May as well give this a quick mod of my own (quick as in I'm only pointing stuff out that I see while playing the map instead of looking at it in edit). I'm probably pointing out some stuff that's been noted in other mods, but in that case it can just be taken as further encouragement to do something about said patterns.
First off, difficulty name should be "Uncompressed Fury of
a Raging Japanese God". 'a' and 'an' aren't capitalized even in camel case.
00:38:247 (4,5,6,7) - Reading the (7) at the end of this pattern is really awkward because of the sudden switch to 1/1. I'd probably bunch up (4,5,6) more personally, or turn (6,7) into a slider.
00:50:272 (4,5,6,7,8,9) - This is really damn hard to read because the sliders are basically overlapping. AR10 doesn't give you a significant enough amount of time to notice that tiny path change in each consecutive slider on a sightread - even if the player assumes everything in the slider stack is a slider because of the repeating stuff here, they're going to think (10) is a slider when really it's a circle, and that just messes everything up. Even just spreading out each one by an additional grid4 or two helps a whole lot here.
00:58:031 (1,2,3,4,5,6,7,8,9) - Same as above. I did hit this one better, but that's probably because I was expecting it this time.
01:09:022 (2,3,4,5,6,7,8,9) - Just pointing this out because I think it does what you were aiming for in the above two patterns well without being frustrating to read. More like this, please.

01:12:126 (8,9,10,11,12) - This flows absolutely terribly IMO. (8,9,10) leave the player's hand going at a really awkward angle for it to then snap into a much sharper triangle.
01:25:057 (1,2,3,4,5,6,7,8,9,10,11,12) - More condensed sliders that I don't really like. It feels like you have to memorize how many there are.
02:00:229 (1,2,3,4,5,6,7,8) - More of the same, but I feel it's even less readable because of the larger distance making your eyes snap back and forth.
02:01:781 (9,10,11,12) - This is worth special mention too. I can't read it on any AR at all because the hitbursts from the previous notes completely censor out the next notes from my peripheral vision; obviously this isn't a problem if you have invisible 300s, but it's impolite to not map for the default skin. There are several places throughout the map like this that are slightly questionable, but this is the only one that I had issues with on AR9 due to the extreme spacing.
02:21:695 (7,8,9,10,11,12) - Suddenly changing direction like this is pretty horrible for flow, it can work but I'd recommend lowering the distance between (7,9,11) and (8,10,12) slightly to give the player warning that there's a new direction.
Example of what I mean (though the actual note placements could probably be improved further)
02:46:522 (6,7,8,9) - Another one of these, more spacing please.
03:04:755 (2,3,4,5,6) - This one actually plays okay! It only repeats once, and there isn't a circle immediately stacked under the sliders. Nice.
03:19:238 (3,4,5,6,7,8,9,10) - I'd move the stacked notes slightly off the sliderheads here, it's probably okay as is though.
03:23:505 (4,5,6,7,8,9,10,11,12) - This pattern works great because it actually gives you time to parse each individual slider in the stack, and they're separated enough that you can tell (12) isn't a slider.
03:31:135 (8) - Any reason this is much lower than the other notes in the pattern?
03:55:833 (4,1,2,3,4) - Aside from readability issues (I thought that last 4 was a slider again) I'm not sure this is even rankable. The first (4) and (2) are almost perfectly stacked in different directions, and (2) appears before (4) has finished fading.
04:23:893 (7,8,9,10,11,12,13,14,15,1) - Nothing actually wrong with this part, but just going back and forth 5 times is a bit boring.
That's about it, I think! I really don't think the map is fundamentally flawed, it's mostly just that one repeating slider-circle-slider-circle pattern you use a bunch that's nigh impossible to sightread properly. I've played this map 3 times (ar10, then ar9, then ar9.5) and still uphold most of these for all three. It's hard as balls, but really that's okay.