Thank you for taking the time to look at this despite not liking it. I'm not sure what you mean with "messy" honestly, but it seems to be something that comes back often on my maps in general (messy, clunky, clustered). I don't know where it comes from, considering I space things out D:jesus1412 wrote:
00:42:902 (14,15) - Feels a little bit confusing, seems like a 1/2 jump. Possibly mess around with newcombos to fix? Fixed, but in a more gimmicky way =P
00:50:531 (5,6,7,8,9,10) - This pattern in itself is fine. The issue with your overlapping sliders is more so related to here: 00:51:436 (10,11,12) - , What happens is the player gets into a rhythm of following the note slider pattern repeatedly and musically it's hard to recognize a reason for that pattern to change. What you end up getting is a player doing this jump 00:51:307 (9,10) - and expecting a centre-left movement, they in fact are slapped with the complete opposite. You could fix this by moving 00:51:565 (2) - to the right although I think that would ruin what you're aiming for. A secondary option might be to move 00:51:436 (1) - so that it isn't overlapping with the sliders and/or add a newcombo to inform the player that the pattern is changing. I'm going to refer to other places with similar issues with a "%". did my best to fix this but I don't know if my fix works
00:59:195 (8,9,10) - Just to add to the previous feedback, this pattern works much more smoothly because the player isn't being so harshly punished for following the patterns that your created.
01:11:350 (4,5,6,7,8,9,10,11,12) - % I can't really change this one because of the patterns around it, but I honestly believe it's not that hard to sightread. I understand it's surprising, but I think it's fine.
01:45:359 (11,12) - ctrl G ah good catch
02:46:393 (5) - I think this should be stacked on 02:46:134 (4) - . At the moment, due to the overuse of overlapping this part is extremely difficult to read (the player is prepared for overlaps in places where overlaps just haven't been placed). huh I really don't understand why you want a stack, in terms of gameplay this would break the movement completely D:
02:46:910 (8,9,10) - % fixed the same way
03:09:410 (1,2,3) - Very ambiguous to the player. Possibly put a NC on 03:09:669 (1) - .
03:11:479 (1,2,3) - ^ Same issue.
03:13:548 (4,5,6) - ^
03:58:160 (1,2) - ^
03:58:160 (1,2) - More strange spacing.
For this entire section, I'm keeping what I have because it's purposely difficult to read (not even honestly, it just makes sure the playuer is reading and not throwing their cursor around hoping to hit). The idea behind this is rather complex but in short, the contrast between the slow 1/1 and big 1/2 jumps with the same objects provides great emphasis on the stringed instrument.
04:18:850 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Personally can't read the pattern, can't confirm if it's just me or not. I've seen numerous people able to read it perfectly (me included), but I can see how it can be hard to read. If more point it out, I'll try to find a new one.
04:40:057 (7,8) - Awkward stacking.
04:41:091 (7,8) - ^
04:42:126 (7,8) - ^
04:43:160 (7,8) - ^
All of them follow the structure.
Generally the map feels kinda messy in a lot of places imo. I didn't list some things because I personally think they're just a challenge rather than "awkward" or obnoxiously hard to read. Generally I struggle a lot on this map (A rank is hard) so take my feedback with a pinch of salt.
EDIT: why is star rating 7.78 now ;____________;