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xi - .357 Magnum [OsuMania|Osu|Taiko]

posted
Total Posts
128
Topic Starter
Akali
This beatmap was submitted using in-game submission on 13 lipca 2016 at 17:12:07

Artist: xi
Title: .357 Magnum
Source: BMS
Tags: sayaka- dialgadu77 tidek EXTREMEBEAT piano jazz
BPM: 178,5
Filesize: 4312kb
Play Time: 02:07
Difficulties Available:
  1. 4K Another - 4Key (4,18 stars, 1734 notes)
  2. 4K Hard - 4Key (2,44 stars, 834 notes)
  3. 4K Hyper - 4Key (3,27 stars, 1285 notes)
  4. 4K Normal - 4Key (1,85 stars, 525 notes)
  5. Advanced (3,75 stars, 390 notes)
  6. Another (5,49 stars, 810 notes)
  7. Beginner (1,78 stars, 140 notes)
  8. Ex's Inner Oni (4,78 stars, 999 notes)
  9. Ex's Muzukashii (3,27 stars, 555 notes)
  10. Ex's Oni (4,23 stars, 777 notes)
  11. High Noon (6 stars, 866 notes)
  12. Hyper (4,72 stars, 618 notes)
  13. Medium (3,01 stars, 249 notes)
  14. Normal (2,19 stars, 197 notes)
Download: xi - .357 Magnum
Information: Scores/Beatmap Listing
---------------

4K osu!mania by Tidek
Taiko by Sayaka- who wanted to be Ex but it didn't work out so it's Sayaka-'s (Previously known as dialgadu77) Ex's taiko

woo Thanks everyone who helped! Except Hula.

redl changed diffname

bg sauce http://sharpwriter.deviantart.com/art/A ... -187840497
fanzhen0019
so good
Azer
17:16 Azer: http://puu.sh/99tym/fc5acaf607.jpg
17:27 Azer: 00:07:056 (7,8,9,10,1) -
17:28 Azer: 00:08:400 (3,4,1) -
17:37 Azer: 00:16:131 (6,7) - .
17:43 Azer: 00:19:493 (1) -
17:57 Azer: 00:39:325 (2,3) -
18:01 Azer: 00:54:451 (1,2,3) -
18:02 Azer: 00:55:627 (6,1) -
18:02 Azer: 00:57:140 (1,2,3) - spacingm
18:04 Azer: 01:01:341 (2,3,4,5,1,2,3,4,1,2,3,4) - fix symmertry
18:08 Azer: 01:02:686 - need input here
18:23 Azer: http://puu.sh/99yVL/f75f7e0fec.jpg
18:23 Azer: 01:31:425 (5,6,7,8,1,2) -

already explained everything over skype
Hula
map is too easy fc pls easy fc make harder pls
Krfawy
no hej.

Begginer
  1. 00:15:459 (1,3) - zamień miejsce NC
  2. 01:19:997 (1) - szczerze ten slider nie pasuje do rytmu. zamiast tego radzę użyć spinnera od początku slidera do 01:20:837 - to samo zalecam w poziomie Normal.
Normal
  1. różnica poziomów między Normalem a Standardem jest bardzo duża. W Normalu wszystko da się singletapować, a w wyższym poziomie są niekrótkie streamy + inny spacing niż wcześniej (niestandardowy).
  2. 00:50:753 (3) - brzydki blanket
  3. 01:19:997 (3) - szczerze tutaj jest taki rytm że tego w Normalu nie powinno się normalnie mapować bo wyjdzie za ciężko, a slidery 1/2 też nie pasują. zamiast tego radzę wstawić spinner od początku slidera do 01:20:837 - bo tutaj serio nic innego nie pasuje skoro to ma być lżejszy poziom. to samo zalecam w poziomie Begginer.
Hyper
  1. 01:19:156 (3) - weź proszę popraw kształt na jakiś inny z tego rodzaju których używałeś, np.: 00:58:484 (5) bo teraz to wygląda nieciekawie
  2. 01:12:182 (8) - może spłaszcz slider żeby czerwony punkt był niżej?
a teraz proszę kudosu w
Kyubey
yo
A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.
so make at least one more mania diff
disable widescreen support everywhere since you don't have any storyboard
and add some tags
and hitsounds
artist should be «xi», not «Xi»
btw, are you sure this song came from BMS? i've seen it appeared in jubeat analyser and Flash Flash Revolution aswell (btw, if FFR own this track, it makes it unrankable, since FFR owners forced some people once to delete their maps). well, try to ask someone awesome (hint: t/258536 ) to help you with metadata. and they will help you with the tags, i guess
and add at least 1500 to the AudioLeadIn: 0 line in .osu for every diff, since map starts really early
[Beginner]
reduce od to 2 for better consistency?
00:03:358 (3,1) - this is bad stacked. but i would even recommend you to stack things like this in the easy diffs
00:29:577 (3) - move it up since it overlaps with score meter that enabled by default. example: https://osu.ppy.sh/ss/2290808 and it touches screen border lol
00:23:526 (2,3,4,5) - don't make such a big number of notes in a row in the easy diffs, it can be really hard for newbies. check it everywhere. and better to try to use more 2/1 rhythm instead of 1/1 in the easies tho
01:05:207 (2,1) - told about same thing before
01:10:585 (1) - i would ctrl+g and move it up a little for better flow
01:38:148 (2) - make it curve to 01:38:820 (3) - for better looking?
[Normal]
increase hp to 4 for better consistency?
00:02:350 (2) - better to not use multirepeat sliders in the easy/normal diffs, it can really confuse people
00:32:602 (5,2) - this touching is uncute, better to remove it
00:51:762 (1,2,1) - make perfect triangle?
01:10:585 (1,2) - better to unstack this, since it can be pretty hard to understand, if it 1/2 or 1/1
01:19:997 (3) - told about multirepeats
01:40:333 (2,3,4) - perfect triangle
01:51:593 (1,2,3,4) - clicking 5 1/2 notes in a row can be pretty painful for newbies. and multirepeat yeah
01:59:997 (1,2,3,4,5) - 5 1/2 notes again, it's too hard
[Advanced]
it have way too much 1/4 notes imo, it can be painful for hard players, consider making it easier
00:35:627 (6,7) - bad touching, move them a little away
and finish this diff lol
[Hyper]
00:11:425 (1,2,3) - make them more overlapping or remove these touchings
00:39:325 (3,4) - too
00:51:762 (1,3) - better to make a custom stack here since it reads really hard
overall looks good
[Another]
00:13:778 (6) - NC, since DS is changed
00:37:308 (1,2,1,2,1,2,1,2,1) - maybe better to avoid such a hard 1/4 patterns and keep them for last diff?
01:20:417 (1,2) - it doesn't looks like 1/4 pattern, so better to move them closer
01:32:434 (4) - move it up due to score meter
01:37:308 (7,1) - is there a point to make such a slow cursor movement for it, when you can just stack it?
01:39:661 (6) - score meter stuff
01:42:854 (5,6,7) - lol xi
01:44:030 (9) - touching score meter again
[Magnum]
00:19:325 (5,1) - maybe better to stack them? explained in Another, why
00:42:350 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - please avoid using things like this, it's really confusing and unreadable, try to move second stream away
00:53:106 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - ^

sorry for being not able to provide a full quality mod, i'm really tired atm :(
Kurokotei
Can I make Taiko diffs please? :D
Topic Starter
Akali

Sayaka- wrote:

Can I make Taiko diffs please? :D
;; ok
Kurokotei

Akali wrote:

Sayaka- wrote:

Can I make Taiko diffs please? :D
;; ok
oh hey it's done

http://puu.sh/dbQ7M/501fe65ba7.zip

add my name to the tags please + "dialgadu77" (my old username) + "EXTREMEBEAT" (this comes from this BMS event) + "tidek" since he made mania diffs for you (also there isn't any tags in tidek's diff)

that bg in tidek's diff
jesse1412
[Another]

00:06:383 (4,5) - Make these a slider, you're using quads and this disgusts the player. Generally avoid even noted streams.
00:53:610 (7,8) - ^
01:20:081 (2,3,1,2,3,1,2) - This part didn't make sense while playing at all, this upsets the player. I think it's specifically this double 01:20:417 (1,2) , I didn't even know there was a double, I thought it was super fast 1/3 while playing. I honestly had to clue what was happening here.
01:45:879 (4,5) - Same as before, this quad upsets the player.

rest is good here.

[Magnum]

IRC mod.
Topic Starter
Akali

jesus1412 wrote:

[Magnum]

IRC mod.
SPOILER
20:38 jesus1412: tfw got a replay to mod your map with
20:38 jesus1412: and you update map
20:38 jesus1412: fk
20:38 Akali: LOL
20:45 Akali: I modded yours
20:45 jesus1412: tyty
20:45 Akali: it's a bad mod
20:45 Akali: because it would take me whole day
20:45 jesus1412: wtf
20:45 Akali: to point out
20:45 Akali: shit
20:45 Akali: that people would notice
20:45 Akali: and won't like
20:46 Akali: because they won't understand the susumu hirasawa
20:46 jesus1412: so it's a good mod
20:46 Akali: welp as of yet no one will rank this
20:46 Akali: unless you literally suck some cocks
20:47 jesus1412: dw
20:47 jesus1412: I got this
20:47 Akali: ok
20:52 jesus1412: I need that replay
20:52 jesus1412: save that fucking replay
20:53 jesus1412: fuck
20:53 Akali: yee I think ending
20:53 Akali: might be too optimistically mapped
20:53 jesus1412: save it
20:53 jesus1412: fagot
20:53 Akali: how
20:53 Akali: f2 doesn't work
20:53 jesus1412: idk
20:53 jesus1412: fk
20:53 jesus1412: I need it for science
20:53 jesus1412: I shall record it
20:53 jesus1412: using my obs
20:54 Akali: you just gonna point out the moments you missed
20:54 Akali: and make me map them easier
20:54 jesus1412: pretty much
20:55 jesus1412: well not really
20:55 jesus1412: but that's where I look for issues
20:57 Akali: pro
21:00 jesus1412: fuck you
21:01 Akali: ok ok I will remap that
21:01 jesus1412: look
21:01 jesus1412: I will irc mod this diffi with you
21:01 jesus1412: ok?
21:01 Akali: ok
21:02 jesus1412: 00:24:030 (3,1,2,3) -
21:02 jesus1412: I don't like that these are stacked
21:02 jesus1412: uhh
21:02 jesus1412: I got an extra note fuq
21:02 jesus1412: 00:25:039 (1,2,3) -
21:02 jesus1412: these
21:02 jesus1412: it kills the flow for me
21:03 Akali: ok
21:03 jesus1412: I expect it to be moving and it just stops
21:03 jesus1412: so just make that set of notes move upwards preferably but w/e floats your boat man
21:03 Akali: it's just it's bass/drums
21:03 Akali: so I thought stack would be good but fine flow more important
21:03 jesus1412: ye m888
21:03 jesus1412: someone who likes playability more than "the song tho xD"
21:04 jesus1412: 00:37:308 (1,2,1,2,1,2,1,2,1,2,1,2,1) -
21:04 jesus1412: I really hate this
21:04 jesus1412: let me test it again
21:04 jesus1412: but I never can follow it right
21:04 Akali: fartownik did it like 1st try
21:05 Akali: maybe can make some angles smoother
21:05 Akali: but want pattern like that there
21:05 jesus1412: it kinda works
21:05 Akali: i could do it like on another diff
21:06 Akali: make last 4 notes together
21:06 jesus1412: but I think it's the least natural of all the streams
21:06 jesus1412: maybe m8
21:06 jesus1412: may B
21:07 jesus1412: I think it can stay if you like
21:07 jesus1412: it's not a horrific pattern
21:07 Akali: I will see
21:07 Akali: priti might mod it
21:07 jesus1412: but of course there has to be a worst pattern in every map
21:07 jesus1412: and that one is this maps one
21:07 Akali: that's great
21:07 jesus1412: 00:42:854 (7,8) -
21:07 jesus1412: no
21:07 jesus1412: this is a slider
21:07 jesus1412: not 2 notes
21:08 Akali: no no no
21:08 jesus1412: yes
21:08 jesus1412: no pig disgusting even streams
21:08 jesus1412: thou hast offendth me
21:08 Akali: l2rhythm, at least on hardest diff if there is piano making even stream
21:08 Akali: it shall be even stream
21:08 jesus1412: do something m8
21:08 jesus1412: screw u m8
21:08 Akali: we'll see
21:08 Akali: but note taken
21:08 jesus1412: 00:43:610 (7,1) -
21:08 jesus1412: this is fine
21:08 jesus1412: because sliders are ok
21:09 jesus1412: you can go into them on any finger and swap mid slider
21:09 jesus1412: not normal notes tho
21:09 Akali: or you can l2p
21:09 jesus1412: 00:53:610 (7,8) -
21:09 jesus1412: zzzz
21:10 jesus1412: 01:20:417 (1,2) -
21:10 jesus1412: ctrl G
21:10 jesus1412: reduce spacing
21:10 jesus1412: and preferably move down
21:10 jesus1412: 100% ctrl G
21:10 Akali: ok
21:10 Akali: I wanted it to be other way
21:11 Akali: but then I thought natural flow would suck hyhy
21:11 Akali: slightly smaller spacing though
21:11 Akali: still needs SOME
21:11 jesus1412: yeah that works
21:11 jesus1412: yeah yeah
21:11 jesus1412: that part was fucked on another tho
21:11 jesus1412: sort that shit
21:12 jesus1412: this map
21:12 jesus1412: there are some streams that I can't tell if they're awkward or I'm just bad on
21:12 Akali: that's fantastic
21:12 Akali: I wanted to achieve that
21:12 jesus1412: it's kinda hard to claim that a stream is bad when 50% of the time I think it's gr8
21:12 jesus1412: but if that's what you wanted from them I'll let them be
21:13 Akali: 01:28:064 incoming
21:13 jesus1412: 01:52:266 (2,3,4,5,1,2,3,4,1,2) -
21:13 jesus1412: nah m8
21:13 Akali: oh this?
21:13 jesus1412: don't mind that stream you linked
21:13 jesus1412: it's one of the 50/50
21:13 jesus1412: the one I linked tho
21:14 jesus1412: it's even and awkward
21:14 Akali: everyone fucks it up so idk
21:14 jesus1412: followed by a double
21:14 Akali: hm
21:14 Akali: but what to meak
21:14 Akali: 1/4 slider?
21:14 Akali: that be gay
21:14 jesus1412: or use a 1/4 slider somewhere in the stream
21:15 jesus1412: to split it with a 1/4 slider jump
21:15 jesus1412: also if you want to make that stream you HL'ed way less 50/50 then move this down 01:28:736 (1) -
21:15 Akali: oki
21:16 jesus1412: 02:00:837 (1,2) -
21:16 jesus1412: this double seemed unclear to me
21:16 jesus1412: reduce spacing or something
21:16 jesus1412: or move it somewhere that'd make it more obviously a double
21:16 jesus1412: other double before it was fine tho
21:17 jesus1412: (this one was fine 01:50:081 (1,2) - )
21:17 jesus1412: and then we have the ending
21:17 jesus1412: which is a big fat fuck you
21:17 Akali: :'-D
21:17 Akali: ok ok
21:18 jesus1412: 02:03:022 (9,1) - stacking these and adding a 1/4 jump after is really hard
21:18 Akali: yee I have no ideas how to do stuff there
21:18 Akali: to transition into these doubles smoothly
21:18 jesus1412: add a little spacing to the first 2, as in towards the 3rd note
21:18 Akali: i guess
21:18 jesus1412: like this but less shitty http://jesse1412.s-ul.eu/5FH61UGE
21:19 jesus1412: it's create a little flow
21:19 Akali: ye
21:19 jesus1412: atm the player wants to stop on those because it sees a slider end and 2 notes
21:19 jesus1412: which is a triple
21:19 jesus1412: and you use a quad
21:19 jesus1412: quad pattern
21:19 jesus1412: yes again
21:19 jesus1412: fuck you
21:19 Akali: Fuck me?
21:19 Akali: fuck xi bro
21:19 Akali: i didn't compose this shit
21:19 jesus1412: no one sees quads m8
21:19 jesus1412: we only see triples
21:19 Akali: because almost no one uses them in music
21:19 jesus1412: 02:03:358 (1,2) -
21:20 jesus1412: ctrl G and move right
21:20 jesus1412: move it up too if you still want a jumpy pattern
21:20 jesus1412: 02:03:610 (1,2) -
21:20 Akali: hm ye it's hard enough without making shit flow
21:21 jesus1412: CTRL+H and then move it back into place
21:21 jesus1412: 02:03:862 (1,2) - CTRL G if you're feeling generous
21:21 jesus1412: 02:04:535 (2) - move down and left
21:21 jesus1412: 02:04:787 (2) - I think you should move this one up and right or down and left
21:22 jesus1412: if you move it down or left you can make the jump between these 02:04:535 (2,1) larger
21:22 jesus1412: 02:04:535 (2,1) -
21:22 jesus1412: the section in general will flow better when you've flipped all this shit around a bit
21:22 Akali: ye ye
21:22 Akali: I did shit flow on purpose you know
21:23 Akali: cause didn't want to be mainstream
21:23 Akali: but you are right
21:23 Akali: this is too annoying
21:23 jesus1412: yeah well
21:23 jesus1412: I would personally move 02:05:039 (2) -
21:23 jesus1412: I'd move it left and down
21:24 jesus1412: and make 02:05:291 (2,3) - a straight triple going down or slightly angled to the right instead of a curved triple
21:24 jesus1412: it's up to you how to deal with the section
21:24 jesus1412: I think you can make flow if you want to
21:24 jesus1412: you're just a cock
21:25 Akali: hnghhh
21:25 jesus1412: after everything is done fix that angle that you go into this pattern 02:05:879 (1,2,3,4,5) -
21:25 jesus1412: the final pattern works well afaik
21:25 jesus1412: everything else looked alright
21:25 Akali: kewl
21:26 jesus1412: I can try it again when you're done if you like
21:26 Akali: imma do this tomorrow
21:26 jesus1412: kk m8
21:26 jesus1412: lost the irc log yourself
21:26 jesus1412: I'm lazy
21:26 Akali: you gonna do another?
21:26 Akali: just asking
21:27 jesus1412: I did it in a post
21:27 jesus1412: it was short tho
21:27 Akali: oh ok
AndreasHD
Hello, my mod from ingame :)

irc
12:22 AndreasHD: on [Magnum] maybe make the blanket better please? 01:32:266 (2) -
12:22 AndreasHD: ;_;
12:24 AndreasHD: 01:58:316 (3) -
12:24 AndreasHD: that one too
12:25 Akali: this one's hard qq
12:25 AndreasHD: it just takes time
12:25 AndreasHD: you should do it
12:26 AndreasHD: the end of this 00:51:425 (3) - doesn't really stack
12:28 AndreasHD: these NC 01:20:669 (1,1) - .. I don't see the point actually, atleast not both
12:29 AndreasHD: remove NC 01:52:098 (1) -
12:31 AndreasHD: on [Another] 00:46:888 (3) - this could be stacked, instead of one grid out of nothing
12:32 Akali: sigh
12:32 Akali: didn't save changes
12:32 Akali: oh well
12:32 AndreasHD: aaah xD but its here in the chat.
12:33 AndreasHD: want me to continue?
12:33 Akali: y
12:33 AndreasHD: ok
12:33 AndreasHD: still on Another- 00:59:829 (1) - that one, add finish hitsound.
12:33 AndreasHD: oh, the finish hitsound is something else o.o
12:34 Akali: i'm not sure about hitsounds
12:34 Akali: I got some clicks and a ping from other map
12:34 AndreasHD: yea, I hear that
12:35 AndreasHD: 01:11:257 (2) - you can make this blanket better, come on ;)
12:36 Akali: 01:10:585 (1) - ye I need to change 01:10:585 (1) - too
12:36 Akali: so it overlaps with last stream circle
12:36 AndreasHD: yeah.
12:36 Akali: I thought I did that already
12:36 AndreasHD: :)
12:36 Akali: but it didn't save or smth
12:36 AndreasHD: ah ok.
12:37 AndreasHD: remove NC 01:20:837 (1) -
12:37 AndreasHD: add NC here after 01:21:005 (5) -
12:38 AndreasHD: stack this, something happend here 01:45:375 (10) -
12:39 AndreasHD: I think this should be DS'ed 01:53:610 (1) -
12:39 Akali: oh ye it was
12:39 Akali: just new green section qq
12:39 AndreasHD: 01:59:661 (4) - something happend with stacking again
12:41 AndreasHD: 00:11:762 (2) - on [Hyper] .. sorry to "nazi mod" this, but you could make the blanket better
12:41 AndreasHD: 00:12:098 (3) - ^
12:42 AndreasHD: I just feel you deserve it, cuz the maps is good otherwise.
12:42 AndreasHD: 00:23:190 (8) - stack on (3)
12:43 AndreasHD: 00:24:198 (1) - NC? so you follow the 1,2,3 rythem you just did
12:44 AndreasHD: 01:11:930 (7) - NC
12:47 Akali: brb keep going ;;
12:48 AndreasHD: ok
12:48 AndreasHD: You need to tag Tidek and maybe that taiko mapper into tags on all difficulties aswell!
12:49 AndreasHD: [Advanced] 00:23:526 (5) - add NC here
12:51 AndreasHD: 00:57:140 (1) - turn off grid snap and drag the last node in this slider like two pixels up or something.. it'll make the blanket 100%
12:51 Akali: I thought tags go globally
12:51 AndreasHD: they do? maybe it changed o.o
12:52 Akali: no it just appeared on the site so I thought I'm fine
12:52 Akali: idk
12:52 Akali: I almost always have gd off ;;
12:52 AndreasHD: search in osu! and see if all diffs comes up
12:53 AndreasHD: 01:07:896 (1) - NC
12:53 Akali: ye they don't
12:53 AndreasHD: then add on all diffs ;)
12:53 Akali: sure
12:54 AndreasHD: 01:21:341 Im not sure, but maybe you should add a note here? the music want's it so...
12:54 AndreasHD: oh lol that link
12:54 AndreasHD: 01:33:106 (3) - Improve this blanket like super much :p
12:55 Akali: hm would need to add whole stream
12:55 AndreasHD: up to you
12:56 AndreasHD: 02:04:367 (1) - This spinner ends too late imo, try to follow the piano here, end it here 02:05:458
12:57 Akali: rip it increased the sr
12:57 AndreasHD: moving on to [Normal]
12:57 AndreasHD: ah :/
12:57 Akali: will 3,74 make it I
12:57 AndreasHD: but you should do it!
12:57 Akali: or it will still be H
12:57 Akali: I will see
12:57 Akali: i mean 3,75
12:57 AndreasHD: then make something else easier
12:58 Akali: will have to add drums after spinner
12:58 AndreasHD: maybe yes
12:59 Akali: you skipped medium diff ;;
12:59 AndreasHD: I will come to it xD
12:59 AndreasHD: anyway 00:38:316
12:59 Akali: ok
12:59 AndreasHD: perhaps you could make the break here?
12:59 AndreasHD: I dunno about the other diffs.. maybe do the same?
13:00 AndreasHD: Im not talking about adding notes, just set the break there
13:00 Akali: how do I make break without notes?
13:00 Akali: ;;
13:00 AndreasHD: drag it on timeline
13:02 AndreasHD: same here 01:21:341
13:03 Akali: got it
13:03 AndreasHD: when you don't space out things like this 01:45:207 (6,7,1) - on a Normal difficulty, the players will read it as a stream :/ space it out?
13:04 AndreasHD: 02:03:022 (1) - same thing, end it here 02:05:542
13:05 AndreasHD: I mean 02:05:458
13:05 Akali: it's a blue tick
13:05 Akali: but w/e
13:05 AndreasHD: well, the music stops at the ble tick
13:06 Akali: there a drumzzz
13:06 AndreasHD: yes :) you should probably add a slider or somethng easy
13:06 Akali: where can I add next slider
13:06 Akali: after what time?
13:07 AndreasHD: good question xD
13:08 AndreasHD: cuz 02:05:879 will be too early
13:08 AndreasHD: maybe a slider from 02:06:299 to 02:06:887 ?
13:08 AndreasHD: it's a blue tick though :(
13:09 Akali: ye
13:09 Akali: oh shit
13:09 AndreasHD: moving on to [Medium]
13:09 Akali: it's 6 sounds not 5
13:09 AndreasHD: ?
13:09 Akali: rip other diffs
13:09 AndreasHD: haha
13:10 Akali: on other diffs I have 5 note and 9 note stream there
13:10 Akali: and it's like 6 and 8
13:10 AndreasHD: I see
13:10 AndreasHD: well, fix that later xD
13:10 AndreasHD: anyway! Medium
13:10 AndreasHD: 00:00:669 (1) -
13:10 AndreasHD: add a hitsound?
13:12 AndreasHD: 00:55:795 (3) - not really a smooth slider, don't you agree?
13:12 AndreasHD: simplify it
13:13 Akali: ye i suck at these
13:13 AndreasHD: 01:11:930 (1) - wooowowowo this one hahaha
13:13 AndreasHD: blanket it :)
13:13 AndreasHD: remember to copy paste that slider over here 01:14:619 (3) -
13:14 AndreasHD: 01:16:467 (2) - blanket better?
13:14 AndreasHD: break here 01:21:341
13:14 AndreasHD: 01:32:266 (2) - this one again lol
13:15 AndreasHD: 01:34:114 (5) - Remove NC
13:15 AndreasHD: and 01:34:787 (1) - add
13:15 AndreasHD: 01:42:854 (1) - This one you could keep, cuz it looks alright I guess.. but the blanket around (5) is bad
13:16 AndreasHD: 01:57:644 (6) - NC
13:16 AndreasHD: 02:02:686 (3) - Stack
13:17 AndreasHD: [Beginner]
13:17 AndreasHD: 00:13:105 a really loud sound with no note ;_;
13:18 AndreasHD: 00:16:804 (1) - looks weird and should be simplified smoother
13:19 AndreasHD: 00:26:215 (3) - Random finish hitsound?
13:19 AndreasHD: 00:38:316 Drag the break here
13:20 AndreasHD: 00:49:072 (1) - make it like this instead http://puu.sh/dfijA/748b0d7649.jpg looks so much better
13:21 AndreasHD: 00:50:416 make sure it ends here tho
13:21 AndreasHD: 01:01:173 (1) - Remove nc
13:22 AndreasHD: 01:02:518 (4) - ^
13:22 AndreasHD: or actually not that last one
13:22 AndreasHD: rather, remove it here 01:03:862 (1) - and add it here 01:05:207 (2) -
13:23 AndreasHD: and remove this aswell 01:06:551 (3) -
13:24 AndreasHD: 01:21:341 break again
13:24 AndreasHD: blanket better here 01:33:442 (3) -
13:25 AndreasHD: 01:50:921 (1) - somethin happend with stacking
13:25 AndreasHD: 01:57:644 (1) - remove NC
13:26 AndreasHD: 02:03:022 (1) - and same thing as the other diffs
13:26 AndreasHD: end at 02:05:458
13:27 AndreasHD: [Newbie]
13:27 AndreasHD: 00:11:425 (1) - NC
13:28 AndreasHD: 00:12:770 (2) - Make this a short slider? so that it ends on the pistol shot ? not sure though.. since it's supposed to be VERY easy :)
13:28 AndreasHD: atleast make the break here 00:14:114
13:30 AndreasHD: 00:51:762 (2) - Curve it more like this, http://puu.sh/dfiG5/d8b54575e7.jpg so that the flow gets better.
13:30 AndreasHD: 01:05:207 (5) - NC I think
13:30 AndreasHD: 01:07:224 (1) - and remove ofc
13:32 AndreasHD: 02:03:022 (1) - same thing agian
13:32 AndreasHD: 02:07:391 add note
13:32 AndreasHD: alright, thats it! :D
13:32 Akali: thank you!
13:32 AndreasHD: np ^^
13:32 Akali: applied most of it will revisit later today
- Skullkid -
Star :)
hehe
from reddit

[magnum]

ar is unnecessarily high, lower it please. 9.3~

00:51:089 (2) and 00:52:266 (3) - stack
00:53:778 - dont ignore sound, maybe 1/4 slider. there is audible drum although piano is louder
01:01:005 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 1/6s are here, if i'm not wrong. http://i.imgur.com/BSDcCGf.png
01:20:837 (2) - could be a 1/4 slider to show more emphasis?
01:25:375 (1,8) - stak
01:38:484 (1,2,3,4,1,2,3,4,5) - second combo has a change in pitch. rather than show emphasis through the use of larger spacing during the combo, do it through the gap between 01:38:736 (4,1) - as it is the most drastic change
Topic Starter
Akali

jtor wrote:

Star :)
thanks!

handsome wrote:

from reddit

[magnum]

ar is unnecessarily high, lower it please. 9.3~ Maybe, I will stick to 9,7 for now though

00:51:089 (2) and 00:52:266 (3) - stack Yes, was fixing that before smth went wrong
00:53:778 - dont ignore sound, maybe 1/4 slider. there is audible drum although piano is louder ye it's even streams too which are a bit awkward, I keep this section in mind
01:01:005 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 1/6s are here, if i'm not wrong. http://i.imgur.com/BSDcCGf.png They might be. However drums follow 1/4s and 1/6s would be awkward on that bpm, will stick to 1/4s. Especially that it's violin. Still good catch, goes to the notebook
01:20:837 (2) - could be a 1/4 slider to show more emphasis? Circle is more emphasis :3
01:25:375 (1,8) - stak yes
01:38:484 (1,2,3,4,1,2,3,4,5) - second combo has a change in pitch. rather than show emphasis through the use of larger spacing during the combo, do it through the gap between 01:38:736 (4,1) - as it is the most drastic change Hm, I think it fits the music? It's the end of a phrase, sounds more intense to me and fits the 01:39:829 (4,5,6,7,8) - which I don't want to change

thanks for input!
Nizkaru
i like it
Topic Starter
Akali
Kinda forgot to reply to Kyubey's mod, will reply to mods from now on
Avena
IRC modding and hitsounding kd pls
no logs because i'm a shit.
Topic Starter
Akali

Priti wrote:

IRC modding and hitsounding kd pls
no logs because i'm a shit.
SPOILER
18:57 *Priti is editing [http://osu.ppy.sh/b/546944 xi - .357 Magnum [Magnum]]
18:57 Priti: nub tier hitsounding
18:57 Akali: ik :(
18:57 Akali: I never hitsounded for ranked ok
18:57 Akali: I just put claps and shiet
18:58 Priti: irc mod me irl
18:58 Akali: wot
18:58 Priti: yes
18:58 Akali: how irl lol
18:58 Priti: idk
18:58 Priti: anywhos
18:58 Priti: git ready bae
18:58 Akali: i don't have money for tickets to israel
18:59 Priti: ok
18:59 Priti: so ingame
18:59 Priti: nub
18:59 Akali: i'm play the game better than you fuck off
18:59 Akali: I'm
18:59 Akali: fuck
18:59 Akali: all the impact gone
18:59 *Akali surrenders
19:00 Priti: GET IN EDITOR
19:00 Akali: OK BBY
19:00 Akali: SEC SKIN HITSOUNDS
19:00 Priti: IT'S IRC MOD TIME
19:00 Priti: first of all
19:00 Priti: wtf r these hitsounds
19:00 *Priti is editing [http://osu.ppy.sh/b/546944 xi - .357 Magnum [Magnum]]
19:00 Priti: These samples are so unrelated
19:00 Akali: I was just trying ok
19:01 Akali: so took from first map I remembered having custom hs
19:01 Priti: k whatever
19:01 Priti: Get a gunshot sample
19:01 Priti: for the gunshot part
19:01 Akali: yes I thought about that
19:01 Priti: just steal one from Jagger Bomb
19:01 Akali: maybe I will stick to default soft hue?
19:01 Priti: 00:10:333 (4,5) - What's up with this lol
19:01 Priti: no
19:01 Priti: Hitsounding a song like this properly
19:01 Priti: is tough
19:02 Akali: ugh progressive ds or smth
19:02 Akali: but ye turned out ugly
19:02 Akali: wait not even progressive just sucks ok
19:03 Priti: 00:20:165 - What you did here is ew
19:03 Priti: try dis
19:03 Priti: http://osu.ppy.sh/ss/2312354
19:04 Priti: 00:32:602 (1,2,3,4,5) - Don't do that
19:04 Akali: 1 stacked on 2?
19:04 Priti: Flow wrecks it completely gurl
19:04 Priti: yes
19:04 Priti: want me to hitsound this later?
19:05 Akali: YES
19:05 Akali: I WILL COME TO ISRAEL AND MAKE YOU SHAWARMA EVERYAFTERNOON
19:05 Akali: 00:32:854 (4,5) - will it be ok if I keep general direction
19:05 Priti: kk
19:05 Akali: but move it to the left/up
19:05 Priti: 00:31:930 - WHERE'S DA CIRCLE HERE HUNTY
19:05 Priti: nvm I'm a fail
19:05 Priti: accidently deleted it
19:05 Priti: yes
19:05 Akali: without moving 1,2,3
19:06 Priti: yah
19:06 Akali: cool
19:06 Priti: what about this diffname:
19:06 Priti: Calibre
19:06 Priti: I mean
19:06 Priti: Caliber
19:06 Akali: hm
19:06 Akali: I was thinking about "Maniac"
19:06 Akali: since it's LR2 related
19:07 Priti: hmph
19:07 Akali: caliber sounds meh for me
19:07 Priti: 00:45:543 (3) - ew
19:07 Akali: it's like colibre or whatever you spell that, colibres are cute
19:07 Akali: ok ew, but is general idea ok
19:07 Akali: to make it a bit like that so it represents the bass?
19:07 Priti: den
19:07 Priti: LINCOLNNNNN
19:08 Priti: 00:50:417 (5) - I get the idea but no
19:08 Priti: btw
19:08 Priti: tags have some conflicts
19:08 Priti: there's no preview point
19:08 Priti: just, check ai mod
19:08 Priti: ye tit
19:08 Akali: ;;
19:09 Akali: tags are on "to do list" in beatmap description
19:09 Priti: 01:15:963 (1,4) - SHET STACK
19:09 Priti: IS SHETTTTTT
19:09 Akali: I'm aware of the issue!
19:09 Akali: shieeeet
19:10 Priti: 01:21:005 (1,2) - If you really wanna have something coolio here
19:10 Priti: try to have a movement change
19:10 Akali: stack into stream or what
19:10 Priti: http://osu.ppy.sh/ss/2312369
19:10 Akali: ó.ó dun really like that idea
19:11 Priti: 01:52:266 (6) - nc
19:11 Akali: I will think about smth
19:11 Akali: funny, other mod told me to remove nc from here
19:11 Akali: but I trust you
19:12 Priti: who said it
19:12 Priti: fucking amatuers
19:12 Akali: Aqo
19:12 Akali: jk
19:12 Priti: lol
19:12 Priti: 00:23:526 (3,7) - nc
19:12 Priti: oh
19:12 *Priti is editing [http://osu.ppy.sh/b/381928 xi - .357 Magnum [Another]]
19:12 Priti: 00:23:526 (3,7) - nc
19:12 Priti: 00:38:316 (5) - nc
19:13 Akali: can we get to magnum back for a sec
19:13 Priti: oh
19:13 Akali: cause Jesse was bitching about even streams
19:13 Priti: sure
19:13 Priti: what do u mean
19:13 Priti: oh, 4 notes?
19:13 Akali: ye quads but
19:13 Akali: morei mportantlyu 00:42:350 (1,2,3,4,5,6,7,8) -
19:13 Akali: I wanted to focus on piano but
19:13 Priti: like, the spacing?
19:13 Akali: no no, just the fact they are even lol
19:13 Priti: no
19:13 Akali: it's harder to play
19:14 Priti: keep focusing
19:14 Priti: hmph..
19:14 Akali: well there is a drum sound after 8 soooo
19:14 Akali: maybe return slider so return point hits that drum
19:14 Priti: yep..
19:14 Priti: tough choice.
19:14 Akali: I will sleep with it
19:14 Priti: redo it somehow
19:15 Priti: YOU AIN'T GOING TO SLEEP YET
19:15 Priti: ok update
19:15 Priti: and I'll do hitsounding
19:15 Akali: >.< i didn't move anything yet
19:15 Priti: :3
19:30 Akali: oki
19:37 Akali: you will do any other diffs or just X's?
19:37 Priti: idk
19:37 Priti: Will I????/////
19:37 Akali: IDK I'm asking
19:37 Akali: so if you are you can post chat log to get a star
19:37 Akali: if you are done*
19:38 Priti: I lost the log.
19:38 Akali: I still got it np
naoe dami
from t/263028
I'll mod random diffs, lol
[General]
Check AiMod, too many warning

[Beginner]
00:35:291 (4,5) - blanket
00:56:804 (4,1) - ^
01:05:207 (1) - the head start from 01:05:374
01:12:938 (4) - ctrl +G
01:13:442 - add circle
01:16:635 (5) - the head start from 01:16:467
01:58:988 (1) - ^ 01:59:156

[Normal]
00:20:165 (3,4,5) - make a same parallel
00:38:136 - for starts of break time
01:13:442 (1,2) - make the same direction the head (2) with (1)
01:15:963 (3) - the end of slider is 01:16:467

for another diffs I'll mod it later
Grrum
Hello! Saw your post on reddit and wanted to help. Sorry I said I'd get it done over the weekend and that it took a little longer.

[General]
Move over generic anime girls. There's too much manliness in this background for you. :D
The files in your song folder tidek and workbg aren't used anymore are they? Delete?
The time from 02:03:022 (1) – to 02:07:392 (1) – still feels like very high energy, and also has some of the most expressive flow (example, Hyper), so I think this also deserves kiai section.

[Newbie]
I don't want to spend more time on this mod sorry XD. If your close to ranked and need this modded PM me.

[Beginner]
00:02:350 (2,3) – NC one of these to distinguish it from the opening slider?
00:03:358 (3) – consider hitsound on the head?
01:19:997 (1) – This spinner is very short. Consider using a jagged slider instead?
01:52:266 (1,2) – I don't like the overlap, but it's not that bad. There are more of these in the map but they don't pose that big a problem to it.
01:58:988 (1) - Consider putting the anchor here to match that beat 01:59:660 (2) - ? It could also blanket 01:58:316 (5) - better
00:28:904 (1) – could blanket the slider better. Try rotate CC by 2 and put at (460,45)? I would have gone the safe way and not stack the end of 00:29:577 (2) - , but your flow is so good after that I don't want to mess it up.
00:31:593 (5) - could blanket the slider better. Try (85,210)?
00:35:627 (5) - could blanket the circle(4) better. Try (187,122)?
More blankets:
00:04:367 (4) – 371, 64
00:09:409 (1) – 365, 42
00:22:518 (1) – 228, 70
00:34:283 (3) - 476, 280
01:05:207 (1) – shift 1 to the right
01:06:215 (2) – 118, 181
01:06:551 (3) - shift x 1 to the right (to stack better)
01:11:593 (2) – 239, 226 , if so 01:11:930 (3) – 159, 284
01:18:652 (4) – 91, 251
01:32:098 (1) – 228, 278
01:36:131 (1) – 202, 52, if so move 01:36:804 (2) -
01:50:249 (5) – 219, 270

[Normal]
There were some blanketing issues like in the beginner (as well as other difficulties), I suggest you go through the map and look.
00:03:358 (1) – hitsound the head?
00:32:265 (3,4,5) – I think these should have linear flow instead of curved flow to fit with the reverse sliders. If so, I think it should be moved up more to flow better off of (2). If so move/rotate 00:33:106 (1) - . Pic and code for convenience:

215,129,32265,1,0,0:0:0:0:
175,150,32433,1,0,0:0:0:0:
136,173,32601,2,0,L|133:231,2,45.000000298023,0|0|0,0:0|0:0|0:0,0:0:0:0:

00:38:316 (3) – I think the break should start here because this has the highest energy, so tension starts to get relieve after here (btw, how do you get this green section?)

I have some rhythm issues. I don't have a good perspective of what a Normal player sees, so I would like to learn your thoughts behind these rhythms so I can better understand your perspective.
00:08:736 (7) – I think this should be deleted to match the rhythm. It's a rest here.
01:48:232 (7) – same issue ^
01:01:173 (4) – For pacing reasons, I think you should add a circle here. You're coming off a slow part and the double reverse slider almost feels just as slow. I think this change more reflects the pace of the music.
01:54:955 (3,4) – same issue ^, but probably applies even more since its under kiai (i.e pacing should have higher energy).
01:11:761 (3) – You transition from the violin to the piano with this note, and I was confused by it. I think you should stick with the violin by deleting (3). This would involve starting the slider at a 1/3 note 01:12:153 (5) - , which I know you want to avoid. However, I think the slow pace of deleting 3 would make it easy enough to read the change to 1/3. The downside to this change is that reading 01:12:770 (6) - as going back to ½ is a little hard, but I still like this change more than its current version.

[Medium]
00:02:014 (1) – Why does the NC differ from beginner and normal?
00:14:283 (2,3) – sexy elbow blanket!
00:30:081 (6) – I think you break flow a little too hard here. I liked it at 50, 234
01:01:173 (4) – Pacing again. I think this should be a little more energetic, but might be just my opinion.
01:11:089 (4,1) – I don't like the overlap. Moreover, I like showing the beat at 01:12:181 (2) – with an anchor, so maybe a slider like this:


01:16:467 (2) – Not a fan of this overlap. I think the flow is good and fits and I like it and want to want this pattern stay the way it is, but it's just unfortunate that this doesn't look good.
01:32:098 (1) – Was going to suggest moving to something like 93, 102 for linear flow into 2, but now that I think about it, I like breaking flow here, so no suggestion.
01:34:787 (1) – acknowledge the beat at 01:35:038 (2) - (with an anchor?)?
02:07:392 (4) – NC?

[Advanced]

00:35:627 (1,2) – this overlap doesn't look that bad, but I still don't like overlaps like this. Either overlap more or don't overlap.
00:55:795 (1,2,3) – The sliders here felt a little too fast, but I don't have a better solution other than a reverse slider like before, which I can see why you wanted a change. Still felt a little too fast.
01:13:946 (2,3,1) – I liked putting a small jump on 2 of 1.4 spacing putting it at (144, 218). I think the triple here increases the energy, and this jump helps swing back into things off the rest that 01:13:442 (1) – had, and it starts to hype 01:19:493 (1,2,3,1,2,1,2,3) - , which also has a similar 1.4 jump
01:32:266 (2,4) – they don't stack, move 4 to the left 1.
01:20:417 (1,2) – going into (1) breaks flow a little too hard, try (236, 232)
01:56:299 (1,2,3,4) – what is the reason to differ in rhythm with a rhythm like 01:37:644 (1,2,3,4,5) - ?
02:06:719 (3) – This is easily read as being here 02:06:803 (3) – because spacing and it looks like it is a reverse slider that might end where it started, not on its end

[Hyper]
00:37:644 (2) – The hitounds here sounded odd... esp since there was no follow-up on the next slider 00:37:980 (3) - .
00:41:509 (1) – What's the reason for the antiflow, both in it's clockwise orientation and moving in the opposite direction of where you had to travel to it? That felt like too much energy in the map than the song warranted. I expected this to be on the end of 00:41:005 (1) - , not its head, and I think that is a better place for it (125, 78)
00:51:762 (1,2,3) – Reading 3 is rather hard because of the same color. I also wanted it be further away, so I kept reading it on 1's end. Try rotating 2 clockwise by 25, keeping it at 150, 125. For even clearer readability, rotate 3 CC by 10.
01:08:064 (4,5,6,7,1) – (6) overlaps 4 in an unpleasing way. I think rotating the stream does not change flow significantly while removing this overlap.
01:13:442 (1) – is not curved with 01:12:938 (4) – well (1 is a little lower in it's middle than where 4 ends). If this is intentional, then I think it would compliment this pattern by making it similarly not stack exactly on 4
01:54:787 (1,2,3,4,5,6,1,2,3,4,5,6) – I think this is a good example of pacing done right. Where as this loop kind of flow is seen throughout the map, this part makes it the most intense to match the most intense part of the song. I could see you keeping it this way, but I think in general this loop flow is used too much in the beatmap. It is a very nice flow, but I don't like repetitiveness. I think this should be especially true for this part. Where as the rest of the map may have had a cohesive pattern that tied it together, I think this part should break away from the mold and have a more unique, expressive pattern to better match the intensity of this part of the song.

[Another/Hyper]

These were both too difficult for me and weren't my style of map (can' do streams to save my life), so my mods would not be very helpful. I have one or two things I could say.

Another:
00:58:484 (1,2,3,4,5,6,7,8) – I think the violin is more conducive to expressive flow here then the drums in the background. The pattern just doesn't feel like it fits that part and personally I'd rather see it fit and take a possible difficulty decrease than as is.

Another/Hyper:
02:06:804 (6,7,8,9) – the addition of the drums changes the nature of the pace, so I would like to see a change in pattern for these notes.



Very well done mapset for a great song, have a star. Best of luck getting it ranked!
Topic Starter
Akali
naoe dami
SPOILER

naoe dami wrote:

from https://osu.ppy.sh/forum/t/263028
I'll mod random diffs, lol
[General]
Check AiMod, too many warning argh i know, procrastination zzz

[Beginner]
00:35:291 (4,5) - blanket moved it a bit so it's more regular, don't see a need to force blankets everywhere this is fine
00:56:804 (4,1) - ^ I guess this slider is meh, tried smth else
01:05:207 (1) - the head start from 01:05:374 it's easy diff, don't want 1/2s here. There is a sound making this acceptable
01:12:938 (4) - ctrl +G Next slider follows the same distance snap, music changes so I think it's ok to make player start next pattern from different direction
01:13:442 - add circle 1/2 again
01:16:635 (5) - the head start from 01:16:467
01:58:988 (1) - ^ 01:59:156 ^

[Normal]
00:20:165 (3,4,5) - make a same parallel that works, changed the pattern a bit
00:38:136 - for starts of break time ugh idk break seems fine as it is
01:13:442 (1,2) - make the same direction the head (2) with (1) ye a bit ugly, rotated
01:15:963 (3) - the end of slider is 01:16:467 ok, added new slider for no uneven time between notes on normal

for another diffs I'll mod it later
thanks!
pinataman's mod - later in this post edit


SPOILER

pinataman wrote:

Hello! Saw your post on reddit and wanted to help. Sorry I said I'd get it done over the weekend and that it took a little longer.
Hitsounds were messed up not gonna comment on them sorry 'w'

[General]
Move over generic anime girls. There's too much manliness in this background for you. :D
The files in your song folder tidek and workbg aren't used anymore are they? Delete? FIXD
The time from 02:03:022 (1) – to 02:07:392 (1) – still feels like very high energy, and also has some of the most expressive flow (example, Hyper), so I think this also deserves kiai section. Kiai is cancer, the ammount I have will suffice

[Newbie]
I don't want to spend more time on this mod sorry XD. If your close to ranked and need this modded PM me. I might delete this diff idk

[Beginner]
00:02:350 (2,3) – NC one of these to distinguish it from the opening slider? k
00:03:358 (3) – consider hitsound on the head?
01:19:997 (1) – This spinner is very short. Consider using a jagged slider instead? I shortened the spinner due to the other mod.
01:52:266 (1,2) – I don't like the overlap, but it's not that bad. There are more of these in the map but they don't pose that big a problem to it.
01:58:988 (1) - Consider putting the anchor here to match that beat 01:59:660 (2) - ? It could also blanket 01:58:316 (5) - better
00:28:904 (1) – could blanket the slider better. Try rotate CC by 2 and put at (460,45)? I would have gone the safe way and not stack the end of 00:29:577 (2) - , but your flow is so good after that I don't want to mess it up. done
00:31:593 (5) - could blanket the slider better. Try (85,210)?
00:35:627 (5) - could blanket the circle(4) better. Try (187,122)?
More blankets:
00:04:367 (4) – 371, 64
00:09:409 (1) – 365, 42
00:22:518 (1) – 228, 70
00:34:283 (3) - 476, 280
01:05:207 (1) – shift 1 to the right
01:06:215 (2) – 118, 181
01:06:551 (3) - shift x 1 to the right (to stack better)
01:11:593 (2) – 239, 226 , if so 01:11:930 (3) – 159, 284
01:18:652 (4) – 91, 251
01:32:098 (1) – 228, 278
01:36:131 (1) – 202, 52, if so move 01:36:804 (2) -
01:50:249 (5) – 219, 270 ^ moved

[Normal]
There were some blanketing issues like in the beginner (as well as other difficulties), I suggest you go through the map and look. I will try when done with specific things
00:03:358 (1) – hitsound the head?
00:32:265 (3,4,5) – I think these should have linear flow instead of curved flow to fit with the reverse sliders. If so, I think it should be moved up more to flow better off of (2). If so move/rotate 00:33:106 (1) - . Pic and code for convenience: moved around a bit

215,129,32265,1,0,0:0:0:0:
175,150,32433,1,0,0:0:0:0:
136,173,32601,2,0,L|133:231,2,45.000000298023,0|0|0,0:0|0:0|0:0,0:0:0:0:

00:38:316 (3) – I think the break should start here because this has the highest energy, so tension starts to get relieve after here (btw, how do you get this green section?)
i think break is fine. You get green section by dragging stuff inside the break time
I have some rhythm issues. I don't have a good perspective of what a Normal player sees, so I would like to learn your thoughts behind these rhythms so I can better understand your perspective.
00:08:736 (7) – I think this should be deleted to match the rhythm. It's a rest here.
01:48:232 (7) – same issue ^ k
01:01:173 (4) – For pacing reasons, I think you should add a circle here. You're coming off a slow part and the double reverse slider almost feels just as slow. I think this change more reflects the pace of the music. reverse sliders fit music, also don't think pace matters that much on normals
01:54:955 (3,4) – same issue ^, but probably applies even more since its under kiai (i.e pacing should have higher energy).
01:11:761 (3) – You transition from the violin to the piano with this note, and I was confused by it. I think you should stick with the violin by deleting (3). This would involve starting the slider at a 1/3 note 01:12:153 (5) - , which I know you want to avoid. However, I think the slow pace of deleting 3 would make it easy enough to read the change to 1/3. The downside to this change is that reading 01:12:770 (6) - as going back to ½ is a little hard, but I still like this change more than its current version.
Normal players won't read 1/3 change for shit
[Medium]
00:02:014 (1) – Why does the NC differ from beginner and normal? because it's first time I make poop diffs
00:14:283 (2,3) – sexy elbow blanket!
00:30:081 (6) – I think you break flow a little too hard here. I liked it at 50, 234 music is impactful enough for effort inducing flow. also #equilateraltriangles
01:01:173 (4) – Pacing again. I think this should be a little more energetic, but might be just my opinion. I'm fine with this
01:11:089 (4,1) – I don't like the overlap. Moreover, I like showing the beat at 01:12:181 (2) – with an anchor, so maybe a slider like this:


01:16:467 (2) – Not a fan of this overlap. I think the flow is good and fits and I like it and want to want this pattern stay the way it is, but it's just unfortunate that this doesn't look good. it blankets ok
01:32:098 (1) – Was going to suggest moving to something like 93, 102 for linear flow into 2, but now that I think about it, I like breaking flow here, so no suggestion.
01:34:787 (1) – acknowledge the beat at 01:35:038 (2) - (with an anchor?)? ?? looks fine
02:07:392 (4) – NC? why not

[Advanced]

00:35:627 (1,2) – this overlap doesn't look that bad, but I still don't like overlaps like this. Either overlap more or don't overlap. tried smth else
00:55:795 (1,2,3) – The sliders here felt a little too fast, but I don't have a better solution other than a reverse slider like before, which I can see why you wanted a change. Still felt a little too fast. I'm ok with them feeling faster
01:13:946 (2,3,1) – I liked putting a small jump on 2 of 1.4 spacing putting it at (144, 218). I think the triple here increases the energy, and this jump helps swing back into things off the rest that 01:13:442 (1) – had, and it starts to hype 01:19:493 (1,2,3,1,2,1,2,3) - , which also has a similar 1.4 jump tried moving stuff a bit
01:32:266 (2,4) – they don't stack, move 4 to the left 1. i fucked up stack? IMPOSSIBRU
01:20:417 (1,2) – going into (1) breaks flow a little too hard, try (236, 232)
01:56:299 (1,2,3,4) – what is the reason to differ in rhythm with a rhythm like 01:37:644 (1,2,3,4,5) - ? idk, different accents on piano/violin?
02:06:719 (3) – This is easily read as being here 02:06:803 (3) – because spacing and it looks like it is a reverse slider that might end where it started, not on its end no clue, (2) end follows to (3) I think it's fine?

[Hyper]
00:37:644 (2) – The hitounds here sounded odd... esp since there was no follow-up on the next slider 00:37:980 (3) - .
00:41:509 (1) – What's the reason for the antiflow, both in it's clockwise orientation and moving in the opposite direction of where you had to travel to it? That felt like too much energy in the map than the song warranted. I expected this to be on the end of 00:41:005 (1) - , not its head, and I think that is a better place for it (125, 78)
ok tried smth else
00:51:762 (1,2,3) – Reading 3 is rather hard because of the same color. I also wanted it be further away, so I kept reading it on 1's end. Try rotating 2 clockwise by 25, keeping it at 150, 125. For even clearer readability, rotate 3 CC by 10. not sure if got it right but changed a bit
01:08:064 (4,5,6,7,1) – (6) overlaps 4 in an unpleasing way. I think rotating the stream does not change flow significantly while removing this overlap.
01:13:442 (1) – is not curved with 01:12:938 (4) – well (1 is a little lower in it's middle than where 4 ends). If this is intentional, then I think it would compliment this pattern by making it similarly not stack exactly on 4 ye just lazy
01:54:787 (1,2,3,4,5,6,1,2,3,4,5,6) – I think this is a good example of pacing done right. Where as this loop kind of flow is seen throughout the map, this part makes it the most intense to match the most intense part of the song. I could see you keeping it this way, but I think in general this loop flow is used too much in the beatmap. It is a very nice flow, but I don't like repetitiveness. I think this should be especially true for this part. Where as the rest of the map may have had a cohesive pattern that tied it together, I think this part should break away from the mold and have a more unique, expressive pattern to better match the intensity of this part of the song.
I like it :(
[Another/Hyper]

These were both too difficult for me and weren't my style of map (can' do streams to save my life), so my mods would not be very helpful. I have one or two things I could say.

Another:
00:58:484 (1,2,3,4,5,6,7,8) – I think the violin is more conducive to expressive flow here then the drums in the background. The pattern just doesn't feel like it fits that part and personally I'd rather see it fit and take a possible difficulty decrease than as is. I think it matches both at the same time + it's piss easy compared to the rest of the map anyway

Another/Hyper:
02:06:804 (6,7,8,9) – the addition of the drums changes the nature of the pace, so I would like to see a change in pattern for these notes. I think the pattern is good? + this ending has other issue so might be remapped anyway (look bmap description



Very well done mapset for a great song, have a star. Best of luck getting it ranked!
Thanks for quality mod!
naoe dami
sorry for make you waiting,
for Taiko
d = the small red
D = the big red
k = small blue
K = big blue

[Ex's Taiko Muzukashii]
I think better if "Ex's Muzukashii" or "Ex's Muzu"
00:02:602 (5) - delete, triplet at first not good imo
00:05:543 (19) - d
00:05:627 (20) - delete
00:13:106 (55) - better to make constant SV
00:09:997 (40) - delete
00:13:862 (58) - delete
00:17:896 (76) - ^
00:17:980 (77) - k
00:20:081 (86) - delete
00:28:652 (127) - ^
00:30:837 (137) - ^
00:37:560 (172) - ^
00:39:493 (181) - k
00:39:577 (182) - delete
00:42:602 (195,197) - ^
00:48:988 (226) - ^
00:53:358 (246,248) - ^
01:01:089 (286) - ^
01:01:173 (287) - d
01:05:123 (307) - delete
01:09:072 (322) - d
01:09:156 (323) - delete
01:10:501 (329) - ^
01:11:846 (336) - ^
01:11:930 (337) - d
01:16:215 (358) - delete
01:17:056 (363) - ^
01:19:577 (374) - ^
01:25:123 (398) - ^
and same case like this, too many triplets, my suggestion just delete the triplets (not all).
and also delete this, just like a spam


[Advanced]
00:04:198 (2,3,4,5,6,7) - make it into slider 2/1
00:10:081 (6) - split it into 2 sliders/more
00:50:417 (2) - better to 3 points slider
01:44:367 (1,2,3,4,5,6) - change it to slider 1/1
01:59:156 (1,2) - stack it
02:03:022 (1) - delete it and fill with pattern, or join with 02:04:367 (1) -

Oh no, I can't do Hyper (I mean dat stars D:)
Okay just that, sorry if I'm too rude, good luck :D
and I hope I get good grades in my exam tomorrow
Kurokotei

naoe dami wrote:

[Ex's Taiko Muzukashii]
I think better if "Ex's Muzukashii" or "Ex's Muzu" no, I usually name my GDs like that
00:02:602 (5) - delete, triplet at first not good imo it's fine imo + it sounds weird without it
00:05:543 (19) - d changed
00:05:627 (20) - delete deleted
00:13:106 (55) - better to make constant SV i suppose it's better for a muzu, removed
00:09:997 (40) - delete this one is fine imo
00:13:862 (58) - delete ^
00:17:896 (76) - ^ deleted
00:17:980 (77) - k changed
00:20:081 (86) - delete it's fine imo
00:28:652 (127) - ^ deleted
00:30:837 (137) - ^ this one is fine imo
00:37:560 (172) - ^ deleted
00:39:493 (181) - k no, since I didn't deleted the triplet
00:39:577 (182) - delete I want to keep this one since it really follows a triplet sound
00:42:602 (195,197) - ^ deleted first note
00:48:988 (226) - ^ there is a triplet sound here
00:53:358 (246,248) - ^ deleted first note
01:01:089 (286) - ^ deleted
01:01:173 (287) - d sounds weird with d
01:05:123 (307) - delete deleted
01:09:072 (322) - d changed
01:09:156 (323) - delete deleted
01:10:501 (329) - ^ this one is fine imo
01:11:846 (336) - ^ changed
01:11:930 (337) - d changed
01:16:215 (358) - delete triplet sound here
01:17:056 (363) - ^ deleted
01:19:577 (374) - ^ deleted
01:25:123 (398) - ^ deleted
and same case like this, too many triplets, my suggestion just delete the triplets (not all). deleted some but I want to keep most of them to make the gap between Oni and Muzu ok
and also delete this, just like a spam

wanted to make a progressive slowdown
Thanks for the mod!

Muzukashii
osu file format v13

[General]
AudioFilename: 1337.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 67476,88064
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:.357 Magnum
TitleUnicode:.357 Magnum
Artist:xi
ArtistUnicode:xi
Creator:Akali
Version:Ex's Taiko Muzukashii
Source:BMS
Tags:jazz fusion piano instrumental
BeatmapID:552442
BeatmapSetID:155749

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.40000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"lincoln.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
669.585365853658,336.134453781513,4,1,0,75,1,0
113610,-100,4,1,0,75,0,1
123022,-100,4,1,0,75,0,0
124283,-90.9090909090909,4,1,0,75,0,0
125795,-93.4579439252336,4,1,0,75,0,0
125963,-96.1538461538461,4,1,0,75,0,0
126383,-100,4,1,0,75,0,0
127308,-66.6666666666667,4,1,0,75,0,0
127476,-100,4,1,0,75,0,0


[Colours]
Combo1 : 105,105,105
Combo2 : 160,82,45
Combo3 : 139,125,123
Combo4 : 205,190,112

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256,192,120165,1,0,0:0:0:0:
256,192,120249,1,0,0:0:0:0:
256,192,120333,1,0,0:0:0:0:
256,192,120501,1,8,0:0:0:0:
256,192,120669,1,8,0:0:0:0:
256,192,120837,1,8,0:0:0:0:
256,192,120921,1,8,0:0:0:0:
256,192,121173,1,0,0:0:0:0:
256,192,121341,1,8,0:0:0:0:
256,192,121509,1,0,0:0:0:0:
256,192,121677,1,8,0:0:0:0:
256,192,122014,1,0,0:0:0:0:
256,192,122350,1,8,0:0:0:0:
256,192,122602,1,8,0:0:0:0:
256,192,122686,1,8,0:0:0:0:
256,192,122854,1,0,0:0:0:0:
256,192,123022,1,4,0:0:0:0:
256,192,123274,1,8,0:0:0:0:
256,192,123526,1,8,0:0:0:0:
256,192,123778,1,8,0:0:0:0:
256,192,124030,1,8,0:0:0:0:
256,192,124198,1,0,0:0:0:0:
256,192,124367,1,0,0:0:0:0:
256,192,124619,1,8,0:0:0:0:
256,192,124871,1,8,0:0:0:0:
256,192,125123,1,8,0:0:0:0:
256,192,125375,1,8,0:0:0:0:
256,192,125459,1,8,0:0:0:0:
256,192,125543,1,8,0:0:0:0:
256,192,125711,1,0,0:0:0:0:
256,192,125879,1,8,0:0:0:0:
256,192,126047,1,0,0:0:0:0:
256,192,126299,1,8,0:0:0:0:
256,192,126551,1,8,0:0:0:0:
256,192,126720,1,0,0:0:0:0:
256,192,126888,1,0,0:0:0:0:
256,192,126972,1,0,0:0:0:0:
256,192,127056,1,0,0:0:0:0:
256,192,127392,1,12,0:0:0:0:
Okoratu
fuck yes
General

  1. I cri i can't even find the artists website and since i know shit about bms i can't really find trustworthy sources for this songflkansdgflknasdglk
  2. i think i won't spend that much time on the lower diffs because well you just got a huge unanswered mod about them and i'm also a bit lazy but yes
  3. are you for real with the tidek.jpg for tidek's diffs wot, then at least have someone photoshop the head in there properly and give it the same sepia style if you wanna troll right
  4. workbg.jpg is just a black dot hahhehahhehahe
  5. i think i'm slowly starting to sound like graven but i think tickrate 2 fits the whole set (maybe excluding stupid beginner diff because sv is also stupid there) besst because you have like constant 1/2 sounds in here so you would get sliderticks for those which might sound better idk
  6. resize your backgrounds from 1429x768 to 1366x768 because that would be reasonable and recommended (but would mean cutting them???)
  7. should add like 1800 ms audioleadin to all diffs?
  8. how about a preview point??

the Difficult one

  1. Yo the end kills me nerf pls :D, but seriously i think AR 9.5 is fitting better than 9.7
  2. 00:10:584 (1,2) - it's still very hard to read this correctly, in almost all runs which i needed in order to pass most of this diff i misread this one, so either i suck at the game (which i kind of doubt, really) or you should nerf a bit
  3. 00:50:248 (3) - i would honestly go for ignoring this one sound because 00:50:080 (1,2,4,5) - map some different sounds and this looks like it's just there to fill
  4. 00:50:753 (1) - did you fail stacking it with the sliderend or is this intentional?
  5. 01:08:400 (5) - this might just be me but not only is the sliderblanket here obviously off but i also kind of dislike the repeatarrow being partly hidden here
  6. 01:14:366 (3) - snap this to the next 1/3 tick because right now it's kinda wrong
  7. 01:20:416 (1,2) - same comment
  8. 01:27:643 (6,1) - especially this break in the way you make these spaced streams flow is unexpected and plays not as well as e.g. 00:30:837 (2,3,4,5,6,1,2,3,4,1,2,3,4,5) -
  9. 01:31:089 (1,2,3,4,1) - would move it a bit to the left to be easier to predict and hit? ;;
  10. 01:38:400 (6,1,2,3,4,1,2,3,4,5) - same thing again i don't think harsh direction changes are the best idea for these
  11. 01:49:156 (7) - why such weird streamspacing, is it because it's still part of the same combo as 01:48:652 (3,4,5) - ?
  12. 01:50:080 (1,2) - these make me sad
  13. 01:57:643 (1,2,3) - attempted sliderblankets, all failed lol :D
  14. 02:03:105 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this plays like really counterintuitive to the point it makes me fail ;_;
lot's of things are my personal opinion here but i think some of them could serve as interesting feedback to you at least

Another

  1. I find AR 9.2 to work much better with this map (i mean it's barely 180 bpm)
  2. 00:10:585 (1,2) - really there's nothing previously that hints to that and the spacing is even bigger than 02:00:837 (1,2) - .. .-.
  3. 00:13:442 (2,3,4,5,1,2,3,4,5) - the increasing streamspacing here could be pulled off wayyy better imo (aka 00:13:946 (3,4,5) - are just 1.0 spacing and i think you should try 0.1x increasing ds per circle instead of 0.2x, maybe)
  4. 00:23:862 (7) - you in most cases nc spaced streams but not this one
  5. 00:24:871 (5) - i again think this should be closer to the previous slider - so moved up a bit for playability reasons
  6. 00:30:753 (2,3,4,5,6,7) - just my opinion but this looks really forced imo, and there are lots of streamshapes which would play more smoothly in this situation which also follow the circling idea of that flower stream there
  7. 00:34:198 (4,5,6,7,8,9) - moving it up for smooth streamshape with 00:33:946 (3) - would be cool
  8. 00:39:913 (2) - ?
  9. 00:42:938 (8) - look at rhythm for hyper in this point pls it seems more appropriate than this
  10. 00:44:871 (6,7,1) - this looks kind of out of place and you never do similar stuff again so i'd just go with increasing spacing because of it just doesn't look that neat compared to rest of map?
  11. 00:59:156 (5,6,7,8) - instead of more spaced sliders i think a simple stream would fit the backgroundsounds like 00:59:240 - 00:59:744 - etc better
  12. 01:10:501 (12,1) - looks a bit meh that this sliderend and 12 do not stack
  13. 01:19:997 (1,2,1,2) - doing that differently twice is unintuitive as hell imo, (would be appreciated if you just went with the same twice because music also is the same twice)
  14. 01:23:694 (5) - circles for piano please?
  15. 01:37:308 (7) - what would be against trying to do it similarly to 01:37:308 (6,1) - in hyper?, that would look so much better than the current solution you got there D:
  16. 01:54:619 (6) - slightly more downwards and this could look a bit better imo
  17. 02:06:383 (1) - .
  18. i also don't think these flower streams flow all too well but ;_;

Hyper

  1. lol cool
  2. i won't tell you what to nc, because you should be reasonable enough to figure out if this diff's ncing would have gotten past me
  3. 00:10:669 (4) - i found this a bit meh to play since it plays like an antijump which it shouldn't be imo so unstacking it could make for a smoother movement here
  4. 00:32:602 (6,7,8,9,10) - moving this whole stream up a bit would flow better imo
  5. 00:56:047 (2,1) - overlap noticable and it's also noticably eww imo
  6. 01:02:518 (5) - would move this a bit closer to 01:02:350 (4) - in order to have this one not overly hard to catch after these 1/4 jumps
  7. 01:47:392 (3,4) - stack does weird stuff ingame because it's off
  8. 01:53:105 - i would skip this sound and map 01:53:190 - because 01:52:938 (3,4) - have been following the piano so it could be more intuitive to follow piano as well here
  9. 02:01:173 (8) - would move a bit to the right for 1) being a tiny bit easier to catch 2) for smoother flow into 02:01:341 (1,2,3,4) -
  10. 02:06:383 (1) - .
  11. 00:50:921 - does this do anything
  12. 00:51:593 - ^


Advanced

  1. wtf i didn't know this has so many standard diffs
  2. 00:08:400 (3) - 2 circles would represent piano better imo
  3. 00:11:425 (5) - shouldn't this like be either more to the left or to the right to compliment wiggle in 00:11:173 (2) - ?
  4. 00:12:602 (9) - 2 circles to represent piano better also to not end slider on downbeat because ewww
  5. 00:19:325 (10,1) - autostacking destroys your perfect square ingame so do custom stack pls thanks
  6. 00:24:870 - i would really prefer circle here because it even has a finish sound
  7. 00:51:089 (3,1) - the hitburst of 3, or even the 300 in standard skin will render the repeat arrow unreadable which is bad since it must not be unreadable
  8. 01:05:375 (2) - extremely nazi but well i'mgermansowhatever: could move slightly upwards for slightly better transition from the circle imo
    asdf here a list of ncs
  9. 00:02:350 (2) - q
  10. 00:10:081 (6) - would swap with 00:11:089 (1) -
  11. to then q 00:11:425 (8) -
  12. 00:12:769 - if you replaced with circles , swap nc of it with 00:13:106 (1) -
  13. 00:18:148 (5) - hit q
  14. 00:24:870 - if you added circle then nc it and swap with 00:25:039 (1) -
  15. 00:27:560 (4,1) - swap new combos
  16. 00:36:972 (4) - optional nc that i would do
  17. 00:53:106 (3,1) - would swap combos because you don't nc for 00:55:291 (2) -
  18. 01:18:652 (5) - q and q 01:19:493 (1) - to remove the nc
  19. 01:20:837 (3) - would nc because of nc spam you had there already (aka 01:19:997 (1,1,3) - )
  20. 01:33:442 (4) - asdf
  21. 01:39:829 (1,5) - swapping these would be cool
  22. 01:46:720 (1,4) - swap because you never did that before
  23. 01:49:241 (1) - remove combo
  24. 01:49:577 (5) - add one preferably swapping it with 01:50:417 (1) -
  25. 01:59:997 (1,5,1) - do the same as the last 2 to be able to nc 02:01:677 (1) -
1 downbeat ncs are hard

Medium

  1. yo (if you changed the prev diff to 3.0 you could change this to 3.5, i don't really care though since 4.0 plays nicely)
  2. 02:03:021 - same thing about circle goes here
  3. 00:24:871 (1,2) - due to stack leniency ingame this circle could get awkwardly close to 00:24:535 (3) -
  4. 00:27:559 (1) - i don't really get why you have so long sliders for these if you could map the sounds apropiately like this
  5. 00:49:072 (1) - ^
  6. 01:11:089 (4,1) - the way these overlap is a bit uhhh
  7. 01:13:274 - map that, seriously
  8. 01:14:619 (3) - blanket could be better
  9. 01:11:930 (1) - why even this slider like
  10. 02:01:341 (8,2) - overlapping is eww
    following are ncs because ncs are important i heard
  11. 02:07:392 (4) - could nc, but don't have to
  12. 00:20:837 (3,5) - would nc
  13. 00:26:215 (5) - ^
  14. 00:55:795 (3,1) - swap these ncs and nc in 00:57:140 (2) - and remove the nc from 00:57:980 (1) - and nc in 00:58:484 (2) -
  15. 01:01:173 (4) - press q
  16. 01:03:862 (6) - do the same
  17. 01:06:551 (4) - yes
  18. 01:10:585 (3) - yes
  19. 01:17:308 (5) - q
  20. 01:33:442 (4) - q
  21. 01:49:577 (4) - could nc would also indicate rhythmical slowdown and stuff yes
  22. 01:52:266 (5) - q
  23. 02:00:333 (5) -
asdf

Normal

  1. why do you suddenly go from CS 2.5 to cs 3.5, 3.0 sounds and looks more reasonable for this diff imo
  2. 00:05:711 (6,7,1) - stacks are a no no in diffs like these besides you don't do stacks like that again in the whole diff so doing something like 00:08:400 (5,6,7,1) - would be sexier since it's easier to read
  3. 00:12:434 (3) - would prefer this rhythm because it's more apropiate for the sounds:
  4. 00:27:560 (1,3) - overlap is eww (might show up when you change cs or if you change cs)
  5. 00:00:669 (1,2) - also the way you did this in beginner is WAY more intuitive to play D:
  6. 00:30:248 - should add something here because you did it in 00:08:736 (7) - as well and that's basically the same thing and aahhhh
  7. 01:02:686 (2) - moving this one a bit to the left would make transition better
  8. 01:19:997 (1) - have some normal ppl play this and verify they can read and pass spinner asdf
  9. 01:37:307 - why did you decide to not map this
  10. 01:48:232 (7) - shape doesn't look as smooth as others, i think moving this circle around primarily is the easiest way to solve my problems
  11. wtf did you do to hitsounds in chorus aaaa
  12. 02:03:021 - would add a circle and start spinner in 02:03:190 - to have a finish sound for kiai on this tick
Beginner

  1. lmao let's get your nc's right first k (i usually don't nc mod but wot)
  2. 00:02:350 (2) - previous guy said to nc here and i actually agree with him since the opening slider is just one stanza and stuff and then something "new" should start
  3. 00:09:409 (1,2) - swap
  4. 00:11:425 (1) - hit q
  5. 00:15:459 (1) - ^
  6. 00:27:560 (5,1) - swap
  7. 00:30:249 (4) - nc
  8. 00:35:627 (5) - hit q
  9. 00:58:484 (1) - hit q
  10. 01:01:173 (1) - ^
  11. 01:07:896 (5,1) - swap
  12. 01:34:787 (4,1) - swap
  13. 01:52:266 (1) - idk hit q just maybe
  14. so now that you have 2 downbeat combos let's actually talk about placement
  15. 00:16:804 (1) - just saying that i love this kind of slider and use them in my own maps as well <3
  16. 00:21:509 (3,2) - this overlap looks pretty nasty even when you're playing it, idk how a workaround could look
  17. 00:51:762 (1) - idk how it can't annoy you that this one doesn't stack with the sliderborder of 00:49:072 (1) - properly
  18. 00:57:140 (1) - ewwww (smootheitpls)
  19. 01:03:862 (2) - blanket with sliderend looks kind of off, not sure tho
  20. 01:19:997 (1) - you uhhh know that beginners - as the name of diff indicates - are supposed to play this and that these ppl have like a really long reaction time and stuff so they will most likely realize they have to spin at around 01:20:500 - and will then miss this, so pls replace it with a slider, that's safer for sure
  21. 01:32:098 (1,2) - instead of these 2 i think the following rhythm would be much more straightforward:
  22. 01:38:820 (3) - this one is practically rendered hard to read since it's underneath 01:37:476 (1) - 's slidertail which can confuse beginners, not sure
  23. 01:46:215 - i don't really like this sound being on a repeat arrow because repeat arrows are really really passive and you map it according to its impact in the music in 01:46:887 - so please at least try to have this one also clickable
  24. 01:52:266 (4,2) - eww overlap is eww and could be easily avoided
also base SV is like twice as big as in beginner which is not so cool if you ask me

Newbie

  1. like lol what the heck this one looks so apropiately stupid
  2. maybe AR*2.5 (=2.5) because the way it is now the sliders like 00:04:703 (1) - are visible even while the guys are still spinning and i heard that's confusing, this ar approximately solves the problem (also they unrank maps because recovery time from spinners are not high enough and idk)
  3. also i don't really agree with 1.4x spacing in the newbdiff like you have to move yoru cursor so much faster compared to the boring 1.4x sliders and the beginner actually just uses 1.3x spacing so it might be reasonable to use something like 1.2x spacing for this whole diff
  4. idk yo hitsound pattern but missing a finish of some sort in 00:24:871 (1) - 's head
  5. 00:51:089 - the pause here felt a bit awkward especially since you have a piano sound here which you map quite often so idk maybe add a circle
  6. 00:57:140 (3) - move its middle anchor a bit down for better blanket with 00:55:795 (2) - lel
  7. 01:02:518 (3) - would move downwards a bit for a smooth transition from 01:01:173 (2) -
  8. 01:43:526 - personally i'd say you should map this part and stuff because well you had quite a lot breaks at the moment and this one is like a buildup for kiai so you should at least not have the break here imo
52 fucking objects wtf

yo imma just guess the Another was the first diff you made because it looks a bit unpolished compared to whole rest
overall i like this set and am gonna leave some stars for you here

~ o/
Topic Starter
Akali
SPOILER

Okoratu wrote:

fuck yes nice formatting m8, but I wonder what mess I create after replying
General

  1. I cri i can't even find the artists website and since i know shit about bms i can't really find trustworthy sources for this songflkansdgflknasdglk It's good trust me
  2. i think i won't spend that much time on the lower diffs because well you just got a huge unanswered mod about them and i'm also a bit lazy but yes
  3. are you for real with the tidek.jpg for tidek's diffs wot, then at least have someone photoshop the head in there properly and give it the same sepia style if you wanna troll right dun goofed, changed before you posted mod
  4. workbg.jpg is just a black dot hahhehahhehahe it's my pro mapping background, goml
  5. i think i'm slowly starting to sound like graven but i think tickrate 2 fits the whole set (maybe excluding stupid beginner diff because sv is also stupid there) besst because you have like constant 1/2 sounds in here so you would get sliderticks for those which might sound better idk me dunno either, will see if anyone else says anything about this
  6. resize your backgrounds from 1429x768 to 1366x768 because that would be reasonable and recommended (but would mean cutting them???) dun goofed
  7. should add like 1800 ms audioleadin to all diffs? kyubey said 1500 so I will do 1650
  8. how about a preview point??
dun goofed

the Difficult one

  1. Yo the end kills me nerf pls :D, but seriously i think AR 9.5 is fitting better than 9.7
  2. 00:10:584 (1,2) - it's still very hard to read this correctly, in almost all runs which i needed in order to pass most of this diff i misread this one, so either i suck at the game (which i kind of doubt, really) or you should nerf a bit :/ It's not that hard to remember after trying once, idk. Will try to decrese spacing but still want it to have a gap
  3. 00:50:248 (3) - i would honestly go for ignoring this one sound because 00:50:080 (1,2,4,5) - map some different sounds and this looks like it's just there to fill It's actually for the sake of simplicity? This flow fits that passage and doubles would be meh. Changing (2) into a slider, no clue how it plays
  4. 00:50:753 (1) - did you fail stacking it with the sliderend or is this intentional? Should be fine now
  5. 01:08:400 (5) - this might just be me but not only is the sliderblanket here obviously off but i also kind of dislike the repeatarrow being partly hidden here tried smth else should flow ok
  6. 01:14:366 (3) - snap this to the next 1/3 tick because right now it's kinda wrong WHOOPS it was 1/3 all the time I SWEAR it's BSS fault
  7. 01:20:416 (1,2) - same comment This part is what makes the song, it has to be like that (with 1/4 jump)
  8. 01:27:643 (6,1) - especially this break in the way you make these spaced streams flow is unexpected and plays not as well as e.g. 00:30:837 (2,3,4,5, jumps properly
  9. 01:31:089 (1,2,3,4,1) - would move it a bit to the left to be easier to predict and hit? ;; tried tighter blanketing, maybe will help will see ;;
  10. 01:38:400 (6,1,2,3,4,1,2,3,4,5) - same thing again i don't think harsh direction changes are the best idea for these everything blankets here nicely, will leave it for now but keeping section in mind/will see in other mods
  11. 01:49:156 (7) - why such weird streamspacing, is it because it's still part of the same combo as 01:48:652 (3,4,5) - ? no clue, seems like a fuck up, fixing
  12. 01:50:080 (1,2) - these make me sad but music :(
  13. 01:57:643 (1,2,3) - attempted sliderblankets, all failed lol :D I swear I was fixing this, must have updated smth l0l Should suffice now >.<
  14. 02:03:105 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this plays like really counterintuitive to the point it makes me fail Will try to remake that after I'm done with dis mod
lot's of things are my personal opinion here but i think some of them could serve as interesting feedback to you at least

Another

  1. I find AR 9.2 to work much better with this map (i mean it's barely 180 bpm) k
  2. 00:10:585 (1,2) - really there's nothing previously that hints to that and the spacing is even bigger than 02:00:837 (1,2) - .. .-. muh music :( lowered the spacing
  3. 00:13:442 (2,3,4,5,1,2,3,4,5) - the increasing streamspacing here could be pulled off wayyy better imo (aka 00:13:946 (3,4,5) - are just 1.0 spacing and i think you should try 0.1x increasing ds per circle instead of 0.2x, maybe) meh, i like dis
  4. 00:23:862 (7) - you in most cases nc spaced streams but not this one fixd
  5. 00:24:871 (5) - i again think this should be closer to the previous slider - so moved up a bit for playability reasons moved up a bit
  6. 00:30:753 (2,3,4,5,6,7) - just my opinion but this looks really forced imo, and there are lots of streamshapes which would play more smoothly in this situation which also follow the circling idea of that flower stream there 00:30:416 (1) - I actually never liked this slider so gonna rearrange this thing a bit
  7. 00:34:198 (4,5,6,7,8,9) - moving it up for smooth streamshape with 00:33:946 (3) - would be cool obviously, just a fuck up
  8. 00:39:913 (2) - ? was mapping only bass for some reason
  9. 00:42:938 (8) - look at rhythm for hyper in this point pls it seems more appropriate than this I made it the same on hyper l0l the reason for that slider is even streams, this part appears twice in the song so : hyper - two times return slider another - return slider, second stream set is even with a gap, magnum - both streams have a gap
  10. 00:44:871 (6,7,1) - this looks kind of out of place and you never do similar stuff again so i'd just go with increasing spacing because of it just doesn't look that neat compared to rest of map? ye it's one of these parts that come from 9 months ago
  11. 00:59:156 (5,6,7,8) - instead of more spaced sliders i think a simple stream would fit the backgroundsounds like 00:59:240 - 00:59:744 - etc better going with the solution from magnum diff
  12. 01:10:501 (12,1) - looks a bit meh that this sliderend and 12 do not stack I SWEAR I was fixing that 5 times already
  13. 01:19:997 (1,2,1,2) - doing that differently twice is unintuitive as hell imo, (would be appreciated if you just went with the same twice because music also is the same twice) no it doesn't, on first double it doesn't change pitch on second it does
  14. 01:23:694 (5) - circles for piano please? sure, I remade slider into circles for that part previously in the song i think
  15. 01:37:308 (7) - what would be against trying to do it similarly to 01:37:308 (6,1) - in hyper?, that would look so much better than the current solution you got there D: w/e
  16. 01:54:619 (6) - slightly more downwards and this could look a bit better imo and play, moved a bit
  17. 02:06:383 (1) - .
  18. i also don't think these flower streams flow all too well but ;_; I like it. The other thing is that undermap and overmap in this section that doesn't let me sleep at night

GONNA FINISH L8R

Hyper

  1. lol cool
  2. i won't tell you what to nc, because you should be reasonable enough to figure out if this diff's ncing would have gotten past me
  3. 00:10:669 (4) - i found this a bit meh to play since it plays like an antijump which it shouldn't be imo so unstacking it could make for a smoother movement hereok
  4. 00:32:602 (6,7,8,9,10) - moving this whole stream up a bit would flow better imo k
  5. 00:56:047 (2,1) - overlap noticable and it's also noticably eww imo dunno what overlaps but i assume 1/4 sliders later, moved it a bit higher so overlap is better
  6. 01:02:518 (5) - would move this a bit closer to 01:02:350 (4) - in order to have this one not overly hard to catch after these 1/4 jumps ok
  7. 01:47:392 (3,4) - stack does weird stuff ingame because it's off tried different pattern
  8. 01:53:105 - i would skip this sound and map 01:53:190 - because 01:52:938 (3,4) - have been following the piano so it could be more intuitive to follow piano as well here ok
  9. 02:01:173 (8) - would move a bit to the right for 1) being a tiny bit easier to catch 2) for smoother flow into 02:01:341 (1,2,3,4) - ok
  10. 02:06:383 (1) - . it's the part of the overmap so it plays better ;;
  11. 00:50:921 - does this do anything
  12. 00:51:593 - ^ lines copied from other diff ;;


Advanced

  1. wtf i didn't know this has so many standard diffs
  2. 00:08:400 (3) - 2 circles would represent piano better imo k
  3. 00:11:425 (5) - shouldn't this like be either more to the left or to the right to compliment wiggle in 00:11:173 (2) - ?
    ok
  4. 00:12:602 (9) - 2 circles to represent piano better also to not end slider on downbeat because ewww ok
  5. 00:19:325 (10,1) - autostacking destroys your perfect square ingame so do custom stack pls thanks
  6. 00:24:870 - i would really prefer circle here because it even has a finish sound
  7. 00:51:089 (3,1) - the hitburst of 3, or even the 300 in standard skin will render the repeat arrow unreadable which is bad since it must not be unreadable
  8. 01:05:375 (2) - extremely nazi but well i'mgermansowhatever: could move slightly upwards for slightly better transition from the circle imo
    asdf here a list of ncs
  9. 00:02:350 (2) - q
  10. 00:10:081 (6) - would swap with 00:11:089 (1) -
  11. to then q 00:11:425 (8) -
  12. 00:12:769 - if you replaced with circles , swap nc of it with 00:13:106 (1) -
  13. 00:18:148 (5) - hit q
  14. 00:24:870 - if you added circle then nc it and swap with 00:25:039 (1) -
  15. 00:27:560 (4,1) - swap new combos
  16. 00:36:972 (4) - optional nc that i would do
  17. 00:53:106 (3,1) - would swap combos because you don't nc for 00:55:291 (2) -
  18. 01:18:652 (5) - q and q 01:19:493 (1) - to remove the nc
  19. 01:20:837 (3) - would nc because of nc spam you had there already (aka 01:19:997 (1,1,3) - )
  20. 01:33:442 (4) - asdf
  21. 01:39:829 (1,5) - swapping these would be cool
  22. 01:46:720 (1,4) - swap because you never did that before
  23. 01:49:241 (1) - remove combo
  24. 01:49:577 (5) - add one preferably swapping it with 01:50:417 (1) -
  25. 01:59:997 (1,5,1) - do the same as the last 2 to be able to nc 02:01:677 (1) -
1 downbeat ncs are hard dunno if relevant response but song has downbeat accents on red tick

Medium

  1. yo (if you changed the prev diff to 3.0 you could change this to 3.5, i don't really care though since 4.0 plays nicely)
  2. 02:03:021 - same thing about circle goes here circle and spinner start later doesn't make sense, the down beat here "cuts of" from previous part of the song
  3. 00:24:871 (1,2) - due to stack leniency ingame this circle could get awkwardly close to 00:24:535 (3) - moved down
  4. 00:27:559 (1) - i don't really get why you have so long sliders for these if you could map the sounds apropiately like this k
  5. 00:49:072 (1) - ^
  6. 01:11:089 (4,1) - the way these overlap is a bit uhhh
  7. 01:13:274 - map that, seriously
  8. 01:14:619 (3) - blanket could be better
  9. 01:11:930 (1) - why even this slider like
  10. 02:01:341 (8,2) - overlapping is eww
    following are ncs because ncs are important i heard
  11. 02:07:392 (4) - could nc, but don't have to
  12. 00:20:837 (3,5) - would nc
  13. 00:26:215 (5) - ^
  14. 00:55:795 (3,1) - swap these ncs and nc in 00:57:140 (2) - and remove the nc from 00:57:980 (1) - and nc in 00:58:484 (2) -
  15. 01:01:173 (4) - press q
  16. 01:03:862 (6) - do the same
  17. 01:06:551 (4) - yes
  18. 01:10:585 (3) - yes
  19. 01:17:308 (5) - q
  20. 01:33:442 (4) - q
  21. 01:49:577 (4) - could nc would also indicate rhythmical slowdown and stuff yes
  22. 01:52:266 (5) - q ^ ok
  23. 02:00:333 (5) -
fixed most
asdf

Normal

  1. why do you suddenly go from CS 2.5 to cs 3.5, 3.0 sounds and looks more reasonable for this diff imo One rabbi would say yes, other rabbi would say no
  2. 00:05:711 (6,7,1) - stacks are a no no in diffs like these besides you don't do stacks like that again in the whole diff so doing something like 00:08:400 (5,6,7,1) - would be sexier since it's easier to read ok
  3. 00:12:434 (3) - would prefer this rhythm because it's more apropiate for the sounds: there is a 1/2 return slider on Another diff and you didn't point it out, top kek :'-D it's fine
  4. 00:27:560 (1,3) - overlap is eww (might show up when you change cs or if you change cs) not changing though, moving nonetheless
  5. 00:00:669 (1,2) - also the way you did this in beginner is WAY more intuitive to play D: ok changing
  6. 00:30:248 - should add something here because you did it in 00:08:736 (7) - as well and that's basically the same thing and aahhhh removed from the second timestamp due to mod
  7. 01:02:686 (2) - moving this one a bit to the left would make transition better moved objects before that
  8. 01:19:997 (1) - have some normal ppl play this and verify they can read and pass spinner asdf I don't know any, they are scary
  9. 01:37:307 - why did you decide to not map this due to my atheism. ok fixd kinda but it's a mess now will see later
  10. 01:48:232 (7) - shape doesn't look as smooth as others, i think moving this circle around primarily is the easiest way to solve my problems
  11. wtf did you do to hitsounds in chorus aaaa wtf is that D: im spooked
  12. 02:03:021 - would add a circle and start spinner in 02:03:190 - to have a finish sound for kiai on this tick
no, explained in Medium diff
finishing tomorrow
Beginner

  1. lmao let's get your nc's right first k (i usually don't nc mod but wot)
  2. 00:02:350 (2) - previous guy said to nc here and i actually agree with him since the opening slider is just one stanza and stuff and then something "new" should start
  3. 00:09:409 (1,2) - swap
  4. 00:11:425 (1) - hit q
  5. 00:15:459 (1) - ^
  6. 00:27:560 (5,1) - swap
  7. 00:30:249 (4) - nc
  8. 00:35:627 (5) - hit q
  9. 00:58:484 (1) - hit q
  10. 01:01:173 (1) - ^
  11. 01:07:896 (5,1) - swap
  12. 01:34:787 (4,1) - swap
  13. 01:52:266 (1) - idk hit q just maybe
  14. so now that you have 2 downbeat combos let's actually talk about placement pressed q several times
  15. 00:16:804 (1) - just saying that i love this kind of slider and use them in my own maps as well <3
  16. 00:21:509 (3,2) - this overlap looks pretty nasty even when you're playing it, idk how a workaround could look k
  17. 00:51:762 (1) - idk how it can't annoy you that this one doesn't stack with the sliderborder of 00:49:072 (1) - properly moved one pixel to pleasure high expectations of me :/
  18. 00:57:140 (1) - ewwww (smootheitpls) smoothied a bit
  19. 01:03:862 (2) - blanket with sliderend looks kind of off, not sure tho ye a bit
  20. 01:19:997 (1) - you uhhh know that beginners - as the name of diff indicates - are supposed to play this and that these ppl have like a really long reaction time and stuff so they will most likely realize they have to spin at around 01:20:500 - and will then miss this, so pls replace it with a slider, that's safer for sure ok (rip one of previous mods
  21. 01:32:098 (1,2) - instead of these 2 i think the following rhythm would be much more straightforward: violin accent goes on red tick and loner slider would indicate that violin, so I will just leave it as overall backbeat thing
  22. 01:38:820 (3) - this one is practically rendered hard to read since it's underneath 01:37:476 (1) - 's slidertail which can confuse beginners, not sure easy players have to start dealing with easy overlaps from the start, it's for their own good
  23. 01:46:215 - i don't really like this sound being on a repeat arrow because repeat arrows are really really passive and you map it according to its impact in the music in 01:46:887 - so please at least try to have this one also clickable I trid
  24. 01:52:266 (4,2) - eww overlap is eww and could be easily avoideddon't see any overlap
also base SV is like twice as big as in beginner which is not so cool if you ask me

Newbie

  1. like lol what the heck this one looks so apropiately stupid [/color]
  2. maybe AR*2.5 (=2.5) because the way it is now the sliders like 00:04:703 (1) - are visible even while the guys are still spinning and i heard that's confusing, this ar approximately solves the problem (also they unrank maps because recovery time from spinners are not high enough and idk)
  3. also i don't really agree with 1.4x spacing in the newbdiff like you have to move yoru cursor so much faster compared to the boring 1.4x sliders and the beginner actually just uses 1.3x spacing so it might be reasonable to use something like 1.2x spacing for this whole diff
  4. idk yo hitsound pattern but missing a finish of some sort in 00:24:871 (1) - 's head
  5. 00:51:089 - the pause here felt a bit awkward especially since you have a piano sound here which you map quite often so idk maybe add a circle
  6. 00:57:140 (3) - move its middle anchor a bit down for better blanket with 00:55:795 (2) - lel
  7. 01:02:518 (3) - would move downwards a bit for a smooth transition from 01:01:173 (2) -
  8. 01:43:526 - personally i'd say you should map this part and stuff because well you had quite a lot breaks at the moment and this one is like a buildup for kiai so you should at least not have the break here imo
52 fucking objects wtf

yo imma just guess the Another was the first diff you made because it looks a bit unpolished compared to whole rest
overall i like this set and am gonna leave some stars for you here aligator gonzoimas

~ o/
Faan
DAT BACKGROUND

Easy:
00:24:871 (1) - chould rotate around selected center for 1~2 degree(s), personally I think 1.5 is better >w>
00:57:140 (1) - first point can be moved to around 392,96 for better blanket
01:06:551 (3) - stack with (1) by moving y to 114
01:58:988 (1) - maybe adjust it a little bit for better blanket? idk

Normal:
00:03:358 - I'm somewhat sad that there's no note here but then if there is wouldn't this be too hard @_@
00:03:526 (4) - 2 degrees anti-clockwise
00:57:140 (5) - 1 degree
01:37:644 (2) - slightly uncomfortable at the DS

Medium:
00:16:467 (3) - move (1) up a little so gap between (2) and (1) are the same
00:55:291 (2,3) - chould blanket better
00:57:980 (2) - rotate anti-clockwise 1 degree

Hyper:
00:56:299 (3) - anti-clockwise 2 degrees


:/ this map too good for me to find much except a few rotations :/
or maybe im just noob
Topic Starter
Akali
Faan's mod

Faan wrote:

DAT BACKGROUND

Easy:
00:24:871 (1) - chould rotate around selected center for 1~2 degree(s), personally I think 1.5 is better >w>
00:57:140 (1) - first point can be moved to around 392,96 for better blanket
01:06:551 (3) - stack with (1) by moving y to 114
01:58:988 (1) - maybe adjust it a little bit for better blanket? idk

Normal:
00:03:358 - I'm somewhat sad that there's no note here but then if there is wouldn't this be too hard @_@
00:03:526 (4) - 2 degrees anti-clockwise
00:57:140 (5) - 1 degree
01:37:644 (2) - slightly uncomfortable at the DS

Medium:
00:16:467 (3) - move (1) up a little so gap between (2) and (1) are the same
00:55:291 (2,3) - chould blanket better
00:57:980 (2) - rotate anti-clockwise 1 degree

Hyper:
00:56:299 (3) - anti-clockwise 2 degrees


:/ this map too good for me to find much except a few rotations :/
or maybe im just noob

Applied all fixes, thanks
Kaguya Hourain
Hi

General
  1. Background image is larger than the suggested 1366x768. Would change that.
  2. Check some letterbox during breaks squares in some diffs.
  3. Basically open up AiMod.

Beginner
  • 00:24:871 (1,2,3) - I don't like the overlap that occurs here with 1 and 3. Try moving the pattern of 3 and 4 up a little bit.
  1. 00:49:072 (1) - I would absolutely love to see the first red anchor land on the second red tick of the slider because of the piano sound there!
  2. 00:57:140 (1) - Kinda like you've done here :3
  3. 01:37:476 (1,2,3) - I think the stack on 1 with 3 there might be a bit confusing to some players. Consider trying something like this:

Normal
  1. 00:03:358 (4) - Hmmm I think it would match the music more if you ended this 1/2 earlier and add a circle on the next red tick as well!
  2. 00:55:459 (2) - How about x:35 y:191?
  3. 01:15:963 (3,4,1,2) - For these two patterns I would suggest ending the first slider 1/2 earlier and starting the next slider 1/2 earlier. I think it matches the music so much more.
  4. 01:19:997 (1) - I think the spinner is too short here. Try a slider :3

Medium
  1. Wow OD5, please move to 6 or even 7
  2. 00:10:753 (3,3) - Check that stack.
  3. 01:35:795 (3,4) - Maybe a slider here? Would transition better I think.
  4. 02:03:022 (1,1) - Not sure about the space between the spinner and the object in the timeline.
  5. Not really confident about the lack of 1/4 in this.

Advanced
  1. 00:00:669 (1) - Actually why do you not have a slider on Medium as well?
  2. 00:31:593 (1,2) - Might be a little hard for a diff whose predecessor had no 1/4 at all tbh.
  3. 01:13:946 (2,3) - Hmm these look a lot like 1/4 reverse sliders, try raising the SV just a little to make it clear that they are 1/3!
  4. 01:19:661 (4,1,2) - This here is pretty confusing. Try increasing the spacing a little bit between those objects to make the pattern more readable!
  5. 01:33:946 - I would so add a circle there.
  6. 01:38:148 (3) - What happened to the 1/4 reverse here?
  7. 01:47:896 (4,1) - Why you do dis ;__;
  8. 01:57:644 (1,2) - I don't think that following that particular instrument right there feels nice for the map. You should at LEAST add a circle on the red tick inbetween.
  9. Some rhythm inconsistencies here and there but nice overall!

Hyper
  1. OD difference at two FUCKING PLEASE
  2. 00:30:081 (10) - Would love to see a 1/2 slider there tbh.
  3. 01:21:005 (1,2,3,4,5,6) - Would maybe fit better if you didn't make a slider at 5 but started on the red tick instead. Of course, 6's current start would be the new slider's end so you should just make a circle at 6's current end.
  4. 01:26:551 (6) - Again I would love to see a 1/2 slider here!
  5. I wanted to say something about the diff being inconsistent but I actually forgot what I wanted to say exactly :/

Another
  1. 00:16:804 (1,2,3) - Uhhh why is this slider not ending on the red tick with a new slider on the blue one? :/
  2. 00:30:080 (9) - I will keep mentioning the 1/2 slider you know!
  3. 00:37:308 (1,2,1,2,1,2,1,2) - I dunno if doubles fit there, maybe quadruples but eh.
  4. 01:03:610 (7,1) - HOLY RIP READABILITY
  5. 01:37:307 (7) - Yep, that 1/2 slider :3
  6. 02:03:106 (1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2) - You see it's funny because the other doubles you've made at the start and near end (00:10:585 (1,2) - 02:00:837 (1,2) - ) have slightly less significance. You either make those super spaced or make the others stacks or something.
  7. There are quite the number of rhythmical inconsistencies here. Not saying you should use the same objects to map the same rhythms but you can think of something you're smart enough :3

Magnum
  1. 00:19:324 (5) - JUST PLEASE MAKE A 1/2 SLIDER PLEASE
  2. 00:30:248 (8) - THERE YOU GO THAT'S GOOD!
  3. 00:50:080 (1,2,3) - I actually wanted to suggest that 1/4 slider on hyper as well, nice!
  4. 01:01:005 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - I think the spacings are mistimed. They should be on 3s not 4s :3 And your NCing is kinda iffy, going with the patterns and not really the song.
  5. 01:26:719 (8) - YES
  6. 01:28:231 (3,4,1) - Space that on 3 and NC on 4 instead!
  7. Well not really much to mod here, the streamspacings seem to be in the wrong place many times though, I'd suggest listening again for the impact points and spacing them properly!

Welp, that's all from me, good luck! 8-)
Topic Starter
Akali

Kaguya Hourain wrote:

SPOILER
Hi

General
  1. Background image is larger than the suggested 1366x768. Would change that.
  2. Check some letterbox during breaks squares in some diffs.
  3. Basically open up AiMod.

Beginner
  • 00:24:871 (1,2,3) - I don't like the overlap that occurs here with 1 and 3. Try moving the pattern of 3 and 4 up a little bit.ok
  1. 00:49:072 (1) - I would absolutely love to see the first red anchor land on the second red tick of the slider because of the piano sound there! effect is kinda achieved anyway, blanketing is hard EH OK
  2. 00:57:140 (1) - Kinda like you've done here :3 wasn't intentional lol just wanted blankets
  3. 01:37:476 (1,2,3) - I think the stack on 1 with 3 there might be a bit confusing to some players. Consider trying something like this: ok

Normal
  1. 00:03:358 (4) - Hmmm I think it would match the music more if you ended this 1/2 earlier and add a circle on the next red tick as well! ok
  2. 00:55:459 (2) - How about x:35 y:191? ok
  3. 01:15:963 (3,4,1,2) - For these two patterns I would suggest ending the first slider 1/2 earlier and starting the next slider 1/2 earlier. I think it matches the music so much more. agreed
  4. 01:19:997 (1) - I think the spinner is too short here. Try a slider :3 ok, ended it on Abe's feac

Medium
  1. Wow OD5, please move to 6 or even 7
  2. 00:10:753 (3,3) - Check that stack.
  3. 01:35:795 (3,4) - Maybe a slider here? Would transition better I think. idk seems ok
  4. 02:03:022 (1,1) - Not sure about the space between the spinner and the object in the timeline. shortened by 1/2
  5. Not really confident about the lack of 1/4 in this. me neither, but it fits the spread kinda, might think about it later

Advanced
  1. 00:00:669 (1) - Actually why do you not have a slider on Medium as well? tried a donut, dunno if works
  2. 00:31:593 (1,2) - Might be a little hard for a diff whose predecessor had no 1/4 at all tbh. nah, its sliders, you just mash through them
  3. 01:13:946 (2,3) - Hmm these look a lot like 1/4 reverse sliders, try raising the SV just a little to make it clear that they are 1/3! done
  4. 01:19:661 (4,1,2) - This here is pretty confusing. Try increasing the spacing a little bit between those objects to make the pattern more readable!
  5. 01:33:946 - I would so add a circle there. ok
  6. 01:38:148 (3) - What happened to the 1/4 reverse here? idk, this works imo, I have 01:38:820 (1,2,3,4) - burst later don't want too many repeat sliders before that, confusing especially on dt
  7. 01:47:896 (4,1) - Why you do dis ;__; music stops in an impactful way
  8. 01:57:644 (1,2) - I don't think that following that particular instrument right there feels nice for the map. You should at LEAST add a circle on the red tick inbetween. ok did that and next combo slightly more jumpy
  9. Some rhythm inconsistencies here and there but nice overall!

Hyper
  1. OD difference at two FUCKING PLEASE me no comprehendo, 7 is good here
  2. 00:30:081 (10) - Would love to see a 1/2 slider there tbh. I love having a stop there
  3. 01:21:005 (1,2,3,4,5,6) - Would maybe fit better if you didn't make a slider at 5 but started on the red tick instead. Of course, 6's current start would be the new slider's end so you should just make a circle at 6's current end. ok changed
  4. 01:26:551 (6) - Again I would love to see a 1/2 slider here! coconut milk
  5. I wanted to say something about the diff being inconsistent but I actually forgot what I wanted to say exactly :/ ó.ó



Another
  1. 00:16:804 (1,2,3) - Uhhh why is this slider not ending on the red tick with a new slider on the blue one? :/ because this pattern is 9 months old, but I actually like it for some reason since bass stands out here, will see in other mods
  2. 00:30:080 (9) - I will keep mentioning the 1/2 slider you know! b-b-baka~~
  3. 00:37:308 (1,2,1,2,1,2,1,2) - I dunno if doubles fit there, maybe quadruples but eh. they are my babies
  4. 01:03:610 (7,1) - HOLY RIP READABILITY removed nc, but plays fine
  5. 01:37:307 (7) - Yep, that 1/2 slider :3 :3
  6. 02:03:106 (1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2) - You see it's funny because the other doubles you've made at the start and near end (00:10:585 (1,2) - 02:00:837 (1,2) - ) have slightly less significance. You either make those super spaced or make the others stacks or something. the other doubles end certain impactful phrases, these sound more impactful separately, but whole section is quite different + tricky rhtymically, I leave spaced doubles for anot... I mean next diff
  7. There are quite the number of rhythmical inconsistencies here. Not saying you should use the same objects to map the same rhythms but you can think of something you're smart enough :3

Magnum
  1. 00:19:324 (5) - JUST PLEASE MAKE A 1/2 SLIDER PLEASE NO
  2. 00:30:248 (8) - THERE YOU GO THAT'S GOOD!
  3. 00:50:080 (1,2,3) - I actually wanted to suggest that 1/4 slider on hyper as well, nice! ye I didn't hear that properly when mapping. I will leave the hyper how it is but might consider doing that on another
  4. 01:01:005 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - I think the spacings are mistimed. They should be on 3s not 4s :3 And your NCing is kinda iffy, going with the patterns and not really the song. yes,will fix soon (tm)
  5. 01:26:719 (8) - YES
  6. 01:28:231 (3,4,1) - Space that on 3 and NC on 4 instead! gonna leave it in groups of 4s for the sake of playability and readability
  7. Well not really much to mod here, the streamspacings seem to be in the wrong place many times though, I'd suggest listening again for the impact points and spacing them properly! not so many >:|


Welp, that's all from me, good luck! 8-)
Charlotte
hi~.from game in chat

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Good~
[EX's Taiko Oni]


  • O...Oni? I think Inner Oni ;) because,pattern is long & often notes

    00:20:592 - delete.I think no need.

    00:21:433 - ^

    00:29:995 - add d.kdkdk is good imo.

    01:27:809 - delete.I think no need.

    01:45:300 - add d? ddk ddk ddk→ddk ddk ddkdk is good?

    01:55:382 - delete.I think no need.

    01:56:555 - delete.because,follow the piano?

    02:04:107 - add d? (option)
Good luck :)
Kurokotei

Charlotte wrote:

hi~.from game in chat

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Good~
[EX's Taiko Oni]


  • O...Oni? I think Inner Oni ;) because,pattern is long & often notes nah it's an Oni lol

    00:20:592 - delete.I think no need. I want to k=follow the piano as close as possible here

    00:21:433 - ^ ^

    00:29:995 - add d.kdkdk is good imo. changed to k kdkdk

    01:27:809 - delete.I think no need. same as beginning

    01:45:300 - add d? ddk ddk ddk→ddk ddk ddkdk is good? added

    01:55:382 - delete.I think no need. I want to follow the violin here

    01:56:555 - delete.because,follow the piano? the piano has a note here

    02:04:107 - add d? (option) it's fine like this imo
Good luck :)
Thanks for the mod!

Oni
osu file format v13

[General]
AudioFilename: 1337.mp3
AudioLeadIn: 1650
PreviewTime: 79996
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 67476,88064
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.899999

[Metadata]
Title:.357 Magnum
TitleUnicode:.357 Magnum
Artist:xi
ArtistUnicode:xi
Creator:Akali
Version:Ex's Taiko Oni
Source:BMS
Tags:sayaka- dialgadu77 tidek EXTREMEBEAT piano jazz
BeatmapID:552443
BeatmapSetID:155749

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.40000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"lincoln.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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127476,-100,4,1,0,75,0,0


[Colours]
Combo1 : 105,105,105
Combo2 : 160,82,45
Combo3 : 139,125,123
Combo4 : 205,190,112

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256,192,94787,1,8,0:0:0:0:
256,192,94955,1,0,0:0:0:0:
256,192,95039,1,8,0:0:0:0:
256,192,95207,1,8,0:0:0:0:
256,192,95291,1,0,0:0:0:0:
256,192,95627,1,8,0:0:0:0:
256,192,95711,1,8,0:0:0:0:
256,192,95795,1,0,0:0:0:0:
256,192,95879,1,0,0:0:0:0:
256,192,95963,1,8,0:0:0:0:
256,192,96047,1,0,0:0:0:0:
256,192,96131,1,8,0:0:0:0:
256,192,96299,1,0,0:0:0:0:
256,192,96383,1,0,0:0:0:0:
256,192,96467,1,8,0:0:0:0:
256,192,96635,1,0,0:0:0:0:
256,192,96720,1,0,0:0:0:0:
256,192,96804,1,8,0:0:0:0:
256,192,96972,1,0,0:0:0:0:
256,192,97140,1,8,0:0:0:0:
256,192,97308,1,8,0:0:0:0:
256,192,97392,1,8,0:0:0:0:
256,192,97476,1,0,0:0:0:0:
256,192,97644,1,12,0:0:0:0:
256,192,97980,1,8,0:0:0:0:
256,192,98064,1,0,0:0:0:0:
256,192,98148,1,8,0:0:0:0:
256,192,98232,1,0,0:0:0:0:
256,192,98316,1,8,0:0:0:0:
256,192,98400,1,8,0:0:0:0:
256,192,98484,1,8,0:0:0:0:
256,192,98568,1,0,0:0:0:0:
256,192,98652,1,0,0:0:0:0:
256,192,98736,1,0,0:0:0:0:
256,192,98820,1,8,0:0:0:0:
256,192,98904,1,8,0:0:0:0:
256,192,98988,1,0,0:0:0:0:
256,192,99072,1,0,0:0:0:0:
256,192,99156,1,8,0:0:0:0:
256,192,99325,1,0,0:0:0:0:
256,192,99493,1,8,0:0:0:0:
256,192,99661,1,8,0:0:0:0:
256,192,99829,1,8,0:0:0:0:
256,192,99913,1,8,0:0:0:0:
256,192,99997,1,0,0:0:0:0:
256,192,100081,1,0,0:0:0:0:
256,192,100165,1,8,0:0:0:0:
256,192,100333,1,4,0:0:0:0:
256,192,100669,1,0,0:0:0:0:
256,192,100753,1,0,0:0:0:0:
256,192,100837,1,8,0:0:0:0:
256,192,100921,1,0,0:0:0:0:
256,192,101005,1,0,0:0:0:0:
256,192,101089,1,0,0:0:0:0:
256,192,101173,1,8,0:0:0:0:
256,192,101341,1,0,0:0:0:0:
256,192,101509,1,8,0:0:0:0:
256,192,101593,1,8,0:0:0:0:
256,192,101677,1,0,0:0:0:0:
256,192,101762,1,0,0:0:0:0:
256,192,101846,1,8,0:0:0:0:
256,192,102014,1,12,0:0:0:0:
256,192,102182,1,8,0:0:0:0:
256,192,102350,1,8,0:0:0:0:
256,192,102518,1,0,0:0:0:0:
256,192,102602,1,0,0:0:0:0:
256,192,102686,1,8,0:0:0:0:
256,192,102770,1,0,0:0:0:0:
256,192,102854,1,8,0:0:0:0:
256,192,103022,1,0,0:0:0:0:
256,192,103106,1,8,0:0:0:0:
256,192,103190,1,8,0:0:0:0:
256,192,103274,1,0,0:0:0:0:
256,192,103358,1,8,0:0:0:0:
256,192,103694,1,0,0:0:0:0:
256,192,103862,1,8,0:0:0:0:
256,192,104030,1,0,0:0:0:0:
256,192,104198,1,8,0:0:0:0:
256,192,104367,1,0,0:0:0:0:
256,192,104451,1,0,0:0:0:0:
256,192,104535,1,8,0:0:0:0:
256,192,104703,1,0,0:0:0:0:
256,192,104787,1,0,0:0:0:0:
256,192,104871,1,8,0:0:0:0:
256,192,105039,1,0,0:0:0:0:
256,192,105123,1,0,0:0:0:0:
256,192,105207,1,8,0:0:0:0:
256,192,105291,1,0,0:0:0:0:
256,192,105375,1,8,0:0:0:0:
256,192,105543,1,8,0:0:0:0:
256,192,105711,1,0,0:0:0:0:
256,192,105795,1,0,0:0:0:0:
256,192,105879,1,8,0:0:0:0:
256,192,105963,1,8,0:0:0:0:
256,192,106131,1,0,0:0:0:0:
256,192,106383,1,8,0:0:0:0:
256,192,106467,1,0,0:0:0:0:
256,192,106551,1,8,0:0:0:0:
256,192,106635,1,0,0:0:0:0:
256,192,106720,1,8,0:0:0:0:
256,192,106804,1,8,0:0:0:0:
256,192,106888,1,8,0:0:0:0:
256,192,107056,1,0,0:0:0:0:
256,192,107140,1,0,0:0:0:0:
256,192,107224,1,8,0:0:0:0:
256,192,107308,1,8,0:0:0:0:
256,192,107476,1,8,0:0:0:0:
256,192,107728,1,8,0:0:0:0:
256,192,107896,1,0,0:0:0:0:
256,192,108064,1,8,0:0:0:0:
256,192,108148,1,8,0:0:0:0:
256,192,108232,1,0,0:0:0:0:
256,192,108400,1,12,0:0:0:0:
256,192,108736,1,0,0:0:0:0:
256,192,108820,1,8,0:0:0:0:
256,192,108904,1,0,0:0:0:0:
256,192,109072,1,8,0:0:0:0:
256,192,109241,1,8,0:0:0:0:
256,192,109325,1,0,0:0:0:0:
256,192,109409,1,8,0:0:0:0:
256,192,109493,1,8,0:0:0:0:
256,192,109577,1,0,0:0:0:0:
256,192,109661,1,0,0:0:0:0:
256,192,109745,1,8,0:0:0:0:
256,192,109829,1,0,0:0:0:0:
256,192,109913,1,8,0:0:0:0:
256,192,110081,1,0,0:0:0:0:
256,192,110165,1,8,0:0:0:0:
256,192,110417,1,0,0:0:0:0:
256,192,110585,1,8,0:0:0:0:
256,192,110669,1,8,0:0:0:0:
256,192,110753,1,0,0:0:0:0:
256,192,110837,1,0,0:0:0:0:
256,192,110921,1,8,0:0:0:0:
256,192,111089,1,0,0:0:0:0:
256,192,111173,1,0,0:0:0:0:
256,192,111257,1,8,0:0:0:0:
256,192,111425,1,0,0:0:0:0:
256,192,111593,1,8,0:0:0:0:
256,192,111762,1,0,0:0:0:0:
256,192,111846,1,0,0:0:0:0:
256,192,111930,1,8,0:0:0:0:
256,192,112098,1,0,0:0:0:0:
256,192,112266,1,8,0:0:0:0:
256,192,112350,1,8,0:0:0:0:
256,192,112434,1,0,0:0:0:0:
256,192,112518,1,0,0:0:0:0:
256,192,112602,1,8,0:0:0:0:
256,192,112686,1,0,0:0:0:0:
256,192,112770,1,0,0:0:0:0:
256,192,112854,1,0,0:0:0:0:
256,192,112938,1,8,0:0:0:0:
256,192,113106,1,0,0:0:0:0:
256,192,113190,1,8,0:0:0:0:
256,192,113274,1,0,0:0:0:0:
256,192,113358,1,0,0:0:0:0:
256,192,113442,1,8,0:0:0:0:
256,192,113526,1,0,0:0:0:0:
256,192,113610,1,8,0:0:0:0:
256,192,113778,1,0,0:0:0:0:
256,192,113862,1,0,0:0:0:0:
256,192,114030,1,0,0:0:0:0:
256,192,114114,1,8,0:0:0:0:
256,192,114451,1,0,0:0:0:0:
256,192,114535,1,0,0:0:0:0:
256,192,114619,1,8,0:0:0:0:
256,192,114787,1,8,0:0:0:0:
256,192,114871,1,0,0:0:0:0:
256,192,114955,1,8,0:0:0:0:
256,192,115039,1,8,0:0:0:0:
256,192,115123,1,0,0:0:0:0:
256,192,115207,1,0,0:0:0:0:
256,192,115291,1,8,0:0:0:0:
256,192,115375,1,0,0:0:0:0:
256,192,115459,1,0,0:0:0:0:
256,192,115543,1,0,0:0:0:0:
256,192,115627,1,8,0:0:0:0:
256,192,115711,1,8,0:0:0:0:
256,192,115795,1,0,0:0:0:0:
256,192,115879,1,0,0:0:0:0:
256,192,115963,1,8,0:0:0:0:
256,192,116047,1,0,0:0:0:0:
256,192,116131,1,8,0:0:0:0:
256,192,116215,1,8,0:0:0:0:
256,192,116299,1,0,0:0:0:0:
256,192,116467,1,0,0:0:0:0:
256,192,116551,1,0,0:0:0:0:
256,192,116635,1,8,0:0:0:0:
256,192,116720,1,0,0:0:0:0:
256,192,116804,1,8,0:0:0:0:
256,192,116888,1,0,0:0:0:0:
256,192,117140,1,8,0:0:0:0:
256,192,117224,1,0,0:0:0:0:
256,192,117308,1,8,0:0:0:0:
256,192,117392,1,0,0:0:0:0:
256,192,117476,1,8,0:0:0:0:
256,192,117560,1,8,0:0:0:0:
256,192,117644,1,8,0:0:0:0:
256,192,117812,1,0,0:0:0:0:
256,192,117896,1,0,0:0:0:0:
256,192,117980,1,8,0:0:0:0:
256,192,118064,1,8,0:0:0:0:
256,192,118232,1,0,0:0:0:0:
256,192,118316,1,8,0:0:0:0:
256,192,118484,1,0,0:0:0:0:
256,192,118568,1,8,0:0:0:0:
256,192,118652,1,0,0:0:0:0:
256,192,118820,1,8,0:0:0:0:
256,192,118904,1,8,0:0:0:0:
256,192,118988,1,0,0:0:0:0:
256,192,119156,1,12,0:0:0:0:
256,192,119325,1,8,0:0:0:0:
256,192,119493,1,0,0:0:0:0:
256,192,119577,1,0,0:0:0:0:
256,192,119661,1,8,0:0:0:0:
256,192,119829,1,0,0:0:0:0:
256,192,119997,1,8,0:0:0:0:
256,192,120081,1,0,0:0:0:0:
256,192,120165,1,8,0:0:0:0:
256,192,120249,1,8,0:0:0:0:
256,192,120333,1,0,0:0:0:0:
256,192,120417,1,0,0:0:0:0:
256,192,120501,1,8,0:0:0:0:
256,192,120585,1,0,0:0:0:0:
256,192,120669,1,8,0:0:0:0:
256,192,120837,1,0,0:0:0:0:
256,192,120921,1,8,0:0:0:0:
256,192,121173,1,0,0:0:0:0:
256,192,121341,1,8,0:0:0:0:
256,192,121425,1,8,0:0:0:0:
256,192,121509,1,0,0:0:0:0:
256,192,121593,1,0,0:0:0:0:
256,192,121677,1,8,0:0:0:0:
256,192,121846,1,0,0:0:0:0:
256,192,121930,1,0,0:0:0:0:
256,192,122014,1,8,0:0:0:0:
256,192,122182,1,0,0:0:0:0:
256,192,122350,1,8,0:0:0:0:
256,192,122518,1,0,0:0:0:0:
256,192,122602,1,0,0:0:0:0:
256,192,122686,1,8,0:0:0:0:
256,192,122770,1,8,0:0:0:0:
256,192,122854,1,0,0:0:0:0:
256,192,123022,1,4,0:0:0:0:
256,192,123190,1,8,0:0:0:0:
256,192,123274,1,0,0:0:0:0:
256,192,123442,1,8,0:0:0:0:
256,192,123526,1,0,0:0:0:0:
256,192,123694,1,8,0:0:0:0:
256,192,123778,1,0,0:0:0:0:
256,192,123946,1,8,0:0:0:0:
256,192,124030,1,0,0:0:0:0:
256,192,124198,1,8,0:0:0:0:
256,192,124367,1,0,0:0:0:0:
256,192,124535,1,8,0:0:0:0:
256,192,124619,1,0,0:0:0:0:
256,192,124787,1,8,0:0:0:0:
256,192,124871,1,0,0:0:0:0:
256,192,125039,1,8,0:0:0:0:
256,192,125123,1,0,0:0:0:0:
256,192,125291,1,8,0:0:0:0:
256,192,125375,1,0,0:0:0:0:
256,192,125459,1,0,0:0:0:0:
256,192,125543,1,8,0:0:0:0:
256,192,125627,1,8,0:0:0:0:
256,192,125711,1,0,0:0:0:0:
256,192,125879,1,8,0:0:0:0:
256,192,126047,1,0,0:0:0:0:
256,192,126131,1,8,0:0:0:0:
256,192,126215,1,8,0:0:0:0:
256,192,126299,1,0,0:0:0:0:
256,192,126467,1,0,0:0:0:0:
256,192,126551,1,8,0:0:0:0:
256,192,126635,1,0,0:0:0:0:
256,192,126720,1,8,0:0:0:0:
256,192,126804,1,8,0:0:0:0:
256,192,126888,1,0,0:0:0:0:
256,192,126972,1,0,0:0:0:0:
256,192,127056,1,0,0:0:0:0:
256,192,127392,1,12,0:0:0:0:
rEdo
[Beginner]
00:12:770 (1,2) - You're using a 1.2x distance snap for these two notes, while you're using 1.3x all over the place.
[Normal]
00:03:021 (3,1) - Now this jump is rather mean. Kinda blends with 00:29:577 (3,4,1)­.
[Medium]
01:19:997 (1) - I'm quite afraid this spinner is too short, but get some more feedback on it before actually changing that.
02:03:021 (1) - End it 1/4 later. I know this is supposed to be one of the easier difficulties, but I don't think people will have problems reading the slider that's after this.
[Advanced]
00:07:896 (2) - Come on, that should definitely start 1/4 later.
01:47:392 (3) - Same as above.
01:56:635 (3,4) - End (3) a 1/4 earlier and start (4) a 1/4 earlier as well.
02:03:022 (1) - End it a 1/4 later?
02:05:879 (1) - Delete that one extra reverse you've got there so you can properly follow the drums. On a second thought, this actually fits the music how it currently is. You're free to change it if you want to, of course.
[Hyper]
01:56:299 (1,2,3,4,5) - That stream should have an extra note. Start (5) 1/4 later and fill the gap with a note.
02:06:215 (3) - Delete that note. Moving (1,2) closer to each other wouldn't be a bad idea either. On a second thought, this actually fits the music how it currently is. You're free to change it if you want to, of course.
[Another]
00:19:492 (9) - Oopsie. There's also a missing note at 00:15:795­. You know what to do.
01:03:694 (8,1) - You might want to rotate (8) by 180° and move (1) a little bit further. Right now that (8) seems way too forced in its current place.
01:07:056 (2,3) - I suggest you to move that a little bit further, some might be mistaken that this is placed on a blue tick.
01:24:955 (4) - I think you should delete this note and extend the previous slider by 1/4, just like you did at 00:28:064 (5)­.
01:35:291 (3) - Same as above.
01:40:333 (2) - And this is the place where you should start the stream 1/4 earlier.
[Magnum]
00:06:551 (1,2,3) - Try something like this, seems like better flow to me.
00:20:080 (2) - x:332 y:84 for better flow.
00:23:358 (6) - A new combo is necessary here.
00:36:131 (3,4,5) - These notes DEFINITELY need to be moved away from each other. Compared to all these spaced streams you've had before this seems way too close to each other. A suggestion from me: (3) at x:340 y:52, (4) at x:256 y:144, (5) being a mirrored (3).
00:36:803 (2) - If you applied above, you might want to stack this with (4).
00:59:156 (5) - New combo here.
01:46:047 (1,2,3) - Same as above.
01:55:879 (4,5) - Unstack these?

Will edit the post with mods on the easiest three difficulties later. Done.
I also want to say that you're relatively inconsistent with your finishes on the harder difficulties, but I guess there's no point in me pointing them all out, as the mod would get way too long if I did. Good luck!
Hanjamon
Hi o/ here a taiko mod as Sayaka- requested, sorry the delay

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  • All seems okay
[Ex's Muzukashii]

  • This Muzukashii need more breaks imo (a bit more extend), let's nerf (?

    00:04:198 (13) - delete this note? so you can extend the break here
    00:05:879 (20,21) - control+g these notes? (kdkkd) sounds better imo
    00:09:241 (34) - delete this note? same reason as before, breaks breaks breaks (?
    00:14:619 (59) - delete this note or 00:14:787 (60) - ? a break would be good here
    00:21:341 (88) - delete this note? a 1/1 is good here imo and is easier than the actual pattern
    00:25:375 (107) - same as before, delete this note or 00:25:543 (108) - ? is better with break imo
    00:31:762 (135) - delete this note? this pattern is so long and a bit hard for a muzu?
    00:39:156 (170) - delete this note? for more break
    01:03:022 (282) - same as before, delete this note or 01:03:190 (283) - ? need break ;w;
    01:08:400 (305) - delete this note? same as before, break
    01:28:568 (397) - same as before, delete this note for a break? also, sounds good too
    01:29:913 (404) - ^ delete this note too? same reason
    01:31:257 (411) - delete this note? ^ same reason
    01:32:602 (418) - delete this note or 01:32:770 - ? same as before, this need a break ;w;
    01:39:325 (449) - delete this note? break (?
    01:40:669 (456) - delete this note? ^ same reason
    01:43:694 (472) - delete this note? ^ same reason
    01:52:770 (514) - delete this note? a 1/1 break is good here a sounds good too
    02:04:283 - from here, i recommend delete better these sv changes, are confuse for the Muzu players >.<
[Ex's Oni]

  • 01:27:896 (692) - change this note to k? i think sounds good

    01:46:888 (857) - change to d? sounds better imo

    01:53:106 (908) - you are following the piano i think, so.. how about to move this note to 01:53:022 - ? sounds good imo

    02:03:190 (1000,1001,1002,1003,1004,1005,1006,1007) - this part is a bit weird, move these notes to 02:03:106 - ? the sound of the piano starts in 02:03:358 - and end in 02:03:442 - btw, if you moved these notes delete 02:03:106 - due to the finisher of 02:03:022 - ,you can do this to the other parts

    Easier explanation
    change 02:03:022 - until 02:05:711 - to
    ?

    If you applied this last suggestion don't forget to fix the pattern in the muzu
This is all, good luck to all ^^
Kurokotei

Hanjamon wrote:

Hi o/ here a taiko mod as Sayaka- requested, sorry the delay

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  • All seems okay
[Ex's Muzukashii]

  • This Muzukashii need more breaks imo (a bit more extend), let's nerf (?

    00:04:198 (13) - delete this note? so you can extend the break here deleted
    00:05:879 (20,21) - control+g these notes? (kdkkd) sounds better imo changed
    00:09:241 (34) - delete this note? same reason as before, breaks breaks breaks (? deleted
    00:14:619 (59) - delete this note or 00:14:787 (60) - ? a break would be good here meh there is a clear drum sond here :(
    00:21:341 (88) - delete this note? a 1/1 is good here imo and is easier than the actual pattern deleted
    00:25:375 (107) - same as before, delete this note or 00:25:543 (108) - ? is better with break imo drum sound
    00:31:762 (135) - delete this note? this pattern is so long and a bit hard for a muzu? deleted
    00:39:156 (170) - delete this note? for more break deleted
    01:03:022 (282) - same as before, delete this note or 01:03:190 (283) - ? need break ;w; meh, there is a clear drum sound here too :(
    01:08:400 (305) - delete this note? same as before, break ^
    01:28:568 (397) - same as before, delete this note for a break? also, sounds good too deleted
    01:29:913 (404) - ^ delete this note too? same reason deleted
    01:31:257 (411) - delete this note? ^ same reason deleted
    01:32:602 (418) - delete this note or 01:32:770 - ? same as before, this need a break ;w; drum sound
    01:39:325 (449) - delete this note? break (? deleted
    01:40:669 (456) - delete this note? ^ same reason drum sound here
    01:43:694 (472) - delete this note? ^ same reason deleted
    01:52:770 (514) - delete this note? a 1/1 break is good here a sounds good too deleted
    02:04:283 - from here, i recommend delete better these sv changes, are confuse for the Muzu players >.< ok, removed
[Ex's Oni]

  • 01:27:896 (692) - change this note to k? i think sounds good changed

    01:46:888 (857) - change to d? sounds better imo sounds weird imo

    01:53:106 (908) - you are following the piano i think, so.. how about to move this note to 01:53:022 - ? sounds good imo moved

    02:03:190 (1000,1001,1002,1003,1004,1005,1006,1007) - this part is a bit weird, move these notes to 02:03:106 - ? the sound of the piano starts in 02:03:358 - and end in 02:03:442 - btw, if you moved these notes delete 02:03:106 - due to the finisher of 02:03:022 - ,you can do this to the other parts it's fine as it is now imo
    Easier explanation
    change 02:03:022 - until 02:05:711 - to
    ?

    If you applied this last suggestion don't forget to fix the pattern in the muzu
This is all, good luck to all ^^
Thanks for the mod!

Diffs
Famous
I played the Another difficutly and found those 2 stacking sliders. 00:19:492 (9,1) Fix? :D
Topic Starter
Akali

-Famous- wrote:

I played the Another difficutly and found those 2 stacking sliders. 00:19:492 (9,1) Fix? :D
oh god how did that happen
Topic Starter
Akali
reDo

rEdo wrote:

[Beginner]
00:12:770 (1,2) - You're using a 1.2x distance snap for these two notes, while you're using 1.3x all over the place.
[Normal]
00:03:021 (3,1) - Now this jump is rather mean. Kinda blends with 00:29:577 (3,4,1)­.
[Medium]
01:19:997 (1) - I'm quite afraid this spinner is too short, but get some more feedback on it before actually changing that.
02:03:021 (1) - End it 1/4 later. I know this is supposed to be one of the easier difficulties, but I don't think people will have problems reading the slider that's after this.
[Advanced]
00:07:896 (2) - Come on, that should definitely start 1/4 later.
01:47:392 (3) - Same as above.
01:56:635 (3,4) - End (3) a 1/4 earlier and start (4) a 1/4 earlier as well.
02:03:022 (1) - End it a 1/4 later?
02:05:879 (1) - Delete that one extra reverse you've got there so you can properly follow the drums. On a second thought, this actually fits the music how it currently is. You're free to change it if you want to, of course.
[Hyper]
01:56:299 (1,2,3,4,5) - That stream should have an extra note. Start (5) 1/4 later and fill the gap with a note.
02:06:215 (3) - Delete that note. Moving (1,2) closer to each other wouldn't be a bad idea either. On a second thought, this actually fits the music how it currently is. You're free to change it if you want to, of course.
[Another]
00:19:492 (9) - Oopsie. There's also a missing note at 00:15:795­. You know what to do.
01:03:694 (8,1) - You might want to rotate (8) by 180° and move (1) a little bit further. Right now that (8) seems way too forced in its current place.
01:07:056 (2,3) - I suggest you to move that a little bit further, some might be mistaken that this is placed on a blue tick.
01:24:955 (4) - I think you should delete this note and extend the previous slider by 1/4, just like you did at 00:28:064 (5)­.
01:35:291 (3) - Same as above.
01:40:333 (2) - And this is the place where you should start the stream 1/4 earlier. I agree/applied the most of the above just lost the reply edit yolo
[Magnum]
00:06:551 (1,2,3) - Try something like this, seems like better flow to me.not sure about the double but ok
00:20:080 (2) - x:332 y:84 for better flow. that just seems terrible D:
00:23:358 (6) - A new combo is necessary here.
00:36:131 (3,4,5) - These notes DEFINITELY need to be moved away from each other. Compared to all these spaced streams you've had before this seems way too close to each other. A suggestion from me: (3) at x:340 y:52, (4) at x:256 y:144, (5) being a mirrored (3). eh ok, I think bass passage is smooth so cute low spacing would be ok but if it flows bad I can agree to that
00:36:803 (2) - If you applied above, you might want to stack this with (4).Ended up rearranging 00:36:971 (3,1,2) - as well
00:59:156 (5) - New combo here. 00:59:492 (4,5,6) - moved this down as well for more spacing
01:46:047 (1,2,3) - Same as above.ACTUALLY I have a quad here on another so I will think of better solution (or leave it to Tess, maybe she will notice that huehue
01:55:879 (4,5) - Unstack these? had to do complete rearrangment just to unstack that properly, hope this works

Will edit the post with mods on the easiest three difficulties later. Done.
I also want to say that you're relatively inconsistent with your finishes on the harder difficulties, but I guess there's no point in me pointing them all out, as the mod would get way too long if I did. Good luck!
dz
Mazzerin
magnum

00:03:105 (2,3,4) - claps or something because they have the same sound as 00:02:685 (3,1) - on them, could even space those 4 circles before the slider a bit to make it look cool

00:07:980 (6) - make it land on 00:08:232 (7) - theres no sound on the current end of the slider and also on 00:08:316 (8) -

00:08:904 (1) - this could blanket the circle before it a little better

00:09:325 (4) - whistle or something

00:09:660 (6) - has no sound i think, well if you want to keep it maybe space it away from the piano 1/4 a bit which starts on 00:09:744 (1) -

00:10:584 (1) - hitsound this too

00:10:921 (1) - and this

00:14:114 (1) - this too

00:14:282 (2) - move it up maybe for a bigger jump than the rest in that pattern because it's a strong note

00:16:467 (6) - hitsound like 00:16:635 (7) -

00:19:325 (5) - could add a note on the sliderhead but not really necessary, i see what you wanted to do here, but if you do this make sure you do it consistently and remove it on places like these too then 00:30:249 (8) - 01:26:720 (8) - 01:58:988 (6) - etc

00:24:198 (5) - short slider like the next notes cause similar sound?

00:24:870 (4) - hitsound

00:25:038 (1) - start a long slider and move it much further away than it is now, maybe to the top cause there's a cool fading piano sound there\

00:32:601 (1) - wouldn't it be better if this was on the position of 00:31:677 (2) - ?

00:43:274 (3,4) - that's a big curve for not much happening in music?

00:50:080 (1,2,3) - wtf brutal spacing on such a calm part minimal reduction so circles touch sliders would be a lot better

00:50:417 (5) - 1/8 slider sounds cool here but the long one maybe plays more naturally so it's just a suggestion, the best would be to use a slider like in another though it fits really nicely here

01:02:182 (3,4,5,6,7) - space these out by just a bit the violin gets louder and louder here

01:10:248 (6,7,8,9) - 01:11:593 (6,7,8,9) - 01:25:038 (6,7,8,9) - 01:50:584 (2,3,4,5) - make these space out like 01:08:904 (6,7,8,9) - 01:21:005 (1,2,3,4,5) - sounds good because violin/piano gets more intense

01:16:215 (2,3) - does this need to be THAT spaced, just make it go more to the left but have it less spaced to separate it from the next note

01:32:265 (2) - sliderend clap

01:33:778 (3) - sliderend clap

01:34:618 (4) - clap

01:35:795 (2) - another suggestion to separate this from 01:35:711 (1) -

01:36:467 (7) - sliderend clap

01:37:307 (4) - clap wtf there are so many claps i want to add on sounds like these because some of them have them and some don't

01:47:307 (4) - 1/4 slider like 01:45:711 (1,2,3,4) -

01:49:156 (7) - space away from 01:49:240 (1) - again if you want

01:56:719 (5) - short slider

01:57:224 (2,3,4,5,6) - 01:59:996 (1,2,3,4,1,2,3,4,5) - 02:01:341 (2,3,4,5) - make these space out note by note not instantly, the violin/piano progressively get more intense

another

01:15:963 (1,2,3,4,5) - why is this so awkwardly spaced there's only some weak bass/drums in the background on the 1/4s

other than that this diff looks pretty neat
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