I've made a small update, maybe someone will find this useful
note that snapping values refresh is working only for loaded beatmap snapshot. So if you'll change something in beatmap you should first reopen it again
You can set values for snapping check manually now

and detect for example 1/3 and 1/4 snapping for normal level difficulties which potentially can be wrong

One more new feature: concurrent volume value for inherit - uninherit timing points

note that snapping values refresh is working only for loaded beatmap snapshot. So if you'll change something in beatmap you should first reopen it again
You can set values for snapping check manually now
and detect for example 1/3 and 1/4 snapping for normal level difficulties which potentially can be wrong
One more new feature: concurrent volume value for inherit - uninherit timing points