Not all that many posts here, maybe it would make sense to post about this in the Catch the Beat specific forum next time or atleast in the general thread there? Without being in certain Discord groups I would have not seen this thread.
I don't believe any of the points for disallowing hypers on slider repetitions and droplets are solid enough to have this as a rule, I strongly support this being made into a guideline atleast. We have the modding process to deal with any silly sliders, hypers or not.
Hyperdashes must not be used on droplets and/or slider repetitions. This is to prevent chaotic or unreasonably difficult slider movement.It's perfectly possible to have "chaotic and unreasonably difficult" slider movement without hypers anywhere and perfectly possible to have simple and easy sliders with hypers, it's more a problem with the slider shape and SV rather than hypers/no hypers.
Wouldn't rule them out because we're yet to see a good usage for them yet. They're a rare sight even in the craziest of unranked difficulties but I believe there's potential for some cool stuff to be done with them. Disallowing them with a rule just ensures we'll never see this idea explored.Zak wrote:
I think at most it could be a guideline for slider repetitions but hyper droplets should be completely disallowed, I've never really seen them used in a way that makes them the best choice for any particular section of a song.
I don't believe any of the points for disallowing hypers on slider repetitions and droplets are solid enough to have this as a rule, I strongly support this being made into a guideline atleast. We have the modding process to deal with any silly sliders, hypers or not.
Use the same slider tick rate on every difficulty as it is a property of the music rather than the mapping. Using high tick rates to increase score/combo/difficulty is senseless.Some points raised about the impact of this on easier difficulties in the thread that I can agree with here. I think rewording this to allow lower tick rate on easier difficulties would be a good move. I'm no expert at explaining things but I've seen some people getting flak for not suggesting any wording so here we go.
Do not use excessively high tick rate as it is a property of the music rather than the mapping. Using high tick rates to increase score/combo/difficulty is senseless.Makes a point against unnecessary high tick rates but I'm thinking it's too vague as to that high tick rate is. Also, what exactly is meant by "the mapping" in "as it is a property of the music rather than the mapping" ? I'm thinking just having "the map" would make more sense.