yuikoyuiko <3
start the song on the same time ? well that's kinda inconsistent when enh start 1/1 later with the higher diffs,
you can try adding a note in easy, 1/2 in normal and a kick slider on hard to keep them on the same pace.
[Standard]
00:12:561 (3,4) - pretty off rhythm here, by dragging 00:13:221 (4) - 1/2 earlier you can make it play smoother as it's following the vocal
00:39:759 (6) - missing clap
00:49:320 - a note here representing the drum wouldn't be so bad imo. it could build the feel before the kiai
00:57:891 (2,3,5) - idk about this, 00:57:891 (2) - i would make this note and 1/1 slider usually. do you hate smth like that ? well usually 1/1 slider do represents vocal better than a slidertail, that's pretty weird to play imo
[Hard]
00:04:649 (1) - you might want to move this a bit downward since it's hitting the hp drain box right now, you need to move the entire section 00:03:990 (2,3,1,2,3,4) - to keep the pattern neat likely
00:16:682 (1) - the transition isn't really good there, by ctrl g-ing this one you could make the flow more smooth and later blanketing the note (2) so it would be a perfect down flow to (3). it plays reall good http://osu.ppy.sh/ss/5239905
00:38:770 (3,4) - err, this play absurd considered that you didn't space the other section 00:34:320 (5,6) - 00:39:594 (5,6) - like that, i'd rather make them consistent
00:39:759 (6) - missing clap ? clearly can hear the snare drum there
01:01:188 (4) - try to make jump from (4) to (1) instead of from (3) to (4) ? it's giving the downbeat pressure-thingy
01:17:177 (1) - tbh due this shape i'd expect a note under the slider instead of above it.. lol
01:12:397 (3,4,5,6) - make them on the same spacing ? it could represent the vocals better imo
[Insane]
try ar 8,5 ~ 8,8 instead ? you know.. 7,5 - 8,5 - 9,2 seems a more balanced spread
00:00:529 (1) - tbh i think stream or 2 1/4 slider is better here ._. it's insane diff dude
00:03:990 (2) - pretty weird transition after the slider, how about ctrl g ? it could make a cool flow into (3)
00:24:924 (1,2,1,2,1) - meh i can't read 00:25:583 (1) - due to the stack behind the note and it's cover the slidertail. honestly this is really heard to read, try manually stack them ? smth like http://osu.ppy.sh/ss/5239931 would really help readibility here
00:30:364 (2,3,4,5) - i expect more movement here instead of stacking, since you did space them out on the similiar section before, like 00:27:232 (1,2,3,4,5,1) - etc.
00:32:177 (1) - change into 1/4 slider to represent the instrument ? may be fun to play
00:56:078 (1,2,1) - just my random thoughts, but dont you think smth like http://osu.ppy.sh/ss/5239938 do play smoothier by their flowy circular stuffs ? and yeah i recommending that since it plays similiar like 00:58:715 (1,2,1) -
01:13:056 (3) - missing clap
00:39:759 (6) - ^ probably . or not ? if you did use hs copier
[Unlimited]
00:19:814 (2,3,4,5) - try create a pattern here ? something like star looks good before changing phase err
00:33:166 (2) - it looks like player would click this earlier due to the dense rhythm before, i'd recommend adding note here 00:33:001 -
00:40:254 (1,2) - hard to read dude, really you need to ask some testplayers. the colorhax even make this harder to read since they were on similiar color and the sv is soooo low
00:42:891 (1,2,3) - i'd make this a little bit visible by moving downward
00:53:111 (1,2,3,4,1) - kinda a difficulty spike if you asked me, since Insane diff is particularly easier than most Insane does.
good luck !
start the song on the same time ? well that's kinda inconsistent when enh start 1/1 later with the higher diffs,
you can try adding a note in easy, 1/2 in normal and a kick slider on hard to keep them on the same pace.
[Standard]
00:12:561 (3,4) - pretty off rhythm here, by dragging 00:13:221 (4) - 1/2 earlier you can make it play smoother as it's following the vocal
00:39:759 (6) - missing clap
00:49:320 - a note here representing the drum wouldn't be so bad imo. it could build the feel before the kiai
00:57:891 (2,3,5) - idk about this, 00:57:891 (2) - i would make this note and 1/1 slider usually. do you hate smth like that ? well usually 1/1 slider do represents vocal better than a slidertail, that's pretty weird to play imo
[Hard]
00:04:649 (1) - you might want to move this a bit downward since it's hitting the hp drain box right now, you need to move the entire section 00:03:990 (2,3,1,2,3,4) - to keep the pattern neat likely
00:16:682 (1) - the transition isn't really good there, by ctrl g-ing this one you could make the flow more smooth and later blanketing the note (2) so it would be a perfect down flow to (3). it plays reall good http://osu.ppy.sh/ss/5239905
00:38:770 (3,4) - err, this play absurd considered that you didn't space the other section 00:34:320 (5,6) - 00:39:594 (5,6) - like that, i'd rather make them consistent
00:39:759 (6) - missing clap ? clearly can hear the snare drum there
01:01:188 (4) - try to make jump from (4) to (1) instead of from (3) to (4) ? it's giving the downbeat pressure-thingy
01:17:177 (1) - tbh due this shape i'd expect a note under the slider instead of above it.. lol
01:12:397 (3,4,5,6) - make them on the same spacing ? it could represent the vocals better imo
[Insane]
try ar 8,5 ~ 8,8 instead ? you know.. 7,5 - 8,5 - 9,2 seems a more balanced spread
00:00:529 (1) - tbh i think stream or 2 1/4 slider is better here ._. it's insane diff dude
00:03:990 (2) - pretty weird transition after the slider, how about ctrl g ? it could make a cool flow into (3)
00:24:924 (1,2,1,2,1) - meh i can't read 00:25:583 (1) - due to the stack behind the note and it's cover the slidertail. honestly this is really heard to read, try manually stack them ? smth like http://osu.ppy.sh/ss/5239931 would really help readibility here
00:30:364 (2,3,4,5) - i expect more movement here instead of stacking, since you did space them out on the similiar section before, like 00:27:232 (1,2,3,4,5,1) - etc.
00:32:177 (1) - change into 1/4 slider to represent the instrument ? may be fun to play
00:56:078 (1,2,1) - just my random thoughts, but dont you think smth like http://osu.ppy.sh/ss/5239938 do play smoothier by their flowy circular stuffs ? and yeah i recommending that since it plays similiar like 00:58:715 (1,2,1) -
01:13:056 (3) - missing clap
00:39:759 (6) - ^ probably . or not ? if you did use hs copier
[Unlimited]
00:19:814 (2,3,4,5) - try create a pattern here ? something like star looks good before changing phase err
00:33:166 (2) - it looks like player would click this earlier due to the dense rhythm before, i'd recommend adding note here 00:33:001 -
00:40:254 (1,2) - hard to read dude, really you need to ask some testplayers. the colorhax even make this harder to read since they were on similiar color and the sv is soooo low
00:42:891 (1,2,3) - i'd make this a little bit visible by moving downward
00:53:111 (1,2,3,4,1) - kinda a difficulty spike if you asked me, since Insane diff is particularly easier than most Insane does.
good luck !