[General]
http://osu.ppy.sh/s/12035 you may want to tag sth more
- Inconsistancy of preview time
- Inconsistancy of letterbox during breaks
- Inconsistancy of Title!
- Remove SB in front of combo fire since there's no SB hence uncesscary
- You may want some soft colour instead of the current combo colour.
[Insane]
00:00:835 (3) - whistle goes well with music here. (and it fits with the next (3) which you put whistle there
00:09:221 (3,4,5,6) - This is placed in an odd way imo, it looks like (2), (3,4,5), (6) are separated groups of note... try
http://osu.ppy.sh/ss/31192900:11:254 (3,4,5,6) - ^
00:40:225 (6) - clap like what you did before
00:46:832 (5) - consider placing this at (380,240) to make a symmetrical shape
00:52:678 - may sound odd with notes because the separation is different. Using slider between them may look better
01:12:754 (5,7) - you can consider changing the direction of (7) so that it stacks with (5)
01:50:873 (10) - like (2,6), removing clap here emphasize the drums in the music.
02:03:579 (5) - Unsnapped circle.
02:07:391 (4) - Unsnapped sliderMaybe you'll need to rethink a bit about thie hitsound logic as I feel like the clap in the first half of the music has some sort of randomness .
[Hard]
00:32:093 (5,6) - (6) stacked on (1) and we can't determine how many ticks are in (1) at the first glance and is pretty unrankable. You may consider patterns like this
http://osu.ppy.sh/ss/31193200:51:407 (6) - to avoid overlapping move this to (1)'s right (5)'s above
01:24:190 (5) - imo make it parallel with (2,3,4) looks better
01:26:223 (3) - remove whistle
01:29:146 (2) - move this up a bit to reduce overlapping and make accurate spacing
01:54:940 (4) - suggestion: flip vertically looks better with more variation
[Normal]
00:17:353 (2,2) - remove whistle?
01:29:019 (1) - [Nazi] place at (244,204) to make it symmetrical
01:28:510 (5,2) - stack properly
01:41:217 - feels empty here, you can add one more tick for (3)
01:50:874 (1) - clap at ending
this normal should be a bit harder considering the diff spread of hard and insane
[Easy]
'3'
Solo diffs, in overall, can still be improved quite a lot. Hitsounding can have a more unique logic and try to use more softclap instead of normal clap at the later part, and the notes can have some better placements.
[Taiko]
- OD 6
- S 60% would be too soft, taiko hitsound should be clearly audiable. Use S 100% maybe
02:03:579 (160) - Unsnapped
02:07:391 (182) - Unsnapped
02:07:518 (183) - Unsnapped
02:09:424 (196) - UnsnappedJust scanned the diff roughly and is done quite good.
-ctb diff has a lot of unsnapped notes.
good luck~