Daddy's back to his modding affairs \o/
Hell-Jumping CTBAR8 and CS5 are a perfect combination for this melody... but I'd raise OD to 7, or even 8, to make this a pure Insane diff.
00:09:221 (3,4,5) - Move (4) a bit closer to (3), to get a not-so-surprising jump. 2-3 grids should be ok.
00:09:221 (3,4,5) - ^
00:27:265 (3,4,5) - ^ In this case, ~5 grids.
00:35:397 (3,4,5) - ^ In this case, ~5 grids.
There are more triplets of these kind throughout the diff. Of course it's up to you to modify them or not, those were only suggestions.
00:14:304 (3,4,5,6) - Don't kill me, but some of those notes must be Hdashed. Moving (4) 1 to left, and (5) 1 to right should solve it.
00:16:337 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Ok, these notes need more organization, because they seem to be placed randomly. You can try something like
THIS.
00:18:370 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Same, but I'll let you try another kind of patterns.
00:20:403 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^
00:22:436 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^
00:18:243 (0) - Maybe you can add a note there, or convert (15) in a slider if you're not confident enough while fitting to the melody.
00:22:309 (0) - ^
01:28:256 (4) - You may change the direction of this slider, as you did previously in 01:20:124 (4). It'd fit better with the melody, and i'd break the monotony of the same movement 4 consecutive times.
01:31:560 (10) - NC, or it'll be too long.
01:33:593 (22) - No, just no. Now it's forbidden to use uninherited timing sections to modify the speed of a single slider. Plus, those last red lines aren't even in the rest of the diffs, you must remove them and use green lines to lower the speed of (22).
01:56:980 (6,7,8,9,1) - Those jumps are too extreme w/o being Hdashed. You may either reduce them, or create Hdashes.
02:00:029 (1,2) - Those have to be Hdashed, imo.
02:08:161 (1) - This spinner is too close to the next note. You may reduce it by 1/4.
02:12:736 (9,10,11,12,13,1) - Too extreme, and one of the jumpy patterns where most average players fail in this song, and most pro players cannot even catch. It may be better if you reduce them.
I think it's done. IMO the main problems were those groups of 15-16 notes at the beginning, which didn't match with the rest of the map, and 2 jumpy patterns that were too much. Nevertheless this is still the hell of the jumps in CTB ^^
I hope I haven't messed up the diff orz