and again answer to kurai's mod:
sorry for dont reply it for a long time. in fact i almost give up this set-.-
Thanks after 1 year XD
Kurai wrote:
Random CtB modding www
[Hell-Jumping CTB]Well, I'm not very good at CtB, but I don't think it is a bad difficulty
- 00:01:851 (6,1) - In my opinion this jump is too big for the beginning, I mean it's a calm part and the map has just started, I find this jump kinda innapropriate. Besides for 00:03:884 (6,1) and 00:05:918 (6,1) you haven't done a jump, so for the sake of consistency, don't do a jump here ?
now here are not consider a jump imo- 00:08:205 (1,2) - I wouldn't put (2) at the same position as (1)'s end, it kinda breaks the flow. Something like this is better in my opinion :
Obviously it means that you need to re-arrange the following pattern.
unfortunately the picture breaks.. but i get what you mean. correct it as well.- 00:09:348 (4,5) - I think it's better not to stack them. kind of a CTB pattern. no porblem here imo
- 00:10:238 (1,2) - Same as before
- 00:11:381 (4,5) - ^
- 00:14:558 (4) - I think this jump is too big, you need to pass through more than half of the screen to catch it, that's quite a lot for a 1/2, well this is fine because it is not meant to be easy, but I find such a big jump unexpected here and that may surprise the player a lot, so maybe you could reduce it a bit ?
this jump is intend to do. I dont think this is unexpected because the music shows a pause in front, and i also have a pause there. plus here the music is hyper enough for me to put such jumps.- 00:20:276 (16,1) - In the whole stream, it is the only hyperdash, I find this awkward, the player plays jumps and suddenly a hyperdash, and after the hyperdash, the player keep having only normal jumps. Wouldn't it be more logical to make this hyperdash a normal jump too ?
good suggestion. I find it very useful to deal with these stream. thanks for this help~- 00:24:469 (1,2) - This pattern doesn't really follow the music's rhythm in a good way, I see what you have followed but this is awkward. If you want to follow "boing" with (1) like what you did, you can't directly starts another slider just 1/4 later to follow the synth, that doesn't really makes sense and it sounds very bad.
I'd do that instead, it sounds much better :
i think i understand what you mean by this although the link breaks. make the slider at the right place and add a not there.- 00:30:314 (6) - For a better flow, you should have the same spacing between (5) and (6) as (4) and (5) have. i.e. stack (6) with (4).
change it already in new version- 00:30:568 (1) - I find this slider boring and anti-climactic, because you don't need to move to catch both start point and end point. Tilt it maybe ?
the jump before and after the slider will shows. i think.(max normal jump www- 00:31:585 (5) - Same goes for this one.
- 00:33:491 (2) - Same as before
- 00:40:479 (7,8,9) - Don't make it vertical please, I find that too easy and boring.
make it linear.- 00:41:242 - Maybe you could add a note here ? That fits the song pretty well.
nope.. not a good choice imo- 00:53:440 - ^
- 00:57:887 (2) - I'd make this note equidistant from (1) and (3) for a better flow.
intend max jump. sorry no change- 01:20:632 (1,2,3,4,5,6,7) - Flip them horizontally, it plays much better !
done in new version.- 01:35:626 (11) - Once more, I find this kind of slider boring.
drag it into some shape already.- 01:37:659 (1,2,3) - Use a higher spacing between those notes, it would emphasize the kiai time more and would be funnier to play imo.
correct.- 01:38:676 (4,5,6) - ^
- 01:53:924 (2,3,4) - You could make something more epic than just only a vertical pattern, remember that the difficulty is called "Hell-Jumping CtB", so makes good jumps instead of using vertical patterns !
this is to make player have a rest because of the jump before and after is too extreme. anyway change it to some small jump.- 01:54:940 (6) - ^
- 02:12:221 (7,8) - ^
Good luck ~ !
sorry for dont reply it for a long time. in fact i almost give up this set-.-
Thanks after 1 year XD