00:42:902 (14,15) - Feels a little bit confusing, seems like a 1/2 jump. Possibly mess around with newcombos to fix?
00:50:531 (5,6,7,8,9,10) - This pattern in itself is fine. The issue with your overlapping sliders is more so related to here: 00:51:436 (10,11,12) - , What happens is the player gets into a rhythm of following the note slider pattern repeatedly and musically it's hard to recognize a reason for that pattern to change. What you end up getting is a player doing this jump 00:51:307 (9,10) - and expecting a centre-left movement, they in fact are slapped with the complete opposite. You could fix this by moving 00:51:565 (2) - to the right although I think that would ruin what you're aiming for. A secondary option might be to move 00:51:436 (1) - so that it isn't overlapping with the sliders and/or add a newcombo to inform the player that the pattern is changing. I'm going to refer to other places with similar issues with a "%".
00:59:195 (8,9,10) - Just to add to the previous feedback, this pattern works much more smoothly because the player isn't being so harshly punished for following the patterns that your created.
01:11:350 (4,5,6,7,8,9,10,11,12) - %
01:45:359 (11,12) - ctrl G
02:46:393 (5) - I think this should be stacked on 02:46:134 (4) - . At the moment, due to the overuse of overlapping this part is extremely difficult to read (the player is prepared for overlaps in places where overlaps just haven't been placed).
02:46:910 (8,9,10) - %
03:09:410 (1,2,3) - Very ambiguous to the player. Possibly put a NC on 03:09:669 (1) - .
03:11:479 (1,2,3) - ^ Same issue.
03:13:548 (4,5,6) - ^
03:58:160 (1,2) - ^
03:58:160 (1,2) - More strange spacing.
04:18:850 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Personally can't read the pattern, can't confirm if it's just me or not.
04:40:057 (7,8) - Awkward stacking.
04:41:091 (7,8) - ^
04:42:126 (7,8) - ^
04:43:160 (7,8) - ^
Generally the map feels kinda messy in a lot of places imo. I didn't list some things because I personally think they're just a challenge rather than "awkward" or obnoxiously hard to read. Generally I struggle a lot on this map (A rank is hard) so take my feedback with a pinch of salt.
00:50:531 (5,6,7,8,9,10) - This pattern in itself is fine. The issue with your overlapping sliders is more so related to here: 00:51:436 (10,11,12) - , What happens is the player gets into a rhythm of following the note slider pattern repeatedly and musically it's hard to recognize a reason for that pattern to change. What you end up getting is a player doing this jump 00:51:307 (9,10) - and expecting a centre-left movement, they in fact are slapped with the complete opposite. You could fix this by moving 00:51:565 (2) - to the right although I think that would ruin what you're aiming for. A secondary option might be to move 00:51:436 (1) - so that it isn't overlapping with the sliders and/or add a newcombo to inform the player that the pattern is changing. I'm going to refer to other places with similar issues with a "%".
00:59:195 (8,9,10) - Just to add to the previous feedback, this pattern works much more smoothly because the player isn't being so harshly punished for following the patterns that your created.
01:11:350 (4,5,6,7,8,9,10,11,12) - %
01:45:359 (11,12) - ctrl G
02:46:393 (5) - I think this should be stacked on 02:46:134 (4) - . At the moment, due to the overuse of overlapping this part is extremely difficult to read (the player is prepared for overlaps in places where overlaps just haven't been placed).
02:46:910 (8,9,10) - %
03:09:410 (1,2,3) - Very ambiguous to the player. Possibly put a NC on 03:09:669 (1) - .
03:11:479 (1,2,3) - ^ Same issue.
03:13:548 (4,5,6) - ^
03:58:160 (1,2) - ^
03:58:160 (1,2) - More strange spacing.
04:18:850 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Personally can't read the pattern, can't confirm if it's just me or not.
04:40:057 (7,8) - Awkward stacking.
04:41:091 (7,8) - ^
04:42:126 (7,8) - ^
04:43:160 (7,8) - ^
Generally the map feels kinda messy in a lot of places imo. I didn't list some things because I personally think they're just a challenge rather than "awkward" or obnoxiously hard to read. Generally I struggle a lot on this map (A rank is hard) so take my feedback with a pinch of salt.