There's a spelling error on "usless"
these are always detected as unused:(automod wrote:
• Unused hitsounds:
{sectionfail.wav} {sectionpass.wav}
but I hope, I'll find time to figure this out fullySieg wrote:
aim calculations are sloppy
Isn't this difficulty strains?Aironenero wrote:
any chance of a difficulty strain graph for mania?
HappyRocket88 wrote:
Sieg is tha best.
I'm trying to figure out how to make this properly atmExUsagi wrote:
edit : if i may ask a new feature, can you make a snapping conflict detector, which it detects different snapping that occurs in 2 different difficulties?
eg case: in 02:02:000 - insane uses 1/6 while in extra it uses 1/8...
its been always hard to check manually, mostly in harder diffs in osumania.. well thanks again!
is this only for 1/4 or for 1/3 streams also or there is some value in ms for that? any additional information will be useful :3Raiden wrote:
Um, maybe this could be added as feature (for Taiko only)
make it detect when 2 notes 1/4th close together and same colour have a finisher? Or detect finishers in between 1/4 patterns
This because some people may miss it (normal modders)
It's great anyways
Finisher notes may be used at the end of a 1/4 or above snapped pattern under the following conditions:So I guess you could figure out a ms-difference in relation to the scrolling speed(which depends on bpm?) for the finisher-note and the note before by assuming that the overlap is exactly 50%?
- The finisher note must have a reasonable sound to be mapped to.
- The note prior the finisher note must be of the opposite color.
- The note prior must not overlap with the finisher note by more than 50%.
Rip auto mod dream 2015 -2015.Sieg wrote:
Auto mod