After much tedious work and checking, I have finally been able to discover the speed of the Catch the Beat character Yuzu we all know and love (Or Ryuuta if you're old school)
http://puu.sh/bLPQB/74b8b5869e.osz Located here is an example map, coupled with the song ASTROSEXY by m-flo and CHEMISTRY, A map known notably for having perfect walking patterns in CtB. This is because, at a slider velocity of 2.50x and BPM 120, this is actually the catcher's speed, no more, no less.
The map is set to use 2.50x slider velocity as well as use 1.00x for the whole map. (timing points and BG shamelessly ripped from mtmcl's map but that's beside the point)
The first set of notes is a perfect walking distance (500 units per second) as the auto-catcher does not appear to stutter or dash.
The second set of notes is further by only one pixel (502 units total) and the auto-catcher will proceed to dash for less than a frame from each fruit (it's visible) for the necessary distance of the extra pixel on each fruit movement.
The third set of notes is a perfect dash of 2.00x walk speed. (1000 units)
The fourth set of notes is an example of a "pixel jump", but a rather mild one, only 2.024x (1012 units total)
The final long set of notes begins with the default of 500 pixels per half second jump, and continually increases. These are continually increasing "pixel jumps" that will eventually become hyper dashes depending on the circle size, which the auto-catcher will continually "cheat" at. Since the catcher needs to catch the middle of the fruit on the edge of the platter, you will see hyper dashes when it can not longer catch both fruits on the ends of the plate (the fruit size) Feel free to play with the circle size and check your results!
So, case in point, the catcher moves 500 units per second (120bpm SV2.50x) and 2.00x the speed when dashing, or 1000 units per second (120bpm SV5.00x or 240bpm SV2.50x)
This also means you can set the BPM to 300 and the slider velocity to 1.00x to get the same result.
P.S. 400th post WOO!
http://puu.sh/bLPQB/74b8b5869e.osz Located here is an example map, coupled with the song ASTROSEXY by m-flo and CHEMISTRY, A map known notably for having perfect walking patterns in CtB. This is because, at a slider velocity of 2.50x and BPM 120, this is actually the catcher's speed, no more, no less.
The map is set to use 2.50x slider velocity as well as use 1.00x for the whole map. (timing points and BG shamelessly ripped from mtmcl's map but that's beside the point)
The first set of notes is a perfect walking distance (500 units per second) as the auto-catcher does not appear to stutter or dash.
The second set of notes is further by only one pixel (502 units total) and the auto-catcher will proceed to dash for less than a frame from each fruit (it's visible) for the necessary distance of the extra pixel on each fruit movement.
The third set of notes is a perfect dash of 2.00x walk speed. (1000 units)
The fourth set of notes is an example of a "pixel jump", but a rather mild one, only 2.024x (1012 units total)
The final long set of notes begins with the default of 500 pixels per half second jump, and continually increases. These are continually increasing "pixel jumps" that will eventually become hyper dashes depending on the circle size, which the auto-catcher will continually "cheat" at. Since the catcher needs to catch the middle of the fruit on the edge of the platter, you will see hyper dashes when it can not longer catch both fruits on the ends of the plate (the fruit size) Feel free to play with the circle size and check your results!
So, case in point, the catcher moves 500 units per second (120bpm SV2.50x) and 2.00x the speed when dashing, or 1000 units per second (120bpm SV5.00x or 240bpm SV2.50x)
This also means you can set the BPM to 300 and the slider velocity to 1.00x to get the same result.
P.S. 400th post WOO!