Fixed
"fuck you Kroytz" - Cookiezi 2015That's good enough for me tbh
I kinda thought the same, but it actually really works given how rough the goreshit-like percussion is in that section, and it really helps compliment the transition from the harsh tone of the song to a smooth and beautiful tone when you go from the 1/4 jumps to the streams so quickly.Desperate-kun wrote:
I am not able to play this map at all, but I have to say I have never seen such beautiful looking longstreams before (not sure if Blue Zenith is the same level) and your sliderart and overall atmosphere are beautiful too! The only thing that bothers me a bit is the section at the beginning (not counting the slow intro) before the long streams start. The rhythm and 1/4-jumps seem a bit too messy (and too generic) there compared to the rest of the map, imo it would have been much more professional to simplify it for the sake of the whole map having simplistic rhythm and patterns. Oh well, that's complaining at a highest level here, good luck with this great map!
It's about the way it is used.Cherry Blossom wrote:
Guys, you know, that's just convert slider to stream tool ;w;
A TOOL CAN'T MAKE MORE BEAUTIFUL THINGS THAN THINGS MADE BY HAND
doesnt mean this map isnt beautifully made, whats your point?Cherry Blossom wrote:
Guys, you know, that's just convert slider to stream tool ;w;
A TOOL CAN'T MAKE MORE BEAUTIFUL THINGS THAN THINGS MADE BY HAND
cl8nhypeBOYSAsphyxia wrote:
Disqualified on mappers' request, there will be a storyboard.
Ashasakiarviejhay wrote:
i will throw all my stars if there's a storyboard, wait. . who's going to be the storyboarder?
Kuo Kyoka wrote:
best of the best <3 10/10
it will have storyboard? 100/10
Rilene wrote:
Storyboard when?
Ranked when?
domSaur wrote:
Rilene wrote:
Storyboard when?
Ranked when?
Talked with Kroytz, she didn't say much but she did say it wouldn't be too much longer. It is at least above half done I know for a fact.Exile- wrote:
How is the storyboard going?
I am apparently delusional, I have called two people who I knew to be male female.Kroytz wrote:
He*
And you actually do not know the state of the storyboard "for a fact".
2016-06-01 16:36 Nozhomi: so I just played it with relax
2016-06-01 16:36 Nozhomi: looks quite polished
2016-06-01 16:37 Kroytz: ty -w-
2016-06-01 16:37 Nozhomi: will check is nothing looks or sounds wrong
2016-06-01 16:38 Nozhomi: 01:44:242 (1) - this circle on corner looks out of place btw
2016-06-01 16:38 Nozhomi: I was really surprised when I played it
2016-06-01 16:39 Kroytz: it was intended to be fitting for the single high-key of the piano
2016-06-01 16:40 Nozhomi: so about hitsounds on the start
2016-06-01 16:40 Nozhomi: I would really use a silent sliderslide for all your sliders before 00:23:842 -
2016-06-01 16:41 Nozhomi: and also reduce volume of slidertics
2016-06-01 16:41 Kroytz: muted sliderslides yes?
2016-06-01 16:41 Nozhomi: yes
2016-06-01 16:41 Kroytz: you can't mute both ticks and slides
2016-06-01 16:41 Kroytz: only one or the other
2016-06-01 16:41 Nozhomi: I said reduce volume
2016-06-01 16:41 Nozhomi: not silent them
2016-06-01 16:41 Kroytz: oh ok
2016-06-01 16:42 Nozhomi: 50% is good for example
2016-06-01 16:42 Nozhomi: because curently it just destroy your ears and sounds quite bad
2016-06-01 16:43 Kroytz: ok, i'll do that
2016-06-01 16:44 Kroytz: (where do i find muted sliderslides)
2016-06-01 16:44 Nozhomi: oh
2016-06-01 16:44 Nozhomi: wait a sec
2016-06-01 16:44 Nozhomi: http://puu.sh/pcNyB/ca5da13db3.wav there you go
2016-06-01 16:44 Kroytz: ty
2016-06-01 16:46 Nozhomi: 00:24:292 (2,3) - Apply to same spacing than your stream pls (2.00x) because there is no reason to have a slightly higher spacing here
2016-06-01 16:47 Kroytz: fixed
2016-06-01 16:49 Nozhomi: 01:27:892 (4) - and other like it, I don't get it why you used a Drum addition on it
2016-06-01 16:49 Nozhomi: it matches no sound on the music
2016-06-01 16:50 Kroytz: more for ending effect
2016-06-01 16:50 Nozhomi: k fine
2016-06-01 16:50 Nozhomi: 01:44:242 (1) - so hope you moved this one XD
2016-06-01 16:51 Kroytz: where would you think it fits best?
2016-06-01 16:52 Kroytz: stacked on top of 01:45:442 (1) - ?
2016-06-01 16:53 Kroytz: i stacked on slider-end :p
2016-06-01 16:53 Nozhomi: why not stack with start of 01:46:042 (2) - ?
2016-06-01 16:56 Kroytz: sure
2016-06-01 16:56 Kroytz: that works
2016-06-01 16:58 Kroytz: its actually a little complicated to work with muted sliders since the hitnormals share some sliders that need whistled slides
2016-06-01 16:59 Kroytz: id have to make two different identical hitsounds and distinguish between the ones with whistles and with mutes
2016-06-01 16:59 Kroytz: for about 5 hitsounds
2016-06-01 16:59 Kroytz: but I think i have space for it to work
2016-06-01 16:59 Nozhomi: yeah k
2016-06-01 17:00 Nozhomi: 03:22:042 (9) - and 04:38:842 (9) - should be NC imo to show the spacing change (and also because it's fking hell hard)
2016-06-01 17:02 Nozhomi: 04:58:463 (9) - same for this one
2016-06-01 17:03 Nozhomi: Also I'm not sure combo color 1 and 2 are nice, they're hard to distinguish from each other
2016-06-01 17:05 Kroytz: id have to disagree because they are treated as the same stream :s
2016-06-01 17:05 Kroytz: as for colors I think theyre fine? uwu
2016-06-01 17:05 Nozhomi: :/
2016-06-01 17:05 Nozhomi: 05:03:999 - You could decrease volume from this point to fit music
2016-06-01 17:06 Kroytz: yes, i will do that
2016-06-01 17:06 Kroytz: oh wait its at 5% already
2016-06-01 17:06 Kroytz: you mean to uh, slowly decrease it over time instead of start at 5%?
2016-06-01 17:06 Nozhomi: oh yeah
2016-06-01 17:07 Nozhomi: ^^
2016-06-01 17:11 Kroytz: alrighty,
2016-06-01 17:11 Kroytz: every white tick i lowered by 4% till it ends on 5% volume starting with 80%
2016-06-01 17:12 Nozhomi: ok
2016-06-01 17:12 Nozhomi: well if you kinda fixed everything I said here, should be fine
2016-06-01 17:15 Kroytz: before posting
2016-06-01 17:15 Kroytz: there might be some debate on the last stream
2016-06-01 17:15 Kroytz: 04:38:242 (1) -
2016-06-01 17:15 Kroytz: i want to see if this is unrankable or if it should be toned down
2016-06-01 17:16 Nozhomi: well he's just massively HARD
2016-06-01 17:16 Nozhomi: could be nerfed a little tbh
2016-06-01 17:17 Kroytz: am nerfing
2016-06-01 17:17 Nozhomi: :>
2016-06-01 17:18 Kroytz: oki
2016-06-01 17:18 Kroytz: time to update. I added 3 new keysounds to accomodate for the 3 muted sliders before the 25 second section you mentioned
2016-06-01 17:18 Kroytz: nerfed the ending
2016-06-01 17:19 Kroytz: fixed the slider ds
2016-06-01 17:19 Kroytz: that one circle
2016-06-01 17:19 Kroytz: and the ending volumes
2016-06-01 17:19 Nozhomi: wait I finish to check everything before update
2016-06-01 17:19 Kroytz: ok
2016-06-01 17:20 Nozhomi: ok go
2016-06-01 17:23 Kroytz: done!~
2016-06-01 17:24 Nozhomi: ok redling it
2016-06-01 17:30 Nozhomi: so you didn't lower the volume on 00:05:842 (1) - these sliders ?
2016-06-01 17:30 Kroytz: oh
2016-06-01 17:30 Kroytz: where would i lower the volume
2016-06-01 17:30 Kroytz: at the slider-start?
2016-06-01 17:30 Nozhomi: the slidertics
2016-06-01 17:31 Kroytz: so basically the blue tick after the slider-start then huh
2016-06-01 17:31 Nozhomi: yes
2016-06-01 17:32 Nozhomi: for all sliders until 00:22:342 -
2016-06-01 17:32 Nozhomi: not 00:22:642 (1) - because the music volume is increasing so it works
2016-06-01 17:33 Kroytz: i did 40% instead is that ok?
2016-06-01 17:33 Kroytz: i think 50 was just a tad bit loud
2016-06-01 17:33 Nozhomi: sure
2016-06-01 17:34 Kroytz: ok
2016-06-01 17:36 Kroytz: updated again :p
2016-06-01 17:36 Nozhomi: also sorry but for last spinner, better start to shutdown volume from 05:03:999 - ><
2016-06-01 17:36 Kroytz: omt
2016-06-01 17:36 Nozhomi: because before this point, it don't match the music
2016-06-01 17:36 Nozhomi: ayyy
2016-06-01 17:36 Kroytz: ok
2016-06-01 17:36 Kroytz: lulul
2016-06-01 17:38 Kroytz: alright
2016-06-01 17:38 Kroytz: lowered by 10% each interval
2016-06-01 17:38 Kroytz: starting with 80 on that side
2016-06-01 17:38 Kroytz: err 70 i mwN
2016-06-01 17:38 Kroytz: mean*
2016-06-01 17:38 Nozhomi: okay
2016-06-01 17:38 Nozhomi: good
2016-06-01 17:38 Nozhomi: go again
2016-06-01 17:40 Kroytz: update #3
2016-06-01 17:41 Nozhomi: OKAY
2016-06-01 17:41 Nozhomi: looks good now
2016-06-01 17:41 Kroytz: =w=
ty Xinely. Updated~Xinely wrote:
We fixed a snap and a hitsound last night. Placeholder. I will check when im off from class
edit : continue my mod
- 00:25:567 (4) - i think you can add drum finish on head, its empty w/o hitsound
- 00:30:367 (4) - and others like 00:35:167 (4) - same as above if you agree The way I hitsounded this part was a little difficult since I applied a particular hitsound to each individual instrument. The drum-finishes were applied to strong sounding dominant beats like the tail of 00:25:342 (3) - or even this circle 00:25:792 (5) -. The noise pointed out is kind of a weaker sound that I'd probably use a drum-whistle or soft-whistle if anything. But personally I feel as if it might be "over-hitsounded" by trying to sound each part, with the weak instruments included I mean. This is some goreshit level drumming going on tbh.
- 00:29:092 (4) - 1/8 shoud stop till 00:29:242 - and 00:29:317 - map with a circle i guess. i cant hear drum for 00:29:242 - - 00:29:392 - of 1/8 ticks I simplified the rhythm a bit using 1/4s throughout because ending a 1/8 slider on white tick and starting movement on a blue tick circle over a red tick slider (in 1/4 beats) is REALLY awkward to transition to.
- 00:33:442 (1) - should add whistle or your keysound to emphasis the piano I added the whistle there and also to 00:34:342 (5) - because pianos.
- 00:42:067 - would be nicer if add a note here to keep follow drum then it wouldn't look so nice as to end it how i wanted to end it ^^;
- 00:48:892 (12) - just my taste, maybe move to 372,300 for keep flow on 00:48:442 (9,10) - ? Literally pixels but okay, I moved it there : p
- 00:59:842 (1,2) - just curious why stack this and dont make like 01:00:142 (4,5) - instead? The intention here was to have a minor aesthetic buildup into 01:00:742 (10,11,12,13,1) - since the pianos do repeat themselves after-all.
- 01:32:392 (2) - somehow hard to hear the music, maybe remove it? The piano is there despite it being soft and I wanted to capture as many keys in what I think is the most calming/lovely part of the song ^^;
- 02:38:542 (1,1,1) - btw why nc them when spacing isnt changed? The NCs here are to emphasize the arpeggios of the pianos (1,2,3,4 -> 2,3,4,5 -> 3,4,5,6 -> 4,5,6,7) and I change the angles for a bit of aesthetics and visibility. It'd be a little awkward to have them all on the same combo when the piano goes down the arpeggio in this manner.
- 03:58:342 (6) - same as last night, i think the drums are in 1/8 I turned them into 1/8
- 04:39:442 (1) - <3 <33333
call me back after
Are you... serious right now?Xexxar wrote:
ar10 = vomit
no idea why this was chosen...
lower ar's would play much better... as is you have no vision of whats coming so you cant prepare your fingers at all, puts an unneeded amount of focus in reading effort and reaction speed rather than the streaming part. huge disappointment for me cause now I basically have to memorize this to be able to play it well.
Although a lower ar might help with with the focus issue, I don't think it's as bad as you're making it out to be where you would have to "memorize this" to play it well. There are small pockets of time where you can relax your eyes, you just have to know when to do it, imo.Xexxar wrote:
ar10 = vomit
no idea why this was chosen...
lower ar's would play much better... as is you have no vision of whats coming so you cant prepare your fingers at all, puts an unneeded amount of focus in reading effort and reaction speed rather than the streaming part. huge disappointment for me cause now I basically have to memorize this to be able to play it well.
Spaced streams with a slightly lower ar aren't really an issue in this map, I don't think. Although I don't think ar10 is that big of an issue either.TheArchist wrote:
Are you... serious right now?
This is a song with 200 bpm spaced streams, which get very extremely to read on lower ARs. There are plenty of cases where songs should be at lower ARs when they should, but this is not one of them.
Extremely what?!?!?TheArchist wrote:
get very extremely to read
... Whoops, meant to say difficult.Shiguma wrote:
Extremely what?!?!?TheArchist wrote:
get very extremely to read
mithew wrote:
just a couple things i noticed while playing
02:33:892 (7,8,9,10,11,12) - random spacing change, would probably be more fitting starting at 02:33:742 (5) - or 02:34:042 (9) - this might be a pretty fair point
03:10:642 (1,2,3,4,5) - looks pretty bad.. subjective. wanted a circular round stream that connects and this is as best as it gets.
04:02:467 (4,5,6) - flow change feels weird here since the last combo doesn't do this (i guess its trying to emphasize on the clap but still doesn't fit imo) its more of a design thing.
04:39:442 (1) - i definitely liked the old slider way more than this one. the random sharp turns feel so weird to follow since there's nothing in the song that calls for them (at least turn with the slider ticks) tbh, I didn't really like my old slider since it's didn't accentuate the keysound nor have any visible attraction (to me at least) either. The double loops were mediocre (and I saw a lot of breaks on them too) and it looked a little too squiggly for me. I wish puush wouldve saved my other artistic sliders cuz I had about 3 of em to choose from, but personally I like the wing since it fits with the "ascending to heaven" theme and the whole ethereal-ness or whatnot.
ya best map though
edit: i also agree with xexxar on the AR issue. ar10 feels like... way too much, not like its hard to read on lower AR anyways so nothing really calls for it. I'll disagree with the AR since a lot of players have pointed to me that higher AR would fit the map best as to reduce clutter on the screen. Not to mention that this is a 7.41* map and should be taken with caution. 9.8 might be as low as it can get but AR10 fits the theme of it more as well. This is the gateway to heaven, the final moment, do or die, etc.
ily2 Priti I really don't, but let's just say I do :^)Priti wrote:
J U S T A M O D
Since we know eachother Kroytz, I will use slightly vulgar terms.
First thing's first, the soft claps don't fit on the most part of the map, they usually just sound like someone smacking a table that is filled with mayo.
Second, I agree with the previous comments about the AR, it's a bit too much honestly. I'll continue to disagree with the AR (idk why this seems to be an issue now since it was never an issue before, in fact, it was praised for the ar to be at 10). As for the claps, as I've told you in PM, I'd need to replicate a single clap times however many unique sounds that use them. When I brought this up before with a couple nominators, they suggested I don't do that.
- 00:55:867 (6) - For the most part you use an additional sample with the piano so there is more impact on it, but here you didn't do so, making this note essentially inaudible and have no actual feedback. This issue reoccurs VERY often in the map but I won't point all instances. It probably reoccurs so many times because xi didn't compose this song to follow a boring AABB styled format. Piano's are accentuated in different places, my additions follow his weirdly distributed drum patterns and if they happen to hit at the same time then cool, if they missed each other, then cool. You have a yolo-styled piano with a patternized drum mix, things are bound to be inconsistent whether you like it or not. If what youre reffering to is the whistle, then it's because i chose to whistle on 1's for this section
- 01:21:442 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This is a bit odd to play, the jumps don't feel so natural since the flow is linear, making the way you aim your mouse/pen really strange considering the flow is the same but you need to keep changing speed constantly while streaming, Also, nothing in the song justifies these jumps, I'd suggest you to just make a constant stream here. Also, the interaction between these 01:22:642 (1) - Feels a bit wrong considering the fact that you need to suddenly move REALLY slowly even though the flow doesn't break or anything like that, making it very likely that a person will play as if the slider is much faster. My justification for these jumps was because it's the climax of the section for the dreadfully slow part. The arpeggio follows a 1,2,3,4 -> 2,3,4,5 -> 3,4,5,6 -> 4,5,6,7 pattern and as you can tell, there are four sections of four beats hence why I broke each 4 circles into their respective part. As far as the slider is concerned, nobody has ever broken on that. For a more sound explanation, the first tick will always be hit regardless if you happen to move a bit faster than expected, it's the 2nd tick that players (who are even able to reach up to this point fairly) will realize its slow and have the loop part of it to change their speed.
- 02:52:492 (15) - This slider leads the player towards the wrong direction, whether you use it as a circular motion based thing 02:51:292 (15) - or just linear flow, it doesn't work at both ways, i'd suggest you make this slider point towards the next stream. This issue reoccurs often in the map but I won't point all instances. Not all the time do the sliders face in the direction of the next stream because that's how you make a map painfully boring. With the linear flow as done here 02:59:692 (15,1) - it works nice and looks pretty g. The kicks are intended to act as a break/transition to further progrees sections the song, and as always, interpretation will be subjective. I can't tell if you have ever tried to play this map or if youre even capable of deathstreaming to this extent but all I do is deathstream and as a personal testimony, I can pass these sections without the feeling of it being awkward. Notable deathstreamers as well don't screw these parts up either. While the map screams stamina, I personally believe it calls for aim. Stamina is a prerequisite.
- 02:54:142 (5) - I can't find any reason to break the flow here, this is a consistent sound and it only breaks at 02:54:442 (9) - if anything. You can hear the low note on this. Whats interesting about this song is you can split up virtually most of it rhythmically through 4s or 9s or by what a lot of other maps do and go by interpretation or design.
- 03:08:317 (2) - 03:14:992 (11) - More instances of unjustified flow breaks. The (2) has a obvious low note and (11) is design.
- 03:21:442 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Let alone the hitsounding issues I have pointed previously which makes this a bit awkward as for feedback, I'm not sure a stream such as this will fit here. First thing, it's followed by a very slow slider, making it a bit awkward to control when it comes to your movement. Second thing, at this intensity and bpm, a stream that spaces so hard could be a bit of an overkill. I'd recommend you to make a slider pattern, maybe such as this one: https://osu.ppy.sh/ss/5309879 If you've seen the original beta-Ascension I had from last year, the sliders were even slower than this and unfitting. This is plenty fast. Any faster and the slider just goes zippity-zoo and doesn't match with the slow-ness of the violin in this part. As for the kick sliders, its a nice suggestion but kick slider patterns are far easier to hit than accelerating streams. My intent was to bring a bigger climax at the end, which explains the stream. With sliders, it feels slightly underwhelming unless I space them out across the map all over in which they case might feel a bit overwhelming. This isn't an issue but rather just a preference to your liking.
- 04:02:542 (5) - As pointed on the post above me, this isn't comfortable to play. I'm sorry dude but with all the respect, can you even play this map?
- 04:09:442 (1,2) - This turn doesn't make sense to me, Why'd you put it on the blue tick anyways? As I mentioned before, there's an audible low beat here that can be kink'ed as I did. i n t e r p r e t a t i o n
- 04:38:242 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Yet again, I'm not sure if SUCH intense pattern would work and play well, I'd suggest a slider pattern here too. My reasoning before stays. I prefer the wing cuz i like it. Ive had other sliders before, the previous qualified one was meh to me. Didn't have a good balance in the center of it (but its not like youd remember cuz youve never seen this map before). Ive made about 3 other artsy sliders but the wing holds most as a finisher because "ascended" ooh 3spooky5me.
- 04:58:624 (11,12,13,14,1) - Controversial, but I guess it makes sense. makes sense
- 05:00:730 - A spinner (Which is an intense and rapid motion) doesn't fit a really soothing fadeout, Maybe instead put a slow slider (As I can see you don't have a problem with these) that ends at 05:04:315 - ? If a spinner is an "intense" (lol) and "rapid motion" (lel) to you, then i don't even wanna talk about this. Many maps utilize their spinners for a variety of situations. Sure I could make a slower slider, but then I wouldn't get the effect of the ending accelerating stream from the last combo. You don't even need to spin this one fast to clear it because it's so long.
? Im not saying most players have to memorize it. I was saying I would have to.TheArchist wrote:
Are you... serious right now?Xexxar wrote:
ar10 = vomit
no idea why this was chosen...
lower ar's would play much better... as is you have no vision of whats coming so you cant prepare your fingers at all, puts an unneeded amount of focus in reading effort and reaction speed rather than the streaming part. huge disappointment for me cause now I basically have to memorize this to be able to play it well.
This is a song with 200 bpm spaced streams, which get very extremely difficult to read on lower ARs. There are plenty of cases where songs should be at lower ARs when they should, but this is not one of them.
wow thats a very good idea and you did all the editing for him.wendao wrote:
http://puu.sh/pgtST.zip imho it's pretty much better to include default hitnormal than not
rip XDKroytz wrote:
sb coming in