Moojeek!
these are always detected as unused:(automod wrote:
• Unused hitsounds:
{sectionfail.wav} {sectionpass.wav}
but I hope, I'll find time to figure this out fullySieg wrote:
aim calculations are sloppy
Isn't this difficulty strains?Aironenero wrote:
any chance of a difficulty strain graph for mania?
HappyRocket88 wrote:
Sieg is tha best.
I'm trying to figure out how to make this properly atmExUsagi wrote:
edit : if i may ask a new feature, can you make a snapping conflict detector, which it detects different snapping that occurs in 2 different difficulties?
eg case: in 02:02:000 - insane uses 1/6 while in extra it uses 1/8...
its been always hard to check manually, mostly in harder diffs in osumania.. well thanks again!
is this only for 1/4 or for 1/3 streams also or there is some value in ms for that? any additional information will be useful :3Raiden wrote:
Um, maybe this could be added as feature (for Taiko only)
make it detect when 2 notes 1/4th close together and same colour have a finisher? Or detect finishers in between 1/4 patterns
This because some people may miss it (normal modders)
It's great anyways
Finisher notes may be used at the end of a 1/4 or above snapped pattern under the following conditions:So I guess you could figure out a ms-difference in relation to the scrolling speed(which depends on bpm?) for the finisher-note and the note before by assuming that the overlap is exactly 50%?
- The finisher note must have a reasonable sound to be mapped to.
- The note prior the finisher note must be of the opposite color.
- The note prior must not overlap with the finisher note by more than 50%.
Rip auto mod dream 2015 -2015.Sieg wrote:
Auto mod
Hitsounds (usage, extensions, length) for all modswhat check this? Like... if some diffs have whistles and other no? I'd really like to know how to use this in case it check the hitsounds of each diff.