starting over at 1
if it were 3, the map would be qualified
if it were 3, the map would be qualified
Kroytz wrote:
hype hype hype
And you didn't hear the intro was completely off while mapping it? By something like 60ms at times? Come on now..Shiro wrote:
Lucky for me, I am a timing expert, so I'll take a look at it.
I mostly ignored it because it's based on a flute and timing flutes is horrible because unlike drum hits they don't have a strong start. I knew it was approximative but didn't think it would be a problem. Every testplayer I've seen has hit the intro correctly, so I just didn't bother re-timing the map. Now I will though.GoldenWolf wrote:
And you didn't hear the intro was completely off while mapping it? By something like 60ms at times? Come on now..Shiro wrote:
Lucky for me, I am a timing expert, so I'll take a look at it.
Dreamtwolf wrote:
00:15:618 (5) - This note is actually random, I really don't know what part of the music it matches so remove this note. I wanted to mimic 00:10:510 (3,4) - (replacing the slider with a circle) because it sounded really cool to me and ended the long slider in a much more interesting way. I don't think the note is too much of a problem, so I'll keep it for now.
00:37:730 (2,3) & 00:38:247 (1,2,3,4) - These notes are kind of unreadable since it's hard to snap with ar10 especially when the jumps change elevation each time. These are extremely easy to read.
01:12:126 (1,2,3,4) - change back to the triangles since these hourglass jumps come unexpected from where they're placed. Again, not a problem to read. The jumps are built like this: 01:12:126 (1,2) - medium spacing to keep the map going at a fairly fast pace, then 01:12:384 (3,4) - big jumps for those to emphasize the double snare hit, then 01:12:514 (4,5) - lower jump to avoid emphasizing 01:12:643 (5) - which isn't emphasized in the song, then a stack 01:12:643 (5,1) - because the song basically stops for a short moment at that point.
01:39:540 (4,5,6) - Hitsound for Note 5 does not blend in with 4 because of Note 6. replaced for a slider
02:31:652 (6) & 02:31:782 (1,2,3,4) & 02:32:298 (1,2,3,4) & 02:32:815 (1,2,3,4) - The old version of these jumps(1,2,3,4,5 into notes that went up and down) were actually easier than this version since the notes make the player read more and aim and snap more in this version making the old version better than this. I went over this part over 5 times with 0.25 speed and I did see the correlation between the old version. I'm aware, but testplayers said the jumps as they were before were a bit boring, so I did that to improve them!
02:39:152 (4) - this slider should be smaller and the slider end hitsound should be this note's (02:30:229 (1))
hitsound which is soft&finish I like the slider being smaller here but I don't understand what you mean with the hitsound
03:08:505 (1,2) - decrease the distance between these notes O_O :|
03:10:057 (4,5,6,7) - will look better if 03:10:402 (8,9) looked the same and connected I actually don't understand what you mean here. ?_?
03:32:945 (1,2,3) - shouldn't be a new combo only because 03:33:333 (1) starts and new combo fast and notes with the number 1 give more health than notes that have a number 2 or 3 etc... removed the new combo
04:09:022 (1) - No new combo here but instead, here 04:09:540 which had already been done and it matches the part of the music in which you are following since the notes that the actual drummer is playing gets a tad bit higher
04:10:057 (1) - No new combo but the drummer is still playing the note that is higher
04:33:850 (1) - No new combo but instead..... ok you get it it's the same as the part 04:09:022 (1) i mentioned
04:34:884 (1) - same deal here, no new combo but instead the notes should continue to be numbered instead of a new combo
For all three: I'm keeping the comboing on those patterns consistent, see
04:43:678 (1) to the spinner - Really I mean really, the rule ^^ should not apply here because it matches the singer and it's so good, really great job!(leave it as it is since it's really good) thank you
- Amazing Song Selection and Hitsound Selection. This map can truly become something astounding. Thank you, it makes me fairly happy to hear something like this about one of my maps
fieryrage wrote:
i should've modded this before it got qualified but i didn't know this was actually a fun map whoops
short mod though
00:15:553 - pretty sure I hear a note here which could make 00:15:618 (5) - a lot easier to sightread
00:35:273 (1,2,3,4,5,6) - this sounds really off, like, 50 ms off, could just be me though
00:39:539 (1,2,3,4,5) - ^
00:50:272 (1,2) - am I the only person that misread this first try like I seriously thought this would be a different back and forth pattern like 00:49:238 (3,4,5,6,7,8) -
This will be fixed with the new timing
02:27:514 - shouldn't there be a note here along with every other part like this? doesn't really make sense that you added notes on the later parts at 04:39:928 (6) - and not anywhere else
04:15:100 - ^
No, this is actually a growing pattern that structures the map. If you look at rhythms, you've got xxxxx x (x x) for the first occurence, then xxxxx x x, then xxxxx x x x, which means the pattern becomes denser as the map progresses and requires more clicks!
i legit actually love this map i'm surprised i didn't find this earlier Thank you!
jodmangel wrote:
Like someone said above, quite a few notes near the start sound mistimed if I'm not completely deaf. Here are some of the ones I noticed:
00:31:911 (4) -
00:34:885 (9,10,11) -
00:35:273 (1) -
00:35:661 (3,4,5,6) -
00:37:213 (4,5,6,7,1) - Aren't these four notes?
00:39:799 (2,3,4,5) -
00:43:161 (12,13,14,15,16) - Seems like four notes as well, though with different timing.
00:43:937 (3,5) -
00:44:971 (1) -
Edit: Forgot to say, those are all timed early I believe.
There's a few more that I'm unsure about. I'd really suggest someone that is actually good at timing to take a look at this.
All this will be fixed with the new timing. As I said in a post previous, I am a timing expert but I didn't bother looking at the timing I got from Faust's version. This is a mistake on my end, as I should have at least checked it. I considered the introduction to be easy enough not to require very accurate timing, as every testplayer got everything right on their first try.
EDIT: for the three modders (except Desperate-kun who already got his kd) can you re-post in the thread so I can award you kd?Desperate-kun wrote:
I have to take this map down for questionable timing.
The intro part has messed up timing, most of the time it's early. I will point out some examples below:
00:31:264 (1,2,3,4,5) - the offset seems early on (2) and (4), not as extreme as the following ones though
00:32:558 (3,4,5,6) - early
00:34:497 (7) - early
00:34:885 (9,10,11,12,1,2,3,4,5,6) - very early
etc.. this happens in almost every measure until 00:47:815 - the intro is over. There might be timing issues later in the song as well.
Charles and myself are looking at the timing. We will issue a better one.
There are also wrongly snapped objects and other rhythm issues. Again there might be more than that:
00:31:264 - The part up until this point is pretty questionable. The rhythms are hard to read and feel pretty awkward to play. The slidershapes mostly look pretty odd and random. 00:19:885 (1,2,1,2,3,4) - These sliders feel to fast for the calm sounds. I'm not going to change any of the sliders nor remove the introduction, which is needed for the map to reach 5 minutes drain time. One could argue that the introduction (as well as the end) are t themselves fairly random, but I didn't map them with that in mind. The use of MANY sliders in the introduction allows for a big error margin for the approximative flute playing. Unlike what you said, the rhythms are neither hard to read nor awkward to play. None of the testplayers (before or after qualification) complained about such things, so I'm not going to change them.
00:32:428 (1,2,3,4,5) - vs 00:40:703 (1,2,3) - The first one feels odd because the intentional overmap for the flute and the much stronger drum triplet are combined in one stack. The second one feels odd because the drum triplet was ignored. Changed both to match the drums.
00:34:885 (9,10,11,12) - Should be 1/6 I'm not too sure about that. I'll wait for the new timing.
00:42:644 (11) - Why does this slider end on a blue tick? There was a note at 00:42:901 - but it seems I deleted it by accident x_x
00:47:298 (3,4,5,6,7,8,9,10) - A slider would fit much better here, the overmap doesn't fit well. To you. This goes with the trill in the flute and provides an amazing introduction to the first part of the map that is actually energic. I'm not changing this.
I am not a timing expert, but these issues are clearly hearable when listening on 50% and they are noticable in gameplay too. This map definitely needs to be checked by timing experts before it can go back to qualified. Good luck! As I said earlier, the timing is being looked at by Charles and myself. We'll get the new timing ready asap. Thanks for taking the time to look at this.
Thanks for looking at this. You seem to have missed two major things about the map: its structure and its cores. The structure I explained above, but you don't seem to have caught that the map revolves around two things: the back-and-forth (as there are many repeating rhythms in the song) and the patterns that are "difficult" to read (as in more than my usual mapping). =(a loli wrote:
shouldn't the kiai times start at 02:14:710 and 04:02:296 instead? The sections just before these timestamps are weak sections of the song used to emphasise the upcoming chorus, and I believe you should only be using kiai time on only one section (the strong section), not both. That's... where they're already starting ?_?
I also think the preview point should be 02:14:193, but that doesn't bother me. I didn't recognise the song because you had it previewed at such a weird part, though. Changed it, thanks.
also a lot of subjective modding coming:
00:07:533 (3) - I see that you ended the slider on another flute beat, but the spacing to the next slider is awkward since the spacing is 1/2. Personally I'd make the slider repeat to remove that awkward pause, as well as making the spacing similar I like the idea of making the slider repeat (once). Changed.
00:09:983 (1) - any reason why you chose not to sustain the flute to 1/4 like the others? The timing section, mostly, which make this unplayable if it had another circle
00:10:508 (3) - slider end should be 1/4 shorter huh no? why would it o_o
00:13:814 (2) - remove this, completely unnecessary Wouldn't be if I could get that damn sliderend snapped
00:15:624 (5) - ^ Not going to debate on this for the 32738124961726487961946981th time. It's staying.
00:22:534 (3) - either move this closer to the slider, or move the upcoming sliders a bit further. This 1/4 spacing is way too similar to the 1/2 spacing of the upcoming sliders. Changed spacings
00:31:542 (2) - would play a lot better and flow better if it were stacked onto the next slider imo would also emphasize the wrong sound, which is a big no-go
00:31:930 (4) - ^ ^
00:42:894 (12) - way too much spacing for a 1/4 This is a lot easier to play than it looks, and achieves perfectly the go-and-stop motion I want for those two and 00:43:146 (13) - .
00:51:415 (1,2,3,4) - why is this spaced much more than 00:55:563 (1,2,3,4) Spaced them equally
01:03:839 (9) - NC? Nothing actually warrants a new combo here
01:06:046 (9) - NC should start here Didn't do exactly this but I reworked the pattern to be more accurate to the vocals.
01:06:434 (1) - change this to 1/2 slider, random 1/1s are very awkward to play if you do it in the middle of a section The spacing allows this to be readable, and I want my stop on that short "yo" note.
01:18:330 (4) - you could do something with this, maybe a 1/8 or 1/6 repeat slider huh no that would play like shit
01:18:460 (5,6,7,8,9,10) - this stream doesn't really fit the music, I'd do kick sliders instead to emphasise the heavy beats It fits the map and provides awesome build up to the next section
01:24:538 (4,5,6,7,8,9,10,11,1) - this plays to nothing, and you missed a very good opportunity to put some nice jumps to emphasise the beats! can you not hear the big stringed instrument?
01:28:482 (3) - remove this, plays to nothing It emphasizes the snare hit and introduces a short break in the movement that helps the square after it to be more sudden, as are the drums in that section
01:42:124 (1,2,3,4,5) - I assume you were following the vocals on the previous part before, so why the sudden change? Because the drums are the main hits at this point, and the vocals are fairly uninteresting, while the durms provide, again, very good build up for the next section.
01:44:193 (4) - as said before, the 1/4 spacing is very similar to the upcoming 1/2 spacing That's made on purpose, it emphasizes the beginning of each repeat of this pattern
01:44:710 (7,10) - ^, you could also add NC to these repeating patterns nope, see reasoning above
01:59:969 (4,5,6,7,1) - why is this a stream? If you're going to add a stream on sustained notes, then the stream should be connected to the slider before it oh, very good catch, thank you, I reworked this part
02:00:357 (2) - ctrl + g for better flow, back and forth patterns with sliders are terrible to play and plus this is the only section where you did it like this for some reason
02:00:745 (4) - ^
02:01:132 (6) - ^
02:01:520 (8) - ^ and also understates the huge spacing spike from 02:01:779 (1) onward
All 4 above: hell no. The whole point of the pattern is this sharp contrast between the jump and the slider
02:04:236 (4) - the vocal actually starts on the blue tick Which is unintuitive and unplayable as fuck, that's why I made it start on the red tick
02:05:270 (4) - ^ ^
02:07:985 (2) - if you're emphasising vocals, the NC should start here instead No. The slider I NC'd starts a new word and a repeated rhythm in the song
02:09:408 (4) - the vocal actually starts on the blue tick see above
02:11:219 (4,5) - these beats should be moved on the blue tick to the right. Also take this chance to do something creative with it see above
02:12:253 (4,5,6) - this sounds really weird? could be same as ^ see above
02:27:512 - add 1/2 circle there is a beat there
02:28:546 - ^
02:29:581 - ^
02:30:615 - ^
To all 4 above: read my answer to a previous mod regarding the structure of the map
02:53:632 (5) - remove this, it looks like you're strictly following vocals so this is completely unnecessary It would introduce a much unwanted hole in the rhythm
03:06:046 (5,6,7,8,9,10) - like 01:18:460 (5,6,7,8,9,10) if you're going to put streams on sustained beats, then start the stream on the sustained beat. this goes with the drums
03:09:408 (1,2,3) - very very very very very hard to read patterns like this, please change it or add some sort of indication emphasising the 1/1 going to 1/2.
03:11:477 (1,2,3) - ^
03:13:546 (1,2,3) - ^
03:32:684 (2,3,4,5) - ^
No. The whole point of this part is that it's somewhat hard to read. Hell, I have yet to see someone fail to read this on first try.
04:14:710 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - what I said about the previous kiai, you're missing some 1/2 beats between some of the quin streams read answer above
04:20:917 (1) - looks like you wanted to avoid mapping the rest of that section tbh. Shorten this spinner so that you can map the beats that come after it, or better yet just use a slider for 04:20:788 (4) and map 04:21:693 Yeah I wanted to avoid the awkward stream -> stream transition but ok.
04:26:219 (1,2,3,4,5,6,7) - streams sound very offputting if you silent-hitsound every second note. Please don't I do not have any silent hitsounds.
04:26:606 (7) - I think this should be a slider to emphasise the sustaining vocal, because the instrument is still playing. 04:27:124 (8) is very appropriate though yay more gimmick
04:27:641 (1) - I think you should map the two 1/2s that come before it, to give emphasis to the upcoming kiai I want a hard reset with 04:27:641 (1) - . That was the idea behind the circles, but I guess sliders work too.
04:27:641 (1) - this would sound better with a 1/2 slider instead, or at least another 1/2 note coming after it ^
04:39:926 (6,6,6,6) - wtf now you start mapping that 1/2 lol readtheansweraboveaboutstructureffs
04:46:522 (1) - I'd map the vocals as sliders, spinners should only be used for very long sustained notes okay
Thanks for the mod.freebird42 wrote:
Dont give kudosu if you rejected more than half of mod
00:44:984 (1) - i'm not sure, but this sounds a litle bit off time, maybe i'm deaf though It technically is, but at this point the drums are way too unstable to even be timed perfectly. This is the best compromise!
00:47:316 (3) - maybe clap is better instead of finish? also maube folowing note NC? oooooh I like the clap here thanks! Also, no new combo on blue ticks ever unless you're mapping a superlowBPM song (like Firesong)
00:49:734 (6,7) - sounds a bit too late, maybe its 1/12 left on the time scale? not sure though, also how about adding finish to 7 to emphasize this note? They are too late but again, it's not possible to perfectly time this section. What I did is a compromise between "perfect" timing and playability. Also, (6) has the finish.
if you agreed with hitsounding of previous notes then maybe its better to move finish from end of 00:50:649 (3) - to the folowing note, if you disagreed - ignore this I did move the finish
00:51:798 (4) - maybe remove finish hitsound and put it on the beginning of folowing slider? you can also add finish to 00:51:670 (3) - but its optionally hmm okay, that makes sense
00:51:926 (1,2,3) -is this spacing okey?actually nwm, you use spacing like this a lot, so guess its ok yeah it's fine, it emphasizes 00:52:317 (3) - without emphasizing 00:52:186 (2) -
00:53:882 (3) - better put finish on the previous note no I'm following the finishes in the song and this one's here
00:56:856 (1) - how about moving finish from end to beginning and also adding finish to the beginning of the folowing slider, i think it goes well enough with the flute moved finish but didn't add another one because there's simply no cymbals at that point
00:57:761 (6) - maybe this slider ends 1/12 left on time scale? no that would be unplayable
00:58:408 (4) - add finish no cymbals
00:58:925 (3) - maybe finish in the beginning? reworked this part
00:58:537 (1,2,3) - maybe 1- finish in the end, 2 - finish, 3 - finish in the beginning and in the end? no cymbals
01:00:994 (4) - maybe add finish to this note and to the beginning of folowing slider ^
01:03:839 (9) -new combo?sorry, i didnt read previous post
02:14:193 (1) - maybe + clap? That doesn't fit at all, there's no snare here
02:39:020 (3,4) - meybe + finish at the beginning to emphasize flute? already emphasized with whistles
02:43:676 (1) - add finish to the beginning no cymbals
02:44:451 (1,2) - flute sound here, so maybe add finish to the beginning of sliders? flute is emphasized via whistles, finishes only go with cymbal crashes in the song
02:45:593 (1,2) - maybe these notes also needs to be moved left 1/12, also how about adding finish to 2? that would be unplayable D:
02:46:908 (3) - add finish to the end
02:47:555 (3) - add finish
02:49:107 (2) - finish to the beginning
all three: again, no cymbals
03:49:494 (10) - new combo? huh that doesn't really make sense, the stream finishes the previous patterns
04:01:779 (1) - maybe add clap? again, there's a reason why this has no hitsounds =P
04:18:848 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - maybe change all these jumps toora ora orastar form pattern, so it would be more fun to aim? no, the whole idea of these patterns is to be increasing back and forths
04:23:891 (1,2,3,4,5,6,7,8,9) - same = =
04:56:334 (4) - i personally think that this slider is reversal and folowing is not, but i can be wrong ??? o.O
also aimod thinks this 04:20:917 (1) - spinner is too short, but guess its fine, no one will SS this map anyway I'll have to see with BNs/QATs for this, auto does get 1000 bonus for me o.O
i cant say anything about flow, i never played 7* maps (relax doesnt count), when i tryed to aim this i got nearly ~150 misses, but still think that note placement is good
i tried to change some hitsounds in order to make map more energetic and shared my thoughts above, but you can ignore all of this if you want, because your map sounds well enough
also i agree with previous post about kiais
if noone of my sugestions is helpful im sorry for wasting your time
thanks third time for helping with timing
Faust wrote:
Filesize is too big. What an absolute kill-joy.