Thanks for your time and sorry I made this and you had to check it.Azer wrote:
Hi Shiro, I've been requested to extensively mod this so I'll try my best to help! I want you to know I'm very passionate about the quality of extras so that means I'll be overly critical in my mod. Don't be afraid to deny some points.<wall of text> tl;dr: this map is shit *sigh*
- You've got 4 unsnapped objects in AIMod o good catch
- tengaku230.mp3 is not being used, right? removed, I'm not sure I even remember what it is
- So this is really just an opinion, but I think overall your map doesn't play as good as it could because you focused on aesthetics and patterns more than playability and flow. As mappers start to create more and more hard maps we're starting to notice that the ones who play the best are the ones who focus on flow and emphasize individual objects instead of creating flipped patterns and shapes. It's far too late to change this, but I thought I'd let you know for your next project. I didn't. Flow and playability have always been my primary concerns. The patterns simply complement the playability.
- 00:12:644 (4,5,6) - I understand the intention is to map to the vibrations of the instrument but imo this is overmapping Changed for a single slider
- imo, the sv during the entire into is too high, it makes it awkward to play. I recommend to half it down, really. I also think all the ridiculous slider shapes are not needed (and certainly won't be if you lower the SV) as they don't really emphasize anything and honestly don't look as good as simple sliders would. I'll keep the long sliders for now, but if this kind of feedback comes back I'll try to find an alternative.
- 00:32:040 (5) - move this in a direction that changes flow, like you did with the previous slider. This is awkward to play because you are going in the same direction but have to stop in the middle to hit (4) done
- 00:32:687 (5,6,7) - makes this part more confusing that it needs to be, equal spacing between all three objects but different rhythm. Put 6 closer to the stream and 7 higher up to also add a higher distance to the next object fixed
- 00:38:247 (4) - move to x:226 y:138 - it creates better emphasis by letting 3 and 6 have big jumps. Also fits aesthetically in a line with the previous stack and the sliderend of 00:39:022 (8) - done
- 00:40:704 (1) - I think this is mapped to the wrong rhythm, the flute is really hard to predict and challenging to sightread. Mapping to the drums would be a better option imo (4 1/3 notes starting from 00:40:832 - ) like you did at 00:44:971 (1) - changed for a single circle, follow that... harp-like instrument (I have no idea how it's called)
- 00:46:263 (5) - no reason for this to be a slider I hear a kick at 00:46:328 - and the short slider also works well with the brutal sound imo, I'll keep it
- 00:50:531 (5,6,7,8,9,10) - I don't see the reason to repeat this pattern over and over, there's not such thing in the song and there's potential for something so much better here, you've got some big beats to emphasize and this really doesn't do them justice. I don't see what else I could do. I'm focusing on the harp-like instrument, again
- 00:52:341 (3,4,5) - same point as earlier, 3 objects in the same direction with very different spacing makes for awkward gameplay changed
- 00:54:798 (1,2,3,4,5) - why a 5 note stream? (3) should be replaced by a slider as there are no strong notes in the song at 4 and 5 ok
- 00:59:324 (8) - same as earlier, although now I see what you tried to map it to. It makes sense but you repeated the pattern for too long, the right rhythm to follow would be to add a circle before (8), the repeating noise you mapped on 2, 4 and 6 is on the white tick and not where 8 is currently placed changed
- 01:01:134 (5) - this finish noise is really out of place. Remove it idk why there is a finish here at all o.O
- 01:01:652 (7,8,9,10,11,12,13) - really bad looking stream shape, this is no longer 2010 Shiro
Changed
- 01:12:126 (8,9,10,11,12) - according to the general pace this section is going at, this jump is really overdone, it would be better to play if the flow was crossflow and not linear http://i.imgur.com/tc3ZE4q.png okay
- 01:26:091 (7,8) - the repeating noise you mapped on 2, 4 and 6 is on the white tick and not where 8 is currently placed I'm focusing on the big stringed instrument (apparently it's called a koto)
- 01:39:928 (11) - looks bad placed where it is, move up maybe? not sure how this looks bad at all o.O
- 01:42:772 (4,5) - not a fan of that slidershape, I would try to make them more consistent with the shapes you mapped in the rest of this section good point
- 02:31:782 (7,8,9,10,11,12,13,14,15,16,17,18) - this plays fine but it's boring, you could change direction/angle every time the singer changes tone?(7, 11, 15, 18) like 04:18:850 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - did something i hope it works
- 02:36:307 (1,2,3,4,5,1,2,3,4,5) - please no copypaste, at least flip them in some way they are flipped ;w;
- 02:39:281 - map something here, awkward break in gameplay just added a slider but the break in gameplay is intentional
- entire section from 02:52:212 - to 03:00:229 - I don't like this at all, distance snap with patterns that honestly don't look that good, this is beginner mapper produce, you're an experienced mapper and this section feels lazy/rushed, it's just really low quality. This is a slow section so I'ml giving the player a chance to readjust their aim and all, since there are no breaks in the map
- 03:16:781 (1,2,3,4,5,6,7,8) - overmapping, imo. This isn't overmapped, you can't hear the flute going 1/4 here ?
- 03:17:815 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - please fix this stream shape, it doesn't look good, it's not symmetrical or anything, the angle change is different everytime for no reason, you can do better.
- 03:25:057 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - same thing. Also the end looks really bad 03:26:996 (15,16,1) -
For both: I'll stick to simple shapes- 03:34:238 (5) - why not use the same slider shape as the previous sliders to be consistent? done
- 04:03:591 (7,8,9) - looks horrible, please fix shape fixed
- 04:29:971 (5,1) - why are these so close to eachother? fixed