-Im not sure if you've played Odoru but, the spacing on that beatmap is Ridiculously hard. no one has FCed it yet in the CTB Community. but i know for a fact you can get an SS on it. im saying For Example, if i were to map "Odoru Mizushibuki"-Death Dance as it is right now, will it be rankable still?, with most of the jump being almost frame perfect.ZiRoX wrote:
There's no limit to how hard a map can be, as long as the song is calling for it. Anyone with common sense wouldn't make an Overdose for Dango Daikazoku, for example.
-true we cant change the star rating ourselves but in away we can. I believe if we were to allow High Star maps like 15 or 20 to be ranked. that will catch the attention of the people in charge of the Star system and maybe make them feel obligated to change it.ZiRoX wrote:
1/12 jumps are not unrankable by definition. I don't see a problem with that as long as they're used fine. Regarding Star Rating that's something we can't do anything about.
ZiRoX wrote:
Slider jumps are based on a gameplay element that doesn't exist in CtB: slider leniency. In standard you don't have to release a slider perfectly in time, while in CtB you're required to catch that sliderend as not doing so will break the combo.
-Is this unrankable then im not sure.
- I gave my Counter argument to Absolute Zero.ZiRoX wrote:
The thing with Ascendance's diff was already clarified and he should be able to name it like that. Secondly, you're able to use custom names as long as they properly convey their relative difficulty. And they should, because as you said, we cannot rely on Star Rating completely as it's somewhat broken.