I guess it's okay?
Thank you all for the mods!
This took way too long to answer 
Foreword
Okay, so I had like, all my answers typed out with paragraphs n shit but for whatever reason, didn't save so I just paraphrased all my answers. Also, I spent numerous hours trying out all the different suggestions and stuff so it's not like anything was ignored but some stuff just didn't work as well as I would hope for. I came into this map with an idea I tried to execute to the best of my ability so some suggestions would 'ruin' that vision I had which is why some weren't added.
Rohit's mod
Rohit6 wrote:
Hello!Since you saw my request for M4M in #modhelp
First I'd like to say ,you've done a wonderful job with the hitsounds
[Final Moment]
00:25:792 (5,6) - Beat priority is messed up because the white tick isnt emphasized as such,which should generally never be the case,I'd suggest placing the slider on red so the red and white tick get correct emphasis There's are two repeating sounds on the blue tick which is why I used the slider to capture both similar beats. It doesn't play all that bad either.
00:26:242 (1) - When you hear it at 25% you can hear the same sound on the sliderstart and end so it doesnt make sense to make it a slider because the same/similar sound on the sliderend doesnt get any emphasis,I'd suggest stacking 2 circles since the sounds are similar/same but this one's upto you because there are piano notes on the big white ticks,but I'd suggest changing these Yeah, I just follow the very dominant piano sound.
00:28:942 (2,3) - I'd suggest adding something on the blue tick like 00:27:142 (7,8) - here,so it'll be more consistent I added something similar and changed around the sliders to make it more structured.
00:30:592 (5,6) - Same as 00:25:792 (5,6)
00:32:692 (4,5) - 4 and the sliderend of 5 have the exact sound but the sliderend isnt clicked,I'd suggest ending the slider on bluetick while silencing the sliderend and putting a circle on the red tick Actually here, the sliderend of (5) captures both beats of (4) and (5)'s beginning. I prefer this way because it doesn't play awkwardly like a double+slider->1/4 note.
00:35:392 (5,6) - Same as 00:25:792 (5,6)
00:47:242 (9,10,11,12) - Might wanna replace these with repeats because this part doesnt feel intense enough for sliderjumps,your choice here I think style here, both work fine I see but I like the diversity in mine because well, the repeat sliders come in later and constantly using repeats gets boring rather quickyl.
01:32:242 (1,2,3,4) - Spacing isnt consistent with 01:27:442 (1,2,3,4) - this Don't think it's a problem but I reduced it by a few pixels if anything.
02:03:667 (2) - Sliderend on a strong beat which needs to be clicked,I'd suggest ending the slider on blue tick and adding a circle on red Fixed this section to include dominant beats as well as missing beats.
02:17:767 (16,1) - Kink it here just like all the previous streams,because you've kinked on all the piano notes So I spent a good deal trying to formulate a stream design that would help flow with the next section but it seems like nothing really works. But yknow, this isn't that bad beceause it's the same key of A (?) that's playing so it can be seen rather passive.
02:24:967 (15,1) - 1 isnt emphasized as well as you'd want it to be,so you should make the angle more sharp here,because instead of turning their cursor at 1,the player will keep moving through the stream like usual Not a big deal here. The idea was to get a sort of buildup into the next part of the music because it gets a little more intense.
02:39:067 (4,1) - I really dont understand why you broke the pattern here I did try to work with it again but it would severely ruin the idea of emphasizing the center with kicks+slider finishes that I had in mind before I mapped this part. I did move the streams around and angles and it wouldn't work so I'd have to remap my idea which I don't want to. This was the closest I could get while continuing what I had going.
02:54:067 (4,5,6) - The kink here is inconsistent because later you've kinked at all the 9's instead of 5's,plus it doesnt fit well here
03:03:442 - This section's kinking doesnt feel very consistent in terms of kinking ,but I guess you've kinked to the pitch change rather than the white ticks/red ticks.Get this checked by someone more experienced in mapping streams
03:58:642 (1,2) - Same as 02:03:667 (2) . The problem with this is half correct emphasis,like you're putting clickable objects on the strong beats which is great but then the same strong beat doesnt get a clickable object which feels lackluster I fixed this part to, to add the clickable beat and also the missing beats.
04:59:033 (1) - This spinner seems kind iffy because at the end, because the music starts to fade out from 04:59:033 (1) and its really unintuitive to extend the spinner into a fade out, imagine spinning 400 rpm on a really quiet section to get a higher combo and not any other reason, I'd suggest ending 05:04:958 here wouldnt be a problem because you've already qualified for minimum drain I think my current drain time is at 5:00:03 so I'm living real close to the edge already lol. Reducing this would mean I'd have to include a spinner in the begging and I don't want to do that really.
Good luck with this map,I hope it gets ranked
BOUYAAA's mod
BOUYAAA wrote:
hi, took a quick look at your map, giving you some of my thoughts
I'm mostly here for pitch stuff, rest is kind of subjective/minor
00:24:367 (3) - there is no sound here so this would be overmapped i think I'm keeping this here for consistency to the stream. I'd hate to have to start with a slider->stream because it just doesn't look or feel right this early. If BN/QATs find it problematic, I'll see what I can do to fix it.
00:29:017 - there is a strong sound here so you might wanna map it idk. I think it's the only one you missed so ye I fixed this area, yes.
00:51:442 (1) - seeing the kinks you made 00:50:242 (1,7,13) - I'm kinda sad you left the downbeat without one, would be cool if it had such a thing too imo
01:07:942 (5) - pitch seems wrong here (I don't rly hear a piano note here anyways) But there is ;w;
01:10:492 - I hear a piano note here Here it's too soft and changes the pattern of sounds that my map goes by, though, the keysounding is all a WIP still so these suggestions and responses should be taken with a grain of sand.
01:15:142 (13,14,1,13,14,1) - this is kind of bugging me since you use hitsounds to transition into the next measure but you can only click half of them because kick sliders. Not really an issue though
01:52:342 (2) - I'd remove this, there is no real need to add a note here, this is the quiet part anyways The note is here to keep the map moving and not have such weird pauses.
03:08:242 (1,2,3,4,5) - pitch seems wrong here
04:02:542 (5) - I think you should have used kinks like that only when the piano starts a new pattern, i mean that ascending descending in pitch thing. i don't really know how to explain it but you probably get my idea. It's kind of weird because you don't do it all the time either so emphasis is kind of random. here you skipped one for ex 04:07:342 (5) - but mapped one here 04:06:742 (13) -
thank rohit
Gl!
-Lemon's mod
-Lemons wrote:
A mod at your requestThat's pretty much what I could find to help out. Thank you again for the ideas Lemons. It's unfortunate that a lot of the ideas can't simply work in this difficulty due to the mapping 'style' but perhaps when I map the short ver as a set, I'll be sure to use your ideas and make it feel more wholesome than just 1.0 DS'd streams.
Edgy Diff Name
- Sweet merciful jesus these custom hitsounds
- No color hax? It's so pretty to convey the emotions of the song on this map. During the slower parts you can use the greys you've picked out, the more explosive parts use the blues, and then for the super quick piano explosion you can use like a bright orange or red or something to signify the intensity
- 00:24:292 (2,3,4,5,6) - I would have these notes be stacked up and then move to the current speed of the stream afterwards just to easy a little more into the explosion of energy that's coming up So I tried to work with this idea a little bit (similar to how I worked the end of the map) and it didn't really feel right just because all the keys are the same level of volume in the song. It also looks very weak into the 'explosion' because the spacing isn't as extended.
- 00:27:292 (8) - Ctrl g maybe? I think it flows better but up to you Keeping for slightly more emphasis.
- 00:42:817 (9,10,11,1) - Me personally I play with combo colors on and while I know most people don't, just because of the way the background is so white and the previous part of the combo is white and it overlaps I straight up couldn't ever see this coming, consider NC and using the light blue or something for all 4 of the notes I changed the NCs. As for the color hax, I'll think about that later. The combo colors should reflect the background of the map so having warm colors doesn't seem fitting. I might keep everything white at the beginning and move everything to be their natural colors.
- 00:44:242 (1) - if you wanna be like super duper nitpicky with yourself at lot of the DS here is like .02 off so you can fix that but it literally changes almost nothing xd
- 00:45:442 (1) - With how you sort of emphasized the downbeats I would have a nice dip in the stream here to signify some emphasis on it and makie it stand out 00:46:642 (1) - Similar to here as the flow of the stream changes There is no shift in key in the music at this, so I didn't include the kink there. It just kinda goes on.
- 00:48:892 (12) - Keep the DS progression the same that you used on the previous kick sliders, this note is too close for how fast you've made the cursor travel I think this here is okay lol, the distance seems rather fair.
- 00:51:142 (13) - Have this style of dip happen at the downbeat instead of here might be cool
- 01:05:392 (1) - Why does it get faster here? I can kind of hear some background piano or something playing but I can't really hear a reason to increase it by .2 ds That backgroung piano note is exactly why I made it faster. It's a little more special and noticeable than the other keys because it's a high note than the other mid-tone notes I've used already.
- 01:06:442 (7) - dunno why so close either, it feels like it should just remain pretty quickly here
- 02:05:842 (1) - So for all this upcoming stream part there's one thing I wanted to note so I don't have to point out every single instance of it, Theres the piano in the background of the noise that your mapping all the streams to, I personally think you should have some form of emphasizing it through a dip in the stream, maybe a complete line of play change for the really really strong ones that are in it. It's fine how it is now but you can make it even better by making sure all the pretty parts get there parts mapped
- 02:23:992 (2) - So low DS here even tho the piano is goin ham D:
- 02:38:242 (1,2,3,4,1,2,3,4,1,2,3,4) - This is so meaaaaaannnn ;w;
- 02:44:242 (1) - So from here onward I would just take a look at the streams and make them more dynamic for the music. Right now it's just the same DS the entire time and then some slider shenanigans, to me this just doesn't fit the emotion of the song. I think you should have the DS lower in some parts just to make the parts where the piano explodes even more explosive. Yeah this will kind of lower the overall difficulty but not by much. While looking through this a few times I can somewhat see that the slower parts are usually sliders but idk Im rambling at this point Right, so I came into the song with an idea of using space streams to dominate the chorus of this song, it is after all the most intense part. I did beforehand try to use variable DS but it wouldn't ever feel right so the best I could do would use repeat sliders as it would also help the player regain stamina. I do it my way because it gives the impression that this is where you ascend to heaven, this is the moment of truth.
- 03:28:642 (1) - Have this be in the hole made by the slider before it for prettiness
Repositioning the circles afterward would be hard to work with the slider art. Good idea, but cannot really execute too well.
- 04:29:842 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - For this part here, I recommend during the part where the piano dips to the lower note that it goes to, use this type of overlap thing 04:15:292 (15,16,1,2,3) -
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monsterata's mod
monstrata wrote:
[Moment]Okay that's it call me back when you're ready!
- 00:29:842 (1) - You've spammed a lot of doubles so i think here, it would be cool to use two circles instead since theres a noticeable triplet on the red tick. Nice rhythm diversity so far thou! I fixed it here and included the missing beats.
- 00:35:842 (1,2,3) - One thing to be wary of with doubles is that they should be obviously spaced away from sliders so they don't appear like large 1/4 slider-jumps. I would increase the DS here eve a bit more. Compare it with 00:26:242 (1,2) - where you use 2.00x DS. (More ideal imo) Spacing is practically the same as before >>;
- 00:39:142 (5) - NC? Since you did so for 00:33:442 (1,2,3,4,1,2,3,4,1,2,3,4,5) - which really helped mark spacing changes. Can't say it really works for this one...
- 00:40:942 (3,4,5) - Idk about this rhythm. Having 5 begin on 00:41:167 - on the blue tick seems more consistent with the drums.
- 00:42:592 (8) - You could NC here for that spacing change i mentioned earlier too. I NC'd this.
- 01:18:142 (2) - Ctrl+G'ing plays pretty well here. I fixed the spacing a little on this part. My idea was to have it gradually glide to that side of that map so ctrl-g wouldn't work. But considering your next suggestion, I fixed some spacing.
- 01:20:542 (3,4,1,2) - Not really liking the spacing choice you have here. Theyre suddenly much larger than the previous and following kick sliders. Think of them as just circles and you'll see the spacing is kind of odd and a bit random xP. I fixed this part and most definitely fixed the spaced stream that seemed to kill a lot of people. It plays much better now
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- 02:00:142 (1,2,3,4,5) - Feels really overmapped for me xPP It was either this or 10 note streams... I kinda like it this way anyways, brings something different.
- 02:03:667 (2) - Make this 1/2 and add a circle on the red tick. Plays so well D: Everyone loves this 3/2 rhythm xD Yes, I fixed this part and included the missing beats so it doesn't feel so lackluster.
- 02:04:267 (4) - ^
- 02:29:242 (9,10,11,12) - I would arrange them to have the spacing increase instead of decrease since the piano is scaling up and usually that translates to increased spacing I changed the sliders around a little bit.
- 02:39:067 (4,1) - Would have been nice to see a slight flow break here like you did with the rest of the stream.
- 02:51:292 (15,1) - Can't really comment too well on stream playability since i suck at them, but this motion seems kind of awkward and really sharp compared to your other stream jumps.
- 03:06:142 (2) - You could move this down just slightly for a better blanket. Also, the hitburst of the previous stream covers a bit of the repeat arrow so ya move it down a bit if you can. Fixed
- 03:17:392 (10,11) - A jump here would have been more interesting imo. Cuz of those snares or whatever those drums are I'm not sure about this. I tried working with different shapes and locations but I think what I have is as good as I could get without having to remap further sections of the map.
- 03:20:542 (3,4) - Spacing's pretty small here D: The pattern with increasing spaced triangles is what I had in mind here ;;
- 03:22:642 (1) - Niiiice. My one complant tho is this part of the slider's path looks really ambiguous. I don't think the bump before the first loop is that necessary. nuu but my art ;w;
- 03:58:867 (2,4) - As mentioned earlier.Fixed.
- 04:17:842 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is pretty awesome. Thanks, it's my favorite part of the stream xDD
Thank you all for the mods!

