because you don't download the map and check for yourself if its drain time is long enoughNXTKitKat wrote:
Why does it show drain time 4:53 in beatmap score/listing? I thought it should be 5 minutes or up?
because you don't download the map and check for yourself if its drain time is long enoughNXTKitKat wrote:
Why does it show drain time 4:53 in beatmap score/listing? I thought it should be 5 minutes or up?
I don't like to be like that but I told you ;_;MillhioreF wrote:
Hey Kroytz! Very cool map, just a couple things I'd like to see taken care of before this moves into the leaderboards.[Final Moment]
As -GN mentioned, the alternating between piano and normal hitsounds is a bit jarring to keep rhythm on in almost all skins. It may be better if you turned the piano sounds into additions rather than replacing hitnormal, but at the same time I didn't find it -too- difficult to play, so I'd like more discussion about this.
Thank you Millhiore!MillhioreF wrote:
Hey Kroytz! Very cool map, just a couple things I'd like to see taken care of before this moves into the leaderboards.[Final Moment]
As -GN mentioned, the alternating between piano and normal hitsounds is a bit jarring to keep rhythm on in almost all skins. It may be better if you turned the piano sounds into additions rather than replacing hitnormal, but at the same time I didn't find it -too- difficult to play, so I'd like more discussion about this. I can either destroy my keysounds by adding in a soft-hitnormal/feedback underneath each one of them ruining the beauty this song has to offer, or destroy the raw hitsounding by applying these to additionals. A third option would be to replace all these sound files with a different keyboard set (ie a harpsichord) but then it wouldn't sound proper to the music. There should be a 3rd option alongside Sampleset and Additions to layer hitsounds so problems like this regarding feedback wouldn't occur. It'd also promote creative hitsounding while not faulting the player but currently this doesn't exist and the only way to do so is to apply to additions or hitnormal, both which suck for my map. I'll keep them as is and to players who want a good score on this map, turn off custom hitsounds.
00:24:367 (3) - This note is overmapped. Please change (2) and (4) into a slider, since there's no sound in the music where this note is at all. Removed (3), changed (2,4) into slider, deleted unused timing section.
00:29:092 (4) - This slider is obnoxiously loud because of all the drum sounds, lower the volume on it or change the sounding maybe? I don't think it should pose a problem when it follows the music, but I'll agree in the sense that the 'loudness' comes from the unexpected DRrRrrRRs off the repeats. I removed all but the first Finish on the red tick so it isn't so' jarring' as you would put it.
00:54:142 (2) - Having this slider end in the opposite direction of the next stream is kinda weird, I'd suggest Ctrl+G here. Good suggestion, fixed.
01:13:792 (5) - Should be a finish on the head of this slider to match the other drum sounds in this section. Good catch, fixed.
01:22:567 (4,1) - I really don't like this sudden spacing increase right here, I think it would be better with the same spacing as the rest of the miniature streamjumps in this pattern (maybe a tiny bit more, but not with this big of a gap) Toned down the jump a bit. Should be easier to hit while maintaining emphasis.
01:52:342 (2) - Also overmapped. I'm okay with putting silenced sliderends on nothing, since those play well enough and are part of the meta now, but putting down a circle just to fill the gap between sliders isn't cool. Removed the note, removed unused timing section.
02:00:142 (1,2,3,4,5) - Taking a close listen at this part (on 50% and 25% speed) it seems like these should all be placed 1/16 earlier. That's pretty weird (and may or may not require an additional timing section) so I'd like other opinions on this section. It may be better to turn it into a repeat slider or something. It's actually snapped 1/6 prior to where I started my 1/4's but the sliders are in 1/3 while being 1/6 apart from each other. It should start 02:00:092 -. I basically moved my sliders across on the timeline 1/6 backwards, and resnapped the 1/4's to 1/3's. Talk to me about how this plays out and whether a different rhythm should be used or if this should be taken out altogether. Idk why xi made this different than 03:36:292 (1,2,3,4,5,6,7,8,9) - but I personally feel as if it should remain 1/4's for playability's sake. Though, this alternative isn't bad I suppose either.
02:22:942 (2) - I don't really like the sharp jump from (1) to (2) or the way the flow is kind of awkward from going (2) to (3), so I'd recommend repositioning this slider to be more friendly. I don't like how your suggestion goes against my idea of placing both repeat sliders inside the stream loops, but the flow I'll agree isn't the greatest, so I made (2) a better friend to (1) and (3).
02:58:042 (9,10,11) -, 02:58:567 (16,1,2) - Putting both of these sharp curves in a row causes my hand to cramp awkwardly every time I play it. That's not a problem on its own if it's the sort of difficulty you're going for, but the rest of the map plays so smoothly that I thought it was worth mentioning in case it wasn't intended. I'll leave this alone for now.
03:15:442 (1,2) - Is there a reason the spacing between these two notes is slightly lower? Looks like a mistake. Fixed.
03:22:342 (13,14,15,16,1) - I really don't like how heavy the spacing gets here, the speeding up stream is cool but the end is just a little too mean for my tastes. I'd at LEAST like for you to lower the spacing of the final leap to the slider (the distance between (14) and (15) is plenty enough for it imo), but it would be nice to have more skilled players weigh in on this. This build-up into slider stream is a toned down version of the 2nd chorus in regards to spacing. Also factor slider leniency which helps the player reach the slider. I don't space this because I hate the player, I do it because I follow the music ^^.
03:31:042 (1,2,3,4,5) - I don't really like the hitsounding on this star, the alternation between normal hitsounds and the custom (generally quieter) piano sound is a bit jarring since the song's piano is pretty static. I see your point, made them all into whistles.
04:39:217 (14,15,16,1) - This whole stream is kinda lol, I can't really play it but it feels ok for the most part. The spacing increase does feel better than the first one though since it's already wide and doesn't get much wider, but I'd still like to see the last couple of notes (or at least the jump to the slider) nerfed slightly. Surprisingly this plays well (lol) but I'll have to go back to what I said with the former jump in the sense that slider leniency helps the player. And because the 2nd chorus is much more intense than the first, of course the spacing will be that much larger (but really, compared to the first chorus, it isn't all that bigger, but the intensity is more evident here).
04:47:842 (1,2,3,4,5) - Same hitsounding issue as last time. Turned these all into whistles as well.
To tell the truth, I wasn't a big fan of this map when I started modding it, but the way you manage to make the streams and even some of the sliders follow the music is absolutely excellent.
Call me back for a bubble after you've cleared up and discussed the points made here!
strickluke wrote:
Decided to try and mod this because I want it ranked as quickly as possiblethen let the BNs and I work together >>
Key
- Green means my opinion or aesthetic
- Purple means semi important
- Red means very important
General
I had it on the former but I changed it to where it is now because I like the delicacy of the piano.
- 03:59:917 (1) - Maybe change the preview point to here. Another good spot to put it could be here 02:04:717 (1) -
Final Moment
That's all I can really find, I hope this gets ranked. The amount of time you put into this map is amazing, I couldn't ever do anything this great. Good luck! Thank you!!
- 03:22:642 (1) - Sliders at the end of this are somewhat hard to read sometimes, and it would be stupid if someone were to FC through the streams and lose it due to these. Maybe you could slow down the slider velocity and make slider art that doesn't overlap itself. its literally just a loop and and a large curve going inwards lol. If a player can read up to this point, they can most definitely read this slider. Besides, I really like this one and I doubt I'll ever change it. ^.^
- 04:39:442 (1) - There is a chance that the player could be jumpy due to the recent extremely difficult spaced streams. I would suggest lowering the SV and recreating another slider art that doesn't overlap itself. As fitting as a slow slider seems, it loses intensity for all this build up. I like my art as well, overlap isn't a problem here, it's just another loop.
- 02:00:092 (1,2,3,4,5) Maybe change this pattern to this because it's how most people would be used to playing star patterns "isn't that how like any preschool kid is taught to draw a star anyway?" -Side well yknow, maybe my teacher taught us differently :v A star is still a star and I'll keep mines lol
- 02:59:692 (15) - Random slider in this particular stream pattern, maybe change to another sharp turn. (I know you use this in other patterns but it was the only one I saw for this stream)streamsss
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"fuck you Kroytz" - Cookiezi 2015That's good enough for me tbh
I kinda thought the same, but it actually really works given how rough the goreshit-like percussion is in that section, and it really helps compliment the transition from the harsh tone of the song to a smooth and beautiful tone when you go from the 1/4 jumps to the streams so quickly.Desperate-kun wrote:
I am not able to play this map at all, but I have to say I have never seen such beautiful looking longstreams before (not sure if Blue Zenith is the same level) and your sliderart and overall atmosphere are beautiful too! The only thing that bothers me a bit is the section at the beginning (not counting the slow intro) before the long streams start. The rhythm and 1/4-jumps seem a bit too messy (and too generic) there compared to the rest of the map, imo it would have been much more professional to simplify it for the sake of the whole map having simplistic rhythm and patterns. Oh well, that's complaining at a highest level here, good luck with this great map!
It's about the way it is used.Cherry Blossom wrote:
Guys, you know, that's just convert slider to stream tool ;w;
A TOOL CAN'T MAKE MORE BEAUTIFUL THINGS THAN THINGS MADE BY HAND
doesnt mean this map isnt beautifully made, whats your point?Cherry Blossom wrote:
Guys, you know, that's just convert slider to stream tool ;w;
A TOOL CAN'T MAKE MORE BEAUTIFUL THINGS THAN THINGS MADE BY HAND
cl8nhypeBOYSAsphyxia wrote:
Disqualified on mappers' request, there will be a storyboard.
Ashasakiarviejhay wrote:
i will throw all my stars if there's a storyboard, wait. . who's going to be the storyboarder?
Kuo Kyoka wrote:
best of the best <3 10/10
it will have storyboard? 100/10
Rilene wrote:
Storyboard when?
Ranked when?
domSaur wrote:
Rilene wrote:
Storyboard when?
Ranked when?
Talked with Kroytz, she didn't say much but she did say it wouldn't be too much longer. It is at least above half done I know for a fact.Exile- wrote:
How is the storyboard going?
I am apparently delusional, I have called two people who I knew to be male female.Kroytz wrote:
He*
And you actually do not know the state of the storyboard "for a fact".
2016-06-01 16:36 Nozhomi: so I just played it with relax
2016-06-01 16:36 Nozhomi: looks quite polished
2016-06-01 16:37 Kroytz: ty -w-
2016-06-01 16:37 Nozhomi: will check is nothing looks or sounds wrong
2016-06-01 16:38 Nozhomi: 01:44:242 (1) - this circle on corner looks out of place btw
2016-06-01 16:38 Nozhomi: I was really surprised when I played it
2016-06-01 16:39 Kroytz: it was intended to be fitting for the single high-key of the piano
2016-06-01 16:40 Nozhomi: so about hitsounds on the start
2016-06-01 16:40 Nozhomi: I would really use a silent sliderslide for all your sliders before 00:23:842 -
2016-06-01 16:41 Nozhomi: and also reduce volume of slidertics
2016-06-01 16:41 Kroytz: muted sliderslides yes?
2016-06-01 16:41 Nozhomi: yes
2016-06-01 16:41 Kroytz: you can't mute both ticks and slides
2016-06-01 16:41 Kroytz: only one or the other
2016-06-01 16:41 Nozhomi: I said reduce volume
2016-06-01 16:41 Nozhomi: not silent them
2016-06-01 16:41 Kroytz: oh ok
2016-06-01 16:42 Nozhomi: 50% is good for example
2016-06-01 16:42 Nozhomi: because curently it just destroy your ears and sounds quite bad
2016-06-01 16:43 Kroytz: ok, i'll do that
2016-06-01 16:44 Kroytz: (where do i find muted sliderslides)
2016-06-01 16:44 Nozhomi: oh
2016-06-01 16:44 Nozhomi: wait a sec
2016-06-01 16:44 Nozhomi: http://puu.sh/pcNyB/ca5da13db3.wav there you go
2016-06-01 16:44 Kroytz: ty
2016-06-01 16:46 Nozhomi: 00:24:292 (2,3) - Apply to same spacing than your stream pls (2.00x) because there is no reason to have a slightly higher spacing here
2016-06-01 16:47 Kroytz: fixed
2016-06-01 16:49 Nozhomi: 01:27:892 (4) - and other like it, I don't get it why you used a Drum addition on it
2016-06-01 16:49 Nozhomi: it matches no sound on the music
2016-06-01 16:50 Kroytz: more for ending effect
2016-06-01 16:50 Nozhomi: k fine
2016-06-01 16:50 Nozhomi: 01:44:242 (1) - so hope you moved this one XD
2016-06-01 16:51 Kroytz: where would you think it fits best?
2016-06-01 16:52 Kroytz: stacked on top of 01:45:442 (1) - ?
2016-06-01 16:53 Kroytz: i stacked on slider-end :p
2016-06-01 16:53 Nozhomi: why not stack with start of 01:46:042 (2) - ?
2016-06-01 16:56 Kroytz: sure
2016-06-01 16:56 Kroytz: that works
2016-06-01 16:58 Kroytz: its actually a little complicated to work with muted sliders since the hitnormals share some sliders that need whistled slides
2016-06-01 16:59 Kroytz: id have to make two different identical hitsounds and distinguish between the ones with whistles and with mutes
2016-06-01 16:59 Kroytz: for about 5 hitsounds
2016-06-01 16:59 Kroytz: but I think i have space for it to work
2016-06-01 16:59 Nozhomi: yeah k
2016-06-01 17:00 Nozhomi: 03:22:042 (9) - and 04:38:842 (9) - should be NC imo to show the spacing change (and also because it's fking hell hard)
2016-06-01 17:02 Nozhomi: 04:58:463 (9) - same for this one
2016-06-01 17:03 Nozhomi: Also I'm not sure combo color 1 and 2 are nice, they're hard to distinguish from each other
2016-06-01 17:05 Kroytz: id have to disagree because they are treated as the same stream :s
2016-06-01 17:05 Kroytz: as for colors I think theyre fine? uwu
2016-06-01 17:05 Nozhomi: :/
2016-06-01 17:05 Nozhomi: 05:03:999 - You could decrease volume from this point to fit music
2016-06-01 17:06 Kroytz: yes, i will do that
2016-06-01 17:06 Kroytz: oh wait its at 5% already
2016-06-01 17:06 Kroytz: you mean to uh, slowly decrease it over time instead of start at 5%?
2016-06-01 17:06 Nozhomi: oh yeah
2016-06-01 17:07 Nozhomi: ^^
2016-06-01 17:11 Kroytz: alrighty,
2016-06-01 17:11 Kroytz: every white tick i lowered by 4% till it ends on 5% volume starting with 80%
2016-06-01 17:12 Nozhomi: ok
2016-06-01 17:12 Nozhomi: well if you kinda fixed everything I said here, should be fine
2016-06-01 17:15 Kroytz: before posting
2016-06-01 17:15 Kroytz: there might be some debate on the last stream
2016-06-01 17:15 Kroytz: 04:38:242 (1) -
2016-06-01 17:15 Kroytz: i want to see if this is unrankable or if it should be toned down
2016-06-01 17:16 Nozhomi: well he's just massively HARD
2016-06-01 17:16 Nozhomi: could be nerfed a little tbh
2016-06-01 17:17 Kroytz: am nerfing
2016-06-01 17:17 Nozhomi: :>
2016-06-01 17:18 Kroytz: oki
2016-06-01 17:18 Kroytz: time to update. I added 3 new keysounds to accomodate for the 3 muted sliders before the 25 second section you mentioned
2016-06-01 17:18 Kroytz: nerfed the ending
2016-06-01 17:19 Kroytz: fixed the slider ds
2016-06-01 17:19 Kroytz: that one circle
2016-06-01 17:19 Kroytz: and the ending volumes
2016-06-01 17:19 Nozhomi: wait I finish to check everything before update
2016-06-01 17:19 Kroytz: ok
2016-06-01 17:20 Nozhomi: ok go
2016-06-01 17:23 Kroytz: done!~
2016-06-01 17:24 Nozhomi: ok redling it
2016-06-01 17:30 Nozhomi: so you didn't lower the volume on 00:05:842 (1) - these sliders ?
2016-06-01 17:30 Kroytz: oh
2016-06-01 17:30 Kroytz: where would i lower the volume
2016-06-01 17:30 Kroytz: at the slider-start?
2016-06-01 17:30 Nozhomi: the slidertics
2016-06-01 17:31 Kroytz: so basically the blue tick after the slider-start then huh
2016-06-01 17:31 Nozhomi: yes
2016-06-01 17:32 Nozhomi: for all sliders until 00:22:342 -
2016-06-01 17:32 Nozhomi: not 00:22:642 (1) - because the music volume is increasing so it works
2016-06-01 17:33 Kroytz: i did 40% instead is that ok?
2016-06-01 17:33 Kroytz: i think 50 was just a tad bit loud
2016-06-01 17:33 Nozhomi: sure
2016-06-01 17:34 Kroytz: ok
2016-06-01 17:36 Kroytz: updated again :p
2016-06-01 17:36 Nozhomi: also sorry but for last spinner, better start to shutdown volume from 05:03:999 - ><
2016-06-01 17:36 Kroytz: omt
2016-06-01 17:36 Nozhomi: because before this point, it don't match the music
2016-06-01 17:36 Nozhomi: ayyy
2016-06-01 17:36 Kroytz: ok
2016-06-01 17:36 Kroytz: lulul
2016-06-01 17:38 Kroytz: alright
2016-06-01 17:38 Kroytz: lowered by 10% each interval
2016-06-01 17:38 Kroytz: starting with 80 on that side
2016-06-01 17:38 Kroytz: err 70 i mwN
2016-06-01 17:38 Kroytz: mean*
2016-06-01 17:38 Nozhomi: okay
2016-06-01 17:38 Nozhomi: good
2016-06-01 17:38 Nozhomi: go again
2016-06-01 17:40 Kroytz: update #3
2016-06-01 17:41 Nozhomi: OKAY
2016-06-01 17:41 Nozhomi: looks good now
2016-06-01 17:41 Kroytz: =w=
ty Xinely. Updated~Xinely wrote:
We fixed a snap and a hitsound last night. Placeholder. I will check when im off from class
edit : continue my mod
- 00:25:567 (4) - i think you can add drum finish on head, its empty w/o hitsound
- 00:30:367 (4) - and others like 00:35:167 (4) - same as above if you agree The way I hitsounded this part was a little difficult since I applied a particular hitsound to each individual instrument. The drum-finishes were applied to strong sounding dominant beats like the tail of 00:25:342 (3) - or even this circle 00:25:792 (5) -. The noise pointed out is kind of a weaker sound that I'd probably use a drum-whistle or soft-whistle if anything. But personally I feel as if it might be "over-hitsounded" by trying to sound each part, with the weak instruments included I mean. This is some goreshit level drumming going on tbh.
- 00:29:092 (4) - 1/8 shoud stop till 00:29:242 - and 00:29:317 - map with a circle i guess. i cant hear drum for 00:29:242 - - 00:29:392 - of 1/8 ticks I simplified the rhythm a bit using 1/4s throughout because ending a 1/8 slider on white tick and starting movement on a blue tick circle over a red tick slider (in 1/4 beats) is REALLY awkward to transition to.
- 00:33:442 (1) - should add whistle or your keysound to emphasis the piano I added the whistle there and also to 00:34:342 (5) - because pianos.
- 00:42:067 - would be nicer if add a note here to keep follow drum then it wouldn't look so nice as to end it how i wanted to end it ^^;
- 00:48:892 (12) - just my taste, maybe move to 372,300 for keep flow on 00:48:442 (9,10) - ? Literally pixels but okay, I moved it there : p
- 00:59:842 (1,2) - just curious why stack this and dont make like 01:00:142 (4,5) - instead? The intention here was to have a minor aesthetic buildup into 01:00:742 (10,11,12,13,1) - since the pianos do repeat themselves after-all.
- 01:32:392 (2) - somehow hard to hear the music, maybe remove it? The piano is there despite it being soft and I wanted to capture as many keys in what I think is the most calming/lovely part of the song ^^;
- 02:38:542 (1,1,1) - btw why nc them when spacing isnt changed? The NCs here are to emphasize the arpeggios of the pianos (1,2,3,4 -> 2,3,4,5 -> 3,4,5,6 -> 4,5,6,7) and I change the angles for a bit of aesthetics and visibility. It'd be a little awkward to have them all on the same combo when the piano goes down the arpeggio in this manner.
- 03:58:342 (6) - same as last night, i think the drums are in 1/8 I turned them into 1/8
- 04:39:442 (1) - <3 <33333
call me back after
Are you... serious right now?Xexxar wrote:
ar10 = vomit
no idea why this was chosen...
lower ar's would play much better... as is you have no vision of whats coming so you cant prepare your fingers at all, puts an unneeded amount of focus in reading effort and reaction speed rather than the streaming part. huge disappointment for me cause now I basically have to memorize this to be able to play it well.
Although a lower ar might help with with the focus issue, I don't think it's as bad as you're making it out to be where you would have to "memorize this" to play it well. There are small pockets of time where you can relax your eyes, you just have to know when to do it, imo.Xexxar wrote:
ar10 = vomit
no idea why this was chosen...
lower ar's would play much better... as is you have no vision of whats coming so you cant prepare your fingers at all, puts an unneeded amount of focus in reading effort and reaction speed rather than the streaming part. huge disappointment for me cause now I basically have to memorize this to be able to play it well.
Spaced streams with a slightly lower ar aren't really an issue in this map, I don't think. Although I don't think ar10 is that big of an issue either.TheArchist wrote:
Are you... serious right now?
This is a song with 200 bpm spaced streams, which get very extremely to read on lower ARs. There are plenty of cases where songs should be at lower ARs when they should, but this is not one of them.
Extremely what?!?!?TheArchist wrote:
get very extremely to read
... Whoops, meant to say difficult.Shiguma wrote:
Extremely what?!?!?TheArchist wrote:
get very extremely to read
mithew wrote:
just a couple things i noticed while playing
02:33:892 (7,8,9,10,11,12) - random spacing change, would probably be more fitting starting at 02:33:742 (5) - or 02:34:042 (9) - this might be a pretty fair point
03:10:642 (1,2,3,4,5) - looks pretty bad.. subjective. wanted a circular round stream that connects and this is as best as it gets.
04:02:467 (4,5,6) - flow change feels weird here since the last combo doesn't do this (i guess its trying to emphasize on the clap but still doesn't fit imo) its more of a design thing.
04:39:442 (1) - i definitely liked the old slider way more than this one. the random sharp turns feel so weird to follow since there's nothing in the song that calls for them (at least turn with the slider ticks) tbh, I didn't really like my old slider since it's didn't accentuate the keysound nor have any visible attraction (to me at least) either. The double loops were mediocre (and I saw a lot of breaks on them too) and it looked a little too squiggly for me. I wish puush wouldve saved my other artistic sliders cuz I had about 3 of em to choose from, but personally I like the wing since it fits with the "ascending to heaven" theme and the whole ethereal-ness or whatnot.
ya best map though
edit: i also agree with xexxar on the AR issue. ar10 feels like... way too much, not like its hard to read on lower AR anyways so nothing really calls for it. I'll disagree with the AR since a lot of players have pointed to me that higher AR would fit the map best as to reduce clutter on the screen. Not to mention that this is a 7.41* map and should be taken with caution. 9.8 might be as low as it can get but AR10 fits the theme of it more as well. This is the gateway to heaven, the final moment, do or die, etc.