04:25:417 (6) - Is that a mistake (hitsound) ?
And what is wrong with the Preview point ?
And what is wrong with the Preview point ?
Azulae wrote:
04:25:417 (6) - Is that a mistake (hitsound) ? Yup. Found a few others near that section to be fixed as well.
And what is wrong with the Preview point ? Intended to be at the slow part.
sheela901 wrote:
Hey Kroytz!
First, I want to say good job with the hitsounds! Okay, I'm not sure if you used a hitsound splitter program, or you just manually add them (impossible though!), but it remains a very neat and beautiful map. *claps* Thanks, it took a longass time xD
[General]Fixed.
- According to Sieg's Modding Assissant program, the following list is unused hitsounds:
All I can say is that soft-sliderslide.wav is not used because all I can see in the timing panel are mostly S, instead of S:C1. For the others, well, you'll have to check manually sadly. Removed all the ones I haven't used. I might add back 41-48 depending if there are missing pianos that I haven't covered yet.
- soft-hitnormal40.wav
- soft-hitnormal41.wav
- soft-hitnormal42.wav
- soft-hitnormal43.wav
- soft-hitnormal44.wav
- soft-hitnormal45.wav
- soft-hitnormal46.wav
- soft-hitnormal47.wav
- soft-hitnormal48.wav
- soft-hitnormal6.wav
- soft-sliderslide.wav
- There are inherit timing lines that are unsnapped:
- 02:36:963
- 04:48:138
[Final Moment]
- There are objects in less denser parts with only a piano key hitsound, but because the piano key is similar (or exactly) to the note in the music, it makes a less proper feedback to the players. I played the map and it felt weird and bad to click on the note without any other sound than the note taken in the music. Here are notes I've crossed during the gameplay. I suggest you add whistles.
- 01:27:142 (4) - Added the ones like this 01:28:492 (6) - 01:32:542 (3) - Didn't add the ones like this because I had a Whistle->Whistle->nothing->Drum-Finish pattern going on. 01:33:292 (6) - and more until 01:44:242 -
- 03:31:042 (1,3) - (You didn't added here, but you did to 04:47:842 (1,3) -) - 03:39:292 (4) - Fixed these to look identical and consistent.
- 00:58:942 (5) - I think it fits better if this is two circles. In the previous rhythms, you used kicksliders when the piano has a higher pitch, for instance 00:55:942 (7,8) - 00:57:292 (8,1) - 00:57:892 (6,1) - 00:58:492 (6,1) - . They make a good emphasis on the high notes of the instrument. But 00:58:942 (5) is a kickslider, however there is no piano sounds. So I don't think having a jump between 00:58:942 (5,6) will follow anything. You're somewhat correct. The reason behind the kicks I used are so it fits the dominant sound here 00:57:442 (1) - 00:58:042 (1) - 00:58:642 (1) - | I used (6) as the stream instead and not another kick because then there would be a pattern I'd have to follow that the music doesn't suggest. I feel as if the stream continues off of (5), then (1) doesn't get the proper continuation as the others did. However, I did fix, 00:56:842 (3,4,5,6,7,8) - to be more stream oriented with only the kick at the end to be a little more similar to this 00:59:092 (6,7,8,9,10,11,12) - hopeully there's more consistency to the music like that.
- 01:32:692 (4) - Perhaps this note should move closer to 01:32:542 (3) -, like x:167 y:70? You did for 01:27:742 (3,4) -, but I felt something wrong when the spacing is big. I can't explain why, but it has to be with the piano lel. I moved the notes around a little to be similar to your idea.
- 01:52:642 (1,2) - This is personal in this matter, but I don't really like the ugly overlap pattern to be honest. Maybe space them like this: Good suggestions, however, I used a different non-overlapping method to combat this. I felt the overlap would bring something more interesting but I kind of like my new one more too tho.
- 02:20:317 (2,3,4) - This may not be the right time to place a curve, as you really don't have anything strong on 02:20:392 (3) -, only maybe 02:20:242 (1) or 02:20:542 (5) . I suggest you start curving on 02:20:242 (1) which would make more sense to the music. A simple curve should do the trick: I like the curve idea because it makes sense to the music. I like my idea because it adds a sort of
- 03:56:692 (2) - Oh oh, I think the hitcircle is not supporting anything in the music. Removing it should do the trick, but you have to move 03:56:242 (1) somewhere else, I guess. I want this 'overmap' to be consistent with 03:57:892 (2) - which follows a faint background noise that the former doesn't support. But even then, the sound is so faint that the latter wouldn't need be necessary either, so I used whistles to help accentuate the lack of rhythm in this section which I think works fine. Otherwise, this rhythm-less gap is too large and the section might feel rather lackluster.
- 04:17:842 to 04:20:242 - Oh my gawh I love this effect. Yooo I tell everyone that these triple C's are my favorite <3333
- 04:39:442 (1) - Okay here. Like, you have to tell me the secret here. I forgot to mention 03:22:642 (1) too. xDD I was talking to Slick about this because my previous sliders for this section were really lame, so I spent a good 30min each trying to do some 'art' and really, I just yolo'd some stuff. For the first, I thought mixing a loop and a large curve would be cool and keeping the lines close together. For the 2nd, I thought using two loops would be cool because I never see people use multiple loops that much. Personally, I prefer the first slider.
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Cool! Let me know when you have updated so I can recheck it!
Checked some more timing stuff with Shiro, this works better.Karen wrote:
delete these green lines since no sv changes on them, change sampleset on the red lines Fixed
04:52:642 - Fixed
04:55:115 - Fiixed
04:58:958 - and is this red line here really useful? there is no sound after it. Removed green line, applied it to Red line like I did with the others. Yes it is necessary because BPM change.
04:55:115 - 04:55:904 (1,2,3) - timing sounds a bit off here, please ask others to confirm it.
ask the previous BN(monsterata) for a rebubble then call me back.
Spaghetti wrote:
I LOVE YOU
theres a glitch where the final spinner in the song doesn't add to the drain timeNXTKitKat wrote:
Why does it show drain time 4:53 in beatmap score/listing? I thought it should be 5 minutes or up?
because you don't download the map and check for yourself if its drain time is long enoughNXTKitKat wrote:
Why does it show drain time 4:53 in beatmap score/listing? I thought it should be 5 minutes or up?
I don't like to be like that but I told you ;_;MillhioreF wrote:
Hey Kroytz! Very cool map, just a couple things I'd like to see taken care of before this moves into the leaderboards.[Final Moment]
As -GN mentioned, the alternating between piano and normal hitsounds is a bit jarring to keep rhythm on in almost all skins. It may be better if you turned the piano sounds into additions rather than replacing hitnormal, but at the same time I didn't find it -too- difficult to play, so I'd like more discussion about this.
Thank you Millhiore!MillhioreF wrote:
Hey Kroytz! Very cool map, just a couple things I'd like to see taken care of before this moves into the leaderboards.[Final Moment]
As -GN mentioned, the alternating between piano and normal hitsounds is a bit jarring to keep rhythm on in almost all skins. It may be better if you turned the piano sounds into additions rather than replacing hitnormal, but at the same time I didn't find it -too- difficult to play, so I'd like more discussion about this. I can either destroy my keysounds by adding in a soft-hitnormal/feedback underneath each one of them ruining the beauty this song has to offer, or destroy the raw hitsounding by applying these to additionals. A third option would be to replace all these sound files with a different keyboard set (ie a harpsichord) but then it wouldn't sound proper to the music. There should be a 3rd option alongside Sampleset and Additions to layer hitsounds so problems like this regarding feedback wouldn't occur. It'd also promote creative hitsounding while not faulting the player but currently this doesn't exist and the only way to do so is to apply to additions or hitnormal, both which suck for my map. I'll keep them as is and to players who want a good score on this map, turn off custom hitsounds.
00:24:367 (3) - This note is overmapped. Please change (2) and (4) into a slider, since there's no sound in the music where this note is at all. Removed (3), changed (2,4) into slider, deleted unused timing section.
00:29:092 (4) - This slider is obnoxiously loud because of all the drum sounds, lower the volume on it or change the sounding maybe? I don't think it should pose a problem when it follows the music, but I'll agree in the sense that the 'loudness' comes from the unexpected DRrRrrRRs off the repeats. I removed all but the first Finish on the red tick so it isn't so' jarring' as you would put it.
00:54:142 (2) - Having this slider end in the opposite direction of the next stream is kinda weird, I'd suggest Ctrl+G here. Good suggestion, fixed.
01:13:792 (5) - Should be a finish on the head of this slider to match the other drum sounds in this section. Good catch, fixed.
01:22:567 (4,1) - I really don't like this sudden spacing increase right here, I think it would be better with the same spacing as the rest of the miniature streamjumps in this pattern (maybe a tiny bit more, but not with this big of a gap) Toned down the jump a bit. Should be easier to hit while maintaining emphasis.
01:52:342 (2) - Also overmapped. I'm okay with putting silenced sliderends on nothing, since those play well enough and are part of the meta now, but putting down a circle just to fill the gap between sliders isn't cool. Removed the note, removed unused timing section.
02:00:142 (1,2,3,4,5) - Taking a close listen at this part (on 50% and 25% speed) it seems like these should all be placed 1/16 earlier. That's pretty weird (and may or may not require an additional timing section) so I'd like other opinions on this section. It may be better to turn it into a repeat slider or something. It's actually snapped 1/6 prior to where I started my 1/4's but the sliders are in 1/3 while being 1/6 apart from each other. It should start 02:00:092 -. I basically moved my sliders across on the timeline 1/6 backwards, and resnapped the 1/4's to 1/3's. Talk to me about how this plays out and whether a different rhythm should be used or if this should be taken out altogether. Idk why xi made this different than 03:36:292 (1,2,3,4,5,6,7,8,9) - but I personally feel as if it should remain 1/4's for playability's sake. Though, this alternative isn't bad I suppose either.
02:22:942 (2) - I don't really like the sharp jump from (1) to (2) or the way the flow is kind of awkward from going (2) to (3), so I'd recommend repositioning this slider to be more friendly. I don't like how your suggestion goes against my idea of placing both repeat sliders inside the stream loops, but the flow I'll agree isn't the greatest, so I made (2) a better friend to (1) and (3).
02:58:042 (9,10,11) -, 02:58:567 (16,1,2) - Putting both of these sharp curves in a row causes my hand to cramp awkwardly every time I play it. That's not a problem on its own if it's the sort of difficulty you're going for, but the rest of the map plays so smoothly that I thought it was worth mentioning in case it wasn't intended. I'll leave this alone for now.
03:15:442 (1,2) - Is there a reason the spacing between these two notes is slightly lower? Looks like a mistake. Fixed.
03:22:342 (13,14,15,16,1) - I really don't like how heavy the spacing gets here, the speeding up stream is cool but the end is just a little too mean for my tastes. I'd at LEAST like for you to lower the spacing of the final leap to the slider (the distance between (14) and (15) is plenty enough for it imo), but it would be nice to have more skilled players weigh in on this. This build-up into slider stream is a toned down version of the 2nd chorus in regards to spacing. Also factor slider leniency which helps the player reach the slider. I don't space this because I hate the player, I do it because I follow the music ^^.
03:31:042 (1,2,3,4,5) - I don't really like the hitsounding on this star, the alternation between normal hitsounds and the custom (generally quieter) piano sound is a bit jarring since the song's piano is pretty static. I see your point, made them all into whistles.
04:39:217 (14,15,16,1) - This whole stream is kinda lol, I can't really play it but it feels ok for the most part. The spacing increase does feel better than the first one though since it's already wide and doesn't get much wider, but I'd still like to see the last couple of notes (or at least the jump to the slider) nerfed slightly. Surprisingly this plays well (lol) but I'll have to go back to what I said with the former jump in the sense that slider leniency helps the player. And because the 2nd chorus is much more intense than the first, of course the spacing will be that much larger (but really, compared to the first chorus, it isn't all that bigger, but the intensity is more evident here).
04:47:842 (1,2,3,4,5) - Same hitsounding issue as last time. Turned these all into whistles as well.
To tell the truth, I wasn't a big fan of this map when I started modding it, but the way you manage to make the streams and even some of the sliders follow the music is absolutely excellent.
Call me back for a bubble after you've cleared up and discussed the points made here!
strickluke wrote:
Decided to try and mod this because I want it ranked as quickly as possiblethen let the BNs and I work together >>
Key
- Green means my opinion or aesthetic
- Purple means semi important
- Red means very important
General
I had it on the former but I changed it to where it is now because I like the delicacy of the piano.
- 03:59:917 (1) - Maybe change the preview point to here. Another good spot to put it could be here 02:04:717 (1) -
Final Moment
That's all I can really find, I hope this gets ranked. The amount of time you put into this map is amazing, I couldn't ever do anything this great. Good luck! Thank you!!
- 03:22:642 (1) - Sliders at the end of this are somewhat hard to read sometimes, and it would be stupid if someone were to FC through the streams and lose it due to these. Maybe you could slow down the slider velocity and make slider art that doesn't overlap itself. its literally just a loop and and a large curve going inwards lol. If a player can read up to this point, they can most definitely read this slider. Besides, I really like this one and I doubt I'll ever change it. ^.^
- 04:39:442 (1) - There is a chance that the player could be jumpy due to the recent extremely difficult spaced streams. I would suggest lowering the SV and recreating another slider art that doesn't overlap itself. As fitting as a slow slider seems, it loses intensity for all this build up. I like my art as well, overlap isn't a problem here, it's just another loop.
- 02:00:092 (1,2,3,4,5) Maybe change this pattern to this because it's how most people would be used to playing star patterns "isn't that how like any preschool kid is taught to draw a star anyway?" -Side well yknow, maybe my teacher taught us differently :v A star is still a star and I'll keep mines lol
- 02:59:692 (15) - Random slider in this particular stream pattern, maybe change to another sharp turn. (I know you use this in other patterns but it was the only one I saw for this stream)streamsss
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"fuck you Kroytz" - Cookiezi 2015That's good enough for me tbh
I kinda thought the same, but it actually really works given how rough the goreshit-like percussion is in that section, and it really helps compliment the transition from the harsh tone of the song to a smooth and beautiful tone when you go from the 1/4 jumps to the streams so quickly.Desperate-kun wrote:
I am not able to play this map at all, but I have to say I have never seen such beautiful looking longstreams before (not sure if Blue Zenith is the same level) and your sliderart and overall atmosphere are beautiful too! The only thing that bothers me a bit is the section at the beginning (not counting the slow intro) before the long streams start. The rhythm and 1/4-jumps seem a bit too messy (and too generic) there compared to the rest of the map, imo it would have been much more professional to simplify it for the sake of the whole map having simplistic rhythm and patterns. Oh well, that's complaining at a highest level here, good luck with this great map!
It's about the way it is used.Cherry Blossom wrote:
Guys, you know, that's just convert slider to stream tool ;w;
A TOOL CAN'T MAKE MORE BEAUTIFUL THINGS THAN THINGS MADE BY HAND
doesnt mean this map isnt beautifully made, whats your point?Cherry Blossom wrote:
Guys, you know, that's just convert slider to stream tool ;w;
A TOOL CAN'T MAKE MORE BEAUTIFUL THINGS THAN THINGS MADE BY HAND
cl8nhypeBOYSAsphyxia wrote:
Disqualified on mappers' request, there will be a storyboard.
Ashasakiarviejhay wrote:
i will throw all my stars if there's a storyboard, wait. . who's going to be the storyboarder?
Kuo Kyoka wrote:
best of the best <3 10/10
it will have storyboard? 100/10
Rilene wrote:
Storyboard when?
Ranked when?
domSaur wrote:
Rilene wrote:
Storyboard when?
Ranked when?