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Skinning Standard

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Osu!sys os.png

Skinning Skin.ini
Tutorial » Interface Standard Taiko Catch the Beat Mania Sounds
Skin elements » Interface Standard Taiko Catch the Beat Mania Sounds


Contents

Standard

Hitcircle numbers

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Skin Elements Animatable Beatmap Skinnable Image Additonal Notes
default-0.png
False.png
True.png
Default-0.png
Scaled down to x0.8 of their size ingame at CS4
default-1.png
False.png
True.png
Default-1.png
default-2.png
False.png
True.png
Default-2.png
default-3.png
False.png
True.png
Default-3.png
default-4.png
False.png
True.png
Default-4.png
default-5.png
False.png
True.png
Default-5.png
default-6.png
False.png
True.png
Default-6.png
default-7.png
False.png
True.png
Default-7.png
default-8.png
False.png
True.png
Default-8.png
default-9.png
False.png
True.png
Default-9.png



Hitobject

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Skin Elements Animatable Beatmap Skinnable Image Additonal Notes
approachcircle.png
False.png
True.png
Approachcircle.png
hitcircle.png
False.png
True.png
Hitcircle.png
hitcircleoverlay.png
True.png
True.png
Hitcircleoverlay.png
Animation runs at 2FPS
hitcircleselect.png
False.png
True.png
Hitcircleselect.png
Found in Editor
followpoint.png
True.png
True.png
Followpoint.png
lighting.png
False.png
True.png
Lighting.png
Used in osu! and CtB
Shows in kiai time



Slider

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Skin Elements Animatable Beatmap Skinnable Image Additonal Notes
sliderstartcircle.png
False.png
True.png
Hitcircle.png
sliderstartcircleoverlay.png
True.png
True.png
Hitcircleoverlay.png
Replaces hitcircleoverlay when sliderstartcircle is present
Animation runs at 2FPS
sliderendcircle.png
False.png
True.png
Hitcircle.png
sliderendcircleoverlay.png
True.png
True.png
Hitcircleoverlay.png
Replaces hitcircleoverlay when sliderendcircle is present
Animation runs at 2FPS
sliderbn.png
True.png
True.png
Sliderb.gif
You can have as many as you want.
Replace n with a consecutive number.
sliderb-nd.png
False.png
False.png
Sliderb-nd.png
background layer of default sliderb
Not skinnable when a custom sliderb is included
sliderb-spec.png
False.png
False.png
Sliderb-spec.png
lighting layer of default sliderb in fixed position
Not skinnable when a custom sliderb is included
sliderfollowcircle.png
True.png
True.png
Sliderfollowcircle.png
sliderpoint10.png ?
True.png
Sliderpoint10.png
Old sprite
Version 1.0: This image is transparent by default
Version 2.0+: This feature is disabled.
sliderpoint30.png ?
True.png
Sliderpoint30.png
Old sprite
sliderscorepoint.png
False.png
True.png
Sliderscorepoint.png
osu! and Taiko uses this
reversearrow.png
False.png
True.png
Reversearrow.png
Rotated and mirrored to follow slider path



Hitbursts

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Skin Elements Animatable Beatmap Skinnable Image Additonal Notes
hit0.png
True.png
True.png
Hit0.png
Ranking screen will use the 0th image of the animation without static images.
If static images are included, they will be used instead of the 0th image of the animation.
hit50.png
True.png
True.png
Hit50.png
hit100.png
True.png
True.png
Hit100.png
hit100k.png
True.png
True.png
Hit100k.png
hit300.png
True.png
True.png
Hit300.png
hit300g.png
True.png
True.png
Hit300g.png
hit300k.png
True.png
True.png
Hit300k.png



Particle

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Skin Elements Animatable Beatmap Skinnable Image Additonal Notes
particle50.png
False.png
True.png
Particle50.png
Will work if hitbursts are included!
particle100.png
False.png
True.png
Particle100.png
particle300.png
False.png
True.png
Particle300.png



Combobursts

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Skin Elements Animatable Beatmap Skinnable Image Additonal Notes
comboburst-n.png
False.png
True.png
Comboburst.png
Should face RIGHT (Could be reflected in game). Bottom-Left is the anchor. You can have as many as you want. Replace n with a consecutive number.
CE only: Strictly for osu! mode only (will not be used for CTB; checkout comboburst-fruits-n.png



Spinner

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Skin Elements Animatable Beatmap Skinnable Image Additonal Notes
spinner-background.png
False.png
True.png
Spinner-background.png
Old style
Using this will enforce the old style on Version 2.0+
spinner-circle.png
False.png
True.png
Spinner-circle.png
Old style
Also used in Taiko
On beatmap skins: Using this will enforce the old style on Version 2.0+
spinner-metre.png
False.png
True.png
Spinner-metre.png
Old style
This image is transparent.
spinner-osu.png
False.png
True.png
Spinner-osu.png
Version 1.0
Obsolete
spinner-glow.png
False.png
True.png
Spinner-glow.png
New style
Version 2.0+
Always tinted cyan
spinner-bottom.png
False.png
True.png
Spinner-bottom.png
New style
Version 2.0+
spinner-middle.png
False.png
True.png
Spinner-middle.png
New style
Version 2.0+
spinner-middle2.png
False.png
True.png
Spinner-middle2.png
New style
Version 2.0+
spinner-top.png
False.png
True.png
Spinner-top.png
New style
Version 2.0+
spinner-approachcircle.png
False.png
True.png
Spinner-approachcircle.png
Old style
Also used in Taiko
spinner-clear.png
False.png
True.png
Spinner-clear.png
spinner-rpm.png
False.png
True.png
Spinner-rpm.png
Revolutions (Full Spins) Per Minute
spinner-spin.png
False.png
True.png
Spinner-spin.png




Contents of
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wiki
Getting Started Registration Installation Newbie's guide Game Interface Options Hit Objects
osu! Game Styles Basic explanation Multi-play
External ports » osu!stream osu!droid opsu! osu!wp T-Aiko Beats
External clients » osu!tourney osu!MapDownloader
World of osu!
Miscellaneous » Mascots osu!academy osu!talk
Beatmap Editor Compose / Design (Scripting) / Timing / Song Setup

Beatmapping Beat Snap Divisor / Distance Snap Custom Sample Overrides Kiai Time Mapping Techniques Skinning Skin.ini Storyboarding

Online Editing
and Ranking
Beatmap forum Submission Beatmap Approval (How to Get Your Map Ranked) Modding (Getting Your Map Modded) Music Theory Audio Editing Kudosu / Star Priority
People The Team Administrators/Global Moderation Team Quality Assurance Team Beatmap Nomination Group Language Moderators osu! Alumni Support Team Community Contributors List of notable people