Hey Kroytz!
First, I want to say good job with the hitsounds! Okay, I'm not sure if you used a hitsound splitter program, or you just manually add them (impossible though!), but it remains a very neat and beautiful map. *claps*
[General]
[Final Moment]
Cool! Let me know when you have updated so I can recheck it!
First, I want to say good job with the hitsounds! Okay, I'm not sure if you used a hitsound splitter program, or you just manually add them (impossible though!), but it remains a very neat and beautiful map. *claps*
[General]
- According to Sieg's Modding Assissant program, the following list is unused hitsounds:
- soft-hitnormal40.wav
- soft-hitnormal41.wav
- soft-hitnormal42.wav
- soft-hitnormal43.wav
- soft-hitnormal44.wav
- soft-hitnormal45.wav
- soft-hitnormal46.wav
- soft-hitnormal47.wav
- soft-hitnormal48.wav
- soft-hitnormal6.wav
- soft-sliderslide.wav
- There are inherit timing lines that are unsnapped:
- 02:36:963
- 04:48:138
[Final Moment]
- There are objects in less denser parts with only a piano key hitsound, but because the piano key is similar (or exactly) to the note in the music, it makes a less proper feedback to the players. I played the map and it felt weird and bad to click on the note without any other sound than the note taken in the music. Here are notes I've crossed during the gameplay. I suggest you add whistles.
- 01:27:142 (4) - 01:28:492 (6) - 01:32:542 (3) - 01:33:292 (6) - and more until 01:44:242 -
- 03:31:042 (1,3) - (You didn't added here, but you did to 04:47:842 (1,3) -) - 03:39:292 (4) -
- 00:58:942 (5) - I think it fits better if this is two circles. In the previous rhythms, you used kicksliders when the piano has a higher pitch, for instance 00:55:942 (7,8) - 00:57:292 (8,1) - 00:57:892 (6,1) - 00:58:492 (6,1) - . They make a good emphasis on the high notes of the instrument. But 00:58:942 (5) is a kickslider, however there is no piano sounds. So I don't think having a jump between 00:58:942 (5,6) will follow anything.
- 01:32:692 (4) - Perhaps this note should move closer to 01:32:542 (3) -, like x:167 y:70? You did for 01:27:742 (3,4) -, but I felt something wrong when the spacing is big. I can't explain why, but it has to be with the piano lel.
- 01:52:642 (1,2) - This is personal in this matter, but I don't really like the ugly overlap pattern to be honest. Maybe space them like this:
- 02:20:317 (2,3,4) - This may not be the right time to place a curve, as you really don't have anything strong on 02:20:392 (3) -, only maybe 02:20:242 (1) or 02:20:542 (5) . I suggest you start curving on 02:20:242 (1) which would make more sense to the music. A simple curve should do the trick:
- 03:56:692 (2) - Oh oh, I think the hitcircle is not supporting anything in the music. Removing it should do the trick, but you have to move 03:56:242 (1) somewhere else, I guess.
- 04:17:842 to 04:20:242 - Oh my gawh I love this effect.
- 04:39:442 (1) - Okay here. Like, you have to tell me the secret here. I forgot to mention 03:22:642 (1) too.
Cool! Let me know when you have updated so I can recheck it!