect shape like here 01:17:652 (3,4,5,6) - at first I thought it would decrease the DS a bit and uh, but sure, shapes are always cool

01:17:824 (4) - i think you could move this circle a bit so it keeps with DS nah. shape :D

01:21:790 (3,1) - overlap police it has already faded when (1) appears, also it's a cool overlap too

01:25:755 (2,3,4,1) - dont.... the last slider SV change makes it weird... since its around the same size... probly just me :p Ah it's my style lol

01:26:272 (1,2) - stack this if you are not moving the i mentioned slider above like I said inb4, the object is already faded, so no change :b

01:29:376 (1,2,3) - distance change makes it feel a bit weird... probly just me :p heh D: I find it normal

01:59:376 (1) - maybe round this more? not more but less. Thanks for remind me xD

03:13:859 (5) - turn end to the other side? hmm, seems fine


aand well... overall i saw some overlaps you can just either stack or move a bit :p

and some sv changes felt weird.... but on play it might feel better :p


liked the map :p


Good luck!!!



Shiratoi wrote:

m4m
my map : https://osu.ppy.sh/s/479795

GONE WILD
~
i like the beginning >w< \\\w\\\
theres not a lot of volume change huh well, to lazy to change, plus it shouldn't be changed so much too I think. The rhythm is somehow familiar to each other all the time
00:16:617 (2,5) - intentional? yes I intended to do that. I'm afraid stack would be hard in HD
00:17:307 (4,6) - maybe stack why do I even have to stack lol xD the (4) is like faded years ago when (6) comes
00:32:479 (5,3) - blanket improvementssss nice catch!
01:21:100 - kiai worthy start 01:21:100 - end 01:21:186 - Lilyanna mentioned this inb4, but I would say, it's just a flashing fireworks at 2 sides of the screen. Nothing much. As I explained, the current kiai has the drum and snare speed faster than the whole other parts, so yea.
01:26:617 (1,2) - branket fixed the "branket"
01:25:582 - tbh these sliders tilted me the whole time because of the sv i think it looks & plays better if it wasnt so longg ;c well no actually the current length of the sliders are fine. Not everyone can hold the cursor at the slider head. Sliders that's too short + players that would like to move their cursor wildly = choke.
01:48:341 (1) - maybe make red anchor more noticeable? hmm, why? I just make that red anchor to make the slider shape better and that's all
02:10:410 (3,1) - this might be too hard for light 5* since its exactly paired up with each other well none of the testplayers has the problem with it, even those guys with <#40k. But I'll think about changing it if it's unrankable
04:32:824 (3,2) - maybe bad overlap fixed
round2
00:17:997 (2,3) - no stack? nah, why do I have to :3
00:23:859 (3,4) - this flow might be a litttle weird id make the slider go up but your choice if you dont want to ruin everything you have now kek awh it's not so weird D: it's cute~
00:26:445 (3,4) - i dont really get the big spacing here? i can hear the beat but i dont think its big enough to have a large spacing like this probably because aesthetic, but I sometimes make DS that big too you know
00:27:134 - maybe 1/4 slider nah ^^
00:31:445 (1) - maybe curve this upwards for more emphasis? hmm, I think the current position is okay and I'm fine with it
00:31:962 (3) - move to the left side for flow? the flow is like ">" so I don't think moving it will help
00:34:203 (1) - curve more for emphasis? / increase sv for this note? yea fixed
00:42:479 - i think theres a lot more you could map here but i dunno ;; I followed the "wet wet wet wet" sound. Well now you know ; ;
01:01:445 (1,2) - maybe find an actual "clapping" hitsound instead of using a "drum" sound? same as the others I think the drum sounds cool too but if I can find any perfect clap I'll change
01:09:548 (8,1) - blanket maybe no need for that perfect hehe
01:26:617 (1) - removing the anchor (2nd to last) and making it a node looks better? probably no because I love the slider shape :3
01:43:169 (1) - little changes : https://osu.ppy.sh/ss/5854965 not really a problem but yea fixed the shape a bit
01:43:859 (3,1) - maybe make it so that these 2 arent overlaping? faded :^ as I explained inb4
01:50:066 (1,4) - i think making it parallel is more aesthetic that'd be totally boringgg
02:14:721 (1) - this doesnt really have much emphasis imo. space further from the other note? Nah I don't kinda want to emphasize it since I was just following the rhythm that has 8 notes there.
02:29:031 (2,3,4) - distance spacing zz balanced
02:30:065 - raise sv here? or just this slider fixed
02:31:962 (3,5,6) - the stack might be too hard to read since you didnt stack anything on 3? maybe separate it the (3) would have been faded away when 5,6 come, so I don't feel like need to change :3
02:33:859 (5,3) - stackk? would be perfect to stack but then the DS would be too small
02:38:341 (1) - again make anchor more noticeable? bc it just looks like a wave rn well it is a wave lol I use it to balance the wave and that's all
02:43:859 (1,2) - perfect chance for blanket DS breaker lol I fixed the slider shape so it's no longer a perfect chance
02:45:928 (4,1) - but fix this one a bit fixed
02:42:996 (3) - the repeat kind of feels out of place :/ maybe note here 02:42:996 - and 1/2 slider on white tick yea just because I ran out of space so I made a reverse
02:57:652 (1,2) - blankettt : https://osu.ppy.sh/ss/5855049 blankettt would be too far so i change the slider shape
03:00:928 (2,3) - another large spacing i dont understand ? its still the same sound 03:01:272 - so why not equal spacing one is a drum, the other is a clap, so why equal spacing xd
03:13:859 (5,1) - maybe awk flow since the first slider is pointing the other way it's not really an awk flow but fixed like Weriko said
03:10:066 (1,2,3,4) - maybe : https://osu.ppy.sh/ss/5855075 cool
03:11:100 (6) - no more fancy slider? ;; no ; ; I'm too lazy here
03:12:134 (3) - again awk repeat I call it style~
03:19:031 (3) - largeee spacingggg fixed
03:19:548 (4,1) - this might get misread as a double since its stacked on a slider (like all your doubles) so maybe separate hmm I fixed the slider shape and restack too so I hope it's easy to read now
03:45:583 (4) - this flows funny imo. maybe rotate it 90 degrees and blanket 03:45:928 (1) - I like the flow ;w;
03:47:997 (1,2) - blanket .. nuh uh :33
04:15:066 (2,3) - why is spacing so small here :c same as 01:51:617 -
04:21:617 (4,1) - flow is a bit weird here since you were going outwards but then suddenly going up remapped ò w ó
04:57:996 (2,3,4) - ds rhythm goes up I think
05:12:824 - if you dont want the spinner, then maybe a note here stacked with the previous? nah I want to emphasize the "beastmode" as I replied the same inb4

ee great mappp. sorry if i couldnt be of help :/ It helped a lot :3 plus it's so longggg
best of luck ! Thanksss :3
cant wait to get pp out of this
Please :'( this is not a pp map

edit: I totally forgot but the difficulty name is kind of weird imo how about something like indestructible/immortal/other synonyms Well I explain this in Lilyanna's mod you can read it tho :3 it's not so long

Thank you guys for your mods :33
Togetic
from modreq
general
be careful about note placement because changes in flow for jumps can be awkward and random, also remember to nc for sv changes
gone wild thing
01:08:686 (1,2,3,4) - unnecessarily large spacing considering the intensity of the song
01:24:203 (2) - nc
01:43:859 (3,4,5) - plays strangely bc of different flow, would recommend keeping consistent with what type of flow you're using
01:47:652 (3,4) - nc
01:58:686 (3,4) - nc
02:25:755 (1,2,3) - there is no rhythm for a triple here
02:29:031 (2,3,4) - same as 01:43:859 (3,4,5)
03:19:031 (3,4,1) - overlap slider end with circle and slider for aesthetic reasons and its just unnecessarily awkward/surprising
03:32:134 (1,2,3,4) - feels a like theres a little bit too much spacing between these notes
04:07:652 (5) - sv change seems kinda unnecessary
04:13:859 (2,3,4) - flow is weird here and the distance between the slider and the circle seems like too much
04:16:100 (1,3) - overlap circle with slider end
04:22:134 (3,4) - nc
Good map! Can't wait to see you with a ton of ranked maps, haha. Good luck!
Topic Starter
Yamicchi

Togetic wrote:

from modreq
general
be careful about note placement because changes in flow for jumps can be awkward and random, also remember to nc for sv changes yes sir!
gone wild thing
01:08:686 (1,2,3,4) - unnecessarily large spacing considering the intensity of the song that's to emphasize the triplet
01:24:203 (2) - nc oh yea I totally forgot that
01:43:859 (3,4,5) - plays strangely bc of different flow, would recommend keeping consistent with what type of flow you're using I noticed that but don't know how to fix. It took me a while but yea done!
01:47:652 (3,4) - nc done
01:58:686 (3,4) - nc done
02:25:755 (1,2,3) - there is no rhythm for a triple here Yea I know but as I explained in Lilyanna mod which I too lazy to repeat ;w;
02:29:031 (2,3,4) - same as 01:43:859 (3,4,5) yea I won't fix this cause the DS is just good enough not to be awkward while playing
03:19:031 (3,4,1) - overlap slider end with circle and slider for aesthetic reasons and its just unnecessarily awkward/surprising lol no need to be that rude to the objects ;w; I'll fix if there are any more complain about it
03:32:134 (1,2,3,4) - feels a like theres a little bit too much spacing between these notes same reason inb4
04:07:652 (5) - sv change seems kinda unnecessary i don't increase the DS of (1) so I increase the SV instead, 1.1x is actually the whole part's SV I think
04:13:859 (2,3,4) - flow is weird here and the distance between the slider and the circle seems like too much not too much actually, same as 04:18:168 -
04:16:100 (1,3) - overlap circle with slider end I didn't stack, so I put it there for HD players
04:22:134 (3,4) - nc fixed
Good map! Can't wait to see you with a ton of ranked maps, haha. Good luck! Haha with my skill, bad joke orz
Thanks for the mod :3 I don't usually receive mods from #modreqs so I'm very appreciated :3
Hokichi
This is a placeholder until I've finish modding the map.

I'm gonna drop a star, and leave without saying anything.

Expect my mod to totally ruin your map.
Ashton
hi nm you've been waiting for!


MOD
[BEAST MODE!]

Add ! to diff


00:27:997 (3,4,5) - seperate a bit more
01:07:997 (1,1) - maybe don't stack
01:43:686 (2,3,4,5,1) - 3 4 and 5 overlap 1 weird
01:53:686 (5,6,7) - can blanket with 01:54:203 (1) - better
01:55:583 (1,2) - too much overlap
Topic Starter
Yamicchi

Whirl wrote:

hi nm you've been waiting for!


MOD
[BEAST MODE!]

Add ! to diff then who downloaded my map will have to redownload and I'll rarely have a chance to spec them again? Nah ;w;


00:27:997 (3,4,5) - seperate a bit more done
01:07:997 (1,1) - maybe don't stack fixed
01:43:686 (2,3,4,5,1) - 3 4 and 5 overlap 1 weird I think I fixed the pattern before you mod this. Also if you updated and mod this I think there is no problem with this.
01:53:686 (5,6,7) - can blanket with 01:54:203 (1) - better well I blanket (1) with (7) already
01:55:583 (1,2) - too much overlap I am totally fine with it

Honestly I expect more, but thanks for the mod :3
Ashton
spent 44 kudos on my map, time to stop xD So here's a STAR!


Ashton

Yamicchi wrote:

Whirl wrote:

hi nm you've been waiting for!


MOD
[BEAST MODE!]

Add ! to diff then who downloaded my map will have to redownload and I'll rarely have a chance to spec them again? Nah ;w;


00:27:997 (3,4,5) - seperate a bit more done
01:07:997 (1,1) - maybe don't stack fixed
01:43:686 (2,3,4,5,1) - 3 4 and 5 overlap 1 weird I think I fixed the pattern before you mod this. Also if you updated and mod this I think there is no problem with this.
01:53:686 (5,6,7) - can blanket with 01:54:203 (1) - better well I blanket (1) with (7) already
01:55:583 (1,2) - too much overlap I am totally fine with it

Honestly I expect more, but thanks for the mod :3

oh yea I started my mod yesterday, and then stopped KEPT the page open and then today I finished it, so I forgot to update

so sorry

:(
awesometonychen
Here is your mod

GONEWILD
00:35:238 (4) - I think this would be better as a single note
00:35:583 (1) - there are 0 beats between this spinner and next note I think it would work better with the music if ended it at 00:36:617 (the previous beat)
01:15:410 (5) - move to (384,172)?
02:25:755 (1,2,3) - I don't think this triplet fits here maybe just extend the slider
02:41:444 (2) - blanket?
02:42:824 (2) - ^^^


Sorry for short mod there isn't much I can say about the dubsteppy parts
Yukiyo
Hi o/
you called me from my q for m4m
(So many mods already ._.)
I'll try and help ,-,
Nice jump emphasis you lay on the snares tbh

BEASTMODE

GONE SEXUAL (so funny haha brb kms o/)
00:33:168 (3) - why is this so emphasized by a jump? I only saw you emphasizing snares and not basses (excluding downbeat of measurements obviously)
00:42:479 (1,2,3,4,1,2,3,4) - why suddenly switch of of the long sliders? I think more long slider would be nice (opinion from myself a player)
00:46:617 (1,1,1,1) - this is simply amazing
00:47:307 (1,1) - I'd switch these two combo color ... I think red marks more danger then orange so make red the last and most fast one ... then it goes from green meaning "easy" cuz slider is slow to red meaning "danger" because it is the fastest of the 4
00:53:514 (1,2,3,4,1,2,3,4) - again ; _ ;
00:59:031 - don't you think is should be clickable ... it's like really prominent .. that strong bass
00:59:548 (2,3) - ctrl+g? would be mayor flow improvements ~-~
01:10:066 (1,2,3,4) - those need more movement then 01:12:824 (1,2,3,4) - but they should be increasing rather then decreasing since it's a build-up, right?
01:52:651 (1) - shouldn't the emphasis through jumps be here not 01:52:479 (7) - here?
02:31:962 - melody emphasizis here not 02:32:134 (4) - (you even did it here 02:42:996 (3) )
03:33:514 (1,2,3,4) - as in the build-up before~
04:18:341 (2,3) - sry I have to .... fix blanket
04:28:686 (1,1) - ^

welp
sry for short mod

xd
Topic Starter
Yamicchi

awesometonychen wrote:

Here is your mod

GONEWILD
00:35:238 (4) - I think this would be better as a single note The last 3 white tick, including this, I used 1/2 sliders to follow the drum - snap - drum, so change the last to a circle is not a good idea actually
00:35:583 (1) - there are 0 beats between this spinner and next note I think it would work better with the music if ended it at 00:36:617 (the previous beat) good idea
01:15:410 (5) - move to (384,172)? why? ;w;
02:25:755 (1,2,3) - I don't think this triplet fits here maybe just extend the slider this part has been mentioned 3rd times during 13 mods ;w; like I explained in Lilyanna's mod, no change, and I'm too lazy to explain again so sorry ;w
02:41:444 (2) - blanket? with what?
02:42:824 (2) - ^^^ ^ ?


Sorry for short mod there isn't much I can say about the dubsteppy parts If you have any question, just PM me ingame or reply to me :3 Thanks for the mod ^^

Yukiyo wrote:

Hi o/ \o
you called me from my q for m4m Yea I did
(So many mods already ._.) poor you :<
I'll try and help ,-, I'm ready :3
Nice jump emphasis you lay on the snares tbh Thanks ^ww^

BEASTMODE

GONE SEXUAL (so funny haha brb kms o/)
00:33:168 (3) - why is this so emphasized by a jump? I only saw you emphasizing snares and not basses (excluding downbeat of measurements obviously) my bad ;w;"
00:42:479 (1,2,3,4,1,2,3,4) - why suddenly switch of of the long sliders? I think more long slider would be nice (opinion from myself a player) accu destroyer muwahahaha jk I just made it a bit different since I know I'm not good at slider arts
00:46:617 (1,1,1,1) - this is simply amazing thanks ò w ó
00:47:307 (1,1) - I'd switch these two combo color ... I think red marks more danger then orange so make red the last and most fast one ... then it goes from green meaning "easy" cuz slider is slow to red meaning "danger" because it is the fastest of the 4 :o wow, coooool
00:53:514 (1,2,3,4,1,2,3,4) - again ; _ ; and again ;;w;;
00:59:031 - don't you think is should be clickable ... it's like really prominent .. that strong bass The hitsound helped it out. I like it the way it is atm, but I'll consider changing it if it's mentioned again
00:59:548 (2,3) - ctrl+g? would be mayor flow improvements ~-~ it's not that different, so no change :3
01:10:066 (1,2,3,4) - those need more movement then 01:12:824 (1,2,3,4) - but they should be increasing rather then decreasing since it's a build-up, right? nice catch
01:52:651 (1) - shouldn't the emphasis through jumps be here not 01:52:479 (7) - here? I don't emphasize that slider, it's just a low-pitch note, so low distance makes more sense
02:31:962 - melody emphasizis here not 02:32:134 (4) - (you even did it here 02:42:996 (3) ) I don't really get you but I fixed a bit
03:33:514 (1,2,3,4) - as in the build-up before~ fixed
04:18:341 (2,3) - sry I have to .... fix blanket your eyes are incredible ;w;
04:28:686 (1,1) - ^ ^

welp
sry for short mod short but cool :3 Thanks

xd
Hokichi
IRC with dumb and useless mods
08:43 Yamicchi: morning o/
09:22 Hokichi: Afternoon o/
09:22 Hokichi: Sorry
09:22 Yamicchi: dafug afternoon xd
09:26 Hokichi: 00:16:617 (2,5) - Overlapped
09:27 *Hokichi is editing [https://osu.ppy.sh/b/1052353 Teminite - Beastmode [GONE WILD]]
09:27 Yamicchi: ooh irc mod
09:27 Yamicchi: cool
09:27 Hokichi: Too lazy
09:27 Yamicchi: chỗ đó làm vậy là để tránh misread ông ạ :v
09:27 Hokichi: Nhưng nhìn hơi tệ...
09:27 Yamicchi: nếu dời nó lên trên thì thành ra cái slider tiếp theo drum mà lại xa quá
09:27 Yamicchi: đúng tệ thật nhưng khi chơi ai để ý đâu
09:29 Hokichi: 01:32:652 (1,3) - ???
09:30 Hokichi: 01:44:031 (4,1) - Đặt sao 01:44:031 (4) - overlap ở giữa 01:44:548 (1) - ấy?
09:30 Yamicchi: yea stupid af, fixed
09:30 Hokichi: 01:51:100 (1,4) -
09:30 Hokichi: 01:59:375 (1,1) - Nhìn hơi kì...
09:31 Yamicchi: đẹp ò w ó
09:31 Yamicchi: 01:51:100 - sửa kh đc :)) SV vậy rồi
09:32 Hokichi: 02:31:962 (3,5,6) - Tbh, stack these
09:33 Yamicchi: stack rồi mà?
09:33 Hokichi: Đâu có, overlap mà
09:33 Yamicchi: đâu, stack với 5 rồi á
09:33 Yamicchi: ông update chưa v
09:33 Hokichi: [https://osu.ppy.sh/ss/5880512 Nè]
09:33 Hokichi: Mới tải về thì cần gì update .-.
09:33 Yamicchi: ay stack với cái ở dưới ấy
09:34 Hokichi: Stack 3,5 nữa...
09:34 Yamicchi: kh stack đc
09:34 Yamicchi: stack leniency kh cho phép
09:35 Hokichi: 04:33:514 (1,2,3) - Chỉnh blanket tí xíu
09:36 Hokichi: Xong
09:37 Yamicchi: tui thấy blanket với 2 thì nó đẹp r mà
09:37 Hokichi: Nó hơi lệch thôi
sahuang
From NM queue
cool song

[GONE WILD]
  1. 00:05:065 - please listen with 25%, a beat here
  2. 00:05:928 (3) - slider end should be 00:06:100 - cuz there's a drum here,much louder than 00:06:186 -
  3. same for 00:06:789 - 00:09:203 - 00:09:548 - etc,you always extend slider to 3/4 when there's only beat at 2/4
  4. delete note 00:07:566 (4) - cuz no music
    same issue happens repeatedly(e.g. 00:18:600 (5) - 00:20:237 - )so i wont mention, basically you should map to the beat but you miss a lot of them and map some silent places
  5. 01:08:341 - slider should end here,listen carefully
  6. 01:32:134 (1) - the slider has a really weird shape.so the flow 01:32:134 (1,2,1) - also plays pretty bad.
  7. 01:41:531 - 01:42:048 - definitely undermap.same for other similar places.
  8. 02:06:962 - 02:09:720 - 02:12:479 - etc. stop here
  9. 02:14:548 (7,1) - you have a good idea of ds when you make a small jump 02:13:686 (2,3) - ,but here you use same ds and song has a higher pitch. so i think you can make a jump.
    It's also inconsistent with 02:25:583 (7,1) - btw
  10. 04:37:997 (7,1) - same issue
    scond part is just repeting.In fact i like the kiai pretty much,the wub is well designed. the main problem with this map is probably that you missed some important beats but mapped some really minor sounds, which is kinda weird.

good luck :)
Shiguma
Sorry I'm late, been busy :(

From the m4m you did on my map :D

mod
01:58:341 (1,2,1,2) - Could be placed lower, the angle you come from on this is weird as is.
02:25:583 (7) - Emphasize this by spacing it further?
03:29:548 (1,2,3,4,5) - This is an "issue" in other sections too, but isn't this too linear? What I mean is the distance spacing is the same throughout even though the music isn't really the same intensity throughout the notes
04:16:790 (3) - Maybe this note in particular should be perfectly stacked under 04:15:927 (7)?
04:37:996 (7) - Same as before (maybe increase the spacing to emphasize it)

The map is really clean, but I feel like you did a lot of "safe" distance spacings (there isn't much variation in the single tap places such as 04:59:031 (1,2,3,4,5,6,7) ) where they could be placed with higher/lower spacing depending on the intensity of the note. Maybe consider looking at those kinds of areas and seeing how you can have a clean pattern that emphasizes the music better?

Sorry for the short mod, the patterns are all clean and the notes seemed to be properly placed (meaning that notes started on white lines when they should have, etc) so I didn't have much to say specifically. Good luck with this, because it's really good!
Topic Starter
Yamicchi

sahuang wrote:

From NM queue
cool song

[GONE WILD]
  1. 00:05:065 - please listen with 25%, a beat here yea I noticed but it's too small ;w;
  2. 00:05:928 (3) - slider end should be 00:06:100 - cuz there's a drum here,much louder than 00:06:186 - some of them has beats at 2/4 but some don't. So I fixed some
  3. same for 00:06:789 - 00:09:203 - 00:09:548 - etc,you always extend slider to 3/4 when there's only beat at 2/4
  4. delete note 00:07:566 (4) - cuz no music there is a music ;w;
    same issue happens repeatedly(e.g. 00:18:600 (5) - 00:20:237 - )so i wont mention, basically you should map to the beat but you miss a lot of them and map some silent places I don't know why you can't listen to the beat there?
  5. 01:08:341 - slider should end here,listen carefully as I explained in those mods before, I followed the woooo sound not the drum
  6. 01:32:134 (1) - the slider has a really weird shape.so the flow 01:32:134 (1,2,1) - also plays pretty bad.looks good to me, but I'll fix if someone mention it again
  7. 01:41:531 - 01:42:048 - definitely undermap.same for other similar places.I noticed, but don't you think it'd be funnier this way?
  8. 02:06:962 - 02:09:720 - 02:12:479 - etc. stop here it's just like a tick, no need to be a slider end?
  9. 02:14:548 (7,1) - you have a good idea of ds when you make a small jump 02:13:686 (2,3) - ,but here you use same ds and song has a higher pitch. so i think you can make a jump. I'll consider changing it later, because it's better to just keep the DS while the last 7 circles do
    It's also inconsistent with 02:25:583 (7,1) - btw uh I know but there're a bit difference between those 2 patterns so the inconsistent issues may passed
  10. 04:37:997 (7,1) - same issue ^
    scond part is just repeting.In fact i like the kiai pretty much,the wub is well designed. the main problem with this map is probably that you missed some important beats but mapped some really minor sounds, which is kinda weird.

good luck :)

Shiguma wrote:

Sorry I'm late, been busy :(

From the m4m you did on my map :D

mod
01:58:341 (1,2,1,2) - Could be placed lower, the angle you come from on this is weird as is.hmm, I don't see any weirdness in it?
02:25:583 (7) - Emphasize this by spacing it further? nah, that's its current pattern, it suppose to be like that.
03:29:548 (1,2,3,4,5) - This is an "issue" in other sections too, but isn't this too linear? What I mean is the distance spacing is the same throughout even though the music isn't really the same intensity throughout the notes sometimes things shouldn't be complicated right?
04:16:790 (3) - Maybe this note in particular should be perfectly stacked under 04:15:927 (7)? yes I agree but this way is easier to read for HD or even HR
04:37:996 (7) - Same as before (maybe increase the spacing to emphasize it) as I explained in sahuang's mod (and other mods), its current pattern is just great, but as I said I'll consider changing it if there really is a problem with this

The map is really clean, but I feel like you did a lot of "safe" distance spacings (there isn't much variation in the single tap places such as 04:59:031 (1,2,3,4,5,6,7) ) where they could be placed with higher/lower spacing depending on the intensity of the note. Maybe consider looking at those kinds of areas and seeing how you can have a clean pattern that emphasizes the music better? It's a long map anyway, I don't really want people to choke while playing my map. All I want is the joyness of players when they play it, so any suggestions that goes backward with it, I'll denied all. But thanks anyway I'll think about it :3

Sorry for the short mod, the patterns are all clean and the notes seemed to be properly placed (meaning that notes started on white lines when they should have, etc) so I didn't have much to say specifically. Good luck with this, because it's really good!

Thank you so much for the mod guys :3 it really helped even when I don't agree many
sahuang

Yamicchi wrote:

sahuang wrote:

From NM queue
[GONE WILD]
  1. 00:05:065 - please listen with 25%, a beat here yea I noticed but it's too small ;w;
  2. delete note 00:07:566 (4) - cuz no music there is a music ;w;

    >>the music 00:05:065 - is much louder than 00:07:565 - , so i think it's bit strange. your hitsound also has a problem, you use 2 whistles 00:07:566 (4,5) - but 4<<<<<<<<<5 in terms of voice, and 00:07:479 - the beat here is also much stronger. i dont under stand why (4) and other similar places afterwards are necessary. I listened many times and some 2/4 are mapped as 3/4
  3. 01:32:134 (1) - the slider has a really weird shape.so the flow 01:32:134 (1,2,1) - also plays pretty bad.looks good to me, but I'll fix if someone mention it again

    >>the blunt flow here plays bad and compared to your other parts this is inconsistent. it may be fine but to improve this map it definitely should be adjusted.
  4. 01:41:531 - 01:42:048 - definitely undermap.same for other similar places.I noticed, but don't you think it'd be funnier this way?

    >>>well ok if you say so. but undermap is very bad cuz when players want to follow music and play a 5-circle stream here they only find a triple. plus it's kiai so you should map more.
  5. 02:06:962 - 02:09:720 - 02:12:479 - etc. stop here it's just like a tick, no need to be a slider end?

    >>02:06:962 - much louder than 02:07:134 - at least

    scond part is just repeting.In fact i like the kiai pretty much,the wub is well designed. the main problem with this map is probably that you missed some important beats but mapped some really minor sounds, which is kinda weird.

good luck :)
edit:changed a few things
Topic Starter
Yamicchi

sahuang wrote:

From NM queue
[GONE WILD]
  1. 00:05:065 - please listen with 25%, a beat here yea I noticed but it's too small ;w;
  2. delete note 00:07:566 (4) - cuz no music there is a music ;w;

    >>the music 00:05:065 - is much louder than 00:07:565 - , so i think it's bit strange. your hitsound also has a problem, you use 2 whistles 00:07:566 (4,5) - but 4<<<<<<<<<5 in terms of voice, and 00:07:479 - the beat here is also much stronger. i dont under stand why (4) and other similar places afterwards are necessary. I listened many times and some 2/4 are mapped as 3/4 about this I am 100% sure 00:07:565 - has stronger beats than 00:05:065 - , and about the hitsound, I'll add a whistle to the slider end and is that good to you yet?
  3. 01:32:134 (1) - the slider has a really weird shape.so the flow 01:32:134 (1,2,1) - also plays pretty bad.looks good to me, but I'll fix if someone mention it again

    >>the blunt flow here plays bad and compared to your other parts this is inconsistent. it may be fine but to improve this map it definitely should be adjusted. I fixed the slider shape a bit but anyway I'll keep the pattern like that since no one else complain about it. yet
  4. 01:41:531 - 01:42:048 - definitely undermap.same for other similar places.I noticed, but don't you think it'd be funnier this way?

    >>>well ok if you say so. but undermap is very bad cuz when players want to follow music and play a 5-circle stream here they only find a triple. plus it's kiai so you should map more. This way player might feel those (1) better because it's separate from the triple, or I'm thinking about making it a kick slider if you want
  5. 02:06:962 - 02:09:720 - 02:12:479 - etc. stop here it's just like a tick, no need to be a slider end?

    >>02:06:962 - much louder than 02:07:134 - at least yea but at this part I'd like it to be a non-stop objects train, so if I end the slider on the white tick then I'll have to add a circle on the red tick which is kinda destroy the emphasis of the next 1/2 slider I think

    scond part is just repeting.In fact i like the kiai pretty much,the wub is well designed. the main problem with this map is probably that you missed some important beats but mapped some really minor sounds, which is kinda weird.

good luck :)

edit:changed a few things
Thanks for the reply :3 I'd love to see modders like you
Maruyu
hi, from Q

GONE WILD

  1. Please confirm if drum-hitnormal.wav, soft-sliderslide.wav and soft-sliderslide2.wav are in use. I didn't really find them but that might be because I'm kinda bad at hitsounding, lol
  2. soft-hitnormal.wav - Ranking criteria says every .wav file must be at least 100ms long. yours is 99.84ms
  3. 00:35:237 (4) - i'd much prefer to see this mapped as 2 circles, first because i think it fits your rhythm choices made so far and since you're dropping a spinner afterwards a circle better highlights the end of the clickable objects chain. also red tick is fairly strong :p
  4. 01:59:376 (1) - this slider in previous occasions is always slowed down by sv. perhaps making it consistent would be better
  5. 02:29:031 (1,2,3) - spacing is similar to previous cases but follows a more linear flow so it looks weird, should be fine tho but look into it maybe
  6. 02:43:513 (4,5) - both ticks feel relevant enough to have some spacing in between. you have space so I'd go with that
  7. 03:46:445 (6,7) - ctrl + g'ing this would make this section feel better highlighted imo
  8. 04:46:617 (3) - personal choice: i'd ctrl + g that too
  9. 04:50:755 - like how you dropped the 1/4 sliders for more spacing :D

as a side note, there are parts on kiai that for me feel a little bit uninteresting, mostly stuff like 01:27:306 (1,2) - where the map plays slower because there are only two objects. perhaps replacing those with circles helps give these sections more oomph and consistency with other rhythm patterns

hope this was helpful, this map is pretty BEAST already so idk what else lol
Topic Starter
Yamicchi

Maruyu wrote:

hi, from Q

GONE WILD

  1. Please confirm if drum-hitnormal.wav, soft-sliderslide.wav and soft-sliderslide2.wav are in use. I didn't really find them but that might be because I'm kinda bad at hitsounding, lol sliderslide2 and drum hit removed ;w; I was thinking about using it but then I didn't
  2. soft-hitnormal.wav - Ranking criteria says every .wav file must be at least 100ms long. yours is 99.84ms I don't know if there's any problem with it because I stole this hitsound from a ranked mapset but if anyone could help me with a 100ms file then I'll change
  3. 00:35:237 (4) - i'd much prefer to see this mapped as 2 circles, first because i think it fits your rhythm choices made so far and since you're dropping a spinner afterwards a circle better highlights the end of the clickable objects chain. also red tick is fairly strong :p fixed after asking for your opinion ing lol
  4. 01:59:376 (1) - this slider in previous occasions is always slowed down by sv. perhaps making it consistent would be better changed to 1.0x SV, Idk if it looks ridiculous now..
  5. 02:29:031 (1,2,3) - spacing is similar to previous cases but follows a more linear flow so it looks weird, should be fine tho but look into it maybe I was told to fix it inb4, so yea fixed
  6. 02:43:513 (4,5) - both ticks feel relevant enough to have some spacing in between. you have space so I'd go with that DS increased
  7. 03:46:445 (6,7) - ctrl + g'ing this would make this section feel better highlighted imo
  8. 04:46:617 (3) - personal choice: i'd ctrl + g that too the current flow is a bit awkward, but ctrl + g would make it even more awkward I think, so no change this time :3
  9. 04:50:755 - like how you dropped the 1/4 sliders for more spacing :D ლ(◜௰◝ლ)~

as a side note, there are parts on kiai that for me feel a little bit uninteresting, mostly stuff like 01:27:306 (1,2) - where the map plays slower because there are only two objects. perhaps replacing those with circles helps give these sections more oomph and consistency with other rhythm patterns I'm like super bad at some circles patterns, so I really afraid doing that but hopefully I can figure out a way to improve those ;w;

hope this was helpful, this map is pretty BEAST already so idk what else lol
Awesome mod of yours :3 Thanks again eventho I thanked you a lot already xd
beaw
I'm sorry...

...
...
you don't need to follow any of these unless you want to...

00:05:927 (3) - Rotate for visibility.
00:05:927 (3,1) - This blanket is a bit funny.
00:16:962 (3) - Rotate for visibility.
00:26:272 (2,3,4) - This spacing is emphasized, but even for an emphasis, it's pretty big.
00:42:479 - Just wondering... why did you have 9/2 sliders here instead of following the regular rhythm...? There's not even a beat 00:43:858 - here. I don't mind you leaving them, I was just wondering out of curiosity.
00:49:721 (2) - Point this to 3.
00:50:755 (1) - I think the bottom part of this 'e' is barely smaller than the rest of the blanket.
01:05:410 (4,5) - This spacing... please... It's the only spacing in this section that is like this... Emphasize the rest of these sort of jumps or make this specific jump a LOT smaller than it is now...
01:18:341 (1,2,3,4,1,2,3,4) - This is like, the least important thing on this mod, but have you heard of honeycomb jumps? I think you should try them here. It would add to the hype and adrenaline factor a bit more.
01:20:410 (1,1,1,2) - I know that you're blanketing 2, but it still looks bad with 01:20:410 (1,1) - these.
01:23:859 (1,1,1) - This spacing is quite odd... you have a kick slider that throws off the entire point of the spacing. {This happens later in the song, but I won't point it out}
01:25:066 (2,1) - Blanket.
01:25:583 (1,2,3,4) - This mod is pretty useless too, but I think you should try rotating these sliders a bit for each time you hit one. It would help it become more visible and might look better. {This happens later in the song, but I won't point it out. Apply if you like this mod.}
01:34:893 (1,1,1) - Same as 01:23:859 -.
01:35:927 (1,2) - Parallel?
01:36:962 (3,4) - 4 is facing this way, so why not make 3 face that way too? This also makes sense because 1 and 2 match, but 3 and 4 don't.
01:38:341 (1,4) - Stack.
01:44:548 (4,5,1) - This overlap is just a bit weird, but you can leave it tbh.
01:45:928 (1,1,1) - Same as 01:23:859 -.
01:46:790 (2,3,4,1,2,1,2,1,2) - Now that I think about it, rotating would make these kick sections look a lot better.
01:47:997 (1,1) - I think you should blanket the shorter slider with the longer slider to create another jump.
01:57:824 (2,3,4,1,2,1,2,1,2) - YES I LOVE THIS YES YES YES YES
02:14:031 (4,7) - Stack.
02:19:721 (1,3) - Widen this blanket a bit more. It looks funny.
02:24:548 (1,2,5,6) - This is good. 02:24:548 (1,2,5,6) - This is not. 4 and 7 are scooted too far away to look unnoticeable. Stack them.
02:36:100 (4,7) - Same here ^.
02:36:790 (1,3) - Stack.
02:40:755 (4) - This squiggle looks o3o squished.
03:12:134 (3) - Scoot this out of tilt more to the left. It clashes with 2's position.
~ { Fast Forward } ~

04:05:583 (1,2,3,4,5,6) - I-is this.. a.. tr-triangle...? *sirens blaring* PP MAPPER CONFIRMED PP MAPPER CONFIRMED MAP STOLE RIGHT OUT OF MONSTRATA'S RANKED MAPS
04:16:100 (1,3) - Stack.

Throughout this ending section, your spacing is quite inconsistent with your timing. To me, it's not much of a deal, but I know to some people, this sort of thing will make or break your map.

Thank you, and I'm sorry.
Topic Starter
Yamicchi

Stingy wrote:

I'm sorry...

...
...
you don't need to follow any of these unless you want to...

00:05:927 (3) - Rotate for visibility. No, then the distance would be too small for a clap ;w;
00:05:927 (3,1) - This blanket is a bit funny. actually it's not a blanket, it's just a simple curved slider, no need to blanket because both sliders before have faded away
00:16:962 (3) - Rotate for visibility. kinda say, it's my style, and it's not unrankable or hard to read at all. I tried it with both AR9 and AR10 you know
00:26:272 (2,3,4) - This spacing is emphasized, but even for an emphasis, it's pretty big. reduced the jump owo
00:42:479 - Just wondering... why did you have 9/2 sliders here instead of following the regular rhythm...? There's not even a beat 00:43:858 - here. I don't mind you leaving them, I was just wondering out of curiosity. Oh this part I've just remake them a bit. Let's just say fixed
00:49:721 (2) - Point this to 3. good idea
00:50:755 (1) - I think the bottom part of this 'e' is barely smaller than the rest of the blanket. ahright last fix, no more! I've had a trouble with this slider for like more than 10 times oAo
01:05:410 (4,5) - This spacing... please... It's the only spacing in this section that is like this... Emphasize the rest of these sort of jumps or make this specific jump a LOT smaller than it is now... I fixed this too lol. It's okay now
01:18:341 (1,2,3,4,1,2,3,4) - This is like, the least important thing on this mod, but have you heard of honeycomb jumps? I think you should try them here. It would add to the hype and adrenaline factor a bit more. I definitely don't understand a thing .-.
01:20:410 (1,1,1,2) - I know that you're blanketing 2, but it still looks bad with 01:20:410 (1,1) - these. faded, faded. Not a big deal while playing
01:23:859 (1,1,1) - This spacing is quite odd... you have a kick slider that throws off the entire point of the spacing. {This happens later in the song, but I won't point it out} I don't really get what you're trying to say, but I'll keep it
01:25:066 (2,1) - Blanket. I'll think about it later
01:25:583 (1,2,3,4) - This mod is pretty useless too, but I think you should try rotating these sliders a bit for each time you hit one. It would help it become more visible and might look better. {This happens later in the song, but I won't point it out. Apply if you like this mod.} nahh I thought about it too but no, too complicated
01:34:893 (1,1,1) - Same as 01:23:859 -. same anwer
01:35:927 (1,2) - Parallel? already?
01:36:962 (3,4) - 4 is facing this way, so why not make 3 face that way too? This also makes sense because 1 and 2 match, but 3 and 4 don't. fixed that while rechecking too, but thanks for mention it
01:38:341 (1,4) - Stack. fixed
01:44:548 (4,5,1) - This overlap is just a bit weird, but you can leave it tbh. faded~
01:45:928 (1,1,1) - Same as 01:23:859 -. brbrb same
01:46:790 (2,3,4,1,2,1,2,1,2) - Now that I think about it, rotating would make these kick sections look a lot better. ah those kick sliders would never satisfied people~
01:47:997 (1,1) - I think you should blanket the shorter slider with the longer slider to create another jump. hmm. I don't really get it again D:
01:57:824 (2,3,4,1,2,1,2,1,2) - YES I LOVE THIS YES YES YES YES sadly, this is the part where I remapped
02:14:031 (4,7) - Stack. no, look closer at the pattern ;w;
02:19:721 (1,3) - Widen this blanket a bit more. It looks funny. fixed
02:24:548 (1,2,5,6) - This is good. 02:24:548 (1,2,5,6) - This is not. 4 and 7 are scooted too far away to look unnoticeable. Stack them. okay now you're pointing out the same timing lol xD but i can understand you, I'd say no change, because it's a weird pattern, not everyone can read it, so I made it for easier pass
02:36:100 (4,7) - Same here ^.
02:36:790 (1,3) - Stack.fixed
02:40:755 (4) - This squiggle looks o3o squished. it looks cute owo
03:12:134 (3) - Scoot this out of tilt more to the left. It clashes with 2's position. fixed
~ { Fast Forward } ~

04:05:583 (1,2,3,4,5,6) - I-is this.. a.. tr-triangle...? *sirens blaring* PP MAPPER CONFIRMED PP MAPPER CONFIRMED MAP STOLE RIGHT OUT OF MONSTRATA'S RANKED MAPS for crying out loud, Monstrata everywhere ;w;
04:16:100 (1,3) - Stack. nah, as I explained in those mods before, for easier read when HD

Throughout this ending section, your spacing is quite inconsistent with your timing. To me, it's not much of a deal, but I know to some people, this sort of thing will make or break your map.

Thank you, and I'm sorry. What are you sorry for D: ?

But thanks for the mod anyway :3 Will keep in mind your last words
Pachiru
Hi! From my modding queue (M4M) ♥

[CUTIE MARATHON]

  1. 00:19:031 (1) - I don't know if the stop here is necessary, and it can broke the flow of the map, it's up to you to decide if you change it or not.
  2. 01:00:583 (1,2,3) - Those three notes are not very well aligned.
  3. 01:25:066 (2) - I think you can stack this slider on the beginning of the "1" red slider, because it can still keep the blanket with the next sliders.
  4. 02:10:410 (1,1) - This is very nice, but I don't know if it's allowed for ranking D:
  5. 02:55:928 (4) - You can try to blanket here with the "2" next slider?
  6. 03:40:410 (1,2) - I don't know if those sliders are symmetrical !
There is the only thing I noticed here, but I'm not very good at doing Extra, so probably my mod will be bad, and if this case, I'm very sorry :c
Hope it at least help you ;w;
Topic Starter
Yamicchi

Spotty wrote:

Hi! From my modding queue (M4M) ♥

[CUTIE MARATHON]

  1. 00:19:031 (1) - I don't know if the stop here is necessary, and it can broke the flow of the map, it's up to you to decide if you change it or not. Gotta admit I can't think of any other way to show the triple drum perfectly besides this ;w; so I might keep it
  2. 01:00:583 (1,2,3) - Those three notes are not very well aligned. fixed, nice catch :3
  3. 01:25:066 (2) - I think you can stack this slider on the beginning of the "1" red slider, because it can still keep the blanket with the next sliders. about this I've been thinking a lot, so I decided to remapped as well
  4. 02:10:410 (1,1) - This is very nice, but I don't know if it's allowed for ranking D: hopefully it is ;w;
  5. 02:55:928 (4) - You can try to blanket here with the "2" next slider? nah, but changed a bit
  6. 03:40:410 (1,2) - I don't know if those sliders are symmetrical !nice eyes you have there owo
There is the only thing I noticed here, but I'm not very good at doing Extra, so probably my mod will be bad, and if this case, I'm very sorry :c
Hope it at least help you ;w;
I appreciated each and every mods :3 Thanks a lot
Asaiga
ranked approval when?
Topic Starter
Yamicchi

Asaiga wrote:

ranked approval when?

Hopefully soon Dx
BOUYAAA
Hi

Just a few comments about your map. My mods are biased towards my vision of mapping so this is mostly gonna be suggestions.
I think the map played well and was actually pretty enjoyable.

I thought there were several places were your use of spacing could be improved to emphasize key beats of the song better. Generally you want to use higher spacing on high impact beats so that they stand out and that their intensity is matched by the map. I'm gonna point a few examples, if you agree then i suggest you go through your map and rearage things as you see fit.

01:12:652 (5,1) - here you decide to stack the downbeat with the previous note which might be a way of emphasizing in itself because the stack, even though it is not very "intense" to play, differentiates with "normal" spacing. This is however inconsistent with the next similar instance of this 01:15:410 (5,1) - which you decided to space. Imo the 2nd one expresses the the intensity of the beat better due to the fact that it has movement to it.

01:18:169 (6,1) - this feels very underwhelming considering you use this huge snare sound for the first time, if anything this jump should be at least higher than it's predecessor 01:17:996 (5,6) -

01:25:755 (2,3) - here too the spacing from nothing to snare is pretty underwhelming compared to the spacing from those two objects 01:25:582 (1,2) - . Something like this http://puu.sh/qJ44D/8e13881d93.jpg seems a bit better to me and would ease up flow a flittle (i'll get to that later)

01:30:410 (7,1) - Here it is particularly apparent as the strong bownbeat (being on red because syncompation blablabla) is almost completely denied importance due to the super tiny spacing you use. 01:52:479 (7,1) - similar issue here.

02:25:755 (1,2) - i think you are stackign these two objects because of the chord change. However you are ignoring the downbeat on 02:25:928 (2) - which loses all impact with this kind of spacing.

I'm gonna stop pointing out stuff here because you probably get it by now.


A few other points would be :

00:53:513 (1,1) - in this slow part, the combination between uncomfortable movement and high spacing seemed a bit too much compared to the rest of the section. It doesn't seem very justified as it's not a very high impact beat

00:59:375 - in this section, you use claps to follow some kind of synth sound, this sound a bit awkward to me as there is a clap rythm in the song. I suggest you follow the clap rythm in the song with this hitsound and follow the synth rythm with another sample

03:49:031 (1,2,3,4) - Concerning flow, I have slight issues with these opposing sliders. In practice they are played as circles so the average player playing this diff won't hold on them. If you combine that with the high sv you used this is a 100 trap lol (i'm obviously not referring only to this one part with this). Usually having the slider point inwards instead of outwards plays better. This might just be me being bad at the game though

I don't think there is much more to say as i don't care too much about aesthetics. If you have any questions about what i just said i'm joinable in game

I wish you good luck with the set!
Topic Starter
Yamicchi
My reply will come tomorrow, since I can't online anymore today. Thanks :3
Rapthorn
  • General
  1. You need to work on your emphasis. Strong beats are just as highlighted by your maps as anything else, plus the fact that the climax of your jumps are often anti-jumps, completely killing the hype.
  2. Make sure that you're being consistent when following instruments. If you map wubs as 1/4 sliders with jumps in one part you cant just map them as two circles in the same place in the next section.
rawr
  1. 01:21:617 (2,1) - The other sliders in the section follow the wubs, so why do you make this wub a circle only to have a slider directly after which makes the NEXT wub end on a sliderend? Wouldnt it be better to just use 01:21:617 (2) - as a slider and make 01:21:790 (1) - the sliderend of this a circle?
  2. 01:25:927 (3) - There's not a wub here but a beat, so why do you use a slider when a circle would fit better with the song? It doesnt really make sense that you map the same rhythm and spacing when the song is different. same thing 01:36:962 (3) - here and in some other places
  3. 01:27:134 (2,1) - same as 01:21:617 (2,1) - This happens in a lot of places where the song is similar, take a look at it, because its not representing the song as it should
  4. 01:30:066 (5) - This beat is a lot stronger than the others so why does it have the same spacing? could be emphasized better
  5. 01:30:583 (1) - Same thing here except the jump is SHORTER than the rest, even though the beat is stronger, not to mention that since its the last jump the player will have a much easier time hitting it, since they're not focusing on the jump after but only on that jump.
  6. 01:34:203 (7,1) - I dont understand your obsession with making the last jump of every section an anti-jump when it's the climax of the measure in the song
  7. 01:52:134 (5) - Once again, this isnt emphasized more than anything else when its a really strong beat compared to the rest.
  8. 02:08:686 (1) - Again, this beat is much stronger than any of the wubs before but you make it really close to the rest, making it really anti-climactic
  9. 02:42:134 (4,5) - Why'd you make this kiai much easier than the first one? You chose to map these as sliders with spacing between them there, but here you just stack two circles?
These are general notes, take a look at the whole map and apply what you see fit, because most of what i pointed out happens everywhere
Topic Starter
Yamicchi

BOUYAAA wrote:

Hi

Just a few comments about your map. My mods are biased towards my vision of mapping so this is mostly gonna be suggestions.
I think the map played well and was actually pretty enjoyable.

I thought there were several places were your use of spacing could be improved to emphasize key beats of the song better. Generally you want to use higher spacing on high impact beats so that they stand out and that their intensity is matched by the map. I'm gonna point a few examples, if you agree then i suggest you go through your map and rearage things as you see fit.

01:12:652 (5,1) - here you decide to stack the downbeat with the previous note which might be a way of emphasizing in itself because the stack, even though it is not very "intense" to play, differentiates with "normal" spacing. This is however inconsistent with the next similar instance of this 01:15:410 (5,1) - which you decided to space. Imo the 2nd one expresses the the intensity of the beat better due to the fact that it has movement to it. I didn't expect that one ;w; thanks for pointing it out

01:18:169 (6,1) - this feels very underwhelming considering you use this huge snare sound for the first time, if anything this jump should be at least higher than it's predecessor 01:17:996 (5,6) - yea my bad, fixed

01:25:755 (2,3) - here too the spacing from nothing to snare is pretty underwhelming compared to the spacing from those two objects 01:25:582 (1,2) - . Something like this http://puu.sh/qJ44D/8e13881d93.jpg seems a bit better to me and would ease up flow a flittle (i'll get to that later) well I don't know because I've referred this kind of pattern in the new ranked map (Nuclear) which has the melody and kick slider part almost same as my map, and I don't see him push the distance up at snare, but I'll find a way to change it if it's really that bad

01:30:410 (7,1) - Here it is particularly apparent as the strong bownbeat (being on red because syncompation blablabla) is almost completely denied importance due to the super tiny spacing you use. 01:52:479 (7,1) - similar issue here. fixed for all 4 parts

02:25:755 (1,2) - i think you are stackign these two objects because of the chord change. However you are ignoring the downbeat on 02:25:928 (2) - which loses all impact with this kind of spacing. fixed, but not yet good looking. I'll remap that part sometimes

I'm gonna stop pointing out stuff here because you probably get it by now.


A few other points would be :

00:53:513 (1,1) - in this slow part, the combination between uncomfortable movement and high spacing seemed a bit too much compared to the rest of the section. It doesn't seem very justified as it's not a very high impact beat I think it's a bit too much too. Fixed

00:59:375 - in this section, you use claps to follow some kind of synth sound, this sound a bit awkward to me as there is a clap rythm in the song. I suggest you follow the clap rythm in the song with this hitsound and follow the synth rythm with another sample well I will just remapped and simply follow the clap. Fixed

03:49:031 (1,2,3,4) - Concerning flow, I have slight issues with these opposing sliders. In practice they are played as circles so the average player playing this diff won't hold on them. If you combine that with the high sv you used this is a 100 trap lol (i'm obviously not referring only to this one part with this). Usually having the slider point inwards instead of outwards plays better. This might just be me being bad at the game though I'm gonna think about that, but till now no one has ever choked at that part yet (except me) so if it's really a problem then I'll probably fix

I don't think there is much more to say as i don't care too much about aesthetics. If you have any questions about what i just said i'm joinable in game

I wish you good luck with the set!

Rapthorn wrote:

  • General
  1. You need to work on your emphasis. Strong beats are just as highlighted by your maps as anything else, plus the fact that the climax of your jumps are often anti-jumps, completely killing the hype. tbh I just map the jumps as the way I feel the most comfortable, so if you feel uncomfortable at any part please contact me. I still need to learn more
  2. Make sure that you're being consistent when following instruments. If you map wubs as 1/4 sliders with jumps in one part you cant just map them as two circles in the same place in the next section. would be great if you could just point out 1 for me because I can't ;w;
rawr
  1. 01:21:617 (2,1) - The other sliders in the section follow the wubs, so why do you make this wub a circle only to have a slider directly after which makes the NEXT wub end on a sliderend? Wouldnt it be better to just use 01:21:617 (2) - as a slider and make 01:21:790 (1) - the sliderend of this a circle? I really don't understand what you're trying to say D:
  2. 01:25:927 (3) - There's not a wub here but a beat, so why do you use a slider when a circle would fit better with the song? It doesnt really make sense that you map the same rhythm and spacing when the song is different. same thing 01:36:962 (3) - here and in some other places remapped ;a; exhausted
  3. 01:27:134 (2,1) - same as 01:21:617 (2,1) - This happens in a lot of places where the song is similar, take a look at it, because its not representing the song as it should again Idk what you're saying but I'm just simply make the snares clickable. If you can please explain some more to me ;a;
  4. 01:30:066 (5) - This beat is a lot stronger than the others so why does it have the same spacing? could be emphasized better fixed
  5. 01:30:583 (1) - Same thing here except the jump is SHORTER than the rest, even though the beat is stronger, not to mention that since its the last jump the player will have a much easier time hitting it, since they're not focusing on the jump after but only on that jump. remapped this part while replying to Booyaaa's mod
  6. 01:34:203 (7,1) - I dont understand your obsession with making the last jump of every section an anti-jump when it's the climax of the measure in the song ah... D: ?
  7. 01:52:134 (5) - Once again, this isnt emphasized more than anything else when its a really strong beat compared to the rest. fixed
  8. 02:08:686 (1) - Again, this beat is much stronger than any of the wubs before but you make it really close to the rest, making it really anti-climactic fixed
  9. 02:42:134 (4,5) - Why'd you make this kiai much easier than the first one? You chose to map these as sliders with spacing between them there, but here you just stack two circles? because I just wanna focus on the drum and snare, but whatever, remapped
These are general notes, take a look at the whole map and apply what you see fit, because most of what i pointed out happens everywhere
Hessu_H
Here's your tiny NM :roll:

This is what happens when i accept high SP maps xd

yo
00:05:927 (3) - Maybe make this 3/4 and a note after that on the white tick?
00:52:996 (4) - is not perfectly aligned with 00:50:755 (1) - do dis
01:02:479 (3) - maybe move this to x:224 y:302
01:21:100 (1,1) - Blanket could be improved
02:15:583 (3,4,5,6,7) - This triangle is not perfectly aligned, move the stack to x:409 y:305 I can't explain things well so i'll use screenshots xd
04:32:824 (3) - Move the last sliderpoint to x : 328 y : 252 so its on the same level with the third sliderpoint
04:34:203 (1,2) - blanket could be improved a tiny bit
02:09:376 (3) - move this to x:416 y:152
Topic Starter
Yamicchi

Hessu_H wrote:

Here's your tiny NM :roll:

This is what happens when i accept high SP maps xd

yo
00:05:927 (3) - Maybe make this 3/4 and a note after that on the white tick? Aha seems like you missed a beat on red tick didn't you?
00:52:996 (4) - is not perfectly aligned with 00:50:755 (1) - do dis fixed
01:02:479 (3) - maybe move this to x:224 y:302 the current position makes a perfect triangle of slider start already. Why do I have to move?
01:21:100 (1,1) - Blanket could be improved fixed
02:15:583 (3,4,5,6,7) - This triangle is not perfectly aligned, move the stack to x:409 y:305 I can't explain things well so i'll use screenshots xd Idk but what i'm looking at right now is just good enough and no need to fix, but I'll consider about it
04:32:824 (3) - Move the last sliderpoint to x : 328 y : 252 so its on the same level with the third sliderpoint lol it's not even an issues but yea fixed as you wish
04:34:203 (1,2) - blanket could be improved a tiny bit fixed
02:09:376 (3) - move this to x:416 y:152 no, why?

Thanks for the mod :3
Battquif
I'd like to mod your map, rly !! But it's just :o Well done dude, it's amazing !

Star !!
Topic Starter
Yamicchi

Battquif wrote:

I'd like to mod your map, rly !! But it's just :o Well done dude, it's amazing !

Star !!
Thanks for the star :3
Hobbes2
Awesome map, good luck~
Topic Starter
Yamicchi

Hobbes2 wrote:

Awesome map, good luck~
Thanks :3 :3
-Visceral-
[General]
  1. These combo colors seem much more fitting: http://i.imgur.com/aNwZj1W.png
[GONE WILD]
  1. 00:05:927 (3,4,5) - This works, but consider this rhythm instead so you have a clickable object on the kick: http://i.imgur.com/TuGG5sz.png
  2. 00:25:065 - There is a kick here, and I know you're mapping to the growl thing, but you could end the slider here so it represents the kick as well.
  3. 00:35:410 (5) - This circle should be deleted since there is no sound that happens on that tick.
  4. 01:06:962 (4,5,1) - Since the flow here is pretty linear, I recommend evening out the spacing to be the same.
  5. 01:40:410 (1) - Try to break the flow here to better represent the loud bang.
  6. 02:10:410 (6,1) - You should move the first slider a tad to the left to make this more readable, since currently, it covers more than 50% of the second slider.
  7. 04:13:514 (4) - Try not to overlap this with the HP bar.
Sorry I couldn't find much. If I were a BN I'd bubble this but rip
Topic Starter
Yamicchi

Smoothie World wrote:

[General]
  1. These combo colors seem much more fitting: http://i.imgur.com/aNwZj1W.png Combo colours struggle. Fixed (nearly the same)
[GONE WILD]
  1. 00:05:927 (3,4,5) - This works, but consider this rhythm instead so you have a clickable object on the kick: http://i.imgur.com/TuGG5sz.png I don't know why you suggest this, but lemme try to apply it, and see how people's react to it since it's not harming at all
  2. 00:25:065 - There is a kick here, and I know you're mapping to the growl thing, but you could end the slider here so it represents the kick as well. about this actually the small drum went off on the yellow tick next to the red tick, so making the slider 1/2 is not really a good idea I think, let's just follow the growl and I think it'll be just fine
  3. 00:35:410 (5) - This circle should be deleted since there is no sound that happens on that tick. you're right, I just feel empty without it ;w;
  4. 01:06:962 (4,5,1) - Since the flow here is pretty linear, I recommend evening out the spacing to be the same. ah...I don't understand D: ?
  5. 01:40:410 (1) - Try to break the flow here to better represent the loud bang. hmm, fixed I guess?
  6. 02:10:410 (6,1) - You should move the first slider a tad to the left to make this more readable, since currently, it covers more than 50% of the second slider. I received several complains about that before lol. Guess I'll have to fix then
  7. 04:13:514 (4) - Try not to overlap this with the HP bar. oh yea didn't noticed
Sorry I couldn't find much. If I were a BN I'd bubble this but rip
You've made my day already :3 Thanks a lot!!

Edit: red reply
Cheesecake
Good map
Topic Starter
Yamicchi

Cheesecake wrote:

Good map
Thanks <3
tatemae
wob wob wob shit mod
2016-08-26 17:14 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1052353 Teminite - Beastmode [GONE WILD]]
2016-08-26 17:14 SherryCherry: i can irc
2016-08-26 17:14 Yamicchi: oh that'd be great
2016-08-26 17:15 SherryCherry: 00:09:375 (1) - remove one sliderpoint?
2016-08-26 17:16 SherryCherry: i think Z-slider is better
2016-08-26 17:16 Yamicchi: hmm, Imma just balance the spacing between easch sliderpoint instead
2016-08-26 17:16 Yamicchi: kinda like zigzag shape
2016-08-26 17:18 SherryCherry: 00:14:893 (1) - cntrl+j?
2016-08-26 17:19 Yamicchi: actually it's fine, not really affect the flow
2016-08-26 17:19 SherryCherry: 00:23:513 (2,3) ..try +10° for aesthetically
2016-08-26 17:20 Yamicchi: 10* for what slider?
2016-08-26 17:21 SherryCherry: 00:23:513 (2,3) -
2016-08-26 17:21 SherryCherry: or only 00:23:513 (2) -
2016-08-26 17:22 Yamicchi: hmm, ok I found another way to fix it
2016-08-26 17:22 Yamicchi: done
2016-08-26 17:22 SherryCherry: 01:27:306 (1,4) - I think, in this part such sliders aren't necessary
2016-08-26 17:23 SherryCherry: make something more interesting
2016-08-26 17:24 SherryCherry: they badly look concerning others 01:24:548 (1,1,2,3,1,2,3,4,1,1) -
2016-08-26 17:24 SherryCherry: 01:26:617 (1,4) - and this overlap
2016-08-26 17:25 SherryCherry: 01:27:306 (1,4) - maybe use such sliders in slow parts
2016-08-26 17:25 SherryCherry: for consistence
2016-08-26 17:25 Yamicchi: actually that 01:27:306 - part I intent to simplify it as I want something special for the wub parts
2016-08-26 17:26 Yamicchi: plus the overlap aren't actually affect the gameplay that bad
2016-08-26 17:28 SherryCherry: 01:47:307 (1,2,3,4,5,6) - http://puu.sh/qP592/6f0c10d959.png
2016-08-26 17:30 Yamicchi: hmmm, not really an issue but I'll consider changing it if anyone complains that part as boring
2016-08-26 17:30 SherryCherry: 01:51:445 (1,2,3,4,5,6,7) - I'm expecting a higher spacing here since these are heavily emphasized in the song
2016-08-26 17:32 SherryCherry: 01:58:341 (1,2,3,4,5,6) - he seems to me too randomly, not bad to play but looks ugly
2016-08-26 17:32 Yamicchi: 01:51:445 -I tried to increase it b4 but Idk, I don't really want high spacing since this is just a regular soft rhythm following
2016-08-26 17:32 SherryCherry: 01:58:341 (1,2,5,6) - I think, you need to get rid of these overlaps
2016-08-26 17:33 Yamicchi: 01:58:341 - believe me, it's the best pattern I have in the entire map
2016-08-26 17:33 SherryCherry: eh
2016-08-26 17:33 SherryCherry: okay
2016-08-26 17:33 Yamicchi: ;ư;ư
2016-08-26 17:33 Yamicchi: ;w;
2016-08-26 17:34 SherryCherry: 02:00:410 (1,2) - make them identical
2016-08-26 17:35 SherryCherry: why all mappers try to do all by different sliders, you consider it beautiful?
2016-08-26 17:35 SherryCherry: o3o
2016-08-26 17:35 Yamicchi: hm? I don't really understand your word :?
2016-08-26 17:35 SherryCherry: lol
2016-08-26 17:36 SherryCherry: my english ^_^
2016-08-26 17:36 Yamicchi: lol xd
2016-08-26 17:36 SherryCherry: 02:05:237 (1) - go wob wob liser
2016-08-26 17:36 SherryCherry: slider*
2016-08-26 17:36 Yamicchi: oh so you want it to be more special?
2016-08-26 17:37 SherryCherry: yeah
2016-08-26 17:37 SherryCherry: 02:09:375 (3) - same
2016-08-26 17:37 Yamicchi: oh I got it. Yea I'll fix it
2016-08-26 17:37 SherryCherry: you are able to do special sliders
2016-08-26 17:38 SherryCherry: 02:30:066 (1,2,3) - too boring, same as above
2016-08-26 17:38 Yamicchi: 02:09:375 - doesn't have to be special because it's not wub lol 030
2016-08-26 17:39 SherryCherry: okay
2016-08-26 17:39 SherryCherry: 02:09:375 (3) - but he looks clumsy
2016-08-26 17:40 Yamicchi: can't do anything much with 1/2 sliders, so Imma keep it but fix the 3/4
2016-08-26 17:40 SherryCherry: Wob wob sliders doesn't happen a little :D
2016-08-26 17:40 Yamicchi: yea but I'm not good at short slider art
2016-08-26 17:41 Yamicchi: awright, no more clumsy
2016-08-26 17:42 SherryCherry: 03:43:859 (1,1) - could you please avoid such overlapping
2016-08-26 17:43 Yamicchi: omg
2016-08-26 17:43 Yamicchi: why did the slider become like that oAo
2016-08-26 17:43 Yamicchi: fixed, save issues
2016-08-26 17:44 SherryCherry: 04:10:066 (1,2,3,4,1,2,3,4,5,6) - really hard for read, but I think, you very much like this pattern
2016-08-26 17:44 Yamicchi: yea I do >w<
2016-08-26 17:45 SherryCherry: 04:11:445 (5,6) - special pls
2016-08-26 17:45 SherryCherry: 04:29:376 (1) - cntrl+g
2016-08-26 17:46 Yamicchi: kinda hard to specialize it because as I said inb4 and it's too short
2016-08-26 17:46 SherryCherry: 04:31:100 (5,1,2,3,1) - best pattern at the map
2016-08-26 17:46 Yamicchi: nah, no need for ctrl + g
2016-08-26 17:46 Yamicchi: yea :3
2016-08-26 17:47 SherryCherry: 04:50:410 (4) - http://puu.sh/qP6qQ/cb0f209edf.png
2016-08-26 17:47 SherryCherry: here overlap isn't necessary
2016-08-26 17:47 SherryCherry: 04:50:410 (4,2) - blanket
2016-08-26 17:48 Yamicchi: you're right. Fixed
2016-08-26 17:48 SherryCherry: 05:04:548 (1) - why not wob wob?
2016-08-26 17:49 Yamicchi: nah can't blanket
2016-08-26 17:49 Yamicchi: yea okay, wub
2016-08-26 17:49 SherryCherry: you need ar 9.2
2016-08-26 17:49 Yamicchi: really?
2016-08-26 17:49 SherryCherry: hp....maybe 6.7-6.8?
2016-08-26 17:49 SherryCherry: yeah
2016-08-26 17:49 SherryCherry: 9 too hard for read
2016-08-26 17:50 SherryCherry: and it is nearly 180 bpm
2016-08-26 17:50 Yamicchi: hmm, I won't change the HP, but uh, I'll think about the ar
2016-08-26 17:50 SherryCherry: ar 9.1-9.2 is better
2016-08-26 17:50 SherryCherry: 9.2 is best imo
2016-08-26 17:50 Yamicchi: kay I'm gonna try listening to you
2016-08-26 17:50 SherryCherry: Good
2016-08-26 17:50 SherryCherry: That's all
2016-08-26 17:51 Yamicchi: okay :3
2016-08-26 17:51 SherryCherry: did you want me to post to forums?
2016-08-26 17:51 Yamicchi: yea of course lol
O-Moei
Hi !, 💑Mod for Mod request

✨ = Suggestion (Recommendation. No change, no problem)
💧 = Uuhhh? (Something is wrong around here...)
💥 = Warning !!! (Yu know what tu do xD )

Here we go...

General :
✨Yee , the banner !. If you want to make that up, it should be 420x120 and use [centre] there

GONE WILD :
✨00:16:617 (2,5) - Stack ?, or try 00:17:479 (5) - on position x151y238 for neater placement

✨00:21:100 (4,5) - Try position x311y356

✨01:52:307 (6) - ^ x250y24

✨01:52:479 (7) - ^ x146y159 (Only if you agreed with up there xD )

✨00:44:548 (3,4) - Have this stack with 00:42:479 (1) - sliderhead

✨01:09:548 (8) - New SV changes should NC :P (Same applied : 01:36:272 (1) - )

✨01:25:237 (3) - ^

✨03:32:997 (8) - ^

04:41:100 (3) - I never make it like this, I like slider like this x'D

💧04:39:721 (1,1) - I guess the SV should be 1,1 and 1,5 like you did before ( Like 01:42:479 (1,1) - and 01:20:410 (1,1) - )

✨05:12:824 - I can hear sound suit to be placed with spinner here until 05:19:720 -

Oke !, that's all from me. All the best :3
Topic Starter
Yamicchi

O-Moei wrote:

Hi !, 💑Mod for Mod request

✨ = Suggestion (Recommendation. No change, no problem)
💧 = Uuhhh? (Something is wrong around here...)
💥 = Warning !!! (Yu know what tu do xD )

Here we go...

General :
✨Yee , the banner !. If you want to make that up, it should be 420x120 and use [centre] there helpful information I've been looking for. Thanks :3

GONE WILD :
✨00:16:617 (2,5) - Stack ?, or try 00:17:479 (5) - on position x151y238 for neater placement I did that for easier read in HD D: it doesn't look so bad I think

✨00:21:100 (4,5) - Try position x311y356 nevermind I did it straight :3 fixed as you mentioned it

✨01:52:307 (6) - ^ x250y24 nahh

✨01:52:479 (7) - ^ x146y159 (Only if you agreed with up there xD ) nahh lol

✨00:44:548 (3,4) - Have this stack with 00:42:479 (1) - sliderhead nice catch

✨01:09:548 (8) - New SV changes should NC :P (Same applied : 01:36:272 (1) - ) no actually the NC at the last (1) is already did, because the SV change could be at (1) too

✨01:25:237 (3) - ^ totally forgot to NC after remapped

✨03:32:997 (8) - ^ same inb4

04:41:100 (3) - I never make it like this, I like slider like this x'D lol thanks xD

💧04:39:721 (1,1) - I guess the SV should be 1,1 and 1,5 like you did before ( Like 01:42:479 (1,1) - and 01:20:410 (1,1) - ) 02:16:272 - actually, the Beastmode part there is a bit different. One is the drop, one is after the kiai so I made it 1.2 instead of 1.5

✨05:12:824 - I can hear sound suit to be placed with spinner here until 05:19:720 - spinner for a faded out sound is rediculous at this situation tbh, plus no one wants a spinner after a bunch of crazy objects, so no :3 this was suggested once before but I didn't apply too

Oke !, that's all from me. All the best :3
Gonna pay you a good mod in return :D thanks~
0109-
farm kudos post

GONE WILD

  1. 00:20:065 (1) – sao lại giảm sv ở đây trong khi mấy đoạn khác bình thường
  2. 00:22:824 (4,5) – bỏ stack đi
  3. 00:24:893 (3,5) – giảm sv?
  4. 00:29:203 (3) - ở đây ko có tiếng, có thể ghép 00:29:031 (2,3) – thành 1 slider
  5. 00:32:996 (2) - ở đây ko có tiếng, nên stack 00:32:824 (1,2) – với nhau
  6. 01:09:203 (5,6,7) – giảm ds sao cho thấp hơn 3 cái 01:08:859 (2,3,4) –
  7. 01:12:652 (5) – tiếng to vậy sao stack
  8. 01:15:410 (5) - ^
  9. 01:20:410 (1,1) – để chung 1 sv, tiếng nó ko thay đổi nhiều
  10. 01:25:237 (1,1) – dùng chung ds với 01:24:548 (1,1) - ?
  11. 01:42:479 (1,1) – chung sv
  12. 01:48:341 (1) – với 01:59:375 (1) – sao cái này dùng khác sv ?
  13. 02:05:065 (6) – bỏ cái này hoặc thay bằng gì đó đi, ko có tiếng ở đây
  14. 02:27:997 (3) –giảm spacing
  15. 02:32:134 (4) – thay bằng ¼ slider vì ko có tiếng đập rồi 02:32:306 (5) – bằng 1 nốt
  16. 02:33:514 (3) – giảm spacing
  17. 02:43:168 (4,5) – như đoạn trên
  18. 02:45:928 (3) – sao giảm ds?
  19. 02:49:203 (6) – không có tiếng ở đây
  20. 03:05:582 (1) – chuyển thành ½ slider và ko đổi sv do có tiếng đập ở 03:05:755
  21. 03:10:410 (3,5) – giảm sv?
  22. 03:16:617 (1) – như 03:05:582 (1) –
  23. 03:32:652 (5,6,7) – giảm ds như đoạn trên do tiếng nhỏ hơn
  24. 03:40:066 (5) – sao ds ở đây nhỏ hơn 03:39:893 (4) – trong khi tiếng to hơn?
  25. 03:43:859 (1,1) – đừng thay đổi sv
  26. 04:28:514 (6) – ko có tiếng
  27. 04:39:721 (1,1) – đừng thay đổi sv

yay :)
Topic Starter
Yamicchi

thai0109 wrote:

farm kudos post

GONE WILD

  1. 00:20:065 (1) – sao lại giảm sv ở đây trong khi mấy đoạn khác bình thường để thể hiện cái brrr sound ấy :3
  2. 00:22:824 (4,5) – bỏ stack đi ơ nhưng tại sao ;w;
  3. 00:24:893 (3,5) – giảm sv? hmmm, cái này có vẻ hợp lý ấy nhưng phải để Yami coi thử có dễ sửa kh đã :<
  4. 00:29:203 (3) - ở đây ko có tiếng, có thể ghép 00:29:031 (2,3) – thành 1 slider kay
  5. 00:32:996 (2) - ở đây ko có tiếng, nên stack 00:32:824 (1,2) – với nhau done
  6. 01:09:203 (5,6,7) – giảm ds sao cho thấp hơn 3 cái 01:08:859 (2,3,4) – Yami chỉ sửa tí thôi, nhưng DS thì Yami sẽ để cân bằng :3
  7. 01:12:652 (5) – tiếng to vậy sao stack trước có modders bảo vậy ổn hơn, nên Yami cứ để vậy thôi, với lại nó cũng kh thật sự to đâu
  8. 01:15:410 (5) - ^
  9. 01:20:410 (1,1) – để chung 1 sv, tiếng nó ko thay đổi nhiều để chung SV còn gì vui :^
  10. 01:25:237 (1,1) – dùng chung ds với 01:24:548 (1,1) - ? okay
  11. 01:42:479 (1,1) – chung sv as inb4
  12. 01:48:341 (1) – với 01:59:375 (1) – sao cái này dùng khác sv ? lỗi kỹ thuật ;w;
  13. 02:05:065 (6) – bỏ cái này hoặc thay bằng gì đó đi, ko có tiếng ở đây để đó cho nó có đôi có cặp, tại Yami kh thích để 1/1 spacing lắm
  14. 02:27:997 (3) –giảm spacing done
  15. 02:32:134 (4) – thay bằng ¼ slider vì ko có tiếng đập rồi 02:32:306 (5) – bằng 1 nốt thật ra là kh có tiếng wub chứ kh phải kh có tiếng đập đâu
  16. 02:33:514 (3) – giảm spacing done
  17. 02:43:168 (4,5) – như đoạn trên same
  18. 02:45:928 (3) – sao giảm ds? hết chỗ lol. Fixed
  19. 02:49:203 (6) – không có tiếng ở đây đang jump cơ mà '3'
  20. 03:05:582 (1) – chuyển thành ½ slider và ko đổi sv do có tiếng đập ở 03:05:755 fixed, nhưng dùng 2 circles
  21. 03:10:410 (3,5) – giảm sv? như đã nói, sẽ suy nghĩ '3'
  22. 03:16:617 (1) – như 03:05:582 (1) – fixed
  23. 03:32:652 (5,6,7) – giảm ds như đoạn trên do tiếng nhỏ hơn nah, to nhỏ to nhỏ nhìn nó kì lắm, nhưng nếu có ai nhắc thì Yami sẽ ráng sửa
  24. 03:40:066 (5) – sao ds ở đây nhỏ hơn 03:39:893 (4) – trong khi tiếng to hơn? fixed
  25. 03:43:859 (1,1) – đừng thay đổi sv ~
  26. 04:28:514 (6) – ko có tiếng ~
  27. 04:39:721 (1,1) – đừng thay đổi sv ~

yay :)
Thanks ~
Plaudible
Holy progress! 68 SP in 2 weeks, nice
Topic Starter
Yamicchi

Plaudible wrote:

Holy progress! 68 SP in 2 weeks, nice
I summon Star Shooters ~
Mira-san
Hi. Short mod cuz I don't think I'd find much tbh lol.

G E N E R A L

You got some unused hitsounds lol.
  1. soft-sliderslide.wav
  2. soft-sliderslide2.wav

GONE WILD

  1. 01:52:307 (6,7,1) - Could probably balance the spacing here.
  2. 02:14:548 (7) - You can move this to x:64 y:336 so it kinda emphasizes the jump to the next object. Could probably do it for 04:37:997 (7) - too.
  3. 03:14:203 (1,3,4,5) - too close imo but not a big deal lol
  4. 03:55:065 (5,6,7,8) - Align (8) with the rest.
  5. 04:28:341 (5) - x:376 y:32 instead so it doesn't overlap with the previous objects (nazi)
  6. 04:52:134 (5,1) - Why not just put it at the end of the slider lol.
  7. 04:57:996 (1,2,3) - How about something like this? Looks better imo.

k i suck at modding
i already said this but nice map kek :)
Topic Starter
Yamicchi

Mira-san wrote:

Hi. Short mod cuz I don't think I'd find much tbh lol.

G E N E R A L

You got some unused hitsounds lol. actually I did use them. Try some skins like Yugen's then you'll understand why. shhhhhh sound everytime
  1. soft-sliderslide.wav
  2. soft-sliderslide2.wav

GONE WILD

  1. 01:52:307 (6,7,1) - Could probably balance the spacing here. Idk if it's balance yet (hopefully it did) but if it's not then I'll excuse for it lol
  2. 02:14:548 (7) - You can move this to x:64 y:336 so it kinda emphasizes the jump to the next object. Could probably do it for 04:37:997 (7) - too. kinda like the best idea today
  3. 03:14:203 (1,3,4,5) - too close imo but not a big deal lol lol
  4. 03:55:065 (5,6,7,8) - Align (8) with the rest. oops
  5. 04:28:341 (5) - x:376 y:32 instead so it doesn't overlap with the previous objects (nazi) Idk but can you actually see the overlap?
  6. 04:52:134 (5,1) - Why not just put it at the end of the slider lol. lol because then it'd be too far. and I can't move (2) due to the blanket.
  7. 04:57:996 (1,2,3) - How about something like this? Looks better imo. yea it does but the spacing would be weird and too small.

k i suck at modding
i already said this but nice map kek :)
Thanks for the return mod :3
BN Pls!
O-Moei

Yamicchi wrote:

I summon Star Shooters ~
Not fair !!! x'D me shot tuu x'D
Topic Starter
Yamicchi

O-Moei wrote:

Not fair !!! x'D me shot tuu x'D
Wanna have some stars back? Lol
Keada
Hi there o/ M4M
Sorry for late mod D:


  • Gone Wild

  1. 00:07:996 (1) - make this like It looks a bit jiffy when you stack it D:
  2. 00:19:031 (1) - same here
  3. 00:27:996 (3,4) - stack with 00:26:617 (4) - , also makes it keep consistent ds and also one more thing 00:28:168 (4) - curve this so it looks like this kinda
  4. 00:30:065 (1) - same as I said above
  5. 01:26:617 (1) - This slider overlapped itself really much, just a suggestion, maybe like this?
  6. 02:01:962 (7) - stack at the end of 02:00:755 (2) - ?
  7. 04:06:617 (1) - doesnt look symmetrical, fix pls D:
  8. 04:15:927 (7,1) - this flow was kinda weird D:
  9. 04:20:066 (1) - stack end on 04:19:548 (5) -
  10. 04:32:824 (3) - just imo, I didnt like this slider. try something like this?
Didnt find anymore than that D:
Good Luck! pretty good map so.
Topic Starter
Yamicchi

Keada wrote:

Hi there o/ M4M
Sorry for late mod D: Not very late owo


  • Gone Wild

  1. 00:07:996 (1) - make this like It looks a bit jiffy when you stack it D: Nah I think I would go with something that completely stop the flow, to emphasize the 3 drums you know
  2. 00:19:031 (1) - same here same answer ;w;
  3. 00:27:996 (3,4) - stack with 00:26:617 (4) - , also makes it keep consistent ds and also one more thing 00:28:168 (4) - curve this so it looks like this kinda about the stack, fixed, but not the curving thingy, I want something different because it's a clap
  4. 00:30:065 (1) - same as I said above gotta be the same answer owo
  5. 01:26:617 (1) - This slider overlapped itself really much, just a suggestion, maybe like this? yea I know but if I made it as you said I'll break the flow with (2)
  6. 02:01:962 (7) - stack at the end of 02:00:755 (2) - ? pattern fixed
  7. 04:06:617 (1) - doesnt look symmetrical, fix pls D: done~
  8. 04:15:927 (7,1) - this flow was kinda weird D: I don't see any weirdness D: ?
  9. 04:20:066 (1) - stack end on 04:19:548 (5) - just can't, then I'll break the spacing
  10. 04:32:824 (3) - just imo, I didnt like this slider. try something like this? tbh I don't like it too. fixed a bit but idk if it's better yet
Didnt find anymore than that D:
Good Luck! pretty good map so.
thanks for the mod :3
Kagetsu
[General]
  1. any official source for metadata? xd
  2. Unused hitsounds: soft-sliderslide.wav
  3. soft-hitnormal.wav is too short and also has delay lol download the fix from here
[GONE WILD]
  1. 00:31:789 (2,3,4,5) - the circular motion is doesn't feel that good imo, maybe move 00:32:479 (5) - to the center of the screen in order to emphasize this beat just a suggestion tho
  2. 00:38:686 (2,3) - you might want reduce the distance a bit... mainly because it looks exaggerated compared with stuff like 00:41:445 (2,3) - and 00:44:203 (2,3) -
  3. 01:09:893 (9) - missing whistle here?
  4. 02:00:410 (1,2) - i was expecting the same shape... not really important tho
  5. 02:03:686 (1,2) - i'd swap nc on these two, nothing really happens on 02:03:686 - so the nc is unnecessary imo (same stuff on 02:04:203 (1,3) - )
  6. 02:25:755 - i believe that the previous jumpy pattern was following the synth melody... taking that in consideration, wouldn't be better to follow it in the next combo too?
  7. 02:42:134 (4,5) - looks a bit cramped doesn't it? i think something like this looks better
i won't bother you more pointing all the stuff again, the music is really repetitive and the map too consistent, so writing "same" is a waste of time. i believe you can use these suggestions to improve all the map, for example the new combo placement on 04:27:134 - , the rhythm around 04:49:203 - etc

k
Topic Starter
Yamicchi

Kagetsu wrote:

[General]
  1. any official source for metadata? xd I don't know lol I don't think there're any except for Soundcloud or directly from Teminite xd
  2. Unused hitsounds: soft-sliderslide.wav oh now I realized. Deleted
  3. soft-hitnormal.wav is too short and also has delay lol download the fix from here thanks :3
[GONE WILD]
  1. 00:31:789 (2,3,4,5) - the circular motion is doesn't feel that good imo, maybe move 00:32:479 (5) - to the center of the screen in order to emphasize this beat just a suggestion tho Fixed, hope this works now
  2. 00:38:686 (2,3) - you might want reduce the distance a bit... mainly because it looks exaggerated compared with stuff like 00:41:445 (2,3) - and 00:44:203 (2,3) - got it~
  3. 01:09:893 (9) - missing whistle here? also fixed at 03:33:341 - yes
  4. 02:00:410 (1,2) - i was expecting the same shape... not really important tho not really affect anything so yea o3o
  5. 02:03:686 (1,2) - i'd swap nc on these two, nothing really happens on 02:03:686 - so the nc is unnecessary imo (same stuff on 02:04:203 (1,3) - ) might wanna ask you why do you choose to NC on a regular sound instead of a big drum like the current way? Would make more sense if I keep it like that lol
  6. 02:25:755 - i believe that the previous jumpy pattern was following the synth melody... taking that in consideration, wouldn't be better to follow it in the next combo too? Ah this is quite a problem I wanna ask you. 02:25:927 - has quite a big drum, so which way can I do to show the drum clearly and also follow the music correctly?
  7. 02:42:134 (4,5) - looks a bit cramped doesn't it? i think something like this looks better quite a good suggestion~
i won't bother you more pointing all the stuff again, the music is really repetitive and the map too consistent, so writing "same" is a waste of time. i believe you can use these suggestions to improve all the map, for example the new combo placement on 04:27:134 - , the rhythm around 04:49:203 - etc i'll have a look owo

k
Thank you :D :D
Kagetsu
#1
Topic Starter
Yamicchi

Kagetsu wrote:

#1
Omg ;w; I'm more than happy...
Left
lol bubbbble gratzz

but my m4m how :C
Topic Starter
Yamicchi

Left wrote:

lol bubbbble gratzz

but my m4m how :C
Lol just try to find sth for me or just a star is fine :3 depends on you, I'll mod your map either way
Left
can I just mod your another map or ticket?
Myxo
We did a short irc-mod. This mapset seems ready to me. Bubbled #2 :3

2016-08-29 15:58 Desperate-kun: cool sliders
2016-08-29 15:58 Desperate-kun: around 40 secs
2016-08-29 15:59 Yamicchi: Kinda like my best work so far
2016-08-29 16:05 Desperate-kun: yeah it's pretty nice :)
2016-08-29 16:05 Desperate-kun: for a moment i thought it was inconsistent with the sv for the short sliders but it isn't
2016-08-29 16:05 Yamicchi: thanks 'w'
2016-08-29 16:07 Desperate-kun: also wow you got a lot of mods and stars
2016-08-29 16:07 Desperate-kun: in a short time
2016-08-29 16:07 Yamicchi: ehe, mostly M4M ;w;
2016-08-29 16:07 Yamicchi: let's just say I worked really hard for it
2016-08-29 16:10 Desperate-kun: 01:01:100 (3) - i'm a fan of sliders parallel to the axis but this one is kind of random
2016-08-29 16:11 Desperate-kun: maybe you could rotate it a bit like that? http://puu.sh/qSAHx/07e38f4697.jpg
2016-08-29 16:12 Desperate-kun: (really minor obviously)
2016-08-29 16:12 Yamicchi: oh lol random rotate inb4
2016-08-29 16:12 Yamicchi: kay I'll fix it :3
2016-08-29 16:13 Desperate-kun: 01:07:997 (1,1) - this rather huge 1/4 jump wasn't really intuitive, but what really bothered me is the transition to the next pattern
2016-08-29 16:13 Desperate-kun: because it's basically a straight line and requires a sudden slowdown
2016-08-29 16:13 Desperate-kun: due to the huge 1/4 jump before
2016-08-29 16:13 Desperate-kun: maybe you can rearrange this pattern so that the 1/4 jump isn't this big?
2016-08-29 16:15 Yamicchi: ah...I don't really know how to fix it :?
2016-08-29 16:15 Desperate-kun: very quickly made suggestion http://puu.sh/qSAUp/4d9afe6670.jpg
2016-08-29 16:15 Desperate-kun: and then i stacked 01:08:686 (1) - with the tail of 01:07:652 (1) -
2016-08-29 16:17 Desperate-kun: or what about this, might be more fitting your intention here http://puu.sh/qSAZg/1b5c36d24c.jpg
2016-08-29 16:17 Desperate-kun: rearranging only the orange combo
2016-08-29 16:17 Yamicchi: I was thinking about that too
2016-08-29 16:17 Yamicchi: aright
2016-08-29 16:18 Yamicchi: fixed
2016-08-29 16:18 Desperate-kun: cool :)
2016-08-29 16:19 Desperate-kun: another minor thing but bothers me a bit: 01:19:548 (4) - could you move this circle a bit more downwards?
2016-08-29 16:19 Desperate-kun: actually i think the flow would improve because of the movement the pattern 01:18:341 (1,2,3,4,1,2,3,4) - creates
2016-08-29 16:19 Desperate-kun: only the last angle is sharper atm
2016-08-29 16:20 Desperate-kun: suggestion: http://puu.sh/qSB8z/0fb62cd44b.jpg
2016-08-29 16:21 Yamicchi: would it be too far from 01:19:548 (4) - to 01:19:720 - ?
2016-08-29 16:21 Desperate-kun: don't think so
2016-08-29 16:22 Yamicchi: hmmm, well if you said so
2016-08-29 16:22 Yamicchi: done
2016-08-29 16:22 Desperate-kun: nice :3
2016-08-29 16:23 Desperate-kun: 01:29:375 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - this musical phrase is very inconsistently mapped throughout the map
2016-08-29 16:23 Desperate-kun: i mean, some variety is fine
2016-08-29 16:23 Desperate-kun: but sometimes it really seems a bit too different, especially since this phrase is really recognizable imo
2016-08-29 16:24 Yamicchi: so what should I do with it?
2016-08-29 16:24 Desperate-kun: the first one seems out of place especially
2016-08-29 16:24 Desperate-kun: the one that i linked
2016-08-29 16:24 Desperate-kun: maybe you could remap that pattern to be more similar to the other patterns you used for this phrase?
2016-08-29 16:25 Yamicchi: 01:29:375 (1) - ?
2016-08-29 16:25 Yamicchi: hmm I'll try
2016-08-29 16:25 Desperate-kun: yeah i mean with the low visual spacing concept you used here for 01:29:375 (1,2,3,4) - and 01:31:100 (2,3) - it seems a bit out of place
2016-08-29 16:25 Desperate-kun: it's nothing too major though
2016-08-29 16:26 Desperate-kun: but the rest of the map is pretty consistent with its patterns so...
2016-08-29 16:27 Yamicchi: okay fixed and hope it works now
2016-08-29 16:27 Desperate-kun: cool :)
2016-08-29 16:31 Desperate-kun: rest of the map seems fine to me ^^
2016-08-29 16:31 Desperate-kun: have you already updated?
2016-08-29 16:31 Yamicchi: yayy~
2016-08-29 16:31 Yamicchi: I am
2016-08-29 16:31 Desperate-kun: nice
2016-08-29 16:33 Yamicchi: done~
2016-08-29 16:34 Yamicchi: eh bubble popped D: ???
2016-08-29 16:35 Desperate-kun: yeah that happens when you update
2016-08-29 16:35 Desperate-kun: however i can still give bubble #2 :b
2016-08-29 16:35 Desperate-kun: because we didn't do huge changes
2016-08-29 16:35 Yamicchi: so that counts as 2 or 1 bubble?
2016-08-29 16:36 Desperate-kun: 2
2016-08-29 16:36 Desperate-kun: don't worry
2016-08-29 16:36 Desperate-kun: except i find something unrankable now
2016-08-29 16:36 Desperate-kun: i'm still checking.
2016-08-29 16:36 Desperate-kun: xD
2016-08-29 16:36 Yamicchi: ohh...I'm new to this ;w; so I have no idea
2016-08-29 16:36 Desperate-kun: whenever you update your map, the bubble gets popped automatically
2016-08-29 16:37 Desperate-kun: because otherwise it would still be bubbled even with the changes, that would not be correct
2016-08-29 16:37 Yamicchi: I see
2016-08-29 16:37 Desperate-kun: but i can give bubble #2 if we only made minor changes
2016-08-29 16:37 Yamicchi: was those minor? lol
2016-08-29 16:37 Desperate-kun: yeah pretty much
2016-08-29 16:37 Yamicchi: *were
2016-08-29 16:37 Desperate-kun: i am confident about them so
2016-08-29 16:40 Desperate-kun: do you have a source for the metadata already?
2016-08-29 16:41 Desperate-kun: so i don't have to look it up
2016-08-29 16:41 Yamicchi: I don't think I have, and some DnB maps don't have too
2016-08-29 16:41 Yamicchi: Teminite don't post his music on an actual source I think
2016-08-29 16:42 Yamicchi: could be found anywhere, soundcloud, youtube,....
2016-08-29 16:42 Yamicchi: https://osu.ppy.sh/s/356086 I think it's the same with this mapset?
2016-08-29 16:43 Desperate-kun: i see
2016-08-29 16:44 Yamicchi: owo
2016-08-29 16:45 Desperate-kun: the map seems fine
2016-08-29 16:46 Yamicchi: no unrankable thing?
2016-08-29 16:46 Desperate-kun: nope
Topic Starter
Yamicchi

Desperate-kun wrote:

We did a short irc-mod. This mapset seems ready to me. Bubbled #2 :3
Thanks :3
Shoga
Gratz #################################################################################
Topic Starter
Yamicchi

Shoga wrote:

Gratz #################################################################################
Lol it hasn't receive a flame icon yet xD but thanks
DeRandom Otaku
oh hi ~ i have some concerns about a few hitsounds ~ so i will just point them out now before the map gets pushed any farther
[GONE WILD]
  1. 00:14:893 (1) - consider adding a finish hitsound on the sliderhead since theres clearly a loud cymbal sound in the song and since u also have a finish here 03:00:410 - u should add one at 00:14:893 -
  2. 00:25:927 - Same goes here , theres a cymbal sound which deserves a finish hitsound
  3. 03:00:410 (1) - add whistle on slider head? since theres a kick sound in the song
  4. 03:05:928 (1) - finish on the head is really unncesseray .-. the sound in the song isnt loud enough , whistle will work better
  5. 05:05:755 (5) - why is there a clap on the head? mistake?
well i guess thats all ~ tell me the reason if my suggestions are wrong

otherwise , a pretty cool map . gl!~
osu! needs more wub wub songs www
Topic Starter
Yamicchi

DeRandom Otaku wrote:

oh hi ~ i have some concerns about a few hitsounds ~ so i will just point them out now before the map gets pushed any farther
[GONE WILD]
  1. 00:14:893 (1) - consider adding a finish hitsound on the sliderhead since theres clearly a loud cymbal sound in the song and since u also have a finish here 03:00:410 - u should add one at 00:14:893 - done!
  2. 00:25:927 - Same goes here , theres a cymbal sound which deserves a finish hitsound okay
  3. 03:00:410 (1) - add whistle on slider head? since theres a kick sound in the song I think not this time lol it deserves a finish
  4. 03:05:928 (1) - finish on the head is really unncesseray .-. the sound in the song isnt loud enough , whistle will work better actually because the 4 circles inb4 you don't see it's strong as it should be? Plus I finish for every 8 white ticks so I think it should be fine
  5. 05:05:755 (5) - why is there a clap on the head? mistake? yes lol

well i guess thats all ~ tell me the reason if my suggestions are wrong

otherwise , a pretty cool map . gl!~
osu! needs more wub wub songs www
Myxo
Since only a few hitsounds have been fixed, repaired bubble #2 :3
Battle
Topic Starter
Yamicchi

Battle wrote:

Seriously Idk why...
Seijiro
holy, only 19 days.
Let me see...


EDIT:

04:46:617 (3) - just personal, but a ctrl+g would make a better flow here imo
04:56:272 (1) - why this one is not similar to 04:56:272 (1) - or 04:56:272 (1) - even if there is a strong beat on the tail? (btw, the problem here is the fact you have a straight jump to the next slider which makes is less strong, unlike 05:07:307 (1) - for example)


Call me~
Topic Starter
Yamicchi

MrSergio wrote:

holy, only 19 days.
Let me see...
;w;
Topic Starter
Yamicchi

MrSergio wrote:

holy, only 19 days.
Let me see...


EDIT:

04:46:617 (3) - just personal, but a ctrl+g would make a better flow here imo since this was mentioned before, as you wish :3
04:56:272 (1) - why this one is not similar to 04:56:272 (1) - or 04:56:272 (1) - even if there is a strong beat on the tail? (btw, the problem here is the fact you have a straight jump to the next slider which makes is less strong, unlike 05:07:307 (1) - for example) fixed the pattern but wanna ask for you to check it again owo

Call me~
Thanks :3 and Please Idle ;w;
Seijiro
hue, I see no other problems.

Gratz on first approval :3~
Topic Starter
Yamicchi

MrSergio wrote:

hue, I see no other problems.

Gratz on first approval :3~
thanks ;w;
0109-
SPEEDRANK IS REALLLLLL
Bursthammy
good shit
Myxo
Good thing a speedrank with over 20 mods can not really be considered a speedrank. Congratz! :3
Hokichi
Gratz
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