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Teminite - Beastmode

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Cheesecake
Good map
Topic Starter
Yamicchi

Cheesecake wrote:

Good map
Thanks <3
tatemae
wob wob wob shit mod
2016-08-26 17:14 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1052353 Teminite - Beastmode [GONE WILD]]
2016-08-26 17:14 SherryCherry: i can irc
2016-08-26 17:14 Yamicchi: oh that'd be great
2016-08-26 17:15 SherryCherry: 00:09:375 (1) - remove one sliderpoint?
2016-08-26 17:16 SherryCherry: i think Z-slider is better
2016-08-26 17:16 Yamicchi: hmm, Imma just balance the spacing between easch sliderpoint instead
2016-08-26 17:16 Yamicchi: kinda like zigzag shape
2016-08-26 17:18 SherryCherry: 00:14:893 (1) - cntrl+j?
2016-08-26 17:19 Yamicchi: actually it's fine, not really affect the flow
2016-08-26 17:19 SherryCherry: 00:23:513 (2,3) ..try +10° for aesthetically
2016-08-26 17:20 Yamicchi: 10* for what slider?
2016-08-26 17:21 SherryCherry: 00:23:513 (2,3) -
2016-08-26 17:21 SherryCherry: or only 00:23:513 (2) -
2016-08-26 17:22 Yamicchi: hmm, ok I found another way to fix it
2016-08-26 17:22 Yamicchi: done
2016-08-26 17:22 SherryCherry: 01:27:306 (1,4) - I think, in this part such sliders aren't necessary
2016-08-26 17:23 SherryCherry: make something more interesting
2016-08-26 17:24 SherryCherry: they badly look concerning others 01:24:548 (1,1,2,3,1,2,3,4,1,1) -
2016-08-26 17:24 SherryCherry: 01:26:617 (1,4) - and this overlap
2016-08-26 17:25 SherryCherry: 01:27:306 (1,4) - maybe use such sliders in slow parts
2016-08-26 17:25 SherryCherry: for consistence
2016-08-26 17:25 Yamicchi: actually that 01:27:306 - part I intent to simplify it as I want something special for the wub parts
2016-08-26 17:26 Yamicchi: plus the overlap aren't actually affect the gameplay that bad
2016-08-26 17:28 SherryCherry: 01:47:307 (1,2,3,4,5,6) - http://puu.sh/qP592/6f0c10d959.png
2016-08-26 17:30 Yamicchi: hmmm, not really an issue but I'll consider changing it if anyone complains that part as boring
2016-08-26 17:30 SherryCherry: 01:51:445 (1,2,3,4,5,6,7) - I'm expecting a higher spacing here since these are heavily emphasized in the song
2016-08-26 17:32 SherryCherry: 01:58:341 (1,2,3,4,5,6) - he seems to me too randomly, not bad to play but looks ugly
2016-08-26 17:32 Yamicchi: 01:51:445 -I tried to increase it b4 but Idk, I don't really want high spacing since this is just a regular soft rhythm following
2016-08-26 17:32 SherryCherry: 01:58:341 (1,2,5,6) - I think, you need to get rid of these overlaps
2016-08-26 17:33 Yamicchi: 01:58:341 - believe me, it's the best pattern I have in the entire map
2016-08-26 17:33 SherryCherry: eh
2016-08-26 17:33 SherryCherry: okay
2016-08-26 17:33 Yamicchi: ;ư;ư
2016-08-26 17:33 Yamicchi: ;w;
2016-08-26 17:34 SherryCherry: 02:00:410 (1,2) - make them identical
2016-08-26 17:35 SherryCherry: why all mappers try to do all by different sliders, you consider it beautiful?
2016-08-26 17:35 SherryCherry: o3o
2016-08-26 17:35 Yamicchi: hm? I don't really understand your word :?
2016-08-26 17:35 SherryCherry: lol
2016-08-26 17:36 SherryCherry: my english ^_^
2016-08-26 17:36 Yamicchi: lol xd
2016-08-26 17:36 SherryCherry: 02:05:237 (1) - go wob wob liser
2016-08-26 17:36 SherryCherry: slider*
2016-08-26 17:36 Yamicchi: oh so you want it to be more special?
2016-08-26 17:37 SherryCherry: yeah
2016-08-26 17:37 SherryCherry: 02:09:375 (3) - same
2016-08-26 17:37 Yamicchi: oh I got it. Yea I'll fix it
2016-08-26 17:37 SherryCherry: you are able to do special sliders
2016-08-26 17:38 SherryCherry: 02:30:066 (1,2,3) - too boring, same as above
2016-08-26 17:38 Yamicchi: 02:09:375 - doesn't have to be special because it's not wub lol 030
2016-08-26 17:39 SherryCherry: okay
2016-08-26 17:39 SherryCherry: 02:09:375 (3) - but he looks clumsy
2016-08-26 17:40 Yamicchi: can't do anything much with 1/2 sliders, so Imma keep it but fix the 3/4
2016-08-26 17:40 SherryCherry: Wob wob sliders doesn't happen a little :D
2016-08-26 17:40 Yamicchi: yea but I'm not good at short slider art
2016-08-26 17:41 Yamicchi: awright, no more clumsy
2016-08-26 17:42 SherryCherry: 03:43:859 (1,1) - could you please avoid such overlapping
2016-08-26 17:43 Yamicchi: omg
2016-08-26 17:43 Yamicchi: why did the slider become like that oAo
2016-08-26 17:43 Yamicchi: fixed, save issues
2016-08-26 17:44 SherryCherry: 04:10:066 (1,2,3,4,1,2,3,4,5,6) - really hard for read, but I think, you very much like this pattern
2016-08-26 17:44 Yamicchi: yea I do >w<
2016-08-26 17:45 SherryCherry: 04:11:445 (5,6) - special pls
2016-08-26 17:45 SherryCherry: 04:29:376 (1) - cntrl+g
2016-08-26 17:46 Yamicchi: kinda hard to specialize it because as I said inb4 and it's too short
2016-08-26 17:46 SherryCherry: 04:31:100 (5,1,2,3,1) - best pattern at the map
2016-08-26 17:46 Yamicchi: nah, no need for ctrl + g
2016-08-26 17:46 Yamicchi: yea :3
2016-08-26 17:47 SherryCherry: 04:50:410 (4) - http://puu.sh/qP6qQ/cb0f209edf.png
2016-08-26 17:47 SherryCherry: here overlap isn't necessary
2016-08-26 17:47 SherryCherry: 04:50:410 (4,2) - blanket
2016-08-26 17:48 Yamicchi: you're right. Fixed
2016-08-26 17:48 SherryCherry: 05:04:548 (1) - why not wob wob?
2016-08-26 17:49 Yamicchi: nah can't blanket
2016-08-26 17:49 Yamicchi: yea okay, wub
2016-08-26 17:49 SherryCherry: you need ar 9.2
2016-08-26 17:49 Yamicchi: really?
2016-08-26 17:49 SherryCherry: hp....maybe 6.7-6.8?
2016-08-26 17:49 SherryCherry: yeah
2016-08-26 17:49 SherryCherry: 9 too hard for read
2016-08-26 17:50 SherryCherry: and it is nearly 180 bpm
2016-08-26 17:50 Yamicchi: hmm, I won't change the HP, but uh, I'll think about the ar
2016-08-26 17:50 SherryCherry: ar 9.1-9.2 is better
2016-08-26 17:50 SherryCherry: 9.2 is best imo
2016-08-26 17:50 Yamicchi: kay I'm gonna try listening to you
2016-08-26 17:50 SherryCherry: Good
2016-08-26 17:50 SherryCherry: That's all
2016-08-26 17:51 Yamicchi: okay :3
2016-08-26 17:51 SherryCherry: did you want me to post to forums?
2016-08-26 17:51 Yamicchi: yea of course lol
O-Moei
Hi !, 💑Mod for Mod request

✨ = Suggestion (Recommendation. No change, no problem)
💧 = Uuhhh? (Something is wrong around here...)
💥 = Warning !!! (Yu know what tu do xD )

Here we go...

General :
✨Yee , the banner !. If you want to make that up, it should be 420x120 and use [centre] there

GONE WILD :
✨00:16:617 (2,5) - Stack ?, or try 00:17:479 (5) - on position x151y238 for neater placement

✨00:21:100 (4,5) - Try position x311y356

✨01:52:307 (6) - ^ x250y24

✨01:52:479 (7) - ^ x146y159 (Only if you agreed with up there xD )

✨00:44:548 (3,4) - Have this stack with 00:42:479 (1) - sliderhead

✨01:09:548 (8) - New SV changes should NC :P (Same applied : 01:36:272 (1) - )

✨01:25:237 (3) - ^

✨03:32:997 (8) - ^

04:41:100 (3) - I never make it like this, I like slider like this x'D

💧04:39:721 (1,1) - I guess the SV should be 1,1 and 1,5 like you did before ( Like 01:42:479 (1,1) - and 01:20:410 (1,1) - )

✨05:12:824 - I can hear sound suit to be placed with spinner here until 05:19:720 -

Oke !, that's all from me. All the best :3
Topic Starter
Yamicchi

O-Moei wrote:

Hi !, 💑Mod for Mod request

✨ = Suggestion (Recommendation. No change, no problem)
💧 = Uuhhh? (Something is wrong around here...)
💥 = Warning !!! (Yu know what tu do xD )

Here we go...

General :
✨Yee , the banner !. If you want to make that up, it should be 420x120 and use [centre] there helpful information I've been looking for. Thanks :3

GONE WILD :
✨00:16:617 (2,5) - Stack ?, or try 00:17:479 (5) - on position x151y238 for neater placement I did that for easier read in HD D: it doesn't look so bad I think

✨00:21:100 (4,5) - Try position x311y356 nevermind I did it straight :3 fixed as you mentioned it

✨01:52:307 (6) - ^ x250y24 nahh

✨01:52:479 (7) - ^ x146y159 (Only if you agreed with up there xD ) nahh lol

✨00:44:548 (3,4) - Have this stack with 00:42:479 (1) - sliderhead nice catch

✨01:09:548 (8) - New SV changes should NC :P (Same applied : 01:36:272 (1) - ) no actually the NC at the last (1) is already did, because the SV change could be at (1) too

✨01:25:237 (3) - ^ totally forgot to NC after remapped

✨03:32:997 (8) - ^ same inb4

04:41:100 (3) - I never make it like this, I like slider like this x'D lol thanks xD

💧04:39:721 (1,1) - I guess the SV should be 1,1 and 1,5 like you did before ( Like 01:42:479 (1,1) - and 01:20:410 (1,1) - ) 02:16:272 - actually, the Beastmode part there is a bit different. One is the drop, one is after the kiai so I made it 1.2 instead of 1.5

✨05:12:824 - I can hear sound suit to be placed with spinner here until 05:19:720 - spinner for a faded out sound is rediculous at this situation tbh, plus no one wants a spinner after a bunch of crazy objects, so no :3 this was suggested once before but I didn't apply too

Oke !, that's all from me. All the best :3
Gonna pay you a good mod in return :D thanks~
0109-
farm kudos post

GONE WILD

  1. 00:20:065 (1) – sao lại giảm sv ở đây trong khi mấy đoạn khác bình thường
  2. 00:22:824 (4,5) – bỏ stack đi
  3. 00:24:893 (3,5) – giảm sv?
  4. 00:29:203 (3) - ở đây ko có tiếng, có thể ghép 00:29:031 (2,3) – thành 1 slider
  5. 00:32:996 (2) - ở đây ko có tiếng, nên stack 00:32:824 (1,2) – với nhau
  6. 01:09:203 (5,6,7) – giảm ds sao cho thấp hơn 3 cái 01:08:859 (2,3,4) –
  7. 01:12:652 (5) – tiếng to vậy sao stack
  8. 01:15:410 (5) - ^
  9. 01:20:410 (1,1) – để chung 1 sv, tiếng nó ko thay đổi nhiều
  10. 01:25:237 (1,1) – dùng chung ds với 01:24:548 (1,1) - ?
  11. 01:42:479 (1,1) – chung sv
  12. 01:48:341 (1) – với 01:59:375 (1) – sao cái này dùng khác sv ?
  13. 02:05:065 (6) – bỏ cái này hoặc thay bằng gì đó đi, ko có tiếng ở đây
  14. 02:27:997 (3) –giảm spacing
  15. 02:32:134 (4) – thay bằng ¼ slider vì ko có tiếng đập rồi 02:32:306 (5) – bằng 1 nốt
  16. 02:33:514 (3) – giảm spacing
  17. 02:43:168 (4,5) – như đoạn trên
  18. 02:45:928 (3) – sao giảm ds?
  19. 02:49:203 (6) – không có tiếng ở đây
  20. 03:05:582 (1) – chuyển thành ½ slider và ko đổi sv do có tiếng đập ở 03:05:755
  21. 03:10:410 (3,5) – giảm sv?
  22. 03:16:617 (1) – như 03:05:582 (1) –
  23. 03:32:652 (5,6,7) – giảm ds như đoạn trên do tiếng nhỏ hơn
  24. 03:40:066 (5) – sao ds ở đây nhỏ hơn 03:39:893 (4) – trong khi tiếng to hơn?
  25. 03:43:859 (1,1) – đừng thay đổi sv
  26. 04:28:514 (6) – ko có tiếng
  27. 04:39:721 (1,1) – đừng thay đổi sv

yay :)
Topic Starter
Yamicchi

thai0109 wrote:

farm kudos post

GONE WILD

  1. 00:20:065 (1) – sao lại giảm sv ở đây trong khi mấy đoạn khác bình thường để thể hiện cái brrr sound ấy :3
  2. 00:22:824 (4,5) – bỏ stack đi ơ nhưng tại sao ;w;
  3. 00:24:893 (3,5) – giảm sv? hmmm, cái này có vẻ hợp lý ấy nhưng phải để Yami coi thử có dễ sửa kh đã :<
  4. 00:29:203 (3) - ở đây ko có tiếng, có thể ghép 00:29:031 (2,3) – thành 1 slider kay
  5. 00:32:996 (2) - ở đây ko có tiếng, nên stack 00:32:824 (1,2) – với nhau done
  6. 01:09:203 (5,6,7) – giảm ds sao cho thấp hơn 3 cái 01:08:859 (2,3,4) – Yami chỉ sửa tí thôi, nhưng DS thì Yami sẽ để cân bằng :3
  7. 01:12:652 (5) – tiếng to vậy sao stack trước có modders bảo vậy ổn hơn, nên Yami cứ để vậy thôi, với lại nó cũng kh thật sự to đâu
  8. 01:15:410 (5) - ^
  9. 01:20:410 (1,1) – để chung 1 sv, tiếng nó ko thay đổi nhiều để chung SV còn gì vui :^
  10. 01:25:237 (1,1) – dùng chung ds với 01:24:548 (1,1) - ? okay
  11. 01:42:479 (1,1) – chung sv as inb4
  12. 01:48:341 (1) – với 01:59:375 (1) – sao cái này dùng khác sv ? lỗi kỹ thuật ;w;
  13. 02:05:065 (6) – bỏ cái này hoặc thay bằng gì đó đi, ko có tiếng ở đây để đó cho nó có đôi có cặp, tại Yami kh thích để 1/1 spacing lắm
  14. 02:27:997 (3) –giảm spacing done
  15. 02:32:134 (4) – thay bằng ¼ slider vì ko có tiếng đập rồi 02:32:306 (5) – bằng 1 nốt thật ra là kh có tiếng wub chứ kh phải kh có tiếng đập đâu
  16. 02:33:514 (3) – giảm spacing done
  17. 02:43:168 (4,5) – như đoạn trên same
  18. 02:45:928 (3) – sao giảm ds? hết chỗ lol. Fixed
  19. 02:49:203 (6) – không có tiếng ở đây đang jump cơ mà '3'
  20. 03:05:582 (1) – chuyển thành ½ slider và ko đổi sv do có tiếng đập ở 03:05:755 fixed, nhưng dùng 2 circles
  21. 03:10:410 (3,5) – giảm sv? như đã nói, sẽ suy nghĩ '3'
  22. 03:16:617 (1) – như 03:05:582 (1) – fixed
  23. 03:32:652 (5,6,7) – giảm ds như đoạn trên do tiếng nhỏ hơn nah, to nhỏ to nhỏ nhìn nó kì lắm, nhưng nếu có ai nhắc thì Yami sẽ ráng sửa
  24. 03:40:066 (5) – sao ds ở đây nhỏ hơn 03:39:893 (4) – trong khi tiếng to hơn? fixed
  25. 03:43:859 (1,1) – đừng thay đổi sv ~
  26. 04:28:514 (6) – ko có tiếng ~
  27. 04:39:721 (1,1) – đừng thay đổi sv ~

yay :)
Thanks ~
Plaudible
Holy progress! 68 SP in 2 weeks, nice
Topic Starter
Yamicchi

Plaudible wrote:

Holy progress! 68 SP in 2 weeks, nice
I summon Star Shooters ~
Mira-san
Hi. Short mod cuz I don't think I'd find much tbh lol.

G E N E R A L

You got some unused hitsounds lol.
  1. soft-sliderslide.wav
  2. soft-sliderslide2.wav

GONE WILD

  1. 01:52:307 (6,7,1) - Could probably balance the spacing here.
  2. 02:14:548 (7) - You can move this to x:64 y:336 so it kinda emphasizes the jump to the next object. Could probably do it for 04:37:997 (7) - too.
  3. 03:14:203 (1,3,4,5) - too close imo but not a big deal lol
  4. 03:55:065 (5,6,7,8) - Align (8) with the rest.
  5. 04:28:341 (5) - x:376 y:32 instead so it doesn't overlap with the previous objects (nazi)
  6. 04:52:134 (5,1) - Why not just put it at the end of the slider lol.
  7. 04:57:996 (1,2,3) - How about something like this? Looks better imo.

k i suck at modding
i already said this but nice map kek :)
Topic Starter
Yamicchi

Mira-san wrote:

Hi. Short mod cuz I don't think I'd find much tbh lol.

G E N E R A L

You got some unused hitsounds lol. actually I did use them. Try some skins like Yugen's then you'll understand why. shhhhhh sound everytime
  1. soft-sliderslide.wav
  2. soft-sliderslide2.wav

GONE WILD

  1. 01:52:307 (6,7,1) - Could probably balance the spacing here. Idk if it's balance yet (hopefully it did) but if it's not then I'll excuse for it lol
  2. 02:14:548 (7) - You can move this to x:64 y:336 so it kinda emphasizes the jump to the next object. Could probably do it for 04:37:997 (7) - too. kinda like the best idea today
  3. 03:14:203 (1,3,4,5) - too close imo but not a big deal lol lol
  4. 03:55:065 (5,6,7,8) - Align (8) with the rest. oops
  5. 04:28:341 (5) - x:376 y:32 instead so it doesn't overlap with the previous objects (nazi) Idk but can you actually see the overlap?
  6. 04:52:134 (5,1) - Why not just put it at the end of the slider lol. lol because then it'd be too far. and I can't move (2) due to the blanket.
  7. 04:57:996 (1,2,3) - How about something like this? Looks better imo. yea it does but the spacing would be weird and too small.

k i suck at modding
i already said this but nice map kek :)
Thanks for the return mod :3
BN Pls!
O-Moei

Yamicchi wrote:

I summon Star Shooters ~
Not fair !!! x'D me shot tuu x'D
Topic Starter
Yamicchi

O-Moei wrote:

Not fair !!! x'D me shot tuu x'D
Wanna have some stars back? Lol
Keada
Hi there o/ M4M
Sorry for late mod D:


  • Gone Wild

  1. 00:07:996 (1) - make this like It looks a bit jiffy when you stack it D:
  2. 00:19:031 (1) - same here
  3. 00:27:996 (3,4) - stack with 00:26:617 (4) - , also makes it keep consistent ds and also one more thing 00:28:168 (4) - curve this so it looks like this kinda
  4. 00:30:065 (1) - same as I said above
  5. 01:26:617 (1) - This slider overlapped itself really much, just a suggestion, maybe like this?
  6. 02:01:962 (7) - stack at the end of 02:00:755 (2) - ?
  7. 04:06:617 (1) - doesnt look symmetrical, fix pls D:
  8. 04:15:927 (7,1) - this flow was kinda weird D:
  9. 04:20:066 (1) - stack end on 04:19:548 (5) -
  10. 04:32:824 (3) - just imo, I didnt like this slider. try something like this?
Didnt find anymore than that D:
Good Luck! pretty good map so.
Topic Starter
Yamicchi

Keada wrote:

Hi there o/ M4M
Sorry for late mod D: Not very late owo


  • Gone Wild

  1. 00:07:996 (1) - make this like It looks a bit jiffy when you stack it D: Nah I think I would go with something that completely stop the flow, to emphasize the 3 drums you know
  2. 00:19:031 (1) - same here same answer ;w;
  3. 00:27:996 (3,4) - stack with 00:26:617 (4) - , also makes it keep consistent ds and also one more thing 00:28:168 (4) - curve this so it looks like this kinda about the stack, fixed, but not the curving thingy, I want something different because it's a clap
  4. 00:30:065 (1) - same as I said above gotta be the same answer owo
  5. 01:26:617 (1) - This slider overlapped itself really much, just a suggestion, maybe like this? yea I know but if I made it as you said I'll break the flow with (2)
  6. 02:01:962 (7) - stack at the end of 02:00:755 (2) - ? pattern fixed
  7. 04:06:617 (1) - doesnt look symmetrical, fix pls D: done~
  8. 04:15:927 (7,1) - this flow was kinda weird D: I don't see any weirdness D: ?
  9. 04:20:066 (1) - stack end on 04:19:548 (5) - just can't, then I'll break the spacing
  10. 04:32:824 (3) - just imo, I didnt like this slider. try something like this? tbh I don't like it too. fixed a bit but idk if it's better yet
Didnt find anymore than that D:
Good Luck! pretty good map so.
thanks for the mod :3
Kagetsu
[General]
  1. any official source for metadata? xd
  2. Unused hitsounds: soft-sliderslide.wav
  3. soft-hitnormal.wav is too short and also has delay lol download the fix from here
[GONE WILD]
  1. 00:31:789 (2,3,4,5) - the circular motion is doesn't feel that good imo, maybe move 00:32:479 (5) - to the center of the screen in order to emphasize this beat just a suggestion tho
  2. 00:38:686 (2,3) - you might want reduce the distance a bit... mainly because it looks exaggerated compared with stuff like 00:41:445 (2,3) - and 00:44:203 (2,3) -
  3. 01:09:893 (9) - missing whistle here?
  4. 02:00:410 (1,2) - i was expecting the same shape... not really important tho
  5. 02:03:686 (1,2) - i'd swap nc on these two, nothing really happens on 02:03:686 - so the nc is unnecessary imo (same stuff on 02:04:203 (1,3) - )
  6. 02:25:755 - i believe that the previous jumpy pattern was following the synth melody... taking that in consideration, wouldn't be better to follow it in the next combo too?
  7. 02:42:134 (4,5) - looks a bit cramped doesn't it? i think something like this looks better
i won't bother you more pointing all the stuff again, the music is really repetitive and the map too consistent, so writing "same" is a waste of time. i believe you can use these suggestions to improve all the map, for example the new combo placement on 04:27:134 - , the rhythm around 04:49:203 - etc

k
Topic Starter
Yamicchi

Kagetsu wrote:

[General]
  1. any official source for metadata? xd I don't know lol I don't think there're any except for Soundcloud or directly from Teminite xd
  2. Unused hitsounds: soft-sliderslide.wav oh now I realized. Deleted
  3. soft-hitnormal.wav is too short and also has delay lol download the fix from here thanks :3
[GONE WILD]
  1. 00:31:789 (2,3,4,5) - the circular motion is doesn't feel that good imo, maybe move 00:32:479 (5) - to the center of the screen in order to emphasize this beat just a suggestion tho Fixed, hope this works now
  2. 00:38:686 (2,3) - you might want reduce the distance a bit... mainly because it looks exaggerated compared with stuff like 00:41:445 (2,3) - and 00:44:203 (2,3) - got it~
  3. 01:09:893 (9) - missing whistle here? also fixed at 03:33:341 - yes
  4. 02:00:410 (1,2) - i was expecting the same shape... not really important tho not really affect anything so yea o3o
  5. 02:03:686 (1,2) - i'd swap nc on these two, nothing really happens on 02:03:686 - so the nc is unnecessary imo (same stuff on 02:04:203 (1,3) - ) might wanna ask you why do you choose to NC on a regular sound instead of a big drum like the current way? Would make more sense if I keep it like that lol
  6. 02:25:755 - i believe that the previous jumpy pattern was following the synth melody... taking that in consideration, wouldn't be better to follow it in the next combo too? Ah this is quite a problem I wanna ask you. 02:25:927 - has quite a big drum, so which way can I do to show the drum clearly and also follow the music correctly?
  7. 02:42:134 (4,5) - looks a bit cramped doesn't it? i think something like this looks better quite a good suggestion~
i won't bother you more pointing all the stuff again, the music is really repetitive and the map too consistent, so writing "same" is a waste of time. i believe you can use these suggestions to improve all the map, for example the new combo placement on 04:27:134 - , the rhythm around 04:49:203 - etc i'll have a look owo

k
Thank you :D :D
Kagetsu
#1
Topic Starter
Yamicchi

Kagetsu wrote:

#1
Omg ;w; I'm more than happy...
Left
lol bubbbble gratzz

but my m4m how :C
Topic Starter
Yamicchi

Left wrote:

lol bubbbble gratzz

but my m4m how :C
Lol just try to find sth for me or just a star is fine :3 depends on you, I'll mod your map either way
Left
can I just mod your another map or ticket?
Myxo
We did a short irc-mod. This mapset seems ready to me. Bubbled #2 :3

2016-08-29 15:58 Desperate-kun: cool sliders
2016-08-29 15:58 Desperate-kun: around 40 secs
2016-08-29 15:59 Yamicchi: Kinda like my best work so far
2016-08-29 16:05 Desperate-kun: yeah it's pretty nice :)
2016-08-29 16:05 Desperate-kun: for a moment i thought it was inconsistent with the sv for the short sliders but it isn't
2016-08-29 16:05 Yamicchi: thanks 'w'
2016-08-29 16:07 Desperate-kun: also wow you got a lot of mods and stars
2016-08-29 16:07 Desperate-kun: in a short time
2016-08-29 16:07 Yamicchi: ehe, mostly M4M ;w;
2016-08-29 16:07 Yamicchi: let's just say I worked really hard for it
2016-08-29 16:10 Desperate-kun: 01:01:100 (3) - i'm a fan of sliders parallel to the axis but this one is kind of random
2016-08-29 16:11 Desperate-kun: maybe you could rotate it a bit like that? http://puu.sh/qSAHx/07e38f4697.jpg
2016-08-29 16:12 Desperate-kun: (really minor obviously)
2016-08-29 16:12 Yamicchi: oh lol random rotate inb4
2016-08-29 16:12 Yamicchi: kay I'll fix it :3
2016-08-29 16:13 Desperate-kun: 01:07:997 (1,1) - this rather huge 1/4 jump wasn't really intuitive, but what really bothered me is the transition to the next pattern
2016-08-29 16:13 Desperate-kun: because it's basically a straight line and requires a sudden slowdown
2016-08-29 16:13 Desperate-kun: due to the huge 1/4 jump before
2016-08-29 16:13 Desperate-kun: maybe you can rearrange this pattern so that the 1/4 jump isn't this big?
2016-08-29 16:15 Yamicchi: ah...I don't really know how to fix it :?
2016-08-29 16:15 Desperate-kun: very quickly made suggestion http://puu.sh/qSAUp/4d9afe6670.jpg
2016-08-29 16:15 Desperate-kun: and then i stacked 01:08:686 (1) - with the tail of 01:07:652 (1) -
2016-08-29 16:17 Desperate-kun: or what about this, might be more fitting your intention here http://puu.sh/qSAZg/1b5c36d24c.jpg
2016-08-29 16:17 Desperate-kun: rearranging only the orange combo
2016-08-29 16:17 Yamicchi: I was thinking about that too
2016-08-29 16:17 Yamicchi: aright
2016-08-29 16:18 Yamicchi: fixed
2016-08-29 16:18 Desperate-kun: cool :)
2016-08-29 16:19 Desperate-kun: another minor thing but bothers me a bit: 01:19:548 (4) - could you move this circle a bit more downwards?
2016-08-29 16:19 Desperate-kun: actually i think the flow would improve because of the movement the pattern 01:18:341 (1,2,3,4,1,2,3,4) - creates
2016-08-29 16:19 Desperate-kun: only the last angle is sharper atm
2016-08-29 16:20 Desperate-kun: suggestion: http://puu.sh/qSB8z/0fb62cd44b.jpg
2016-08-29 16:21 Yamicchi: would it be too far from 01:19:548 (4) - to 01:19:720 - ?
2016-08-29 16:21 Desperate-kun: don't think so
2016-08-29 16:22 Yamicchi: hmmm, well if you said so
2016-08-29 16:22 Yamicchi: done
2016-08-29 16:22 Desperate-kun: nice :3
2016-08-29 16:23 Desperate-kun: 01:29:375 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - this musical phrase is very inconsistently mapped throughout the map
2016-08-29 16:23 Desperate-kun: i mean, some variety is fine
2016-08-29 16:23 Desperate-kun: but sometimes it really seems a bit too different, especially since this phrase is really recognizable imo
2016-08-29 16:24 Yamicchi: so what should I do with it?
2016-08-29 16:24 Desperate-kun: the first one seems out of place especially
2016-08-29 16:24 Desperate-kun: the one that i linked
2016-08-29 16:24 Desperate-kun: maybe you could remap that pattern to be more similar to the other patterns you used for this phrase?
2016-08-29 16:25 Yamicchi: 01:29:375 (1) - ?
2016-08-29 16:25 Yamicchi: hmm I'll try
2016-08-29 16:25 Desperate-kun: yeah i mean with the low visual spacing concept you used here for 01:29:375 (1,2,3,4) - and 01:31:100 (2,3) - it seems a bit out of place
2016-08-29 16:25 Desperate-kun: it's nothing too major though
2016-08-29 16:26 Desperate-kun: but the rest of the map is pretty consistent with its patterns so...
2016-08-29 16:27 Yamicchi: okay fixed and hope it works now
2016-08-29 16:27 Desperate-kun: cool :)
2016-08-29 16:31 Desperate-kun: rest of the map seems fine to me ^^
2016-08-29 16:31 Desperate-kun: have you already updated?
2016-08-29 16:31 Yamicchi: yayy~
2016-08-29 16:31 Yamicchi: I am
2016-08-29 16:31 Desperate-kun: nice
2016-08-29 16:33 Yamicchi: done~
2016-08-29 16:34 Yamicchi: eh bubble popped D: ???
2016-08-29 16:35 Desperate-kun: yeah that happens when you update
2016-08-29 16:35 Desperate-kun: however i can still give bubble #2 :b
2016-08-29 16:35 Desperate-kun: because we didn't do huge changes
2016-08-29 16:35 Yamicchi: so that counts as 2 or 1 bubble?
2016-08-29 16:36 Desperate-kun: 2
2016-08-29 16:36 Desperate-kun: don't worry
2016-08-29 16:36 Desperate-kun: except i find something unrankable now
2016-08-29 16:36 Desperate-kun: i'm still checking.
2016-08-29 16:36 Desperate-kun: xD
2016-08-29 16:36 Yamicchi: ohh...I'm new to this ;w; so I have no idea
2016-08-29 16:36 Desperate-kun: whenever you update your map, the bubble gets popped automatically
2016-08-29 16:37 Desperate-kun: because otherwise it would still be bubbled even with the changes, that would not be correct
2016-08-29 16:37 Yamicchi: I see
2016-08-29 16:37 Desperate-kun: but i can give bubble #2 if we only made minor changes
2016-08-29 16:37 Yamicchi: was those minor? lol
2016-08-29 16:37 Desperate-kun: yeah pretty much
2016-08-29 16:37 Yamicchi: *were
2016-08-29 16:37 Desperate-kun: i am confident about them so
2016-08-29 16:40 Desperate-kun: do you have a source for the metadata already?
2016-08-29 16:41 Desperate-kun: so i don't have to look it up
2016-08-29 16:41 Yamicchi: I don't think I have, and some DnB maps don't have too
2016-08-29 16:41 Yamicchi: Teminite don't post his music on an actual source I think
2016-08-29 16:42 Yamicchi: could be found anywhere, soundcloud, youtube,....
2016-08-29 16:42 Yamicchi: https://osu.ppy.sh/s/356086 I think it's the same with this mapset?
2016-08-29 16:43 Desperate-kun: i see
2016-08-29 16:44 Yamicchi: owo
2016-08-29 16:45 Desperate-kun: the map seems fine
2016-08-29 16:46 Yamicchi: no unrankable thing?
2016-08-29 16:46 Desperate-kun: nope
Topic Starter
Yamicchi

Desperate-kun wrote:

We did a short irc-mod. This mapset seems ready to me. Bubbled #2 :3
Thanks :3
Shoga
Gratz #################################################################################
Topic Starter
Yamicchi

Shoga wrote:

Gratz #################################################################################
Lol it hasn't receive a flame icon yet xD but thanks
DeRandom Otaku
oh hi ~ i have some concerns about a few hitsounds ~ so i will just point them out now before the map gets pushed any farther
[GONE WILD]
  1. 00:14:893 (1) - consider adding a finish hitsound on the sliderhead since theres clearly a loud cymbal sound in the song and since u also have a finish here 03:00:410 - u should add one at 00:14:893 -
  2. 00:25:927 - Same goes here , theres a cymbal sound which deserves a finish hitsound
  3. 03:00:410 (1) - add whistle on slider head? since theres a kick sound in the song
  4. 03:05:928 (1) - finish on the head is really unncesseray .-. the sound in the song isnt loud enough , whistle will work better
  5. 05:05:755 (5) - why is there a clap on the head? mistake?
well i guess thats all ~ tell me the reason if my suggestions are wrong

otherwise , a pretty cool map . gl!~
osu! needs more wub wub songs www
Topic Starter
Yamicchi

DeRandom Otaku wrote:

oh hi ~ i have some concerns about a few hitsounds ~ so i will just point them out now before the map gets pushed any farther
[GONE WILD]
  1. 00:14:893 (1) - consider adding a finish hitsound on the sliderhead since theres clearly a loud cymbal sound in the song and since u also have a finish here 03:00:410 - u should add one at 00:14:893 - done!
  2. 00:25:927 - Same goes here , theres a cymbal sound which deserves a finish hitsound okay
  3. 03:00:410 (1) - add whistle on slider head? since theres a kick sound in the song I think not this time lol it deserves a finish
  4. 03:05:928 (1) - finish on the head is really unncesseray .-. the sound in the song isnt loud enough , whistle will work better actually because the 4 circles inb4 you don't see it's strong as it should be? Plus I finish for every 8 white ticks so I think it should be fine
  5. 05:05:755 (5) - why is there a clap on the head? mistake? yes lol

well i guess thats all ~ tell me the reason if my suggestions are wrong

otherwise , a pretty cool map . gl!~
osu! needs more wub wub songs www
Myxo
Since only a few hitsounds have been fixed, repaired bubble #2 :3
Battle
Topic Starter
Yamicchi

Battle wrote:

Seriously Idk why...
Seijiro
holy, only 19 days.
Let me see...


EDIT:

04:46:617 (3) - just personal, but a ctrl+g would make a better flow here imo
04:56:272 (1) - why this one is not similar to 04:56:272 (1) - or 04:56:272 (1) - even if there is a strong beat on the tail? (btw, the problem here is the fact you have a straight jump to the next slider which makes is less strong, unlike 05:07:307 (1) - for example)


Call me~
Topic Starter
Yamicchi

MrSergio wrote:

holy, only 19 days.
Let me see...
;w;
Topic Starter
Yamicchi

MrSergio wrote:

holy, only 19 days.
Let me see...


EDIT:

04:46:617 (3) - just personal, but a ctrl+g would make a better flow here imo since this was mentioned before, as you wish :3
04:56:272 (1) - why this one is not similar to 04:56:272 (1) - or 04:56:272 (1) - even if there is a strong beat on the tail? (btw, the problem here is the fact you have a straight jump to the next slider which makes is less strong, unlike 05:07:307 (1) - for example) fixed the pattern but wanna ask for you to check it again owo

Call me~
Thanks :3 and Please Idle ;w;
Seijiro
hue, I see no other problems.

Gratz on first approval :3~
Topic Starter
Yamicchi

MrSergio wrote:

hue, I see no other problems.

Gratz on first approval :3~
thanks ;w;
0109-
SPEEDRANK IS REALLLLLL
Bursthammy
good shit
Myxo
Good thing a speedrank with over 20 mods can not really be considered a speedrank. Congratz! :3
Hokichi
Gratz
LMT
Record for 1st ranked map? Ranked a set in 20 days. Big grats you really deserved it :d
Asaiga
!
_DT3
Woo, gratz Yami!
-Kyu
OMG GRATZZZ!!!
Vivyanne
wew lad!

congrats !!!
Topic Starter
Yamicchi
Gratz to me ;w;
Thanks everyone :333
-NanoRIPE-
Grats!!
Zallies
Nice~!
Oyatsu
Congratulation to #6 ranked VNese mapper ! :D
Topic Starter
Yamicchi

Oyatsu wrote:

Congratulation to #6 ranked VNese mapper ! :D
Oya you're everywhere omg owo
Nowaie
Gz yami, this really deserves to be ranked
CaffeAmericano
owo gratzzz
Shira
ahh congrats !!
HappyRocket88
Ohhhhhhh! :OOO Congratz, Yamicchi! >w<)/
Shiguma
Congrats! You deserve it :D
Woahsabi
Congratulation !! :D
Cerulean Veyron
;A;

G-great song!!! C-c-congratz.. !!!
Topic Starter
Yamicchi
Thanks everyone again ( ;w;)/
Strategas
oh it got qualified before I could check :(

well congrats anyway! great map
Topic Starter
Yamicchi

Strategas wrote:

oh it got qualified before I could check :(

well congrats anyway! great map
Teehee owo thanks~
Ashton

Strategas wrote:

oh it got qualified before I could check :(

well congrats anyway! great map

OMG CONGRATS!
Hobbes2
Congrats on ranked!
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