Xinely
thanks!Xinely wrote:
damn so fast. placeholderfrom m4m
General :
- how about end the spinner 01:34:485 - here? feel like it gets too long and current and is already barely audible
Easy :
- OD 2,5? OD 3 is a bit high for newbie i guess yeah, also works better cause n-h od gap is a bit big
- 00:05:309 - sampleset soft addition normal whistle? for consistency what you did in 00:02:671 - done on all diffs
- 00:09:924 (3) - i think it will be better with 2/1 slider here so just mapping the cymbals. honestly 00:10:254 - idk what is following for here synth is so loud 00:10:254 - 2/1 feels to undermapped to me
- 00:35:144 (1,2,3) - i think from here you can try http://puu.sh/qOUA2/8f2cbbf6dc.jpg. that sucks to skip 00:36:298 - qwq
- 00:38:441 (2,3,4) - same as above if you agree
whole part is more mapped to those specific drums, so no change here
- 00:47:836 (4) - this should be placed in 00:48:001 - due drum? that works better, yes
- 00:57:561 (1) - just flow taste, you can try 224,128 for diagonal flow i think having 00:56:078 (3,4,1,2) - circular and then the wave changing flow is nicer
- 01:08:111 (1) - remove finish and use hitsound 00:57:561 (1) - has for consistency done on all diffs
Normal :
- 00:05:309 (4,5) - if you follow the melody (i guess guitar) here. you can try 1/2 slider repeat and then 00:05:968 - circle here but wantr cymbal on 00:06:133 (1) - clickable and using a circle jhust before would make tapping too dense for this part
- 00:18:660 - i think you should keep map this. that is piano what you follow since begining from 00:11:408 - ;_; can't really get a rhythm that still fits other other things and doesnt feel too dense here ; /
- 00:43:386 (2,3) - try get them a bit closer.. its 1,15x spacing in stack gameplay done
- 01:01:847 (4) - 236,104 will give better flow for me.. dunno how to explain qwq i get what you mean, rotated slider a bit instead. should be a little nicer now
- 01:04:485 (4) - if possible avoid use mininum low ds here (0,95x) one fixed
- 01:20:474 (4,5) - same as 00:05:309 (4,5) - same
Hard :
- 00:04:649 (1) - touch hp bar, 00:03:990 (2,3,1) - click them all and move to 96,208 actually had to move 00:03:166 (4,5,1,2,3,1,2,3,4,5,6,1) - because of how I structured this lol
- 00:09:594 (1,2) - imo 1,8x spacing is too far here. i dont see reason to jump. if you want a bigger spacing than your normal spacing then you can try 12,100
moved 00:09:265 (4) - to make it 1.6x should be fine with leniency
- 00:46:682 (4,1) - the jump is a bit too big for me when music isnt kiai which that strong. try make them a bit closer like (4) at 8,164? reduced by 0.2
- 01:03:166 (2) - aaa i think if you put circle on leftside like 16,76. flow will be smoother makes transition into 01:03:166 (2,3) - weird. 01:02:836 (1,2) - matters less because you can abuse leniency on the slider a bit
- 01:04:485 (2,3) - just say for next your maps.. kind jumps like this.. flow is so harsh qwq : v
- confirmed copy pastaa after kiai for all diffs xd well, patterns on lower diff are kinda similar cause rhythm is similar and using mainly ds gives you not much other opportunities with this structure lol
Insane :
- 00:20:968 (2) - imo you can reduce the spacing like 64,144. a bit far too me like overemphasis the drum sound doesn't feel that much cause of leniency on the long sliders + 00:20:474 (1,2,1,2) - overlap pattern is sos cute : (
- 00:38:935 (1,2,3,4) - weird rhythms for meee.. altho you follow vocal. imo that isnt time to use 3/4 slider for 4 sliders. drum is main sound here 00:39:759 - and this skipped. something like feel empty w/o follow it i get your point, but vocals are so strong here, it's fine in gameplay and I generally focus more on focals
- 00:53:605 (1,2,1,2) - hope you can nerf the jump, you just did triplet on previous so make 1/2 ones are easier to keep balance reduced them so sr dropped by 0.04, should be enough imo. the 1/4 repeat before already gives a small break
- 01:05:226 (2) - 0,31x spacing is inconsistent here how does this even happen, fixed
- 01:26:572 (1) - suddenly curve the flow here feels weird. imo better keep it with straight flow. 248,160 curved less, though I want to keep some change here for cymabl/end of song
Extra :
- 00:38:935 (1,2,3,4) - same as Insane yeah
- 00:42:561 (1) - i think for keep the flow, ctrl+g works better changed shape of 00:42:561 (1) - instead because ctrlg makes 1/4 spacing too big
- 00:53:770 (2,2) - 192,288? you need to chill a bit after 1/4 jumps imo they play like circles anyways and that would kill buildup : /
- 01:10:336 (2) - 80,172 i guess for make the flow is same with 01:10:583 (1,2,3) - makes the movement from the slider into it really akward :c mirrored flow works fine imo
Highest diff one :
- OD 9 HP 7 seems like killing players for me especially with small circles xD originally I wanted hp8 :d
call me back
don't really want to change that extended slider pattern because vocals are so important there and with the first already skipping drums, skipping stornger drums on the last one doesn't feel that weird in gameplay imo