forum

Modding assistant [closed]

posted
Total Posts
160
show more
pishifat

automod wrote:

• Unused hitsounds:
{sectionfail.wav} {sectionpass.wav}
these are always detected as unused:(
Little
Looks pretty useful.
gj.
xxdeathx
> not advanced in programming

> creates tool capable of checking multiple things in .osu files and other different types of files

too modest man, even if you were able to copy some of the functionality from AIBat or whatever, the additional work you did must have been a huge undertaking
VINXIS
me n charlez tried the diff measuring thing on dragons and basicaly




idk if it means anythign 2 u tho sik program been using it for an hour now lolz
Topic Starter
Sieg
@pishifat Thanks for reporting, forgot about that they can be not only mp3

@CloudSplash16 thanks (:

@xxdeathx It's not that hard

@Mishima Yurara, yea I know. I'm too lazy atm to make accurate sliders aim, btw

Sieg wrote:

aim calculations are sloppy
but I hope, I'll find time to figure this out fully
Akasha-
it's a helpful tool, now the maps could be checked more easily! Really thank you <3 :)
Keep up the good work ~
Topic Starter
Sieg
thanks for support guys (:

hitsounds with possible delay


I'm still thinking on ways of improving detection but decided to drop a simple version to get more feedback. Note that It can give you some amount of false-positive and please check them manually anyway :3

Any feedback, also with beatmap link and short description, by pm on forum, is very appreciated, thanks.
AirOneBlack
any chance of a difficulty strain graph for mania?
Topic Starter
Sieg

Aironenero wrote:

any chance of a difficulty strain graph for mania?
Isn't this difficulty strains?
PyaKura
More like density graph which is not unrelated to difficulty but is far from enough to tell how hard a map is. Difficulty strain is pretty hard to make an algorithm for, and Smooogi is already working on it with the new mania SR coming out uuuh, soon I guess.
JBHyperion
I just found an instance of a duplicated green line over red (no SV change, volume and sampleset were consistent though) that wasn't picked up by the latest version (0.9.9.3) - did something screw up? inb4 probably me

Edit: Nvm I can't replicate the error now *shrugs*
PatZar
is taiko mode supported?
Poku
If this works good I will love you forever <3
HappyRocket88
Woah! The current AiBat that I use to mod didn't catch those problems that this tool does. Well done! I find this particularly useful for beginners, modders, BNG members and even peppy. What I'd like to see is that if it is possible that the program found out delays in the hitsounds files, because I've seen recently maps that were pop-bubbled because of these hitsounds delays. Is there any program that identify it?
Topic Starter
Sieg
@PatZar partly, you can figure out details from op. I'm working on this atm

@HappyRocket88 well, it have some kind of detection but due to samples diversity and what can be treated as attack\peak\delay it's hard to make 100% accurate decisions automated, at least for my skills level (: Still, it will notify you if there is silence or low volume level noise\attack in first 5ms of wave hitsound.
Topic Starter
Sieg
It seems like app become more stable and free from really silly bugs already, so don't forget to update to the latest version

◾sliders aim calculations are more accurate now
◾taiko\mania skin sets
◾taiko hitsounds
◾fix for "Objects snapping check is turned off for taiko"
◾few typos fixed
HappyRocket88
Sieg is tha best.
Raiden
man you should get way more credit for this
meii18

HappyRocket88 wrote:

Sieg is tha best.
Topic Starter
Sieg
thanks for your support guys, don't forget to report any glitches or make any suggestions (:
HappyRocket88
I'm not the one who should be reporting this but I have to. I was modding this beatmap from Peachtrees and I found out a bitrate issue. I don't know if what the program identifies as "bitrate" is if the kbps is lover of 192. Because I was checking the song file manually and I found out the bitrate was 320 kbps, which isn't allowed according to Ranking Criteria. So, what are the issues or the things the program identifies with "the audio bitrate"? Thanks.

PD: If you check out this mapset now probably the audio bitrate is fixed now to 192 kbps because I said to him to change it. :>
Unsnapped please. /u\
CSLM
Hi o/
I was using your tool for check some things on my map, and when i click the open button, it out the "Please Stand Be" window, but then the program crash: http://puu.sh/kawxH/1ec7b11a18.png
I don't know how, but i try it with maps which have id (in the folder ofc), maps which don't have, ranked maps, etc, and appears the same wrong message.
Topic Starter
Sieg
xp strikes back. Thanks for reporting guys. Ill look into.
Bearizm
Please make a java version of this ;_;

As a mac user I feel so left out /w\
Topic Starter
Sieg
fixed this and that


Bearizm wrote:

Please make a java version of this ;_;

As a mac user I feel so left out /w\
huh, I don't know a thing about java unfortunately O:
CSLM
yay! thx you Sieg!! :D
Topic Starter
Sieg
I've cleared up things a bit
Arzenvald
maan i love this app, i could check all stuff easily without worrying i missed checking general stuff.. thank you so much <3

edit : if i may ask a new feature, can you make a snapping conflict detector, which it detects different snapping that occurs in 2 different difficulties?
eg case: in 02:02:000 - insane uses 1/6 while in extra it uses 1/8...
its been always hard to check manually, mostly in harder diffs in osumania.. well thanks again! :D
HappyRocket88
Automod -> Easy Kudosu.

for new modders though.
-Atri-
It's much more better if it can highlight what's different when 1 diff has inconsistencies than other diff

It hurts my eyes when there has so many diffs
Topic Starter
Sieg
@KuranteMelodii I can try to make this more visible

Sadly I've got almost no feedback\feature requests ):
Raiden
Um, maybe this could be added as feature (for Taiko only)

make it detect when 2 notes 1/4th close together and same colour have a finisher? Or detect finishers in between 1/4 patterns

This because some people may miss it (normal modders)

It's great anyways :D
Topic Starter
Sieg

ExUsagi wrote:

edit : if i may ask a new feature, can you make a snapping conflict detector, which it detects different snapping that occurs in 2 different difficulties?
eg case: in 02:02:000 - insane uses 1/6 while in extra it uses 1/8...
its been always hard to check manually, mostly in harder diffs in osumania.. well thanks again! :D
I'm trying to figure out how to make this properly atm

Raiden wrote:

Um, maybe this could be added as feature (for Taiko only)
make it detect when 2 notes 1/4th close together and same colour have a finisher? Or detect finishers in between 1/4 patterns
This because some people may miss it (normal modders)
It's great anyways :D
is this only for 1/4 or for 1/3 streams also or there is some value in ms for that? any additional information will be useful :3
Topic Starter
Sieg
I've made a small update, maybe someone will find this useful
note that snapping values refresh is working only for loaded beatmap snapshot. So if you'll change something in beatmap you should first reopen it again

You can set values for snapping check manually now

and detect for example 1/3 and 1/4 snapping for normal level difficulties which potentially can be wrong


One more new feature: concurrent volume value for inherit - uninherit timing points
Endaris
I think he refers to this rule:

Finisher notes may be used at the end of a 1/4 or above snapped pattern under the following conditions:
  1. The finisher note must have a reasonable sound to be mapped to.
  2. The note prior the finisher note must be of the opposite color.
  3. The note prior must not overlap with the finisher note by more than 50%.
So I guess you could figure out a ms-difference in relation to the scrolling speed(which depends on bpm?) for the finisher-note and the note before by assuming that the overlap is exactly 50%?
And if the ms-difference is lower than that calculated number it gets sniped?
HappyRocket88

Sieg wrote:

Auto mod
Rip auto mod dream 2015 -2015.
Kyozoru
Sguoi! Awesome! Cool! Great Idea! ^^
Rivals_7
Sorry to bump but The latest download link seems to be infected by virus

any idea how to fix? I wanna download ;w;
HappyRocket88
Hellow, Sieg. Umm... I honestly love this app because honestly is the best tool to mod of general things, I might say is more helpful than Aibat. I'd like to know what's the hitsounds you stated in the post.
Hitsounds (usage, extensions, length) for all mods
what check this? Like... if some diffs have whistles and other no? I'd really like to know how to use this in case it check the hitsounds of each diff.

also, does this tool check the dimensions of the bg files? Like if it's not 1366x768 or 800x600 or 1024x768 etc.

Thank you so much!
Topic Starter
Sieg
oh, it's still alive O:

@Rivals_7
it's not infected, just use normal anitivirus or check your security level for files from internet
https://www.virustotal.com/en/file/451c ... 451718232/

@HappyRocket88
unused hitsounds, 100 ms length, usage mp3 and ogg as hitsounds, possible delays - based on volume level on normalized waves, for all mods means that this is most likely can be used with taiko specific and mania custom files also

for backgrounds - yep, it checks
show more
Please sign in to reply.

New reply