I don't think SV limit is a good thing. Technicaly you can put any SV and map a slider without any movement. However the way the sliders are mapped is the point wich needs limits (using droplet hyperdashes for example as discussed before).Kitokofox wrote:
create a slider speed limit so we don't outrun our catcher with sliders.
Adding a limit to SV is too restrictive in term of map design and mapping creativity. I experimented many times working with slider shapes in CtB and when you want to get more control on how droplets are generated having a high SV helps a lot. Even making the same droplet shape generation for two similar sliders is pretty hard at low SV.
I think there's a lot of potentially fun patterns to make with high SV wich have never been mapped before.