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Alpe
04:25:417 (6) - Is that a mistake (hitsound) ?

And what is wrong with the Preview point ?
Topic Starter
Kroytz

Azulae wrote:

04:25:417 (6) - Is that a mistake (hitsound) ? Yup. Found a few others near that section to be fixed as well.

And what is wrong with the Preview point ? Intended to be at the slow part.
@ Side's 11/17
Most of the mod was done through IRC so you should have most of these changes

00:57:292 (8,1) - 8 should use SC: 58 and 59 on tail. 1 should use 26 (cuz I guess those are the long notes) or 60 if you feel a short note is better

00:57:892 (6,1) - 6 should use 55 and 56 on tail and 1 should use 25 for long note 57 for short note. Your preference.

00:58:492 (6,1) - 6 should use 54 56 on tail and 1 should use 24 for long note which makes sense here.

00:59:842 - 20 works here. Changed to 54 for shorter sound.

01:00:142 (4,5,6,7,8,9,10,11,12,13,1) - This part is tricky as fug cuz the scales go lower than the hitsounds you have and I don't think you wanna add MORE hitsounds :v. Technically you can improvise this. I made a meh improv by doing the following (going in order): 49, 51, 54, 56, 57, 56, 54, 51, 57, 54, 56, 54. I'll bring this up in the next point though because....

That next part at 01:01:342 (2,3,4,5,6,7,8,9,10,11) - Should technically be hitsounded since you wanted to emphasize 01:02:542 (1,2,3,4,5,6,7,8,9,10,11,12,1) - The problem is 01:01:642 - Should be A in the 2nd octave (as in A-22 in that piano thingy) which uh..you don't have. For now I'll use the long sound 13, but I'm sure you wanted me to use the shorter sound so we'll come back to these improv areas. I could improv here too but uh...I'm still not sure what you wanna do. I still need to know what you want in terms of keysounds whether it's to follow the piano truly or decorate it with harmonies and improv in the less intense parts. If you're not sure then don't mess with this 00:59:842 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) -

01:03:142 (9,10,11,12,1) - 9 is right but the rest should also be descending so (starting from 9) it should be 59, 57, 54, 52, 27.

01:04:942 (5,6,7,8,9) - SC:50, 49, 50, 51, 52.

01:05:692 (5) - 59 Changed to 25 for longer sound.

01:06:142 (5,6,7) - SC:50, 49, 50, 51, 52.

UUUUGH Man You should really add the lower notes. There's so much I can't hitsound because it's missing that lower A :(


Actually that's probably what took up the most of my time since I had to map around that missing note (as well as maybe the B right after basically what would be 48 and 47)

I'll stop here for now I really wanna get that sorted out because I'd rather not have to improv and follow the song personally and based on how most of the map is layered out it seems you do too so uh...Yeah don't kds this just find me in game and we'll try to get those missing hitsounds added somehow because they're pretty damn important. Also I'm out of time anyway :v Fixed all of em save for the improv..

I'll add the new sound files for the lower notes and post a few pictures of where my keysounds are located on the piano.
Topic Starter
Kroytz
So to anyone who finds off-key hitsounding or anyone interested in how my custom sound files look like on a piano, here they are
Warning: it gets pretty messy further down, I only tried to include what is actually used in the song)







There you have it, for easy viewing.
sheela
Hey Kroytz!

First, I want to say good job with the hitsounds! Okay, I'm not sure if you used a hitsound splitter program, or you just manually add them (impossible though!), but it remains a very neat and beautiful map. *claps*

[General]
  1. According to Sieg's Modding Assissant program, the following list is unused hitsounds:
    1. soft-hitnormal40.wav
    2. soft-hitnormal41.wav
    3. soft-hitnormal42.wav
    4. soft-hitnormal43.wav
    5. soft-hitnormal44.wav
    6. soft-hitnormal45.wav
    7. soft-hitnormal46.wav
    8. soft-hitnormal47.wav
    9. soft-hitnormal48.wav
    10. soft-hitnormal6.wav
    11. soft-sliderslide.wav
    All I can say is that soft-sliderslide.wav is not used because all I can see in the timing panel are mostly S, instead of S:C1. For the others, well, you'll have to check manually sadly.
  2. There are inherit timing lines that are unsnapped:
    1. 02:36:963
    2. 04:48:138

[Final Moment]
  1. There are objects in less denser parts with only a piano key hitsound, but because the piano key is similar (or exactly) to the note in the music, it makes a less proper feedback to the players. I played the map and it felt weird and bad to click on the note without any other sound than the note taken in the music. Here are notes I've crossed during the gameplay. I suggest you add whistles.
    1. 01:27:142 (4) - 01:28:492 (6) - 01:32:542 (3) - 01:33:292 (6) - and more until 01:44:242 -
    2. 03:31:042 (1,3) - (You didn't added here, but you did to 04:47:842 (1,3) -) - 03:39:292 (4) -
  2. 00:58:942 (5) - I think it fits better if this is two circles. In the previous rhythms, you used kicksliders when the piano has a higher pitch, for instance 00:55:942 (7,8) - 00:57:292 (8,1) - 00:57:892 (6,1) - 00:58:492 (6,1) - . They make a good emphasis on the high notes of the instrument. But 00:58:942 (5) is a kickslider, however there is no piano sounds. So I don't think having a jump between 00:58:942 (5,6) will follow anything.
  3. 01:32:692 (4) - Perhaps this note should move closer to 01:32:542 (3) -, like x:167 y:70? You did for 01:27:742 (3,4) -, but I felt something wrong when the spacing is big. I can't explain why, but it has to be with the piano lel.
  4. 01:52:642 (1,2) - This is personal in this matter, but I don't really like the ugly overlap pattern to be honest. Maybe space them like this:
  5. 02:20:317 (2,3,4) - This may not be the right time to place a curve, as you really don't have anything strong on 02:20:392 (3) -, only maybe 02:20:242 (1) or 02:20:542 (5) . I suggest you start curving on 02:20:242 (1) which would make more sense to the music. A simple curve should do the trick:
  6. 03:56:692 (2) - Oh oh, I think the hitcircle is not supporting anything in the music. Removing it should do the trick, but you have to move 03:56:242 (1) somewhere else, I guess.
  7. 04:17:842 to 04:20:242 - Oh my gawh I love this effect.
  8. 04:39:442 (1) - Okay here. Like, you have to tell me the secret here. I forgot to mention 03:22:642 (1) too.

Cool! Let me know when you have updated so I can recheck it!
Topic Starter
Kroytz
Sheela's mod

sheela901 wrote:

Hey Kroytz!

First, I want to say good job with the hitsounds! Okay, I'm not sure if you used a hitsound splitter program, or you just manually add them (impossible though!), but it remains a very neat and beautiful map. *claps* Thanks, it took a longass time xD

[General]
  1. According to Sieg's Modding Assissant program, the following list is unused hitsounds:
    1. soft-hitnormal40.wav
    2. soft-hitnormal41.wav
    3. soft-hitnormal42.wav
    4. soft-hitnormal43.wav
    5. soft-hitnormal44.wav
    6. soft-hitnormal45.wav
    7. soft-hitnormal46.wav
    8. soft-hitnormal47.wav
    9. soft-hitnormal48.wav
    10. soft-hitnormal6.wav
    11. soft-sliderslide.wav
    All I can say is that soft-sliderslide.wav is not used because all I can see in the timing panel are mostly S, instead of S:C1. For the others, well, you'll have to check manually sadly. Removed all the ones I haven't used. I might add back 41-48 depending if there are missing pianos that I haven't covered yet.
  2. There are inherit timing lines that are unsnapped:
    1. 02:36:963
    2. 04:48:138
Fixed.

[Final Moment]
  1. There are objects in less denser parts with only a piano key hitsound, but because the piano key is similar (or exactly) to the note in the music, it makes a less proper feedback to the players. I played the map and it felt weird and bad to click on the note without any other sound than the note taken in the music. Here are notes I've crossed during the gameplay. I suggest you add whistles.
    1. 01:27:142 (4) - Added the ones like this 01:28:492 (6) - 01:32:542 (3) - Didn't add the ones like this because I had a Whistle->Whistle->nothing->Drum-Finish pattern going on. 01:33:292 (6) - and more until 01:44:242 -
    2. 03:31:042 (1,3) - (You didn't added here, but you did to 04:47:842 (1,3) -) - 03:39:292 (4) - Fixed these to look identical and consistent.
  2. 00:58:942 (5) - I think it fits better if this is two circles. In the previous rhythms, you used kicksliders when the piano has a higher pitch, for instance 00:55:942 (7,8) - 00:57:292 (8,1) - 00:57:892 (6,1) - 00:58:492 (6,1) - . They make a good emphasis on the high notes of the instrument. But 00:58:942 (5) is a kickslider, however there is no piano sounds. So I don't think having a jump between 00:58:942 (5,6) will follow anything. You're somewhat correct. The reason behind the kicks I used are so it fits the dominant sound here 00:57:442 (1) - 00:58:042 (1) - 00:58:642 (1) - | I used (6) as the stream instead and not another kick because then there would be a pattern I'd have to follow that the music doesn't suggest. I feel as if the stream continues off of (5), then (1) doesn't get the proper continuation as the others did. However, I did fix, 00:56:842 (3,4,5,6,7,8) - to be more stream oriented with only the kick at the end to be a little more similar to this 00:59:092 (6,7,8,9,10,11,12) - hopeully there's more consistency to the music like that.
  3. 01:32:692 (4) - Perhaps this note should move closer to 01:32:542 (3) -, like x:167 y:70? You did for 01:27:742 (3,4) -, but I felt something wrong when the spacing is big. I can't explain why, but it has to be with the piano lel. I moved the notes around a little to be similar to your idea.
  4. 01:52:642 (1,2) - This is personal in this matter, but I don't really like the ugly overlap pattern to be honest. Maybe space them like this: Good suggestions, however, I used a different non-overlapping method to combat this. I felt the overlap would bring something more interesting but I kind of like my new one more too tho.
  5. 02:20:317 (2,3,4) - This may not be the right time to place a curve, as you really don't have anything strong on 02:20:392 (3) -, only maybe 02:20:242 (1) or 02:20:542 (5) . I suggest you start curving on 02:20:242 (1) which would make more sense to the music. A simple curve should do the trick: I like the curve idea because it makes sense to the music. I like my idea because it adds a sort of
  6. 03:56:692 (2) - Oh oh, I think the hitcircle is not supporting anything in the music. Removing it should do the trick, but you have to move 03:56:242 (1) somewhere else, I guess. I want this 'overmap' to be consistent with 03:57:892 (2) - which follows a faint background noise that the former doesn't support. But even then, the sound is so faint that the latter wouldn't need be necessary either, so I used whistles to help accentuate the lack of rhythm in this section which I think works fine. Otherwise, this rhythm-less gap is too large and the section might feel rather lackluster.
  7. 04:17:842 to 04:20:242 - Oh my gawh I love this effect. Yooo I tell everyone that these triple C's are my favorite <3333
  8. 04:39:442 (1) - Okay here. Like, you have to tell me the secret here. I forgot to mention 03:22:642 (1) too. xDD I was talking to Slick about this because my previous sliders for this section were really lame, so I spent a good 30min each trying to do some 'art' and really, I just yolo'd some stuff. For the first, I thought mixing a loop and a large curve would be cool and keeping the lines close together. For the 2nd, I thought using two loops would be cool because I never see people use multiple loops that much. Personally, I prefer the first slider. :)

Cool! Let me know when you have updated so I can recheck it!

Okay!
sheela
So, I want to marry 03:22:642 (1) and 04:39:442 (1) pls.
Arzenvald
ascensions to heaven.. fk i should map this song.. good luck on your first qualification!
Keada
Is it happening?

Edit: KROYTZ WAKE UP!
fieryrage
can this get ranked please
Topic Starter
Kroytz
I've been touched by cookiezi =w=
Never forget this day, Thanksgiving
Spaghetti
i love you
Sharkie
w
Monstrata
Checked mainly for offscreen stuff and snapping issues. Found none, so here's #2
Topic Starter
Kroytz
Self popping to fix combo color issues, still back in business.
Karen
ask monstrata for a rebubble if you did self pop without letting him know.

And placeholder for a flame, wait for me.
fieryrage
reserving first fc for me i trained on dragonforce maps in hype for this day

jk im fucking shit at stREaMs

seriously though hype af right now
strickluke
this is very pretty, thank you for making this :D
Karen
delete these green lines since no sv changes on them, change sampleset on the red lines
04:52:642 -
04:55:115 -
04:58:958 - and is this red line here really useful? there is no sound after it.

04:55:115 - 04:55:904 (1,2,3) - timing sounds a bit off here, please ask others to confirm it.

ask the previous BN(monsterata) for a rebubble then call me back.
Shiro
worked out a better timing

Topic Starter
Kroytz

Karen wrote:

delete these green lines since no sv changes on them, change sampleset on the red lines Fixed
04:52:642 - Fixed
04:55:115 - Fiixed
04:58:958 - and is this red line here really useful? there is no sound after it. Removed green line, applied it to Red line like I did with the others. Yes it is necessary because BPM change.

04:55:115 - 04:55:904 (1,2,3) - timing sounds a bit off here, please ask others to confirm it.

ask the previous BN(monsterata) for a rebubble then call me back.
Checked some more timing stuff with Shiro, this works better.
Monstrata
From what i've been told by previous QAT's, the only times when rebubbles must take place are if there are timing changes. SO here's your rebubble~
-GN
this keysounding is terrible for playing - you're replacing half of the hitnormal sounds with piano which doesn't work for feedback at all unless you play with extremely low music volume. it was done very well for the intro, which had both piano and hitnormals playing at the same time, but as the piano mapped streams came in, most of that feedback present disappeared and i had no choice but to disable them if i wanted to play the map properly. which is a shame, because the hitsounding seems to be very well done. it'd be amazing if you could do something about this, because right now i have to run it through auto if i want to hear them.

the rest of the map is really, really good. there are few difficult maps that are both pretty and enjoyable, but this manages to do it nicely.
Topic Starter
Kroytz
The keysounding is done fairly similar to that of Akasha's with the only difference being our uh, keyboards lol. Akasha's is much denser than mine. Others suggested I apply the keysounds to soft-hitwhistle but that would force me to spam whistles on every single note during the kiais and that would be an absolute mess with those who play with disabled hitsounds. I'd rather not mess with the raw hit sounding for the sake of something that's optional. Custom hitsounds are after all cosmetic; the reason I keysounded this song the way I did was simply because I love this song too much x3

Thank you for the comments -GN! It means a lot :)
Karen
Qualified!!



Spaghetti
I LOVE YOU
Meg
gratz 1st rank
Spaghetti
Side
My PP is ascending to heaven :v

Gratz buddy!!
Raiden

Spaghetti wrote:

I LOVE YOU
NXTKitKat
Why does it show drain time 4:53 in beatmap score/listing? I thought it should be 5 minutes or up?
Infeh
That's pretty neat...
Spaghetti

NXTKitKat wrote:

Why does it show drain time 4:53 in beatmap score/listing? I thought it should be 5 minutes or up?
theres a glitch where the final spinner in the song doesn't add to the drain time
toybot
yeeeeeeëeeê€ee!!!
xxdeathx

NXTKitKat wrote:

Why does it show drain time 4:53 in beatmap score/listing? I thought it should be 5 minutes or up?
because you don't download the map and check for yourself if its drain time is long enough
MillhioreF
Hey Kroytz! Very cool map, just a couple things I'd like to see taken care of before this moves into the leaderboards.

[Final Moment]
As -GN mentioned, the alternating between piano and normal hitsounds is a bit jarring to keep rhythm on in almost all skins. It may be better if you turned the piano sounds into additions rather than replacing hitnormal, but at the same time I didn't find it -too- difficult to play, so I'd like more discussion about this.

00:24:367 (3) - This note is overmapped. Please change (2) and (4) into a slider, since there's no sound in the music where this note is at all.
00:29:092 (4) - This slider is obnoxiously loud because of all the drum sounds, lower the volume on it or change the sounding maybe?
00:54:142 (2) - Having this slider end in the opposite direction of the next stream is kinda weird, I'd suggest Ctrl+G here.
01:13:792 (5) - Should be a finish on the head of this slider to match the other drum sounds in this section.
01:22:567 (4,1) - I really don't like this sudden spacing increase right here, I think it would be better with the same spacing as the rest of the miniature streamjumps in this pattern (maybe a tiny bit more, but not with this big of a gap)
01:52:342 (2) - Also overmapped. I'm okay with putting silenced sliderends on nothing, since those play well enough and are part of the meta now, but putting down a circle just to fill the gap between sliders isn't cool.
02:00:142 (1,2,3,4,5) - Taking a close listen at this part (on 50% and 25% speed) it seems like these should all be placed 1/16 earlier. That's pretty weird (and may or may not require an additional timing section) so I'd like other opinions on this section. It may be better to turn it into a repeat slider or something.
02:22:942 (2) - I don't really like the sharp jump from (1) to (2) or the way the flow is kind of awkward from going (2) to (3), so I'd recommend repositioning this slider to be more friendly.
02:58:042 (9,10,11) -, 02:58:567 (16,1,2) - Putting both of these sharp curves in a row causes my hand to cramp awkwardly every time I play it. That's not a problem on its own if it's the sort of difficulty you're going for, but the rest of the map plays so smoothly that I thought it was worth mentioning in case it wasn't intended.
03:15:442 (1,2) - Is there a reason the spacing between these two notes is slightly lower? Looks like a mistake.
03:22:342 (13,14,15,16,1) - I really don't like how heavy the spacing gets here, the speeding up stream is cool but the end is just a little too mean for my tastes. I'd at LEAST like for you to lower the spacing of the final leap to the slider (the distance between (14) and (15) is plenty enough for it imo), but it would be nice to have more skilled players weigh in on this.
03:31:042 (1,2,3,4,5) - I don't really like the hitsounding on this star, the alternation between normal hitsounds and the custom (generally quieter) piano sound is a bit jarring since the song's piano is pretty static.
04:39:217 (14,15,16,1) - This whole stream is kinda lol, I can't really play it but it feels ok for the most part. The spacing increase does feel better than the first one though since it's already wide and doesn't get much wider, but I'd still like to see the last couple of notes (or at least the jump to the slider) nerfed slightly.
04:47:842 (1,2,3,4,5) - Same hitsounding issue as last time.

To tell the truth, I wasn't a big fan of this map when I started modding it, but the way you manage to make the streams and even some of the sliders follow the music is absolutely excellent.
Call me back for a bubble after you've cleared up and discussed the points made here!
Len
g
Karen
ahh so fast :)
poke me again after you get the rebubbles :3
buny
rip kroytz

more than half the mod in the dq post start with "i don't like"
Topic Starter
Kroytz
well shit
Shiro

MillhioreF wrote:

Hey Kroytz! Very cool map, just a couple things I'd like to see taken care of before this moves into the leaderboards.

[Final Moment]
As -GN mentioned, the alternating between piano and normal hitsounds is a bit jarring to keep rhythm on in almost all skins. It may be better if you turned the piano sounds into additions rather than replacing hitnormal, but at the same time I didn't find it -too- difficult to play, so I'd like more discussion about this.
I don't like to be like that but I told you ;_;
at least it wasn't DQ'd for timing xd
sheela
Lol, I said that too. Oh well, call me for a rebubble!
Topic Starter
Kroytz

MillhioreF wrote:

Hey Kroytz! Very cool map, just a couple things I'd like to see taken care of before this moves into the leaderboards.

[Final Moment]
As -GN mentioned, the alternating between piano and normal hitsounds is a bit jarring to keep rhythm on in almost all skins. It may be better if you turned the piano sounds into additions rather than replacing hitnormal, but at the same time I didn't find it -too- difficult to play, so I'd like more discussion about this. I can either destroy my keysounds by adding in a soft-hitnormal/feedback underneath each one of them ruining the beauty this song has to offer, or destroy the raw hitsounding by applying these to additionals. A third option would be to replace all these sound files with a different keyboard set (ie a harpsichord) but then it wouldn't sound proper to the music. There should be a 3rd option alongside Sampleset and Additions to layer hitsounds so problems like this regarding feedback wouldn't occur. It'd also promote creative hitsounding while not faulting the player but currently this doesn't exist and the only way to do so is to apply to additions or hitnormal, both which suck for my map. I'll keep them as is and to players who want a good score on this map, turn off custom hitsounds.

00:24:367 (3) - This note is overmapped. Please change (2) and (4) into a slider, since there's no sound in the music where this note is at all. Removed (3), changed (2,4) into slider, deleted unused timing section.
00:29:092 (4) - This slider is obnoxiously loud because of all the drum sounds, lower the volume on it or change the sounding maybe? I don't think it should pose a problem when it follows the music, but I'll agree in the sense that the 'loudness' comes from the unexpected DRrRrrRRs off the repeats. I removed all but the first Finish on the red tick so it isn't so' jarring' as you would put it.
00:54:142 (2) - Having this slider end in the opposite direction of the next stream is kinda weird, I'd suggest Ctrl+G here. Good suggestion, fixed.
01:13:792 (5) - Should be a finish on the head of this slider to match the other drum sounds in this section. Good catch, fixed.
01:22:567 (4,1) - I really don't like this sudden spacing increase right here, I think it would be better with the same spacing as the rest of the miniature streamjumps in this pattern (maybe a tiny bit more, but not with this big of a gap) Toned down the jump a bit. Should be easier to hit while maintaining emphasis.
01:52:342 (2) - Also overmapped. I'm okay with putting silenced sliderends on nothing, since those play well enough and are part of the meta now, but putting down a circle just to fill the gap between sliders isn't cool. Removed the note, removed unused timing section.
02:00:142 (1,2,3,4,5) - Taking a close listen at this part (on 50% and 25% speed) it seems like these should all be placed 1/16 earlier. That's pretty weird (and may or may not require an additional timing section) so I'd like other opinions on this section. It may be better to turn it into a repeat slider or something. It's actually snapped 1/6 prior to where I started my 1/4's but the sliders are in 1/3 while being 1/6 apart from each other. It should start 02:00:092 -. I basically moved my sliders across on the timeline 1/6 backwards, and resnapped the 1/4's to 1/3's. Talk to me about how this plays out and whether a different rhythm should be used or if this should be taken out altogether. Idk why xi made this different than 03:36:292 (1,2,3,4,5,6,7,8,9) - but I personally feel as if it should remain 1/4's for playability's sake. Though, this alternative isn't bad I suppose either.
02:22:942 (2) - I don't really like the sharp jump from (1) to (2) or the way the flow is kind of awkward from going (2) to (3), so I'd recommend repositioning this slider to be more friendly. I don't like how your suggestion goes against my idea of placing both repeat sliders inside the stream loops, but the flow I'll agree isn't the greatest, so I made (2) a better friend to (1) and (3).
02:58:042 (9,10,11) -, 02:58:567 (16,1,2) - Putting both of these sharp curves in a row causes my hand to cramp awkwardly every time I play it. That's not a problem on its own if it's the sort of difficulty you're going for, but the rest of the map plays so smoothly that I thought it was worth mentioning in case it wasn't intended. I'll leave this alone for now.
03:15:442 (1,2) - Is there a reason the spacing between these two notes is slightly lower? Looks like a mistake. Fixed.
03:22:342 (13,14,15,16,1) - I really don't like how heavy the spacing gets here, the speeding up stream is cool but the end is just a little too mean for my tastes. I'd at LEAST like for you to lower the spacing of the final leap to the slider (the distance between (14) and (15) is plenty enough for it imo), but it would be nice to have more skilled players weigh in on this. This build-up into slider stream is a toned down version of the 2nd chorus in regards to spacing. Also factor slider leniency which helps the player reach the slider. I don't space this because I hate the player, I do it because I follow the music ^^.
03:31:042 (1,2,3,4,5) - I don't really like the hitsounding on this star, the alternation between normal hitsounds and the custom (generally quieter) piano sound is a bit jarring since the song's piano is pretty static. I see your point, made them all into whistles.
04:39:217 (14,15,16,1) - This whole stream is kinda lol, I can't really play it but it feels ok for the most part. The spacing increase does feel better than the first one though since it's already wide and doesn't get much wider, but I'd still like to see the last couple of notes (or at least the jump to the slider) nerfed slightly. Surprisingly this plays well (lol) but I'll have to go back to what I said with the former jump in the sense that slider leniency helps the player. And because the 2nd chorus is much more intense than the first, of course the spacing will be that much larger (but really, compared to the first chorus, it isn't all that bigger, but the intensity is more evident here).
04:47:842 (1,2,3,4,5) - Same hitsounding issue as last time. Turned these all into whistles as well.

To tell the truth, I wasn't a big fan of this map when I started modding it, but the way you manage to make the streams and even some of the sliders follow the music is absolutely excellent.
Call me back for a bubble after you've cleared up and discussed the points made here!
Thank you Millhiore!
Monstrata
I wonder if adding the hit-normal sampleset to all piano hitsounds could be a solution? Just conjecturing here but if the piano hitsound + hitnormal are going to be played together anyways, combining both on audacity could be a solution. (I'm talking about adding the hit-normal .wav directly onto the .wav files of all the piano hitsounds).

Maybe it'll sound really bad tho xP. (I've only tried this with drum-hitnormal on a kick).
MillhioreF
That's what Akasha did, and it makes the map a lot more playable at the cost of sounding kinda janky (especially during misses). There isn't really a perfect solution to this, as stated. :/
Topic Starter
Kroytz
I'm not quite sure either... I tried to do some editing in Audacity by combining the keysounds with soft-hitnormal / normal-hitnormal and messing with the volume levels so the feedback wouldn't sound terrible. Although it felt like I may have been going somewhere, the keysounds didn't quite work well together as I had hoped for in practice. Perhaps I wasn't doing it correctly? But I'll leave the sounds as they are for now v_v
It would still be nice to have an option to layer different custom sets together...Like an advanced hitsounding menu or something idk but sad we don't orz
MillhioreF
Still a bit iffy about that stream speedup at the end of the first kiai, but I tested it a bit more and it's not as terrible as it looks. The second one does fit the song quite well too, even if it's a bit cruel (but that's what 7 stars are for!)

Giving this Bubble #1, as most of the issues have been fixed. If anyone has a better way to solve the hitsounding dilemma, speak now (or in the next week) or forever hold your peace.

Next modders: make sure to double-check 02:00:092 (1,2,3,4,5) too, it fits the music better now but it's kinda weird.
strickluke
Decided to try and mod this because I want it ranked as quickly as possible :)

Key

  1. Green means my opinion or aesthetic
  2. Purple means semi important
  3. Red means very important

General

  1. 03:59:917 (1) - Maybe change the preview point to here. Another good spot to put it could be here 02:04:717 (1) -

Final Moment

  1. 03:22:642 (1) - Sliders at the end of this are somewhat hard to read sometimes, and it would be stupid if someone were to FC through the streams and lose it due to these. Maybe you could slow down the slider velocity and make slider art that doesn't overlap itself.

  2. 04:39:442 (1) - There is a chance that the player could be jumpy due to the recent extremely difficult spaced streams. I would suggest lowering the SV and recreating another slider art that doesn't overlap itself.


  3. 02:00:092 (1,2,3,4,5) Maybe change this pattern to this because it's how most people would be used to playing star patterns "isn't that how like any preschool kid is taught to draw a star anyway?" -Side


  4. 02:59:692 (15) - Random slider in this particular stream pattern, maybe change to another sharp turn. (I know you use this in other patterns but it was the only one I saw for this stream)
That's all I can really find, I hope this gets ranked. The amount of time you put into this map is amazing, I couldn't ever do anything this great. Good luck!
Topic Starter
Kroytz
strickluke's Mod

strickluke wrote:

Decided to try and mod this because I want it ranked as quickly as possible :) then let the BNs and I work together >>

Key

  1. Green means my opinion or aesthetic
  2. Purple means semi important
  3. Red means very important

General

  1. 03:59:917 (1) - Maybe change the preview point to here. Another good spot to put it could be here 02:04:717 (1) -
I had it on the former but I changed it to where it is now because I like the delicacy of the piano.

Final Moment

  1. 03:22:642 (1) - Sliders at the end of this are somewhat hard to read sometimes, and it would be stupid if someone were to FC through the streams and lose it due to these. Maybe you could slow down the slider velocity and make slider art that doesn't overlap itself. its literally just a loop and and a large curve going inwards lol. If a player can read up to this point, they can most definitely read this slider. Besides, I really like this one and I doubt I'll ever change it. ^.^

  2. 04:39:442 (1) - There is a chance that the player could be jumpy due to the recent extremely difficult spaced streams. I would suggest lowering the SV and recreating another slider art that doesn't overlap itself. As fitting as a slow slider seems, it loses intensity for all this build up. I like my art as well, overlap isn't a problem here, it's just another loop.
  3. 02:00:092 (1,2,3,4,5) Maybe change this pattern to this because it's how most people would be used to playing star patterns "isn't that how like any preschool kid is taught to draw a star anyway?" -Side well yknow, maybe my teacher taught us differently :v A star is still a star and I'll keep mines lol

  4. 02:59:692 (15) - Random slider in this particular stream pattern, maybe change to another sharp turn. (I know you use this in other patterns but it was the only one I saw for this stream)streamsss
That's all I can really find, I hope this gets ranked. The amount of time you put into this map is amazing, I couldn't ever do anything this great. Good luck! Thank you!! :)

Thank you for the mod but sadly there are no changes I can apply that would help increase the quality of my map. :? But thanks anyways xD
sheela
lel so

  1. 02:00:092 (1,2,3,4,5) - Sounds very weird to me. In my opinion shorten them by one 1/12 tick fits better, I think.
On to another point, honestly the piano hitsounds without anything else during the streams doesn't really bother me. But if we need an alternative, I remember a map (https://osu.ppy.sh/b/598811) that also keysounded the song. But the song has weak piano sounds, so you can't hear much the piano (well the music was like that, I think). With the keysounds it fits very well and it's playable. That being said, you can lower the volume of the piano or remove the piano in the mp3 file, but eh, it may be bad a idea, but it's still an option.

Just let me know again for the bubble!
Topic Starter
Kroytz
Fixed
sheela
All right, here's bubble #2!
Karen
Q
Spaghetti
!!!

congratz babe
fieryrage
DAD
Fizz
and it's been orgasm city ever since
pkk
heyy you did it

congrats kroytz :d
Keada
Eyyy GZ Kroytz <3
Spicy Salsa
Sexy
Okoayu
Something something streamshapes lmao
ComfyWolf
Spaghetti = Hold On Stay Strong Deathstreams

Kroytz = Yet To Be Memed Deaths teams

Me = Cancer :(

All my friends have better maps then me m9 :)
Topic Starter
Kroytz
"fuck you Kroytz" - Cookiezi 2015
That's good enough for me tbh :)
Myxo
I am not able to play this map at all, but I have to say I have never seen such beautiful looking longstreams before (not sure if Blue Zenith is the same level) and your sliderart and overall atmosphere are beautiful too! The only thing that bothers me a bit is the section at the beginning (not counting the slow intro) before the long streams start. The rhythm and 1/4-jumps seem a bit too messy (and too generic) there compared to the rest of the map, imo it would have been much more professional to simplify it for the sake of the whole map having simplistic rhythm and patterns. Oh well, that's complaining at a highest level here, good luck with this great map!
poltoid
Congratz !
Spaghetti

Desperate-kun wrote:

I am not able to play this map at all, but I have to say I have never seen such beautiful looking longstreams before (not sure if Blue Zenith is the same level) and your sliderart and overall atmosphere are beautiful too! The only thing that bothers me a bit is the section at the beginning (not counting the slow intro) before the long streams start. The rhythm and 1/4-jumps seem a bit too messy (and too generic) there compared to the rest of the map, imo it would have been much more professional to simplify it for the sake of the whole map having simplistic rhythm and patterns. Oh well, that's complaining at a highest level here, good luck with this great map!
I kinda thought the same, but it actually really works given how rough the goreshit-like percussion is in that section, and it really helps compliment the transition from the harsh tone of the song to a smooth and beautiful tone when you go from the 1/4 jumps to the streams so quickly.
Big
Omg i remember playtesting this shit MONTHS ago. Gratzzz Kroytz :) :) :)
Mao
Cool!
Cherry Blossom
Guys, you know, that's just convert slider to stream tool ;w;
A TOOL CAN'T MAKE MORE BEAUTIFUL THINGS THAN THINGS MADE BY HAND
Myxo

Cherry Blossom wrote:

Guys, you know, that's just convert slider to stream tool ;w;
A TOOL CAN'T MAKE MORE BEAUTIFUL THINGS THAN THINGS MADE BY HAND
It's about the way it is used.
Spaghetti

Cherry Blossom wrote:

Guys, you know, that's just convert slider to stream tool ;w;
A TOOL CAN'T MAKE MORE BEAUTIFUL THINGS THAN THINGS MADE BY HAND
doesnt mean this map isnt beautifully made, whats your point?
Crowve
ayyy kroytz gratz !
Winnie
Not sure if it was you streaming the day you mapped this , maybe I'm wrong. I am correct on that this is your first ranked map, and I congratulate you on a task well done :)
Rilene
The hitsounds skills is real.
Asphyxia
Disqualified on mappers' request, there will be a storyboard.
Rapthorn
Y-Yay...?
OmegaR
#fuckcl8n ( ͡° ͜ʖ ͡°)
fieryrage
fuk
Winnie
This better be the most god damn next level storyboard or I'm gonna riot
Hercule_old_1
Hi, How are you? C: Anyways, the map is really well done and i hope you make more maps. :D





kbye!:D
Arzenvald
looking forward to the new storyboard *-*
Anxient

Asphyxia wrote:

Disqualified on mappers' request, there will be a storyboard.
cl8nhypeBOYS
Karen
umm seems you missed the best chance to get this ranked. (ಥ_ಥ)
Akasha-
best of the best <3 10/10
it will have storyboard? 100/10
arviejhay
i will throw all my stars if there's a storyboard, wait. . who's going to be the storyboarder?
Topic Starter
Kroytz

arviejhay wrote:

i will throw all my stars if there's a storyboard, wait. . who's going to be the storyboarder?
Ashasaki
Miuyarai
.
Equim

Kuo Kyoka wrote:

best of the best <3 10/10
it will have storyboard? 100/10
Liquid Trap
Couldn't resist taking a look at this beauty. Won't be addressing any gameplay mechanics, because I can't play it.

First off, WOW! What an utterly marvelous and gorgeous deathstream map. Not only does it look absolutely stunning, but the fact you mapped the melody and even (apparently) added some of your own renditions of it throughout the song is a pleasure. Really, really incredibly well done, Kroytz. But let's get down to business:

[General]
  1. 03:44:317 What does this green line do that 03:45:292 doesn't? According to sheela901, (Admittedly, their post is somewhat old) soft-sliderslide.wav is not used, so it's probably an unnecessary inherited section.

[Hitsounds]
Now, you normalized the piano melody (Every note is exactly as loud as ever other note). However, in the original mixdown/mastering of Ascension to Heaven, the lowest-pitched notes are actually much less audible than higher-pitched ones, making them sound out of place and somewhat unpleasant to a trained ear in your version. This is extremely nazi, but you might want to adjust your hitsound volume accordingly. These are the notes in question:

Mixdown Adjustments
  1. 00:24:742 (6,7,8)
  2. 02:52:642 (1,2,3)
  3. 02:57:367
  4. 02:59:192 (11,12,13,14)
  5. 03:08:317 (2,3)
  6. 03:11:917 (2,3)
  7. 04:09:442 (1,2)
  8. 04:14:167
  9. 04:14:767 (8,11,12,13,14)
  10. 04:28:642 (1,2)
  11. 04:33:367
  12. 04:34:192 (10,11)

Aside from that, I fixed some other pitch-issues:

Pitch Fixes
  1. 00:23:842 (1) - SC:24
  2. 02:13:042 (1) - SC:16 and/or SC:18 (Add them to SC:25?)
  3. 02:22:642 (1) - SC:15 (Add SC:15 to SC:3?)
  4. 02:32:242 (1) - SC:16 and/or SC:18 (Add them to SC:52?)
  5. 03:29:842 (2) - SC:15
  6. 03:31:942 (4) - SC:51 to avoid the ugly pitch-clashing of (4) with (5)
  7. 03:32:242 (5) - SC:18 (Probably not your intention but whatever)
  8. 03:34:642 (1) - SC:17 ^
  9. 03:37:042 (1) - SC:15
  10. 03:38:242 (1) - Add new section SC:14, let it carry over to 3:38:992 (2)
  11. 03:39:292 (4) - SC:50 to avoid the ugly pitch-clashing of (4) with (5)
  12. 03:39:442 (5) - S:C17 (Probably not your intention but whatever)
  13. 03:49:042 (1) - SC:34
  14. 04:45:442 (1) - SC:37 or (hypothetically) A#11
  15. 04:46:642 (2) - SC:8 or (hypothetically) C#14
  16. 04:47:842 (1) - SC:8 or (hypothetically) C#14
  17. 04:48:742 (4) - SC:81 to avoid the ugly pitch-clashing of (4) with (5)
  18. 04:49:042 (5) - SC:19

EDIT: Some of them don't fit your trend of mapping the lower notes of chords because those notes weren't included in the soft-hitnormals.
Since hearing is quite a subjective thing, I can't guarantee all of these are objectively necessary or correct, but I did my best anyway.

Some remaining suggestions:

Other
  1. 03:22:642 (1) - Increase volume
  2. 03:51:442 (1) - I can't hear the piano play a note in the original here, but I guess it's your intention to map that.
  3. 04:39:442 (1) - Increase volume

Good luck ranking this beauty!
Topic Starter
Kroytz
@Liquid Trap:

General - The 2nd green is to reset the custom, otherwise piano notes will be triggered on slider-ticks.

Mixdown Adjustments - I'll have to disregard these because I can't mess with the raw hitsounding for the sake of the customs (but I did try some of them out). If I were to do so, then this map would sound REALLY weird when hitsounds are disabled. And to be honest, for anyone who wants to top score this, or have a clean shot at playing, they'd have to turn customs off anyways.

Pitch Fixes - Currently right now, I am combining keysounds to create chords on accentuated notes. I'll keep some of these in mind though, as they might be helpful in the future.

I'm sorry to give such a lame response, but I am very thankful that you've spent the time to look over my map in its cosmetic detail x3 :)
XiXlXiX


wat
Swiftrax
This map is so beautifully made in it's entirety, please get this ranked Kroytz, you deserve it.
Wingedperson
Can't wait for the storyboard :D
Rilene
Storyboard when?
Ranked when?
domSaur

Rilene wrote:

Storyboard when?
Ranked when?
Sylvette

domSaur wrote:

Rilene wrote:

Storyboard when?
Ranked when?
NucleaRaven
^
Jon
This is a true example of a masterpiece.

Props to you Kroytz, you're gifted when it comes to streams.
Spaghetti
shortu moddu
00:08:242 (1,1) - this note not curving with the slider triggers me more than it should but i guess it really isnt worth changing lo
00:13:042 (1,1) - ^
00:22:642 (1,1) - this one is gud why you shouldve done this more often
00:24:742 (6,7,8,9,1) - I love this stream but maybe spacing this out a biiiiiit more for the volume change would be nice
00:32:092 (8) - this kinda triggers me cuz you mapped it as a 1/6 repeating slider at 00:27:292 (8) - but not here :V
00:36:892 (8) - ^, id just change the first 1/6 thing to a kickslider
00:39:742 (3,4) - weird rhythm, why not just make 3 a kickslider and 4 a 1/2 slider starting on the red tick (you even keysounded the note but didnt make it a clickable beat, even though every other note like that was clickable)
00:51:442 (1) - why didnt you put a kink here?
01:09:742 (2,3,4,5,6,7) - REALLY weird curves for the stream into the slider, and it looks kinda ugly, considering the sound of the music is pretty smooth here, why not make the stream curve with the shape of the repeating slider?
01:21:442 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - still kinda bugs me that this is the only jumpstream in the map but its whatever lol
02:20:092 (15,16,1) - aaa that straight line triggers me
02:34:267 (12,13) - ^
02:39:067 (4,1,2,3,4) - i dont understand why you didnt apply the pattern you used at 02:38:767 (4,1) - 02:38:467 (4,1) - 02:38:167 (14,1) - here as well, its the same sound and is reeeeally inconsistent imo
02:53:992 (3,4,5,6,7) - holy shit lol
03:08:242 (1,2,3) - why did you apply the turn so late into the stream? shouldnt it be at 1?
03:14:842 (9) - you put a turn on the same sound every time but here, whai
03:22:642 (1) - sex
03:41:092 (1,2,3,4,5,6,7,8,9,10,1) - I like how you applied the speed change here. but you didnt do it for the 4th point of the mod, even though the sounds are identical
04:17:842 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - brilliant
04:34:042 (9,10,11,12) - im stealing this pattern thanks

beautiful map man, get this ranked fuk sb's
GL
Kibbleru
00:35:842 (1,2) - i think this part could use some more spacing, looked almost like a 1/4 gap to me.
04:58:302 (7,8,9,10,11,12,13,14,1) - for parts like this i think it helps to put a slider under it for reference
Etsu
Hello! beautiful map...

04:39:517 - to me you have to replace the spinner
DeletedUser_7123690
[lucky:1337][/lucky:1337]
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