I don't think hyper droplets are a bad thing.Kurokami wrote:
I'm just gonna answer this way as its pain to quote on phone. We mainly disallowed sliderticks and repeats to be Hypers because they hardly makes any sense. To go with examples, to be able to add a Hyper to the repeats you need to increase the whole slider's velocity which, on higher bpm creates a very hard movement where really easy to miss a few droplet or even it could be a hard dash. Yes it might be usable in some cases but currently there is more against it.
Same applies to the droplet as well. If there is a strong beat which needs a Hyper then it shouldn't be mapped that way in the first place.
Both of these just exist to increase the SR which gives more pp. There is no way that it cant be done to follow the song normally.
If you need better explanation with more visual examples, contact me on every afternoon or Sunday please. And I'm interested in your reasons as well.
Quick and poorly explained example:
Long slider in maybe some form of dubstep song, sudden pitch change or drop but you want to continue the slider because its the same after. Slider starts one one side relatively straight and it goes horizontal to add emphasis to that change and adds a hyper to a vertical continuation on the other side.
I think things like this would be really cool to play and see, a poor explanation but I hope that you can see what I mean.