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Modding assistant [closed]

posted
Total Posts
160
Topic Starter
Sieg
I want to introduce you a little but really helpful tool made for checking beatmaps. We all know that ranking process in not an easy one and there are a lot of different points where one can make a mistake. That is why I am offering you my own version of AiMod. It runs on Net v4.0 Client Profile.

Download link 1.5.8

Download


Known Issues

  1. Skin sets checks are not working.
  2. sliderwhistle hitsounds sometimes wrongly detected as unused

How to use

Detailed description will be added later.


Snapping

SPOILER
1. Select difficulty.

2. You can see snapping check values.

The first bar

is the maximum value to check snapping for 1/1 1/2 1/4 1/8 1/16 snapping beat divisor

The second bar

is the maximum value to check snapping for 1/1 1/3 1/6 1/12 snapping beat divisor.

i.e. with this

settings all notes snapped to 1/4 1/8 1/16 1/6 1/12 will be listed as unsnapped.

You can recheck snapping with different values, just set what you need as maximum and press apply.


Why so complicated? To give you ability to check for a possible misplaced objects for lower difficulties, or get list for example for all 1/12 snapped objects in higher difficulties to check manually while modding if they appropriate. etc

There are default values taken from guidelines, for example for easy they will be 1/2 for x4 and 1/1 for x3 divisors. Thus if object listed as unsnapped you should check values if they work right with difficulty level\bpm and change them if necessary. And after that check if snapping is used correctly in the difficulty.

Snapshots

SPOILER
Snapshots, a bit enhanced? version of mod tracker from AIBat. Can be used to track beatmaps state or for creating backups. i.e. If you a BN and going to nominate beatmap you can track what changed since the last time you checked and so on.
You can create snapshot of the current beatmap state (osu files, osb file, other files hashes). There is also possibility to create full backup (all files in betmap directory)


After that at any point (as long as the beatmap directory name in osu!\songs not changed) you can select created snapshot to compare with the beatmap current state. There are options to open shapshot directory (may be useful with full backup to restore files) or delete snapshot.


What will be compared? Files changed (this is based on file hash), changes in difficulties.



It works for non osu!std modes? Yes, for now it works for standard, catch, taiko. Mania support will come next.


Storyboard changes? No, not for now. Storyboard changes track will come next along with mania support.

Few screenshots


So, what can it show for you?

  1. Inconsistencies in
    1. Audio files
    2. Lead-in
    3. Preview time
    4. Countdown
    5. Letterboxes
    6. Countdown offset
    7. Title
    8. Title unicode
    9. Artist
    10. Artist unicode
    11. Creator
    12. Source
    13. Tags
    14. Video
    15. Video offset
    16. Slider border
    17. Slider track override
    18. Timing lines
  2. Snapshots
  3. Epilepsy warning with sb on
  4. Skin preference set
  5. Background presence
  6. Combo colors presence
  7. Beatmap size
  8. Duplicate osb file
  9. Unused hitsounds
  10. Image files dimensions
  11. Usage of mp3 and ogg hitsounds
  12. Video presence for various mods
  13. Preview point presence
  14. Concurrent objects
  15. Duplicate timing lines
  16. Double timing lines with inconsistent values
  17. Total draining time
  18. Unsnapped objects
  19. Unsnapped timing lines
  20. Audio stream in Video
  21. Video dimensions
  22. Storyboard files
  23. Mp3 bitrate
  24. Hitsounds length
  25. Hitsounds delay
  26. Difficulty strains
  27. Star ratings
  28. Performance points
  29. Difficulties end time consistency
  30. Storyboarded hitsounds
  31. Off-screen objects
  32. Spinner minimum length
  33. CtB, objects after spinner
  34. Spinner maximum length
  35. Recovery time after spinner
  36. Spinner presence
  37. CtB hyperdashes list
peppy
Uh... the official (built-in) helper is called AiMod. Please name this differently.
hehe
wow
JBHyperion
I saw the name "AutoMod" and thought this was related to the "Auto" game modifier lol

Looks good though, great work Sieg and Bakari (:
Bara-
Sieg, I love you
This'll be soo incredibly helpful (mostly because general issues are usually skipped or missed)
riffy
Oh my, you've already posted it. Great job! ♥
meii18
An useful application which will make modders' work more easier.Great job!
DahplA
Mm, looks delicious.
Xinely
Sieg i love you

finally i dont have to check SB files one by one
riffy

Xinely wrote:

Sieg i love you

finally i dont have to check SB files one by one
You still have to look for unnecessary transparency in .png files, though
Natsu

Bakari wrote:

Xinely wrote:

Sieg i love you

finally i dont have to check SB files one by one
You still have to look for unnecessary transparency in .png files, though
wew

anyways looking for images in code one by one was painful xD, thanks for this~
Trosk-
Seems like it's a really nice tool! Good job!
Secretpipe
This looks awesome!

Great job guys!
Shohei Ohtani
so you mean AiBAT
meii18

Reditum wrote:

so you mean AiBAT
which is more better than original AiBAT
Topic Starter
Sieg

ByBy13 wrote:

Reditum wrote:

so you mean AiBAT
which is more better than original AiBAT
well, you still need to check for unsnapped objects in build-in aiMod, but I'll add this too... eventually
Mortem
Looks great!
Good job~. c:
Topic Starter
Sieg
C:
don't forget to update from time to time
Mafumafu
This is great.
Myxo
whoa dude whoa
Raiden
Looks so shiny *-*



gr8 job dude
Myxo


Something went "worng". Also, nice mixture of English and German lolz.

EDIT: The program crashes when you don't select any song and press "Open"
Mao

Desperate-kun wrote:



Something went "worng". Also, nice mixture of English and German lolz.

EDIT: The program crashes when you don't select any song and press "Open"
lol what
Mafumafu
Also a nice mixture of English and Chinese xD
http://puu.sh/jRyMG/6b740c0e1c.png

Though I guess this is mainly about "checking" issues instead of "modifying", I really hope there could be a function which can change the metadata of all the diffs to a same one. ;w; It's really annoying to change metadata one by one especially when you have a bunch of diffs.


This is already a great one xD
Modding would be much easier and guaranteed with such assistance softwares

aiBNG I guess.
Topic Starter
Sieg
Thanks for the feedback and reporting guys. I'll fix 'em and implement something in the next version.
also - LOL
Topic Starter
Sieg
Difficulty strain chart, kind of just for preview, aim calculations are sloppy atm. Also only for standard.

riffy

Difficulty Strains and how to use this option

The following tool helps to analize the actual difficulty of the beatmap as it can give you an idea of what is actually happening within a certain difficulty.

This tool is rather simple and easy to use. Let me explain you how:
  1. Open Difficulty Strains tab in the program and pick a difficulty.
  2. Analyze the outcome for possible difficulty spikes.
    Note: a certain degree of unstability is fine and allowed. Also, it might be caused by the nature of the song with its own ups and downs.
    What is probably fine
    A nicely done and balanced difficulty, no sudden spikes and the difficulty level is rather balanced.
    What is most probably not okay
    A sudden spike in the middle of a map which pushes the difficulty level way too high.
  3. Testplay the possible spikes and comare them with the context of the difficulty. If the spike itself is too high or lacks reasoning in the music - point it out in the mod or consider fixing it.

Please, test all the potentioal issues detected here before pointing them out in your mods


Sieg, please, update the first post.
Topic Starter
Sieg
aye-aye captain
riffy
When I tried to open a set and see the strains I got an error.

details

Подробная информация об использовании оперативной 
(JIT) отладки вместо данного диалогового
окна содержится в конце этого сообщения.

************** Текст исключения **************
System.ArgumentException: TimeSpan не поддерживает значения типов с плавающей точкой 'Not-A-Number'.
в System.TimeSpan.Interval(Double value, Int32 scale)
в aiMod.MainWindow.Chart_MouseMove(Object sender, MouseEventArgs e)
в System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e)
в System.Windows.Forms.DataVisualization.Charting.Chart.OnChartMouseMove(MouseEventArgs e)
в System.Windows.Forms.DataVisualization.Charting.Chart.OnMouseMove(MouseEventArgs e)
в System.Windows.Forms.Control.WmMouseMove(Message& m)
в System.Windows.Forms.Control.WndProc(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Загруженные сборки **************
mscorlib
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
autoMod
Версия сборки: 0.9.9.1
Версия Win32: 0.9.9.1
CodeBase: file:///C:/Modding/autoMod.exe
----------------------------------------
PresentationFramework
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
WindowsBase
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
System
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
PresentationCore
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
System.Xaml
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
----------------------------------------
System.Core
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms.DataVisualization
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.DataVisualization/v4.0_4.0.0.0__31bf3856ad364e35/System.Windows.Forms.DataVisualization.dll
----------------------------------------
System.Windows.Forms
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
WindowsFormsIntegration
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsFormsIntegration/v4.0_4.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll
----------------------------------------
PresentationFramework.resources
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.resources/v4.0_4.0.0.0_ru_31bf3856ad364e35/PresentationFramework.resources.dll
----------------------------------------
PresentationFramework.Aero
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.Aero/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.Aero.dll
----------------------------------------
System.Configuration
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.DataVisualization.resources
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.DataVisualization.resources/v4.0_4.0.0.0_ru_31bf3856ad364e35/System.Windows.Forms.DataVisualization.resources.dll
----------------------------------------
PresentationFramework-SystemXml
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXml/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXml.dll
----------------------------------------
UIAutomationTypes
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/UIAutomationTypes/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationTypes.dll
----------------------------------------
PresentationCore.resources
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationCore.resources/v4.0_4.0.0.0_ru_31bf3856ad364e35/PresentationCore.resources.dll
----------------------------------------
Microsoft.WindowsAPICodePack.Shell
Версия сборки: 1.1.0.0
Версия Win32: 0.9.9.1
CodeBase: file:///C:/Modding/autoMod.exe
----------------------------------------
Microsoft.WindowsAPICodePack
Версия сборки: 1.1.0.0
Версия Win32: 0.9.9.1
CodeBase: file:///C:/Modding/autoMod.exe
----------------------------------------
System.Data
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Windows.Forms.resources
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Оперативная отладка (JIT) **************
Для подключения оперативной (JIT) отладки файл .config данного
приложения или компьютера (machine.config) должен иметь
значение jitDebugging, установленное в секции system.windows.forms.
Приложение также должно быть скомпилировано с включенной
отладкой.

Например:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

При включенной отладке JIT любое необрабатываемое исключение
пересылается отладчику JIT, зарегистрированному на данном компьютере,
вместо того чтобы обрабатываться данным диалоговым окном.

Not sure what exactly went wrong, though
Bara-
OMG
It's getting even better
I love you two :3
Topic Starter
Sieg

Bakari wrote:

Not sure what exactly went wrong, though
hotfixed, I hope

Baraatje123 wrote:

OMG
It's getting even better
I love you two :3
thanku :3
Mercurial
Awesome!

Gonna use it later as I want to get back to modding soon.

Cheers Sieg and Bakari.
DahplA


There's a spelling error on "usless"
-Kanzaki
Nice!!
Topic Starter
Sieg
Thanks guys, few things tuned\fixed, also mp3 bitrate check added
Kyubey
Moojeek!
pishifat

automod wrote:

• Unused hitsounds:
{sectionfail.wav} {sectionpass.wav}
these are always detected as unused:(
Little
Looks pretty useful.
gj.
xxdeathx
> not advanced in programming

> creates tool capable of checking multiple things in .osu files and other different types of files

too modest man, even if you were able to copy some of the functionality from AIBat or whatever, the additional work you did must have been a huge undertaking
VINXIS
me n charlez tried the diff measuring thing on dragons and basicaly




idk if it means anythign 2 u tho sik program been using it for an hour now lolz
Topic Starter
Sieg
@pishifat Thanks for reporting, forgot about that they can be not only mp3

@CloudSplash16 thanks (:

@xxdeathx It's not that hard

@Mishima Yurara, yea I know. I'm too lazy atm to make accurate sliders aim, btw

Sieg wrote:

aim calculations are sloppy
but I hope, I'll find time to figure this out fully
Akasha-
it's a helpful tool, now the maps could be checked more easily! Really thank you <3 :)
Keep up the good work ~
Topic Starter
Sieg
thanks for support guys (:

hitsounds with possible delay


I'm still thinking on ways of improving detection but decided to drop a simple version to get more feedback. Note that It can give you some amount of false-positive and please check them manually anyway :3

Any feedback, also with beatmap link and short description, by pm on forum, is very appreciated, thanks.
AirOneBlack
any chance of a difficulty strain graph for mania?
Topic Starter
Sieg

Aironenero wrote:

any chance of a difficulty strain graph for mania?
Isn't this difficulty strains?
PyaKura
More like density graph which is not unrelated to difficulty but is far from enough to tell how hard a map is. Difficulty strain is pretty hard to make an algorithm for, and Smooogi is already working on it with the new mania SR coming out uuuh, soon I guess.
JBHyperion
I just found an instance of a duplicated green line over red (no SV change, volume and sampleset were consistent though) that wasn't picked up by the latest version (0.9.9.3) - did something screw up? inb4 probably me

Edit: Nvm I can't replicate the error now *shrugs*
PatZar
is taiko mode supported?
Poku
If this works good I will love you forever <3
HappyRocket88
Woah! The current AiBat that I use to mod didn't catch those problems that this tool does. Well done! I find this particularly useful for beginners, modders, BNG members and even peppy. What I'd like to see is that if it is possible that the program found out delays in the hitsounds files, because I've seen recently maps that were pop-bubbled because of these hitsounds delays. Is there any program that identify it?
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