What.xi-False wrote:
Don't Nerf Our Maps, Nerf Our Ranking Criteria
There's no limit to how hard a map can be, as long as the song is calling for it. Anyone with common sense wouldn't make an Overdose for Dango Daikazoku, for example.xi-False wrote:
Impossible Maps?- From what I know CTB maps are meant to be as smooth as possible and Have generally good flow. But we should be able to make maps as hard as "Odoru Mizushibuki"-Death Dance and have them still be rankable. And the reason why I say this is because in all honesty this does not effect the community very much. The only problem I see going on by allowing this to happen is more players mapping impossible maps. But even then Im pretty sure not everyone is going to do that. Also if you can't play the beat map that's what a full spread of for.
1/12 jumps are not unrankable by definition. I don't see a problem with that as long as they're used fine. Regarding Star Rating that's something we can't do anything about.xi-False wrote:
Jumps-We should also allow 1/12 Jumps to be a thing, This sounds really crazy and i know that 1/12 jump are fairly easy and give tons of PP but until we start exploiting the PP algorithm system. The people in charge of handling that job will not make changes. Also For Example Exgon, his map "At the Speed of Light" is really fricken good, but not rankable. it's not impossible either. if all the other ruled applied to his beat map having a full spread and what not. I see no issues with allowing this to happen!(Side note: I also find it really annoying how OSU players brag about how much harder Standard is compared to CTB, that's only because Star difficulty for CTB is broken when it comes to hyper jumps)
Slider jumps are based on a gameplay element that doesn't exist in CtB: slider leniency. In standard you don't have to release a slider perfectly in time, while in CtB you're required to catch that sliderend as not doing so will break the combo.xi-False wrote:
More Jumps-Im not really familiar with Slider jumps but i know for a fact there are no ranked CTB Specific maps with good slider jumps, so if that's unrankable. please, allow us to rank that TwT
The thing with Ascendance's diff was already clarified and he should be able to name it like that. Secondly, you're able to use custom names as long as they properly convey their relative difficulty. And they should, because as you said, we cannot rely on Star Rating completely as it's somewhat broken.xi-False wrote:
Naming-Most recently Ascendance told me they did not allow him to change the Diff of his Beatmap to "Ascendance heaven". This is a pretty big problem, I really enjoy expressing myself through the names of my Difficulties which is part of the mapping experiance. I also don't see an issue with this, it's totally friendly kinda funny and does not affect other players much. yea they won't be able to find it if they type in overdose but the mapper should have more freedom when it comes to Naming His beat map. Secondly Difficulties are made to show progression on beatmap but this is a approval map I'm talking about their is no progression. Lastly i also think Difficulties names should not "Have" to show progression I should be able to call my 1* map overdose and my 7* map Salad just to give the mapper more freedom (Im just using this as an example i really don't want to name my 1* map overdose)