Would like to see as a rule :
Using a shitload of spinners in a short period of time in order to manipulate spinner density should be banned from rankings as it consumes a big amount of ressources (memory and cpu). (You know what I mean try to rephrase this one :p)
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Also there's a global rule wich make no sense in CtB:
A maximum of three slider velocities should be used (including 1x). For example, you could have a single map using 0.6x, 0.8x, and 1x; or 0.75x, 1x, and 1.5x; etc. If more than three slider velocities are used, then they should make sense and be intuitive. If slider velocity changes are able to be merged (e.g. close values like 0.8x and 0.7x) while still flowing/working correctly, then they should be.
In CtB you can get 14 different slider speed just by angling your sliders with only one SV used all map long. Actually this guideline should be std specific so it probably deserves another topic.
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About the amount of fruits in the plate:
I remember the case with sliders having a big amount of returns. Maybe in the guideline description you can explain that those sliders should be cut to create a new combo within the slider itself. This will not change the result in term of gameplay. Another option should be to remove them and map something else because they are ugly and uninterresting to play but heh.
Using a shitload of spinners in a short period of time in order to manipulate spinner density should be banned from rankings as it consumes a big amount of ressources (memory and cpu). (You know what I mean try to rephrase this one :p)
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Also there's a global rule wich make no sense in CtB:
A maximum of three slider velocities should be used (including 1x). For example, you could have a single map using 0.6x, 0.8x, and 1x; or 0.75x, 1x, and 1.5x; etc. If more than three slider velocities are used, then they should make sense and be intuitive. If slider velocity changes are able to be merged (e.g. close values like 0.8x and 0.7x) while still flowing/working correctly, then they should be.
In CtB you can get 14 different slider speed just by angling your sliders with only one SV used all map long. Actually this guideline should be std specific so it probably deserves another topic.
-------------
About the amount of fruits in the plate:
I remember the case with sliders having a big amount of returns. Maybe in the guideline description you can explain that those sliders should be cut to create a new combo within the slider itself. This will not change the result in term of gameplay. Another option should be to remove them and map something else because they are ugly and uninterresting to play but heh.