Hello! From my queue
General- Looking good! Osu! needs more celldweller
- offset -10 or something? I think it sounds really late
Extra00:00:408 (1) - 00:02:590 (8) - 00:04:771 (8) - 00:06:953 (8) - This really left me confused. 1/12 is correct, however it starts one tick later. The reason why i'm confused is because you mapped it correctly at these spots 00:11:362 (7) - 00:46:271 (7) - AND in the other difficulties , and there is no difference in the song itself. In case you don't believe me, try to play the song at 25% speed. You will hear that the first slider-hitsound lands on nothing, and that if you were to count the amount of guitar notes - which is 4, one on the downbeat, you currently have 5 - it wouldn't make sense either to start the return sliders where you let them start atm. In musical terms: the guitar plays a double octave chord separately which is 4 notes
00:18:590 (3,8) - Is there a reason for the inconsistency between the use of the drum whistle? Sometimes you use the drum sampleset, and sometimes the drum additions. There are more spots like these
00:47:635 (1,2,3) - Position like
this or similar? I think the jump is a little overkill for this blue tick which doesn't really have a strong sound
00:49:817 (1) - Just a suggestion, I think it would play and look better if this slider was positioned like
this00:58:226 (5,6,1) - 00:59:317 (3,4,1) - I think this plays like shit (uhm no offense towards you I just don't like these things in general

) and are unnecessary combo-breakers, but your choice
01:21:726 (3) - Make a custom stack beneath 01:21:180 (7) - (like
this) instead? I think it will play more nicely and it's more readable
01:28:408 (3,4) - This spacing is larger than 01:28:680 (5,6) - but 01:28:817 (6) - is kinda special so switch the spacing a little (
example)
01:30:999 (6) - I think it's safer to assume this is 1/12 instead of 1/8 because it's hard to hear, and it would make a lot more sense because 00:15:726 (6,7) - is the same, no?
Another00:50:226 (7,8,9,10) - I found this really confusing when playing, consider moving 00:50:635 (10,1) - further down
01:30:999 (6) - Same as the Extra
Insane01:30:999 (5) - gdsgdsgds Same for Hyper as well
Advanced00:01:680 (3) - I don't think you should ignore this blue tick, because that's where the sound stops for a moment, and it's more important than the red tick. Adding a circle or making the slider longer will sound a lot better. Same to similar patterns
00:07:953 (2) - This can be a 1/4 slider in case you apply the suggestion above
Normal00:01:680 (2) - Same as advanced. Extending the slider might be a better idea in this normal
Easy00:00:590 (1) - You know what I'm going to say here
01:30:044 (1,2) - Use the same pattern as in the normal diff? I think it sounds a lot better, and it shouldn't be too hard either.
Really nice, good luck!