map is too easy fc pls easy fc make harder pls
A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.so make at least one more mania diff
;; okSayaka- wrote:
Can I make Taiko diffs please?
oh hey it's doneAkali wrote:
;; okSayaka- wrote:
Can I make Taiko diffs please?
jesus1412 wrote:
[Magnum]
IRC mod.
thanks!jtor wrote:
Star
handsome wrote:
from reddit
[magnum]
ar is unnecessarily high, lower it please. 9.3~ Maybe, I will stick to 9,7 for now though
00:51:089 (2) and 00:52:266 (3) - stack Yes, was fixing that before smth went wrong
00:53:778 - dont ignore sound, maybe 1/4 slider. there is audible drum although piano is louder ye it's even streams too which are a bit awkward, I keep this section in mind
01:01:005 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 1/6s are here, if i'm not wrong. http://i.imgur.com/BSDcCGf.png They might be. However drums follow 1/4s and 1/6s would be awkward on that bpm, will stick to 1/4s. Especially that it's violin. Still good catch, goes to the notebook
01:20:837 (2) - could be a 1/4 slider to show more emphasis? Circle is more emphasis :3
01:25:375 (1,8) - stak yes
01:38:484 (1,2,3,4,1,2,3,4,5) - second combo has a change in pitch. rather than show emphasis through the use of larger spacing during the combo, do it through the gap between 01:38:736 (4,1) - as it is the most drastic change Hm, I think it fits the music? It's the end of a phrase, sounds more intense to me and fits the 01:39:829 (4,5,6,7,8) - which I don't want to change
thanks for input!
Priti wrote:
IRC modding and hitsounding kd pls
no logs because i'm a shit.
215,129,32265,1,0,0:0:0:0:
175,150,32433,1,0,0:0:0:0:
136,173,32601,2,0,L|133:231,2,45.000000298023,0|0|0,0:0|0:0|0:0,0:0:0:0:
naoe dami wrote:
from https://osu.ppy.sh/forum/t/263028
I'll mod random diffs, lol
[General]
Check AiMod, too many warning argh i know, procrastination zzz
[Beginner]
00:35:291 (4,5) - blanket moved it a bit so it's more regular, don't see a need to force blankets everywhere this is fine
00:56:804 (4,1) - ^ I guess this slider is meh, tried smth else
01:05:207 (1) - the head start from 01:05:374 it's easy diff, don't want 1/2s here. There is a sound making this acceptable
01:12:938 (4) - ctrl +G Next slider follows the same distance snap, music changes so I think it's ok to make player start next pattern from different direction
01:13:442 - add circle 1/2 again
01:16:635 (5) - the head start from 01:16:467
01:58:988 (1) - ^ 01:59:156 ^
[Normal]
00:20:165 (3,4,5) - make a same parallel that works, changed the pattern a bit
00:38:136 - for starts of break time ugh idk break seems fine as it is
01:13:442 (1,2) - make the same direction the head (2) with (1) ye a bit ugly, rotated
01:15:963 (3) - the end of slider is 01:16:467 ok, added new slider for no uneven time between notes on normal
for another diffs I'll mod it later
thanks!
pinataman wrote:
Hello! Saw your post on reddit and wanted to help. Sorry I said I'd get it done over the weekend and that it took a little longer.
Hitsounds were messed up not gonna comment on them sorry 'w'
[General]
Move over generic anime girls. There's too much manliness in this background for you.
The files in your song folder tidek and workbg aren't used anymore are they? Delete? FIXD
The time from 02:03:022 (1) – to 02:07:392 (1) – still feels like very high energy, and also has some of the most expressive flow (example, Hyper), so I think this also deserves kiai section. Kiai is cancer, the ammount I have will suffice
[Newbie]
I don't want to spend more time on this mod sorry XD. If your close to ranked and need this modded PM me. I might delete this diff idk
[Beginner]
00:02:350 (2,3) – NC one of these to distinguish it from the opening slider? k
00:03:358 (3) – consider hitsound on the head?
01:19:997 (1) – This spinner is very short. Consider using a jagged slider instead? I shortened the spinner due to the other mod.
01:52:266 (1,2) – I don't like the overlap, but it's not that bad. There are more of these in the map but they don't pose that big a problem to it.
01:58:988 (1) - Consider putting the anchor here to match that beat 01:59:660 (2) - ? It could also blanket 01:58:316 (5) - better
00:28:904 (1) – could blanket the slider better. Try rotate CC by 2 and put at (460,45)? I would have gone the safe way and not stack the end of 00:29:577 (2) - , but your flow is so good after that I don't want to mess it up. done
00:31:593 (5) - could blanket the slider better. Try (85,210)?
00:35:627 (5) - could blanket the circle(4) better. Try (187,122)?
More blankets:
00:04:367 (4) – 371, 64
00:09:409 (1) – 365, 42
00:22:518 (1) – 228, 70
00:34:283 (3) - 476, 280
01:05:207 (1) – shift 1 to the right
01:06:215 (2) – 118, 181
01:06:551 (3) - shift x 1 to the right (to stack better)
01:11:593 (2) – 239, 226 , if so 01:11:930 (3) – 159, 284
01:18:652 (4) – 91, 251
01:32:098 (1) – 228, 278
01:36:131 (1) – 202, 52, if so move 01:36:804 (2) -
01:50:249 (5) – 219, 270 ^ moved
[Normal]
There were some blanketing issues like in the beginner (as well as other difficulties), I suggest you go through the map and look. I will try when done with specific things
00:03:358 (1) – hitsound the head?
00:32:265 (3,4,5) – I think these should have linear flow instead of curved flow to fit with the reverse sliders. If so, I think it should be moved up more to flow better off of (2). If so move/rotate 00:33:106 (1) - . Pic and code for convenience: moved around a bit215,129,32265,1,0,0:0:0:0:
175,150,32433,1,0,0:0:0:0:
136,173,32601,2,0,L|133:231,2,45.000000298023,0|0|0,0:0|0:0|0:0,0:0:0:0:
00:38:316 (3) – I think the break should start here because this has the highest energy, so tension starts to get relieve after here (btw, how do you get this green section?)
i think break is fine. You get green section by dragging stuff inside the break time
I have some rhythm issues. I don't have a good perspective of what a Normal player sees, so I would like to learn your thoughts behind these rhythms so I can better understand your perspective.
00:08:736 (7) – I think this should be deleted to match the rhythm. It's a rest here.
01:48:232 (7) – same issue ^ k
01:01:173 (4) – For pacing reasons, I think you should add a circle here. You're coming off a slow part and the double reverse slider almost feels just as slow. I think this change more reflects the pace of the music. reverse sliders fit music, also don't think pace matters that much on normals
01:54:955 (3,4) – same issue ^, but probably applies even more since its under kiai (i.e pacing should have higher energy).
01:11:761 (3) – You transition from the violin to the piano with this note, and I was confused by it. I think you should stick with the violin by deleting (3). This would involve starting the slider at a 1/3 note 01:12:153 (5) - , which I know you want to avoid. However, I think the slow pace of deleting 3 would make it easy enough to read the change to 1/3. The downside to this change is that reading 01:12:770 (6) - as going back to ½ is a little hard, but I still like this change more than its current version.
Normal players won't read 1/3 change for shit
[Medium]
00:02:014 (1) – Why does the NC differ from beginner and normal? because it's first time I make poop diffs
00:14:283 (2,3) – sexy elbow blanket!
00:30:081 (6) – I think you break flow a little too hard here. I liked it at 50, 234 music is impactful enough for effort inducing flow. also #equilateraltriangles
01:01:173 (4) – Pacing again. I think this should be a little more energetic, but might be just my opinion. I'm fine with this
01:11:089 (4,1) – I don't like the overlap. Moreover, I like showing the beat at 01:12:181 (2) – with an anchor, so maybe a slider like this:
01:16:467 (2) – Not a fan of this overlap. I think the flow is good and fits and I like it and want to want this pattern stay the way it is, but it's just unfortunate that this doesn't look good. it blankets ok
01:32:098 (1) – Was going to suggest moving to something like 93, 102 for linear flow into 2, but now that I think about it, I like breaking flow here, so no suggestion.
01:34:787 (1) – acknowledge the beat at 01:35:038 (2) - (with an anchor?)? ?? looks fine
02:07:392 (4) – NC? why not
[Advanced]
00:35:627 (1,2) – this overlap doesn't look that bad, but I still don't like overlaps like this. Either overlap more or don't overlap. tried smth else
00:55:795 (1,2,3) – The sliders here felt a little too fast, but I don't have a better solution other than a reverse slider like before, which I can see why you wanted a change. Still felt a little too fast. I'm ok with them feeling faster
01:13:946 (2,3,1) – I liked putting a small jump on 2 of 1.4 spacing putting it at (144, 218). I think the triple here increases the energy, and this jump helps swing back into things off the rest that 01:13:442 (1) – had, and it starts to hype 01:19:493 (1,2,3,1,2,1,2,3) - , which also has a similar 1.4 jump tried moving stuff a bit
01:32:266 (2,4) – they don't stack, move 4 to the left 1. i fucked up stack? IMPOSSIBRU
01:20:417 (1,2) – going into (1) breaks flow a little too hard, try (236, 232)
01:56:299 (1,2,3,4) – what is the reason to differ in rhythm with a rhythm like 01:37:644 (1,2,3,4,5) - ? idk, different accents on piano/violin?
02:06:719 (3) – This is easily read as being here 02:06:803 (3) – because spacing and it looks like it is a reverse slider that might end where it started, not on its end no clue, (2) end follows to (3) I think it's fine?
[Hyper]
00:37:644 (2) – The hitounds here sounded odd... esp since there was no follow-up on the next slider 00:37:980 (3) - .
00:41:509 (1) – What's the reason for the antiflow, both in it's clockwise orientation and moving in the opposite direction of where you had to travel to it? That felt like too much energy in the map than the song warranted. I expected this to be on the end of 00:41:005 (1) - , not its head, and I think that is a better place for it (125, 78)
ok tried smth else
00:51:762 (1,2,3) – Reading 3 is rather hard because of the same color. I also wanted it be further away, so I kept reading it on 1's end. Try rotating 2 clockwise by 25, keeping it at 150, 125. For even clearer readability, rotate 3 CC by 10. not sure if got it right but changed a bit
01:08:064 (4,5,6,7,1) – (6) overlaps 4 in an unpleasing way. I think rotating the stream does not change flow significantly while removing this overlap.
01:13:442 (1) – is not curved with 01:12:938 (4) – well (1 is a little lower in it's middle than where 4 ends). If this is intentional, then I think it would compliment this pattern by making it similarly not stack exactly on 4 ye just lazy
01:54:787 (1,2,3,4,5,6,1,2,3,4,5,6) – I think this is a good example of pacing done right. Where as this loop kind of flow is seen throughout the map, this part makes it the most intense to match the most intense part of the song. I could see you keeping it this way, but I think in general this loop flow is used too much in the beatmap. It is a very nice flow, but I don't like repetitiveness. I think this should be especially true for this part. Where as the rest of the map may have had a cohesive pattern that tied it together, I think this part should break away from the mold and have a more unique, expressive pattern to better match the intensity of this part of the song.
I like it
[Another/Hyper]
These were both too difficult for me and weren't my style of map (can' do streams to save my life), so my mods would not be very helpful. I have one or two things I could say.
Another:
00:58:484 (1,2,3,4,5,6,7,8) – I think the violin is more conducive to expressive flow here then the drums in the background. The pattern just doesn't feel like it fits that part and personally I'd rather see it fit and take a possible difficulty decrease than as is. I think it matches both at the same time + it's piss easy compared to the rest of the map anyway
Another/Hyper:
02:06:804 (6,7,8,9) – the addition of the drums changes the nature of the pace, so I would like to see a change in pattern for these notes. I think the pattern is good? + this ending has other issue so might be remapped anyway (look bmap description
Very well done mapset for a great song, have a star. Best of luck getting it ranked!
Thanks for quality mod!
Thanks for the mod!naoe dami wrote:
[Ex's Taiko Muzukashii]
I think better if "Ex's Muzukashii" or "Ex's Muzu" no, I usually name my GDs like that
00:02:602 (5) - delete, triplet at first not good imo it's fine imo + it sounds weird without it
00:05:543 (19) - d changed
00:05:627 (20) - delete deleted
00:13:106 (55) - better to make constant SV i suppose it's better for a muzu, removed
00:09:997 (40) - delete this one is fine imo
00:13:862 (58) - delete ^
00:17:896 (76) - ^ deleted
00:17:980 (77) - k changed
00:20:081 (86) - delete it's fine imo
00:28:652 (127) - ^ deleted
00:30:837 (137) - ^ this one is fine imo
00:37:560 (172) - ^ deleted
00:39:493 (181) - k no, since I didn't deleted the triplet
00:39:577 (182) - delete I want to keep this one since it really follows a triplet sound
00:42:602 (195,197) - ^ deleted first note
00:48:988 (226) - ^ there is a triplet sound here
00:53:358 (246,248) - ^ deleted first note
01:01:089 (286) - ^ deleted
01:01:173 (287) - d sounds weird with d
01:05:123 (307) - delete deleted
01:09:072 (322) - d changed
01:09:156 (323) - delete deleted
01:10:501 (329) - ^ this one is fine imo
01:11:846 (336) - ^ changed
01:11:930 (337) - d changed
01:16:215 (358) - delete triplet sound here
01:17:056 (363) - ^ deleted
01:19:577 (374) - ^ deleted
01:25:123 (398) - ^ deleted
and same case like this, too many triplets, my suggestion just delete the triplets (not all). deleted some but I want to keep most of them to make the gap between Oni and Muzu ok
and also delete this, just like a spam
wanted to make a progressive slowdown
osu file format v13
[General]
AudioFilename: 1337.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 67476,88064
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1
[Metadata]
Title:.357 Magnum
TitleUnicode:.357 Magnum
Artist:xi
ArtistUnicode:xi
Creator:Akali
Version:Ex's Taiko Muzukashii
Source:BMS
Tags:jazz fusion piano instrumental
BeatmapID:552442
BeatmapSetID:155749
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.40000000596046
SliderTickRate:2
[Events]
//Background and Video events
0,0,"lincoln.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
669.585365853658,336.134453781513,4,1,0,75,1,0
113610,-100,4,1,0,75,0,1
123022,-100,4,1,0,75,0,0
124283,-90.9090909090909,4,1,0,75,0,0
125795,-93.4579439252336,4,1,0,75,0,0
125963,-96.1538461538461,4,1,0,75,0,0
126383,-100,4,1,0,75,0,0
127308,-66.6666666666667,4,1,0,75,0,0
127476,-100,4,1,0,75,0,0
[Colours]
Combo1 : 105,105,105
Combo2 : 160,82,45
Combo3 : 139,125,123
Combo4 : 205,190,112
[HitObjects]
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256,192,111593,1,8,0:0:0:0:
256,192,111846,1,8,0:0:0:0:
256,192,111930,1,8,0:0:0:0:
256,192,112098,1,0,0:0:0:0:
256,192,112266,1,8,0:0:0:0:
256,192,112602,1,8,0:0:0:0:
256,192,112770,1,0,0:0:0:0:
256,192,112938,1,8,0:0:0:0:
256,192,113022,1,8,0:0:0:0:
256,192,113190,1,0,0:0:0:0:
256,192,113442,1,8,0:0:0:0:
256,192,113526,1,8,0:0:0:0:
256,192,113610,1,8,0:0:0:0:
256,192,113862,1,0,0:0:0:0:
256,192,114114,1,8,0:0:0:0:
256,192,114451,1,0,0:0:0:0:
256,192,114619,1,8,0:0:0:0:
256,192,114787,1,0,0:0:0:0:
256,192,114955,1,8,0:0:0:0:
256,192,115123,1,8,0:0:0:0:
256,192,115207,1,8,0:0:0:0:
256,192,115291,1,8,0:0:0:0:
256,192,115627,1,8,0:0:0:0:
256,192,115963,1,8,0:0:0:0:
256,192,116131,1,0,0:0:0:0:
256,192,116299,1,8,0:0:0:0:
256,192,116467,1,0,0:0:0:0:
256,192,116551,1,0,0:0:0:0:
256,192,116635,1,0,0:0:0:0:
256,192,116720,1,0,0:0:0:0:
256,192,116888,1,8,0:0:0:0:
256,192,117140,1,0,0:0:0:0:
256,192,117308,1,8,0:0:0:0:
256,192,117476,1,8,0:0:0:0:
256,192,117560,1,8,0:0:0:0:
256,192,117644,1,8,0:0:0:0:
256,192,117980,1,0,0:0:0:0:
256,192,118316,1,8,0:0:0:0:
256,192,118568,1,8,0:0:0:0:
256,192,118820,1,0,0:0:0:0:
256,192,119156,1,12,0:0:0:0:
256,192,119325,1,0,0:0:0:0:
256,192,119661,1,8,0:0:0:0:
256,192,119997,1,8,0:0:0:0:
256,192,120165,1,0,0:0:0:0:
256,192,120249,1,0,0:0:0:0:
256,192,120333,1,0,0:0:0:0:
256,192,120501,1,8,0:0:0:0:
256,192,120669,1,8,0:0:0:0:
256,192,120837,1,8,0:0:0:0:
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256,192,121173,1,0,0:0:0:0:
256,192,121341,1,8,0:0:0:0:
256,192,121509,1,0,0:0:0:0:
256,192,121677,1,8,0:0:0:0:
256,192,122014,1,0,0:0:0:0:
256,192,122350,1,8,0:0:0:0:
256,192,122602,1,8,0:0:0:0:
256,192,122686,1,8,0:0:0:0:
256,192,122854,1,0,0:0:0:0:
256,192,123022,1,4,0:0:0:0:
256,192,123274,1,8,0:0:0:0:
256,192,123526,1,8,0:0:0:0:
256,192,123778,1,8,0:0:0:0:
256,192,124030,1,8,0:0:0:0:
256,192,124198,1,0,0:0:0:0:
256,192,124367,1,0,0:0:0:0:
256,192,124619,1,8,0:0:0:0:
256,192,124871,1,8,0:0:0:0:
256,192,125123,1,8,0:0:0:0:
256,192,125375,1,8,0:0:0:0:
256,192,125459,1,8,0:0:0:0:
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256,192,126047,1,0,0:0:0:0:
256,192,126299,1,8,0:0:0:0:
256,192,126551,1,8,0:0:0:0:
256,192,126720,1,0,0:0:0:0:
256,192,126888,1,0,0:0:0:0:
256,192,126972,1,0,0:0:0:0:
256,192,127056,1,0,0:0:0:0:
256,192,127392,1,12,0:0:0:0:
Okoratu wrote:
fuck yes nice formatting m8, but I wonder what mess I create after replyingGeneral
dun goofed
- I cri i can't even find the artists website and since i know shit about bms i can't really find trustworthy sources for this songflkansdgflknasdglk It's good trust me
- i think i won't spend that much time on the lower diffs because well you just got a huge unanswered mod about them and i'm also a bit lazy but yes
- are you for real with the tidek.jpg for tidek's diffs wot, then at least have someone photoshop the head in there properly and give it the same sepia style if you wanna troll right dun goofed, changed before you posted mod
- workbg.jpg is just a black dot hahhehahhehahe it's my pro mapping background, goml
- i think i'm slowly starting to sound like graven but i think tickrate 2 fits the whole set (maybe excluding stupid beginner diff because sv is also stupid there) besst because you have like constant 1/2 sounds in here so you would get sliderticks for those which might sound better idk me dunno either, will see if anyone else says anything about this
- resize your backgrounds from 1429x768 to 1366x768 because that would be reasonable and recommended (but would mean cutting them???) dun goofed
- should add like 1800 ms audioleadin to all diffs? kyubey said 1500 so I will do 1650
- how about a preview point??
the Difficult one
lot's of things are my personal opinion here but i think some of them could serve as interesting feedback to you at least
- Yo the end kills me nerf pls , but seriously i think AR 9.5 is fitting better than 9.7
- 00:10:584 (1,2) - it's still very hard to read this correctly, in almost all runs which i needed in order to pass most of this diff i misread this one, so either i suck at the game (which i kind of doubt, really) or you should nerf a bit :/ It's not that hard to remember after trying once, idk. Will try to decrese spacing but still want it to have a gap
- 00:50:248 (3) - i would honestly go for ignoring this one sound because 00:50:080 (1,2,4,5) - map some different sounds and this looks like it's just there to fill It's actually for the sake of simplicity? This flow fits that passage and doubles would be meh. Changing (2) into a slider, no clue how it plays
- 00:50:753 (1) - did you fail stacking it with the sliderend or is this intentional? Should be fine now
- 01:08:400 (5) - this might just be me but not only is the sliderblanket here obviously off but i also kind of dislike the repeatarrow being partly hidden here tried smth else should flow ok
- 01:14:366 (3) - snap this to the next 1/3 tick because right now it's kinda wrong WHOOPS it was 1/3 all the time I SWEAR it's BSS fault
- 01:20:416 (1,2) - same comment This part is what makes the song, it has to be like that (with 1/4 jump)
- 01:27:643 (6,1) - especially this break in the way you make these spaced streams flow is unexpected and plays not as well as e.g. 00:30:837 (2,3,4,5, jumps properly
- 01:31:089 (1,2,3,4,1) - would move it a bit to the left to be easier to predict and hit? ;; tried tighter blanketing, maybe will help will see ;;
- 01:38:400 (6,1,2,3,4,1,2,3,4,5) - same thing again i don't think harsh direction changes are the best idea for these everything blankets here nicely, will leave it for now but keeping section in mind/will see in other mods
- 01:49:156 (7) - why such weird streamspacing, is it because it's still part of the same combo as 01:48:652 (3,4,5) - ? no clue, seems like a fuck up, fixing
- 01:50:080 (1,2) - these make me sad but music
- 01:57:643 (1,2,3) - attempted sliderblankets, all failed lol I swear I was fixing this, must have updated smth l0l Should suffice now >.<
- 02:03:105 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this plays like really counterintuitive to the point it makes me fail Will try to remake that after I'm done with dis mod
Another
- I find AR 9.2 to work much better with this map (i mean it's barely 180 bpm) k
- 00:10:585 (1,2) - really there's nothing previously that hints to that and the spacing is even bigger than 02:00:837 (1,2) - .. .-. muh music lowered the spacing
- 00:13:442 (2,3,4,5,1,2,3,4,5) - the increasing streamspacing here could be pulled off wayyy better imo (aka 00:13:946 (3,4,5) - are just 1.0 spacing and i think you should try 0.1x increasing ds per circle instead of 0.2x, maybe) meh, i like dis
- 00:23:862 (7) - you in most cases nc spaced streams but not this one fixd
- 00:24:871 (5) - i again think this should be closer to the previous slider - so moved up a bit for playability reasons moved up a bit
- 00:30:753 (2,3,4,5,6,7) - just my opinion but this looks really forced imo, and there are lots of streamshapes which would play more smoothly in this situation which also follow the circling idea of that flower stream there 00:30:416 (1) - I actually never liked this slider so gonna rearrange this thing a bit
- 00:34:198 (4,5,6,7,8,9) - moving it up for smooth streamshape with 00:33:946 (3) - would be cool obviously, just a fuck up
- 00:39:913 (2) - ? was mapping only bass for some reason
- 00:42:938 (8) - look at rhythm for hyper in this point pls it seems more appropriate than this I made it the same on hyper l0l the reason for that slider is even streams, this part appears twice in the song so : hyper - two times return slider another - return slider, second stream set is even with a gap, magnum - both streams have a gap
- 00:44:871 (6,7,1) - this looks kind of out of place and you never do similar stuff again so i'd just go with increasing spacing because of it just doesn't look that neat compared to rest of map? ye it's one of these parts that come from 9 months ago
- 00:59:156 (5,6,7,8) - instead of more spaced sliders i think a simple stream would fit the backgroundsounds like 00:59:240 - 00:59:744 - etc better going with the solution from magnum diff
- 01:10:501 (12,1) - looks a bit meh that this sliderend and 12 do not stack I SWEAR I was fixing that 5 times already
- 01:19:997 (1,2,1,2) - doing that differently twice is unintuitive as hell imo, (would be appreciated if you just went with the same twice because music also is the same twice) no it doesn't, on first double it doesn't change pitch on second it does
- 01:23:694 (5) - circles for piano please? sure, I remade slider into circles for that part previously in the song i think
- 01:37:308 (7) - what would be against trying to do it similarly to 01:37:308 (6,1) - in hyper?, that would look so much better than the current solution you got there D: w/e
- 01:54:619 (6) - slightly more downwards and this could look a bit better imo and play, moved a bit
- 02:06:383 (1) - .
- i also don't think these flower streams flow all too well but ;_; I like it. The other thing is that undermap and overmap in this section that doesn't let me sleep at night
GONNA FINISH L8RHyper
- lol cool
- i won't tell you what to nc, because you should be reasonable enough to figure out if this diff's ncing would have gotten past me
- 00:10:669 (4) - i found this a bit meh to play since it plays like an antijump which it shouldn't be imo so unstacking it could make for a smoother movement hereok
- 00:32:602 (6,7,8,9,10) - moving this whole stream up a bit would flow better imo k
- 00:56:047 (2,1) - overlap noticable and it's also noticably eww imo dunno what overlaps but i assume 1/4 sliders later, moved it a bit higher so overlap is better
- 01:02:518 (5) - would move this a bit closer to 01:02:350 (4) - in order to have this one not overly hard to catch after these 1/4 jumps ok
- 01:47:392 (3,4) - stack does weird stuff ingame because it's off tried different pattern
- 01:53:105 - i would skip this sound and map 01:53:190 - because 01:52:938 (3,4) - have been following the piano so it could be more intuitive to follow piano as well here ok
- 02:01:173 (8) - would move a bit to the right for 1) being a tiny bit easier to catch 2) for smoother flow into 02:01:341 (1,2,3,4) - ok
- 02:06:383 (1) - . it's the part of the overmap so it plays better ;;
- 00:50:921 - does this do anything
- 00:51:593 - ^ lines copied from other diff ;;
Advanced
1 downbeat ncs are hard dunno if relevant response but song has downbeat accents on red tick
- wtf i didn't know this has so many standard diffs
- 00:08:400 (3) - 2 circles would represent piano better imo k
- 00:11:425 (5) - shouldn't this like be either more to the left or to the right to compliment wiggle in 00:11:173 (2) - ?
ok- 00:12:602 (9) - 2 circles to represent piano better also to not end slider on downbeat because ewww ok
- 00:19:325 (10,1) - autostacking destroys your perfect square ingame so do custom stack pls thanks
- 00:24:870 - i would really prefer circle here because it even has a finish sound
- 00:51:089 (3,1) - the hitburst of 3, or even the 300 in standard skin will render the repeat arrow unreadable which is bad since it must not be unreadable
- 01:05:375 (2) - extremely nazi but well i'mgermansowhatever: could move slightly upwards for slightly better transition from the circle imo
asdf here a list of ncs- 00:02:350 (2) - q
- 00:10:081 (6) - would swap with 00:11:089 (1) -
- to then q 00:11:425 (8) -
- 00:12:769 - if you replaced with circles , swap nc of it with 00:13:106 (1) -
- 00:18:148 (5) - hit q
- 00:24:870 - if you added circle then nc it and swap with 00:25:039 (1) -
- 00:27:560 (4,1) - swap new combos
- 00:36:972 (4) - optional nc that i would do
- 00:53:106 (3,1) - would swap combos because you don't nc for 00:55:291 (2) -
- 01:18:652 (5) - q and q 01:19:493 (1) - to remove the nc
- 01:20:837 (3) - would nc because of nc spam you had there already (aka 01:19:997 (1,1,3) - )
- 01:33:442 (4) - asdf
- 01:39:829 (1,5) - swapping these would be cool
- 01:46:720 (1,4) - swap because you never did that before
- 01:49:241 (1) - remove combo
- 01:49:577 (5) - add one preferably swapping it with 01:50:417 (1) -
- 01:59:997 (1,5,1) - do the same as the last 2 to be able to nc 02:01:677 (1) -
Medium
fixed most
- yo (if you changed the prev diff to 3.0 you could change this to 3.5, i don't really care though since 4.0 plays nicely)
- 02:03:021 - same thing about circle goes here circle and spinner start later doesn't make sense, the down beat here "cuts of" from previous part of the song
- 00:24:871 (1,2) - due to stack leniency ingame this circle could get awkwardly close to 00:24:535 (3) - moved down
- 00:27:559 (1) - i don't really get why you have so long sliders for these if you could map the sounds apropiately like this k
- 00:49:072 (1) - ^
- 01:11:089 (4,1) - the way these overlap is a bit uhhh
- 01:13:274 - map that, seriously
- 01:14:619 (3) - blanket could be better
- 01:11:930 (1) - why even this slider like
- 02:01:341 (8,2) - overlapping is eww
following are ncs because ncs are important i heard- 02:07:392 (4) - could nc, but don't have to
- 00:20:837 (3,5) - would nc
- 00:26:215 (5) - ^
- 00:55:795 (3,1) - swap these ncs and nc in 00:57:140 (2) - and remove the nc from 00:57:980 (1) - and nc in 00:58:484 (2) -
- 01:01:173 (4) - press q
- 01:03:862 (6) - do the same
- 01:06:551 (4) - yes
- 01:10:585 (3) - yes
- 01:17:308 (5) - q
- 01:33:442 (4) - q
- 01:49:577 (4) - could nc would also indicate rhythmical slowdown and stuff yes
- 01:52:266 (5) - q ^ ok
- 02:00:333 (5) -
asdfNormalno, explained in Medium diff
- why do you suddenly go from CS 2.5 to cs 3.5, 3.0 sounds and looks more reasonable for this diff imo One rabbi would say yes, other rabbi would say no
- 00:05:711 (6,7,1) - stacks are a no no in diffs like these besides you don't do stacks like that again in the whole diff so doing something like 00:08:400 (5,6,7,1) - would be sexier since it's easier to read ok
- 00:12:434 (3) - would prefer this rhythm because it's more apropiate for the sounds: there is a 1/2 return slider on Another diff and you didn't point it out, top kek :'-D it's fine
- 00:27:560 (1,3) - overlap is eww (might show up when you change cs or if you change cs) not changing though, moving nonetheless
- 00:00:669 (1,2) - also the way you did this in beginner is WAY more intuitive to play D: ok changing
- 00:30:248 - should add something here because you did it in 00:08:736 (7) - as well and that's basically the same thing and aahhhh removed from the second timestamp due to mod
- 01:02:686 (2) - moving this one a bit to the left would make transition better moved objects before that
- 01:19:997 (1) - have some normal ppl play this and verify they can read and pass spinner asdf I don't know any, they are scary
- 01:37:307 - why did you decide to not map this due to my atheism. ok fixd kinda but it's a mess now will see later
- 01:48:232 (7) - shape doesn't look as smooth as others, i think moving this circle around primarily is the easiest way to solve my problems
- wtf did you do to hitsounds in chorus aaaa wtf is that D: im spooked
- 02:03:021 - would add a circle and start spinner in 02:03:190 - to have a finish sound for kiai on this tick
finishing tomorrowBeginner
also base SV is like twice as big as in beginner which is not so cool if you ask me
- lmao let's get your nc's right first k (i usually don't nc mod but wot)
- 00:02:350 (2) - previous guy said to nc here and i actually agree with him since the opening slider is just one stanza and stuff and then something "new" should start
- 00:09:409 (1,2) - swap
- 00:11:425 (1) - hit q
- 00:15:459 (1) - ^
- 00:27:560 (5,1) - swap
- 00:30:249 (4) - nc
- 00:35:627 (5) - hit q
- 00:58:484 (1) - hit q
- 01:01:173 (1) - ^
- 01:07:896 (5,1) - swap
- 01:34:787 (4,1) - swap
- 01:52:266 (1) - idk hit q just maybe
- so now that you have 2 downbeat combos let's actually talk about placement pressed q several times
- 00:16:804 (1) - just saying that i love this kind of slider and use them in my own maps as well <3
- 00:21:509 (3,2) - this overlap looks pretty nasty even when you're playing it, idk how a workaround could look k
- 00:51:762 (1) - idk how it can't annoy you that this one doesn't stack with the sliderborder of 00:49:072 (1) - properly moved one pixel to pleasure high expectations of me :/
- 00:57:140 (1) - ewwww (smootheitpls) smoothied a bit
- 01:03:862 (2) - blanket with sliderend looks kind of off, not sure tho ye a bit
- 01:19:997 (1) - you uhhh know that beginners - as the name of diff indicates - are supposed to play this and that these ppl have like a really long reaction time and stuff so they will most likely realize they have to spin at around 01:20:500 - and will then miss this, so pls replace it with a slider, that's safer for sure ok (rip one of previous mods
- 01:32:098 (1,2) - instead of these 2 i think the following rhythm would be much more straightforward: violin accent goes on red tick and loner slider would indicate that violin, so I will just leave it as overall backbeat thing
- 01:38:820 (3) - this one is practically rendered hard to read since it's underneath 01:37:476 (1) - 's slidertail which can confuse beginners, not sure easy players have to start dealing with easy overlaps from the start, it's for their own good
- 01:46:215 - i don't really like this sound being on a repeat arrow because repeat arrows are really really passive and you map it according to its impact in the music in 01:46:887 - so please at least try to have this one also clickable I trid
- 01:52:266 (4,2) - eww overlap is eww and could be easily avoideddon't see any overlap
Newbie
52 fucking objects wtf
- like lol what the heck this one looks so apropiately stupid [/color]
- maybe AR*2.5 (=2.5) because the way it is now the sliders like 00:04:703 (1) - are visible even while the guys are still spinning and i heard that's confusing, this ar approximately solves the problem (also they unrank maps because recovery time from spinners are not high enough and idk)
- also i don't really agree with 1.4x spacing in the newbdiff like you have to move yoru cursor so much faster compared to the boring 1.4x sliders and the beginner actually just uses 1.3x spacing so it might be reasonable to use something like 1.2x spacing for this whole diff
- idk yo hitsound pattern but missing a finish of some sort in 00:24:871 (1) - 's head
- 00:51:089 - the pause here felt a bit awkward especially since you have a piano sound here which you map quite often so idk maybe add a circle
- 00:57:140 (3) - move its middle anchor a bit down for better blanket with 00:55:795 (2) - lel
- 01:02:518 (3) - would move downwards a bit for a smooth transition from 01:01:173 (2) -
- 01:43:526 - personally i'd say you should map this part and stuff because well you had quite a lot breaks at the moment and this one is like a buildup for kiai so you should at least not have the break here imo
yo imma just guess the Another was the first diff you made because it looks a bit unpolished compared to whole rest
overall i like this set and am gonna leave some stars for you here aligator gonzoimas
~ o/
Faan wrote:
DAT BACKGROUND
Easy:
00:24:871 (1) - chould rotate around selected center for 1~2 degree(s), personally I think 1.5 is better >w>
00:57:140 (1) - first point can be moved to around 392,96 for better blanket
01:06:551 (3) - stack with (1) by moving y to 114
01:58:988 (1) - maybe adjust it a little bit for better blanket? idk
Normal:
00:03:358 - I'm somewhat sad that there's no note here but then if there is wouldn't this be too hard @_@
00:03:526 (4) - 2 degrees anti-clockwise
00:57:140 (5) - 1 degree
01:37:644 (2) - slightly uncomfortable at the DS
Medium:
00:16:467 (3) - move (1) up a little so gap between (2) and (1) are the same
00:55:291 (2,3) - chould blanket better
00:57:980 (2) - rotate anti-clockwise 1 degree
Hyper:
00:56:299 (3) - anti-clockwise 2 degrees
:/ this map too good for me to find much except a few rotations :/
or maybe im just noob
Kaguya Hourain wrote:
SPOILERHiGeneral
- Background image is larger than the suggested 1366x768. Would change that.
- Check some letterbox during breaks squares in some diffs.
- Basically open up AiMod.
Beginner
- 00:24:871 (1,2,3) - I don't like the overlap that occurs here with 1 and 3. Try moving the pattern of 3 and 4 up a little bit.ok
- 00:49:072 (1) - I would absolutely love to see the first red anchor land on the second red tick of the slider because of the piano sound there! effect is kinda achieved anyway, blanketing is hard EH OK
- 00:57:140 (1) - Kinda like you've done here :3 wasn't intentional lol just wanted blankets
- 01:37:476 (1,2,3) - I think the stack on 1 with 3 there might be a bit confusing to some players. Consider trying something like this: ok
Normal
- 00:03:358 (4) - Hmmm I think it would match the music more if you ended this 1/2 earlier and add a circle on the next red tick as well! ok
- 00:55:459 (2) - How about x:35 y:191? ok
- 01:15:963 (3,4,1,2) - For these two patterns I would suggest ending the first slider 1/2 earlier and starting the next slider 1/2 earlier. I think it matches the music so much more. agreed
- 01:19:997 (1) - I think the spinner is too short here. Try a slider :3 ok, ended it on Abe's feac
Medium
- Wow OD5, please move to 6 or even 7
- 00:10:753 (3,3) - Check that stack.
- 01:35:795 (3,4) - Maybe a slider here? Would transition better I think. idk seems ok
- 02:03:022 (1,1) - Not sure about the space between the spinner and the object in the timeline. shortened by 1/2
- Not really confident about the lack of 1/4 in this. me neither, but it fits the spread kinda, might think about it later
Advanced
- 00:00:669 (1) - Actually why do you not have a slider on Medium as well? tried a donut, dunno if works
- 00:31:593 (1,2) - Might be a little hard for a diff whose predecessor had no 1/4 at all tbh. nah, its sliders, you just mash through them
- 01:13:946 (2,3) - Hmm these look a lot like 1/4 reverse sliders, try raising the SV just a little to make it clear that they are 1/3! done
- 01:19:661 (4,1,2) - This here is pretty confusing. Try increasing the spacing a little bit between those objects to make the pattern more readable!
- 01:33:946 - I would so add a circle there. ok
- 01:38:148 (3) - What happened to the 1/4 reverse here? idk, this works imo, I have 01:38:820 (1,2,3,4) - burst later don't want too many repeat sliders before that, confusing especially on dt
- 01:47:896 (4,1) - Why you do dis ;__; music stops in an impactful way
- 01:57:644 (1,2) - I don't think that following that particular instrument right there feels nice for the map. You should at LEAST add a circle on the red tick inbetween. ok did that and next combo slightly more jumpy
- Some rhythm inconsistencies here and there but nice overall!
Hyper
- OD difference at two FUCKING PLEASE me no comprehendo, 7 is good here
- 00:30:081 (10) - Would love to see a 1/2 slider there tbh. I love having a stop there
- 01:21:005 (1,2,3,4,5,6) - Would maybe fit better if you didn't make a slider at 5 but started on the red tick instead. Of course, 6's current start would be the new slider's end so you should just make a circle at 6's current end. ok changed
- 01:26:551 (6) - Again I would love to see a 1/2 slider here! coconut milk
- I wanted to say something about the diff being inconsistent but I actually forgot what I wanted to say exactly :/ ó.ó
Another
- 00:16:804 (1,2,3) - Uhhh why is this slider not ending on the red tick with a new slider on the blue one? :/ because this pattern is 9 months old, but I actually like it for some reason since bass stands out here, will see in other mods
- 00:30:080 (9) - I will keep mentioning the 1/2 slider you know! b-b-baka~~
- 00:37:308 (1,2,1,2,1,2,1,2) - I dunno if doubles fit there, maybe quadruples but eh. they are my babies
- 01:03:610 (7,1) - HOLY RIP READABILITY removed nc, but plays fine
- 01:37:307 (7) - Yep, that 1/2 slider :3 :3
- 02:03:106 (1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2) - You see it's funny because the other doubles you've made at the start and near end (00:10:585 (1,2) - 02:00:837 (1,2) - ) have slightly less significance. You either make those super spaced or make the others stacks or something. the other doubles end certain impactful phrases, these sound more impactful separately, but whole section is quite different + tricky rhtymically, I leave spaced doubles for anot... I mean next diff
- There are quite the number of rhythmical inconsistencies here. Not saying you should use the same objects to map the same rhythms but you can think of something you're smart enough :3
Magnum
- 00:19:324 (5) - JUST PLEASE MAKE A 1/2 SLIDER PLEASE NO
- 00:30:248 (8) - THERE YOU GO THAT'S GOOD!
- 00:50:080 (1,2,3) - I actually wanted to suggest that 1/4 slider on hyper as well, nice! ye I didn't hear that properly when mapping. I will leave the hyper how it is but might consider doing that on another
- 01:01:005 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - I think the spacings are mistimed. They should be on 3s not 4s :3 And your NCing is kinda iffy, going with the patterns and not really the song. yes,
will fix soon (tm)- 01:26:719 (8) - YES
- 01:28:231 (3,4,1) - Space that on 3 and NC on 4 instead! gonna leave it in groups of 4s for the sake of playability and readability
- Well not really much to mod here, the streamspacings seem to be in the wrong place many times though, I'd suggest listening again for the impact points and spacing them properly! not so many >:|
Welp, that's all from me, good luck!
Thanks for the mod!Charlotte wrote:
hi~.from game in chat
[ about][ General]
- d is don note
- k is kat note
- D is big don note
- K is big kat note
[EX's Taiko Oni]
Good~Good luck
O...Oni? I think Inner Oni because,pattern is long & often notes nah it's an Oni lol
00:20:592 - delete.I think no need. I want to k=follow the piano as close as possible here
00:21:433 - ^ ^
00:29:995 - add d.kdkdk is good imo. changed to k kdkdk
01:27:809 - delete.I think no need. same as beginning
01:45:300 - add d? ddk ddk ddk→ddk ddk ddkdk is good? added
01:55:382 - delete.I think no need. I want to follow the violin here
01:56:555 - delete.because,follow the piano? the piano has a note here
02:04:107 - add d? (option) it's fine like this imo
osu file format v13
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Thanks for the mod!Hanjamon wrote:
Hi o/ here a taiko mod as Sayaka- requested, sorry the delay[General]
- d=Don
D=Big Don
k=Katsu
K=Big Katsu[Ex's Muzukashii]
- All seems okay
[Ex's Oni]
- This Muzukashii need more breaks imo (a bit more extend), let's nerf (?
00:04:198 (13) - delete this note? so you can extend the break here deleted
00:05:879 (20,21) - control+g these notes? (kdkkd) sounds better imo changed
00:09:241 (34) - delete this note? same reason as before, breaks breaks breaks (? deleted
00:14:619 (59) - delete this note or 00:14:787 (60) - ? a break would be good here meh there is a clear drum sond here
00:21:341 (88) - delete this note? a 1/1 is good here imo and is easier than the actual pattern deleted
00:25:375 (107) - same as before, delete this note or 00:25:543 (108) - ? is better with break imo drum sound
00:31:762 (135) - delete this note? this pattern is so long and a bit hard for a muzu? deleted
00:39:156 (170) - delete this note? for more break deleted
01:03:022 (282) - same as before, delete this note or 01:03:190 (283) - ? need break ;w; meh, there is a clear drum sound here too
01:08:400 (305) - delete this note? same as before, break ^
01:28:568 (397) - same as before, delete this note for a break? also, sounds good too deleted
01:29:913 (404) - ^ delete this note too? same reason deleted
01:31:257 (411) - delete this note? ^ same reason deleted
01:32:602 (418) - delete this note or 01:32:770 - ? same as before, this need a break ;w; drum sound
01:39:325 (449) - delete this note? break (? deleted
01:40:669 (456) - delete this note? ^ same reason drum sound here
01:43:694 (472) - delete this note? ^ same reason deleted
01:52:770 (514) - delete this note? a 1/1 break is good here a sounds good too deleted
02:04:283 - from here, i recommend delete better these sv changes, are confuse for the Muzu players >.< ok, removedThis is all, good luck to all ^^
01:27:896 (692) - change this note to k? i think sounds good changed
01:46:888 (857) - change to d? sounds better imo sounds weird imo
01:53:106 (908) - you are following the piano i think, so.. how about to move this note to 01:53:022 - ? sounds good imo moved
02:03:190 (1000,1001,1002,1003,1004,1005,1006,1007) - this part is a bit weird, move these notes to 02:03:106 - ? the sound of the piano starts in 02:03:358 - and end in 02:03:442 - btw, if you moved these notes delete 02:03:106 - due to the finisher of 02:03:022 - ,you can do this to the other parts it's fine as it is now imoEasier explanationchange 02:03:022 - until 02:05:711 - to
?
If you applied this last suggestion don't forget to fix the pattern in the muzu
oh god how did that happen-Famous- wrote:
I played the Another difficutly and found those 2 stacking sliders. 00:19:492 (9,1) Fix?
rEdo wrote:
[Beginner]
00:12:770 (1,2) - You're using a 1.2x distance snap for these two notes, while you're using 1.3x all over the place.
[Normal]
00:03:021 (3,1) - Now this jump is rather mean. Kinda blends with 00:29:577 (3,4,1).
[Medium]
01:19:997 (1) - I'm quite afraid this spinner is too short, but get some more feedback on it before actually changing that.
02:03:021 (1) - End it 1/4 later. I know this is supposed to be one of the easier difficulties, but I don't think people will have problems reading the slider that's after this.
[Advanced]
00:07:896 (2) - Come on, that should definitely start 1/4 later.
01:47:392 (3) - Same as above.
01:56:635 (3,4) - End (3) a 1/4 earlier and start (4) a 1/4 earlier as well.
02:03:022 (1) - End it a 1/4 later?
02:05:879 (1) -Delete that one extra reverse you've got there so you can properly follow the drums.On a second thought, this actually fits the music how it currently is. You're free to change it if you want to, of course.
[Hyper]
01:56:299 (1,2,3,4,5) - That stream should have an extra note. Start (5) 1/4 later and fill the gap with a note.
02:06:215 (3) -Delete that note. Moving (1,2) closer to each other wouldn't be a bad idea either.On a second thought, this actually fits the music how it currently is. You're free to change it if you want to, of course.
[Another]
00:19:492 (9) - Oopsie. There's also a missing note at 00:15:795. You know what to do.
01:03:694 (8,1) - You might want to rotate (8) by 180° and move (1) a little bit further. Right now that (8) seems way too forced in its current place.
01:07:056 (2,3) - I suggest you to move that a little bit further, some might be mistaken that this is placed on a blue tick.
01:24:955 (4) - I think you should delete this note and extend the previous slider by 1/4, just like you did at 00:28:064 (5).
01:35:291 (3) - Same as above.
01:40:333 (2) - And this is the place where you should start the stream 1/4 earlier. I agree/applied the most of the above just lost the reply edit yolo
[Magnum]
00:06:551 (1,2,3) - Try something like this, seems like better flow to me.not sure about the double but ok
00:20:080 (2) - x:332 y:84 for better flow. that just seems terrible D:
00:23:358 (6) - A new combo is necessary here.
00:36:131 (3,4,5) - These notes DEFINITELY need to be moved away from each other. Compared to all these spaced streams you've had before this seems way too close to each other. A suggestion from me: (3) at x:340 y:52, (4) at x:256 y:144, (5) being a mirrored (3). eh ok, I think bass passage is smooth so cute low spacing would be ok but if it flows bad I can agree to that
00:36:803 (2) - If you applied above, you might want to stack this with (4).Ended up rearranging 00:36:971 (3,1,2) - as well
00:59:156 (5) - New combo here. 00:59:492 (4,5,6) - moved this down as well for more spacing
01:46:047 (1,2,3) - Same as above.ACTUALLY I have a quad here on another so I will think of better solution (or leave it to Tess, maybe she will notice that huehue
01:55:879 (4,5) - Unstack these? had to do complete rearrangment just to unstack that properly, hope this worksWill edit the post with mods on the easiest three difficulties later.Done.
I also want to say that you're relatively inconsistent with your finishes on the harder difficulties, but I guess there's no point in me pointing them all out, as the mod would get way too long if I did. Good luck!
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Starry- wrote:
lol
- Idk, maybe gun/gunshot?