Isn't this difficulty strains?Aironenero wrote:
any chance of a difficulty strain graph for mania?
Isn't this difficulty strains?Aironenero wrote:
any chance of a difficulty strain graph for mania?
HappyRocket88 wrote:
Sieg is tha best.
I'm trying to figure out how to make this properly atmExUsagi wrote:
edit : if i may ask a new feature, can you make a snapping conflict detector, which it detects different snapping that occurs in 2 different difficulties?
eg case: in 02:02:000 - insane uses 1/6 while in extra it uses 1/8...
its been always hard to check manually, mostly in harder diffs in osumania.. well thanks again!
is this only for 1/4 or for 1/3 streams also or there is some value in ms for that? any additional information will be useful :3Raiden wrote:
Um, maybe this could be added as feature (for Taiko only)
make it detect when 2 notes 1/4th close together and same colour have a finisher? Or detect finishers in between 1/4 patterns
This because some people may miss it (normal modders)
It's great anyways
Finisher notes may be used at the end of a 1/4 or above snapped pattern under the following conditions:So I guess you could figure out a ms-difference in relation to the scrolling speed(which depends on bpm?) for the finisher-note and the note before by assuming that the overlap is exactly 50%?
- The finisher note must have a reasonable sound to be mapped to.
- The note prior the finisher note must be of the opposite color.
- The note prior must not overlap with the finisher note by more than 50%.
Rip auto mod dream 2015 -2015.Sieg wrote:
Auto mod
Hitsounds (usage, extensions, length) for all modswhat check this? Like... if some diffs have whistles and other no? I'd really like to know how to use this in case it check the hitsounds of each diff.
yup (:Kibbleru wrote:
damn, checks for hs delay too?!
gotta try this one out
Please, can you be more specific on details such as OS version, .net version you use, any error messages?Underforest wrote:
I want to try this but the program doesn't open
:3IamKwaN wrote:
very cool
I'll be waiting this!! Good job!!Sigi wrote:
aha :3
well... skin sets for the next
Underforest wrote:
When at Easy and Normal there's sliders and circles placed in blue tick, the assistant mark this as "unspanned" when is not
uh, Input Overlay set with skin sets check will be fixed\implemented with the next update. Thanks for reporting. :3Underforest wrote:
When I use on a map "inputoverlay-key.png", the assistant mark this file as "unused" when is used really for key overlay
oh I found the source of it, nothing actually related to your toolLasse wrote:
Same problem here with the latest version.
The version I used before (with the old ui) always worked fine
The only solution for me seems to be keeping the downloaded zip file and replacing all files, as soon as it breaks.
After that it works fine for some time but seems to break again after restarting my pc
Windows 7 btw, .Net stuff should be up-to-date
uhm,JBHyperion wrote:
Reports an error:
"<hitsound>.wav processing error: Unsupported sourceStream format"
when analysing mapsets with "low bitrate" hitsounds (71kbps in the mapset I just checked, the hitsound was a short kick drum sound which I have used before with no issues) - is this something to be concerned about?