I think this might be a somewhat hard guideline to follow as if to say that some drums in songs cover 1/4's or more then they can be hard to make for easier diffs. Most higher diffs can map every one of these drums but if for say like a cup/easy, it would be annoying to make and miss every drum noise. That's why I normally use the slider tick rate higher in the easiest diff something to be able to cover the drum sounds with the ticks (turning on and off with timeline points).Deif wrote:
[*]Use the same slider tick rate on every difficulty as it is a property of the music rather than the mapping. Using high tick rates to increase score/combo/difficulty is senseless.
I have my nitro fun song that goes from a 1/2 drum beat pattern to them placing on 1/4s halfway through the song which messes up the diff making it seem more like a normal. I wouldn't want to overmap so that's why i do tick rates more on easier diffs. And less on harder because it does not seem that good with more on harder ones imo.
Hope that makes sense.