Hellaaaw~
You asked me to mod this... 4 months ago.
Here I am.
Map's clear. Not any general issues need to be address other than the typical "Toggle Widescreen Support and Letterbox off".
Okay, so we both know how much effort you put onto this and I am not the best modder to analyze this beatmap, but I will try it because why not. Before you start reading this modding, I want to tell you how I will mod this: based on every pattern, transition and angle, that may affect playability or reading very hard up to the point of being impossible to get an FC. Basically, before saying something, trying to understand what was your thinking while you were placing every single object, let's try it.
Sorry for not explaining myself very good on some points, you may find some things quite hard to understand maybe on how I mod. I'm a bit nervous because I have my job interview in 1 hour and hell... soooo nervous. Good luck to both of us!
Peace, Shiro!
You asked me to mod this... 4 months ago.
Here I am.
Map's clear. Not any general issues need to be address other than the typical "Toggle Widescreen Support and Letterbox off".
Okay, so we both know how much effort you put onto this and I am not the best modder to analyze this beatmap, but I will try it because why not. Before you start reading this modding, I want to tell you how I will mod this: based on every pattern, transition and angle, that may affect playability or reading very hard up to the point of being impossible to get an FC. Basically, before saying something, trying to understand what was your thinking while you were placing every single object, let's try it.
- The combos in the beginning of the map are random, let me tell you why. Up to 00:06:049 - everything seems fine, but then comes the problem. 00:06:049 (1,2,3) - is a 1/4 pattern, a'ight? Although, the distance from (2,3) is similar to 00:10:510 (3,4) - and they do have the same combo as well. Thing is, there's no way of detecting any of these patterns with such a low spacing when the 1/2, 1/4 or even the 1/6 (on 00:07:536 (3,4) - ) have the same combo. How can anyone know that 00:12:644 (4,1,2,3,4) - is not 1/4?
- 00:49:884 (7,8) - Quite a big and unnecessary jump, in my opinion. What about moving (7) somewhere close to 00:49:109 (2) - ?
- 01:07:988 (8) - I wouldn't have mapped this considering there's an extended sound from 01:07:729 (7) - , there's literally nothing to make clickable on (8), so maybe extending or adding a repeater to (7) wouldn't be a bad idea at all.
- 01:11:479 (6,8) - Have you thought on curving these a bit? Sometimes curved sliders give players an intuitive moment in which they can imagine where the following object is going to be, especially when you are not placing that object below the previous slider, as said, you are placing 01:11:350 (5,7) - from above (6,8)'s head.
- 01:12:514 (4,5) - You're spacing this pattern gradually but suddenly woop, distance gets decreased. Intentional? Also, you want to take a look at 01:37:341 (10,11) - since (5) and (11) have a similar connotation rhythm-wise, and whilst one is being very emphasised, the other is being overshadowed.
- 01:25:315 (3,4,5,6,7,8,1) - I don't know what do you think about these, but from my point of view, all these angles are quite sharp.
- 01:33:333 (12,1) - I thought you were stacking notes after pauses
- 01:43:936 (3,4) - Oh, love these. Good flow over here, well done!
- 01:55:703 (4,5,1) - Quite a bad transition, imho. What about http://puu.sh/lgoqx/ffd645aa87.jpg ?
- Time to compare, yaaaay! 02:10:574 (1,2) - 1/1 spacing not stacked; 02:10:833 (2,3) - 1/1 spacing stacked; 02:11:867 (2,3) - 1/1 spacing not stacked. You are evil, Shiro
- You know which is the difference between 02:25:057 (1,2) - and 02:25:445 (3,4) - when you play it? There's no difference, and regarding the high BPM this map has, maybe placing 02:25:703 (4) - on x208 y240 would play way more better.
- 02:43:678 (7,1) - Maybe you can combine them into one object, I can't literally hear anything on (1)'s head at all.
- Time to compare... again, wiiiiii! 03:09:022 (3,1) - there's a stack over here; but there's no stack on 03:11:091 (3,1) - 03:13:160 (3,1) - . How evil can you be?
- 03:58:160 (1,2,3,4,5,6,1,2,3,4) - I had a lot of troubles when playing this part. There's no clear path between each object, you mapped them the same way when they play way too different. That's something to take note of. Y'know, when you place a stack on the same section that other stack, you gotta make them more or less feel the similar way, if you are inconsistent with all your patterns, playing them will hurt a lot and it will be unfun and counter-intuitive to the player.
- 04:20:660 (3,4) - Want to hear the reason behind these not being stacked with 04:20:402 (1,2) - <3. Just myself being too picky, sorry sorry!
- 04:20:919 (1) - You know what would be AMAZING? Finish it on 04:22:772 - (1/6) because there's a super loud beat over there! Maybe you could even add a hitsound if you feel confident enough.
- 04:28:807 (6,7,8) - Awww, linear flow? Come on, give these objects something... a pattern, make a triangle, make something more funny.
- 04:39:281 (3) - I'm so sorry for this... curve it, curve it, Shiro!
- 04:55:129 (3) - Random whistle maybe? There's literally nothing on this circle, no need to hitsound it.
- 04:56:342 (4,5) - I can't tell how off (4)'s tail and (5)'s head are, but... they are not timed correctly, to my ears! Maybe 20~ms off?
Sorry for not explaining myself very good on some points, you may find some things quite hard to understand maybe on how I mod. I'm a bit nervous because I have my job interview in 1 hour and hell... soooo nervous. Good luck to both of us!
Peace, Shiro!