Hi, m4m from your queue!
[Easy]
[Easy]
- 00:35:144 (1,2,3) - The hitsounding here is inconsistent with what has been established before, and this is because there's a slider trail over the beat where a clap should be, 00:37:122. You should get rid of (3), add a repeat to (2), and add a circle afterwards to fill the two beat gap. This way you can add a clap at the end of (2) and keep your hitsounds consistent. The rhythm should look a bit like this.
- 00:38:770 (3) - In a similar sense as the above suggestion, you might want to add a clap here as well to emphasise the drum.
- 01:11:902 (3,4) - I know you're mapping to the vocals, but the rhythm here is definitely going to trip people up. I would try moving the head of (4) back 1/2, this way the rhythm is a lot simpler and you're still emphasising the vocals. (along with the three guitar sounds which is a plus)
- 00:02:012 (3,4,5) - I think (4) should be a slider too to match the synth sound, so I'd move (5) by half a beat and get rid of the repeat and make (4) a 1/1 slider. Here's another visual example
- 00:39:759 (6) - Like I said in easy, add a clap here to keep the hitsounds consistent.
- 00:37:122 (6) - This slider is so high up that it can overlap with the healthbar on some skins, impairing readability. I would move it down a bit.
- 01:17:177 (3,4,5) - see 00:02:012 (3,4,5) -, this rhythm has the same problem.
- 00:06:627 (2,3,1,2) - This looks like the kind of pattern you would find in an insane or extra due to the overlaps, so I don't think the typical hard player is going to be able to read this. I would try a different pattern instead.
- 00:39:759 (6) - Like in the other two difficulties, you should add a clap here.
- 01:21:792 (2,3,1,2,1,2) - See my first suggestion, this pattern would be awkward as well.
- 00:13:056 (2,3,4) - Equalise the spacing between these three notes? (4) is on a stronger beat than (3), so I don't see why it would have less emphasis.
- 00:46:682 (4,1) - (1) could do with a bit more emphasis since it is on a powerful beat, so I would move (4) to the right a bit (x:452 y:320 would work) to create a jump.
- 00:11:408 (1,2) - Not fond of the pattern here, the way these are stacked gets rid of all the flow built up from the stream. To fix this you should move (2) a bit further away (x:124 y:200 works pretty well), as it will improve the flow and give it the emphasis it deserves.
- 00:21:957 (1,1) - Similar problem, the SV change has you moving so fast but suddenly you have to stop to hit a note that's stacked behind the slider. I would move the circle much further away.
- 00:54:594 (1,1) - ^
- 01:09:924 (1,2,3) - You can improve flow by adjusting the position of (2,3). If you move (2) to say, x:80 y:168 and (3) to x:88 y:124 then you'll find that the cursor is now able to hit them without interrupting the circular flow, which is good.
- 01:26:408 (1) - The flow here is awkward because the angle it is at breaks the curve that the cursor has been moving in. imo a better way of emphasising this note would be to keep the stream's angle but just increase the spacing further. You could move it to x:88 y:88 for example for a nice stream jump.