The biggest issues I found with the map are that the overlaps feel too harsh for comfort (would prefer a 5-15° degree tilting of the hyper-overlapping sliders each time to make it more clear, and "fanning out" instead of being a static repetition) and that some section finishing patterns weren't accentuated enough (i.e. a square that plays a lot more like a circular pattern due to the fact that there already were 3 repetitions of three out of the four circles in it before, hence getting the player into a very loopy habit at that point as opposed to snapping); for stuff like that, a zig-zag back and forth pattern would fit better to accentaute each circle - I brought that up with Shiro in PM and we can probably figure something out regarding those.
I don't think the style is an issue - yeah, the map feels a bit clunky to me, but the focus was clearly put on harsh angling, as opposed to balancing visuals, and while I myself don't like that all too much, it's not like it makes the map undeserving of attention; it's just one negative point, not a deal breaker.
Other things I found to be questionable (but not outright wrong) were the use of slider leniency in some parts and 100% overlapping pattern repetition (4/1 in length each, so the impact of full overlap is negligible as opposed to the aforementioned 3/2 repetitions (-> overlaps)). The only thing that really straight-up felt wrong to me was one part where there were a lot of repeating and growing triangles, when the song was going in repeating pairs of 2 - anything else is debatable, and while it can be more balanced out and improved upon, I wouldn't go as far as to say the map is either awful, or downright badly done; it's not perfect, but it's definitely okay.
tl;dr there are things in this map I don't enjoy, but there are very few that are absolutely or outright wrong - while it's not something I personally enjoy, I can see the thought put into most things, and while I believe it could be polished a fair bit, I do not think this is a bad map; it does what it wants to, and while it doesn't reach far beyond that, it does accomplish its goal, and that is a lot more than I can say about many other, because most maps frankly do not even know what their identity is, even these days.
I don't think the style is an issue - yeah, the map feels a bit clunky to me, but the focus was clearly put on harsh angling, as opposed to balancing visuals, and while I myself don't like that all too much, it's not like it makes the map undeserving of attention; it's just one negative point, not a deal breaker.
Other things I found to be questionable (but not outright wrong) were the use of slider leniency in some parts and 100% overlapping pattern repetition (4/1 in length each, so the impact of full overlap is negligible as opposed to the aforementioned 3/2 repetitions (-> overlaps)). The only thing that really straight-up felt wrong to me was one part where there were a lot of repeating and growing triangles, when the song was going in repeating pairs of 2 - anything else is debatable, and while it can be more balanced out and improved upon, I wouldn't go as far as to say the map is either awful, or downright badly done; it's not perfect, but it's definitely okay.
tl;dr there are things in this map I don't enjoy, but there are very few that are absolutely or outright wrong - while it's not something I personally enjoy, I can see the thought put into most things, and while I believe it could be polished a fair bit, I do not think this is a bad map; it does what it wants to, and while it doesn't reach far beyond that, it does accomplish its goal, and that is a lot more than I can say about many other, because most maps frankly do not even know what their identity is, even these days.